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On June 23 2011 19:28 Shadowcloak wrote: This build sounds horibble. Even gateway units destroy it soem guardians hield with toss + armor will maek those marines shoot with rubber bullets and mass blinekrs will destroy it to if you face someone with good micro.
How about you look at the replays, before complaining about something you didn't even try out ¯\_(ツ)_/¯
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On June 01 2011 05:12 naventus wrote: Besides, what do Medivacs bring? You are spending 600/450 to rush 2 units that give you drop capability and 13 DPS/HPS each. Is that really going to outmuscle 4 gates 1 base, or 5-6 gates 2 base? P could warp in 1/3 your army's food.
True they are expensive...but this gives your army such mobility and versatility #1 for being the flying heal busses... but #2... 2 medivacs for every 16 marines means you can stim WHENEVER THE HEK YOU WANT!!..even just to get somewhere really really fast...really big advantage in my book...also in one of the replays it helps with FFs =P
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marine tank banshee is better and arrives at the same timing + more safe transitions are available
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I like it. I tend to favor heavy 2 rax marauder pressure to unsettle the toss player before doing a semi FE but I'm definetly going to try this out as I have trouble vs stalker void ray pushes.
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I like the build in theory, if you can just simply attack before the opponent has enough Gateways or Colossus then it will be strong, but the simple Sentry and Zealot with Guardian Shield, maybe fast ground armor in time, and mass marine is probably a non-issue head on. How do you deal with a huge straight up Zealot army with Guardian Shield?
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Hi, can you upload your replays to other sites? or Youtube?
Can't seem to download anything from rapidshare.
Also, you got a few replays where it gets a little hairy? Kinda want to see situations to avoid with this opening.
Any tells that will make you switch out immediately from this build?
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Ive played against this or similar to this at least. a +1 stim timing push with 2-4 medivacs. Its scary, but it only works on metal or xel nag, big open naturals to get a concave. Otherwise protoss has too many ff's and gaurdian shields and can hold on the chokes on most of the other maps with good ff. The people in low masters probably dont have your control tho.
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This is definitely weak to 1base Colossus, and a 1gate expo with enough sentries can probably hold it off too, depending on the map.
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This is great! I've been trying to incorporate more marines into my gameplay lately against protoss since they are cheap and you can use the gas for more important stuff like upgrades and higher tier units. cant wait to try it out!
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I discovered a variation to this build Independently and I'm about 12-1 with it against high masters protoss. The variation I do is:
12 rax 13 gas marine 16 rax reactor on 1st rax tech lab on 2nd rax ebay 2nd gas stim start +1 weapons factory starport + reactor on factory combat shields when stim finishes +1 armor when +1 weapons finishes
Your 1st timing to attack is when you have stim, +1 weapons, and 2 medivacs out. There's basically nothing the protoss can have that can contest you at that point. You probably can't outright kill him if he has good defensive force fields but you can take map control and very easily transition into an expo and a 2/2 MMM army.
I think the trick is that even if he 1 gate expands and has you beaten in economy, you have him beaten in upgrades so your units are more efficient for their cost than his. Compounding this fact with how efficient MMM is against protoss before colossus are out explains why it's such a powerful build. And it's basically autowin against any kind of protoss cheese.
As for that one loss I took, the protoss went 1 gate expand into chronoed double forge upgrades with zealot charge. That might be the counter to this build.
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I struggle so much with bio builds like this. Pushing before you can have collosus/templar after FE, while stim is done.
Even if you don't do damage, you can keep him in his base for years.
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Hey RuFF! First off, thanks for the help with this build, since I have been struggling to put forth a good offensive against toss in the early game. I would have some ingame questions for you but it seems like your account does not seem to exist  If you wouldn't mind reposting your ID It would be much appreciated, my ID is PhaseIV.574 Thanks!
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This build is really good, I use it all the time and I thank RuFF for putting it here. Wondering if there are any 1.4 replays we can see? The only time I really lose with this build is when they rush a colossus which isn't very often.
You guys should give the build a chance it does work.
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