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[G] TvT hellion tank (gas first banshee opening) - Page 2

Forum Index > StarCraft 2 Strategy
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XDJuicebox
Profile Blog Joined January 2011
United States593 Posts
June 12 2011 02:50 GMT
#21
Even though I'm only at the Platinum level, I feel as though this has an EXTREMELY STRONG midgame. Oh my God...

Hellions are soooooo good...
And then you know what happened all of a sudden?
GinDo
Profile Blog Joined September 2010
3327 Posts
June 12 2011 03:01 GMT
#22
Yeah i've been abusing on the ladder alot of Marine Hellion. Hellions roast Marines and Marines kill siege tanks. It makes it really easy to hold of 1/1/1 pushes off of an FE. Then i ussually transition into a Mech Composition.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
Hatsu
Profile Joined March 2010
United Kingdom474 Posts
June 12 2011 03:10 GMT
#23
I have been looking for a guide to this style, thank you for your excellent write-up.
Sedit qui timuit ne non succederet
micjmac
Profile Joined September 2010
42 Posts
Last Edited: 2011-06-12 05:46:47
June 12 2011 05:33 GMT
#24
Is the banshee opener really necessary? Why not cut to the chase and just do a quicker blue flame hellion drop?

Also, you probably never see this in masters, but in the lower leagues, there is a timing window for a stim push. Can this build hold against that?
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
June 12 2011 05:47 GMT
#25
Faced it for the first time tonight against Sterling. Ass fuck that's dirty. The blue flame hellions make the terran going marine tank SO far behind early game until you get enough to stim + spread and upgrade well.

The fact the fuckers can be everywhere is a real issue for TvT future.

I plan to adapt and start using this 100% That and my dual medic drop + 4 viking harass is the only hope for my TvT.

Very good write up, glad to see it down on hard paper, so to speak.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
seefour
Profile Joined May 2011
United Kingdom107 Posts
June 12 2011 10:51 GMT
#26
On June 12 2011 14:33 micjmac wrote:
Is the banshee opener really necessary? Why not cut to the chase and just do a quicker blue flame hellion drop?

Also, you probably never see this in masters, but in the lower leagues, there is a timing window for a stim push. Can this build hold against that?


The banshee is kind of a mindgame thing. It wont work if ppl start using this particular build a whole lot more but if they see the banshee after seeing gas first they will probably over react with turrets. Even if they dont and your banshee does minimal dmg its ok because you only got 1 and no cloak. Also, its likely that they will think that the harass is over and stop worrying about it and not prepare properly for your drop.

With regards to stim timings your banshee should be able to scout this and 1 bunker plus a banshee and a couple of hellions behind it should clear up the marines then the banshee will kill the remaining marauders.
"All war is based on deception" - Sun Tzu
Sennap
Profile Joined December 2010
Iceland88 Posts
Last Edited: 2011-06-13 13:31:26
June 13 2011 13:30 GMT
#27
I don't think this has already been said in this thread but it is possible to make a Factory and an Orbital Command right after the Rax finishes. Just build your Refinery at 11 food and only put 2 SCVs on it and at 15 food rally your next worker to the Refinery (then put your rally point back on minerals).
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
June 14 2011 18:06 GMT
#28
Hmm, I'm having a lot of trouble defending a tank marine push at around the 7-8 min mark with this. Marines and Hellions just aren't too good at defending it. I'm only Silver too, so my micro isn't the best...
seefour
Profile Joined May 2011
United Kingdom107 Posts
June 14 2011 21:59 GMT
#29
well actually you have a banshee as well at this point and if they commit to a push and you have a banshee in the mineral line then as long as you hold the push you will win. Or you can just use the banshee to defend which is also good if you have decent micro. Of course losing this banshee early kinda screws this up. If they have vikings you should counter with the banshee in their mineral line. As soon as blue flame is done researching in the tech lab you can start siege mode. If you stall for a while then you can hold with your own tanks. Or you can just go drop the hellions in his mineral line at the same time he pushes and collect your free win
"All war is based on deception" - Sun Tzu
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
June 16 2011 16:27 GMT
#30
In the particular match I'm talking about, my pathetic micro lost me my banshee, and I just got owned. However, I've refined the build alot since then, and I think I could hold it now :D
Xanczor
Profile Blog Joined July 2010
United States254 Posts
June 16 2011 16:36 GMT
#31
Wow thanks for sharing this, I was trying this kind of army composition out on ladder but it didn't quite work cause i didn't know what opening to do, but this opening is genius! again thanks
http://www.teamliquid.net/forum/viewmessage.php?topic_id=100673&currentpage=22
Norseman
Profile Joined May 2010
United States223 Posts
June 17 2011 15:11 GMT
#32
Thank you to the OP! This strategy has really upped my game and I'm using it as my main build now. I'm at that point in my development where I want to Really, really perfect one build and I think this one is great for that. The flexibility this build provides is perfect for my style.

Anyhow...

The original poster mentioned a game of oGsNada and ST_Virus, and after a lot of searching I finally found it. Here's the link if anyone is interested:
http://www.youtube.com/watch?v=ix894fXiCMM

Jump to 6:20 if you don't want to sit through all the intro stuff.
Become a better player: http://www.teamliquid.net/forum/viewmessage.php?topic_id=246138
BONE
Profile Joined August 2010
United States176 Posts
June 17 2011 15:18 GMT
#33
Def. a good build here. Thx for sharing!
Perfect
Profile Joined August 2010
United States322 Posts
June 17 2011 15:46 GMT
#34
THis is well written and an intersting build. I like how at the end you put all the possible counters that this build just outright dies to. Because when i was reading it i could not help but think "what if the terran 2 raxs, or banshee/hellions 2fact/2port echoic builds on you.
Trakky
Profile Joined February 2011
95 Posts
June 17 2011 16:54 GMT
#35
So in the mid-late game, you would just get more facts (reactors+techs making only hellions and tanks and vikings if needed?). So bioball will not be used at all?
seefour
Profile Joined May 2011
United Kingdom107 Posts
June 17 2011 22:58 GMT
#36
Late game you need another unit other than tanks hellions and vikings. It can be battle cruisers thors or MM in my experience. But this is a very late game consideration.
"All war is based on deception" - Sun Tzu
avilo
Profile Blog Joined November 2007
United States4100 Posts
June 17 2011 23:03 GMT
#37
Players like goody and myself have been doing this for 8+ months now. I was thinking about writing a TvT mech guide before, but then I realized I enjoy having a 95%+ win ratio TvT lol :D
Sup
seefour
Profile Joined May 2011
United Kingdom107 Posts
June 17 2011 23:10 GMT
#38
On June 18 2011 08:03 avilo wrote:
Players like goody and myself have been doing this for 8+ months now. I was thinking about writing a TvT mech guide before, but then I realized I enjoy having a 95%+ win ratio TvT lol :D


please do it.
"All war is based on deception" - Sun Tzu
Trakky
Profile Joined February 2011
95 Posts
Last Edited: 2011-06-17 23:37:58
June 17 2011 23:37 GMT
#39
1. When would you transition out of hellion tank vikings? (3 bases?)
2. What transition works best in standard situations (they still have marine tank vikings).
3. What upgrades should I focus on first, and if they have cloak banshee, should I get a raven? or just build some turrets and save scans when moving out.

Also if possible, can you please post some mid-late game scenarios? All of your replays end really soon by just from your harass, I want to see what happens after things stabilize.
Drive_
Profile Joined May 2011
Canada35 Posts
Last Edited: 2011-07-02 11:05:34
July 02 2011 11:05 GMT
#40
Hey guys if you want to see a great example of this style (I don't believe this exact build) watch Jinro from yesterdays RO 16 Code A matches!

He faces asdfOu, and if it wasn't for some bad hellion control I think he really would have had the game. He uses PDD from a raven to great effect on enemy marauders! As well as throwing in banshees in the mix to pick off tanks!

http://www.gomtv.net/2011gslsponsors4/vod/65677
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