Hellions are soooooo good...
[G] TvT hellion tank (gas first banshee opening) - Page 2
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XDJuicebox
United States593 Posts
Hellions are soooooo good... | ||
GinDo
3327 Posts
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Hatsu
United Kingdom474 Posts
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micjmac
42 Posts
Also, you probably never see this in masters, but in the lower leagues, there is a timing window for a stim push. Can this build hold against that? | ||
iAmJeffReY
United States4262 Posts
The fact the fuckers can be everywhere is a real issue for TvT future. I plan to adapt and start using this 100% That and my dual medic drop + 4 viking harass is the only hope for my TvT. Very good write up, glad to see it down on hard paper, so to speak. | ||
seefour
United Kingdom107 Posts
On June 12 2011 14:33 micjmac wrote: Is the banshee opener really necessary? Why not cut to the chase and just do a quicker blue flame hellion drop? Also, you probably never see this in masters, but in the lower leagues, there is a timing window for a stim push. Can this build hold against that? The banshee is kind of a mindgame thing. It wont work if ppl start using this particular build a whole lot more but if they see the banshee after seeing gas first they will probably over react with turrets. Even if they dont and your banshee does minimal dmg its ok because you only got 1 and no cloak. Also, its likely that they will think that the harass is over and stop worrying about it and not prepare properly for your drop. With regards to stim timings your banshee should be able to scout this and 1 bunker plus a banshee and a couple of hellions behind it should clear up the marines then the banshee will kill the remaining marauders. | ||
Sennap
Iceland88 Posts
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kollin
United Kingdom8380 Posts
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seefour
United Kingdom107 Posts
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kollin
United Kingdom8380 Posts
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Xanczor
United States254 Posts
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Norseman
United States223 Posts
Anyhow... The original poster mentioned a game of oGsNada and ST_Virus, and after a lot of searching I finally found it. Here's the link if anyone is interested: http://www.youtube.com/watch?v=ix894fXiCMM Jump to 6:20 if you don't want to sit through all the intro stuff. | ||
BONE
United States176 Posts
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Perfect
United States322 Posts
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Trakky
95 Posts
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seefour
United Kingdom107 Posts
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avilo
United States4100 Posts
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seefour
United Kingdom107 Posts
On June 18 2011 08:03 avilo wrote: Players like goody and myself have been doing this for 8+ months now. I was thinking about writing a TvT mech guide before, but then I realized I enjoy having a 95%+ win ratio TvT lol :D please do it. ![]() | ||
Trakky
95 Posts
2. What transition works best in standard situations (they still have marine tank vikings). 3. What upgrades should I focus on first, and if they have cloak banshee, should I get a raven? or just build some turrets and save scans when moving out. Also if possible, can you please post some mid-late game scenarios? All of your replays end really soon by just from your harass, I want to see what happens after things stabilize. | ||
Drive_
Canada35 Posts
He faces asdfOu, and if it wasn't for some bad hellion control I think he really would have had the game. He uses PDD from a raven to great effect on enemy marauders! As well as throwing in banshees in the mix to pick off tanks! http://www.gomtv.net/2011gslsponsors4/vod/65677 | ||
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