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[G] TvT hellion tank (gas first banshee opening) - Page 3

Forum Index > StarCraft 2 Strategy
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GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2011-07-02 12:21:56
July 02 2011 12:21 GMT
#41
To be honest gas first is very gimmicky. Yeah you get faster tech, but reaper scouting in TvT is fairly common and a gas first means you wont have anything to defend against the reaper. Not to mention any sorts of stim push.

Hellion Tank is good in TvP, just the gas first is a gimmicky play.


EDIT: This would also die to a 4 marine Hellion push.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
deeshoo
Profile Blog Joined October 2010
United States319 Posts
July 02 2011 12:40 GMT
#42
From what I can tell by watching the GSL and from my own experiences of dealing with this on the ladder, this is a great step in the meta game for TvT (as opposed to the previously stale marine tank medivac that replaced marine tank viking), and as seen in Jinro vs asd, bio still remains viable although you'll need to begin mixing in some marauders. I personally still go bio heavy with tanks to control space, but maybe I'll start working in a reactored factory over a barracks in the future for that all too deadly hellion harass (Always making my 3rd cc a planetary now because of it )
gl hf :D
spunch
Profile Joined December 2010
Sweden1 Post
July 28 2011 07:57 GMT
#43
Thx for the guide! I'm wondering how this will do against someone that does a fast push with tanks and siegemode. Have you encountered that?
statikg
Profile Joined May 2010
Canada930 Posts
Last Edited: 2011-07-28 15:46:19
July 28 2011 15:45 GMT
#44
Heres a slight variation on your build that has been very strong for me and is just better IMO.

17 depot
17 refinery

Continue on with your build but you get more gas, on your second 50energy scan the enemy base, if he has a starport cancel your banshee swap back and make a dropship and start blue flame right away. If he doesnt have a starport, start cloaking. He is almost definitely doing some sort of fast expand or maybe an all-in, either way cloaked banshees will serve you well.

After your first starport unit make a viking to defend against enemy banshees and put it off to the side of your base to try to intercept any hellion drops or at least see them coming so you can run scvs.

I think this is better because if your enemy has a viking out when your banshee arrives (aka as I will) then your banshee does basically nothing and its wasted resources.

PS gas first is not "gimmicky" reaper will never be there before you have 2 marines that can easily defend it and reaper first is a terrible opening that immediately signals infantry all in.
legend4411
Profile Joined June 2011
Canada21 Posts
July 29 2011 04:34 GMT
#45
Thanks for sharing

Could you post more replays?
Apollonius
Profile Joined December 2010
70 Posts
July 29 2011 04:53 GMT
#46
On July 29 2011 00:45 statikg wrote:
Heres a slight variation on your build that has been very strong for me and is just better IMO.

17 depot
17 refinery

Continue on with your build but you get more gas, on your second 50energy scan the enemy base, if he has a starport cancel your banshee swap back and make a dropship and start blue flame right away. If he doesnt have a starport, start cloaking. He is almost definitely doing some sort of fast expand or maybe an all-in, either way cloaked banshees will serve you well.

After your first starport unit make a viking to defend against enemy banshees and put it off to the side of your base to try to intercept any hellion drops or at least see them coming so you can run scvs.

I think this is better because if your enemy has a viking out when your banshee arrives (aka as I will) then your banshee does basically nothing and its wasted resources.

PS gas first is not "gimmicky" reaper will never be there before you have 2 marines that can easily defend it and reaper first is a terrible opening that immediately signals infantry all in.


I was looking for a variation like this ^^. I always have trouble because I neglect cloak for my banshees, and when SP tech comes in, my banshee is quickly useless. This kind of differentiation is useful for me. Plus, if he has SP tech, he most likely will not be able to defend a BF hellion drop as well, and if he goes for banshee first (like us) the hellions will win.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10363 Posts
July 29 2011 05:15 GMT
#47
I've been having success too, a well micro'd banshee is just amazing.

Also, thanks for sharing, I always had a bit of trouble at the beginning of the BO with the timing of the first factory, the OC, the depot, the marine, etc. xD
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
VanGarde
Profile Joined July 2010
Sweden755 Posts
August 04 2011 03:23 GMT
#48
On July 02 2011 21:40 deeshoo wrote:
From what I can tell by watching the GSL and from my own experiences of dealing with this on the ladder, this is a great step in the meta game for TvT (as opposed to the previously stale marine tank medivac that replaced marine tank viking), and as seen in Jinro vs asd, bio still remains viable although you'll need to begin mixing in some marauders. I personally still go bio heavy with tanks to control space, but maybe I'll start working in a reactored factory over a barracks in the future for that all too deadly hellion harass (Always making my 3rd cc a planetary now because of it )

Are you kidding? This new style of tvt, which you unfortunately pretty much has to play now is a huge dumbing down of the matchup. If anything it is MORE inclinced to stalemates now because guess what now a good player can't actually flank spread and break tank lines anymore with bio/tank. Now you have two players with stale tank lines and hellions who can't actually kill anything but scv's which means that 100% of decision making is taken out. It is not like bio harass, or other drops where you can go for units, workers, snipe tech. Now it is just, kill workers. And then both players battle it out over how can kill 99% of the other players scv's first and then slow push for 50 minutes across the map with 3 tanks, turrets and a billion vikings. The turrets which also accomplishes needing no reaction skills or apm to deal with harass because you just overmake turrets and make yourself immune to harass.

This new style is sadly the best one, and it has eliminated so much complexity and skill from the matchup.
War does not determine who is right - only who is left.
LeoA
Profile Joined August 2010
Canada108 Posts
August 11 2011 21:56 GMT
#49
Wow great build thanks so much
Before you say anything, remember...I bite.
statikg
Profile Joined May 2010
Canada930 Posts
August 11 2011 23:13 GMT
#50
On August 04 2011 12:23 VanGarde wrote:
Show nested quote +
On July 02 2011 21:40 deeshoo wrote:
From what I can tell by watching the GSL and from my own experiences of dealing with this on the ladder, this is a great step in the meta game for TvT (as opposed to the previously stale marine tank medivac that replaced marine tank viking), and as seen in Jinro vs asd, bio still remains viable although you'll need to begin mixing in some marauders. I personally still go bio heavy with tanks to control space, but maybe I'll start working in a reactored factory over a barracks in the future for that all too deadly hellion harass (Always making my 3rd cc a planetary now because of it )

Are you kidding? This new style of tvt, which you unfortunately pretty much has to play now is a huge dumbing down of the matchup. If anything it is MORE inclinced to stalemates now because guess what now a good player can't actually flank spread and break tank lines anymore with bio/tank. Now you have two players with stale tank lines and hellions who can't actually kill anything but scv's which means that 100% of decision making is taken out. It is not like bio harass, or other drops where you can go for units, workers, snipe tech. Now it is just, kill workers. And then both players battle it out over how can kill 99% of the other players scv's first and then slow push for 50 minutes across the map with 3 tanks, turrets and a billion vikings. The turrets which also accomplishes needing no reaction skills or apm to deal with harass because you just overmake turrets and make yourself immune to harass.

This new style is sadly the best one, and it has eliminated so much complexity and skill from the matchup.


I don't agree at all, there is a ton of decision making to be made still, for example if you did what you are suggesting against me I would just cut vikings, make 1-2 thors and crush your tank line and you would lose instantly. TvT is still about harass/macro and if anything its even faster and more precise, better defence is also required.
Tonem
Profile Joined January 2011
Australia91 Posts
August 21 2011 06:23 GMT
#51
Hey mate I've been using this build for quite awhile now in TvT and had a LOT of success in my diamond league. Recently I suffered one of my first real loses with this build to a thor all in rush. Do you have any tips for holding this?

I scouted it kind of late, but still managed to get two bunkers up, and pull scvs, didn't make much of a difference though.

I was thinking canceling blue flame and getting seige/tanks right away? as well as continue marine production or try get some marauders? All I can really do is theory craft so I would love to know if you've had any experience vs the thor rush and if so can you provide tips/replays. It just seems to me as a blind hard counter atm. :\
seefour
Profile Joined May 2011
United Kingdom107 Posts
August 23 2011 15:20 GMT
#52
On August 21 2011 15:23 Tonem wrote:
Hey mate I've been using this build for quite awhile now in TvT and had a LOT of success in my diamond league. Recently I suffered one of my first real loses with this build to a thor all in rush. Do you have any tips for holding this?

I scouted it kind of late, but still managed to get two bunkers up, and pull scvs, didn't make much of a difference though.

I was thinking canceling blue flame and getting seige/tanks right away? as well as continue marine production or try get some marauders? All I can really do is theory craft so I would love to know if you've had any experience vs the thor rush and if so can you provide tips/replays. It just seems to me as a blind hard counter atm. :\


You should be able to see this coming with your banshee. this build is nice also cause it doesnt necessitate the use of a scan when your in the dark. Its very easy to forget about scouting while microing the banshee but just remember to look back at the base to see what you actually saw. If you do see you should (as you said) cancel blue flame and go straight to seige mode. Marauders might not be a bad idea as well. The thing about that is that all you have to do is hold without loosing all your scvs and you win cause your second orbital is done.
"All war is based on deception" - Sun Tzu
saaaa
Profile Joined November 2010
Germany419 Posts
August 24 2011 19:12 GMT
#53
Which known players use this build?


I saw now Nada vs. Virus on Metalopolis but i can't find that Jinro uses this build against asd :/

Do you know in which matches this build has been used?

That would be nice
KirA_TheGreaT
Profile Joined April 2011
France204 Posts
Last Edited: 2011-08-24 19:51:20
August 24 2011 19:50 GMT
#54
Bomber did a gas first for a quick banshee and then go into tank/hellion against optimusprime ( polt ).

Vod is available at gomtv.net as it is the first match of the set. ( july or august code s )
saaaa
Profile Joined November 2010
Germany419 Posts
Last Edited: 2011-08-24 22:54:18
August 24 2011 21:03 GMT
#55
hi kira,

do you mean this match?

http://www.gomtv.net/2011gslsponsors4/vod/65752

i couldnt find that bomber plays gas before
seefour
Profile Joined May 2011
United Kingdom107 Posts
August 24 2011 21:34 GMT
#56
Just remember that TvT is almost entirely execution based and that this build isnt intended to get you a big advantage its just a nice way of getting early information and pressuring at the same time as expanding. The best way to improve tvt is to improve your execution. This build is just a very nice way of allowing you to get to the midgame in a strong position to be able to use your good exectution.
"All war is based on deception" - Sun Tzu
tianGO
Profile Joined August 2010
Argentina591 Posts
September 15 2011 14:44 GMT
#57
Replays are not available
Are you still using this build?
Can you please re upload the replays?
Thanks.
"He who controls the present, controls the past. He who controls the past, controls the future."
kusu
Profile Joined April 2010
Sweden440 Posts
September 15 2011 15:27 GMT
#58
So how will this build do when new blueflame patch comes?
i feel not so good.
Expa bör man annars dör man! A game withouth me, is a game not worth winning!
thoradycus
Profile Joined August 2010
Malaysia3262 Posts
Last Edited: 2011-09-15 15:37:17
September 15 2011 15:34 GMT
#59
I think i prefer this other build by nada in MLG vs puma. More econ

12 gas
13 rax
16 fact
16 OB
make rines
port
banshee
CC
add 2 facts
win

if terran goes for a early bio pish use banshee to pick at the army
jlai
Profile Joined February 2011
Hong Kong63 Posts
October 09 2011 13:17 GMT
#60
Sorry i lost to a gas first sieged tank push with a viking and some marines. he sieged outside my base and my banshee isn't helping as he has a viking. How should i defend against this style?
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