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TvP (Marine/Medivac Opening) - Page 2

Forum Index > StarCraft 2 Strategy
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Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-05-31 22:31:24
May 31 2011 22:28 GMT
#21
On June 01 2011 06:05 Chill wrote:
Show nested quote +
On June 01 2011 05:21 RuFF(TR) wrote:
On June 01 2011 05:05 PH wrote:
What is the aim of this build? Is it meant to deny or slow the expansion or kill the P outright?


The aim for this build is to prevent getting cheesed by protoss. Terrans are exposed to a lot of cheesy builds, but when I created this build long ago it basicly countered all cheeses. Though you are set at a disadvantage if the Protoss goes collosus, you can still easily micro using vikings and raven defensive drones, 1 or 2 collosus won't do much to your army if you split.

It sounds like, in your own words, this is a coinflip build against cheese. If that's the case, aren't there better all-in builds that punish cheese? This doesn't even seem that good against many cheese builds.


I question how you transition off 1 base mass marines. If I understand correctly, you're going to hit the Col. timing with nothing but 1 base of marine/medivac with reactor vikings and no marauders... which is kinda not great. You will have possibly a second base going up but it seems not that comfortable.

I also don't see how this is better than bunkers due to the above. The general response to Toss cheese is well placed bunkers and enough marines or a large enough ball of MM.

I mean, I do see some interesting things though like medivac ferries to save marines and stuff but I'm not quite sold. Guess I'll watch some more rep. Also, why not combat shield before stim. You can't abuse stim effectively without medivacs and aren't going to push out so aren't CS marines in bunkers enough to hold pretty much anything?
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
RuFF_SC2
Profile Joined February 2010
United States203 Posts
May 31 2011 23:32 GMT
#22
On June 01 2011 07:02 Zombo Joe wrote:
Whats your usual midgame transition if you don't win outright?


Marine, Viking, Raven.

Marine, Viking, Banshee, Raven

Viking, Banshee, Battle Cruiser.
Eat My Metal Foot Mech-Head
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
Last Edited: 2011-05-31 23:38:48
May 31 2011 23:38 GMT
#23
On June 01 2011 08:32 RuFF(TR) wrote:
Show nested quote +
On June 01 2011 07:02 Zombo Joe wrote:
Whats your usual midgame transition if you don't win outright?


Marine, Viking, Raven.

Marine, Viking, Banshee, Raven

Viking, Banshee, Battle Cruiser.

Sounds good but you don't play too many HT first Protosses do you? In all of my PvTs I don't get colossi until late in the game, preferring Immortals and HT since they can together handle anything and I am more mobile than if I were to rely on colossi that early. Plus blind viking production is generally a bad idea, no?
Knowing is half the battle... the other half is lasers.
RuFF_SC2
Profile Joined February 2010
United States203 Posts
Last Edited: 2011-06-01 00:11:30
June 01 2011 00:10 GMT
#24
If they go Templar then you can intigrate a few ghosts, just like how there should be a few medivacs. The main army is listed above though as a transition.

Though ultimately, transitions are made based on what you see from the enemy. However I always go straight into Viking Raven Marine after the Marine Medivac. Most or all protoss get collosus by that time and not templar.

Templar come in the late game.
Eat My Metal Foot Mech-Head
littleblappa
Profile Joined May 2011
United States4 Posts
June 01 2011 01:17 GMT
#25
Great job, i like this very much but im going to try to make a variaton with 19 cc and maybe add ghosts


I'm a rank 60 Diamond
I really like that idea of adding ghosts into the mix because the build already calls for a barracks with tech lab so might as well add the ghost academy. Sure the timing attack maybe later but the ghost's EMP should deal with the Collosus and the drain the energy off the Sentry if done right which is the main weakness of the build.
RuFF_SC2
Profile Joined February 2010
United States203 Posts
June 02 2011 02:56 GMT
#26
A later game version.

http://topreplays.com/Replays/Details/7054/RuFF_vs_aLeJ
Eat My Metal Foot Mech-Head
guN-viCe
Profile Joined March 2010
United States687 Posts
June 02 2011 03:25 GMT
#27
I'm curious about your ravens. Do you lift your starport to a techlab? Do you add another starport and make a techlab? Do you stop making medivacs so you can make ravens?
Never give up, never surrender!!! ~~ Extraordinary claims require extraordinary evidence -Sagan
RuFF_SC2
Profile Joined February 2010
United States203 Posts
June 02 2011 04:27 GMT
#28
On June 02 2011 12:25 guN-viCe wrote:
I'm curious about your ravens. Do you lift your starport to a techlab? Do you add another starport and make a techlab? Do you stop making medivacs so you can make ravens?


I usually stop making medivacs and making vikings / ravens when I have a good number of medivacs.

I make another starport with a techlab, unless I get DT rushed. If there are DT's I go ahead and swop to a techlab real quick.
Eat My Metal Foot Mech-Head
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
June 02 2011 09:21 GMT
#29
i have a question. When u commence your timing attack, do you attack as one primary group into a protoss base or u attack and drop at the same time?
Saiton
Profile Blog Joined February 2011
Sweden467 Posts
Last Edited: 2011-06-02 13:47:54
June 02 2011 13:02 GMT
#30
Love the build. Allows a quick stim-timing with possibilites of escaping zealots through cute micro(Slag Pits replay) and is also, as you say a safe bet against cheeses.

Well played, sir!
Top diamond terran streaming at http://www.twitch.tv/saitontv
TheSurgeonTV
Profile Blog Joined November 2010
United States131 Posts
June 02 2011 13:19 GMT
#31
Thanks ruff, good to see you're back, you could also suggest double drop with 8 marines at expo, while going 4 marauders in the back. Or straight up 8 marauders, which roll any protoss army without charge/blink.
Bringing Starcraft Main Stream
RuFF_SC2
Profile Joined February 2010
United States203 Posts
June 04 2011 01:19 GMT
#32
On June 02 2011 18:21 DreamRaider wrote:
i have a question. When u commence your timing attack, do you attack as one primary group into a protoss base or u attack and drop at the same time?


I usually group the medivacs with the marines, either doing a drop or a primary attack. You could do a drop with your third medivac while attacking for example to through them off. If your multitasking is up to pare.
Eat My Metal Foot Mech-Head
RuFF_SC2
Profile Joined February 2010
United States203 Posts
Last Edited: 2011-06-04 01:22:14
June 04 2011 01:21 GMT
#33
On June 02 2011 22:19 TheSurgeonTV wrote:
Thanks ruff, good to see you're back, you could also suggest double drop with 8 marines at expo, while going 4 marauders in the back. Or straight up 8 marauders, which roll any protoss army without charge/blink.


Good to see you Surgeon hope you are still casting games! You have the voice and initiative to do so. Always loved your casting.

The marauders is a possibility but that requires changing your build entirely with techlabs on your rax and risking getting hit by air. Also Marauders aren't that good for killing off workers fast. :o
Eat My Metal Foot Mech-Head
Trump
Profile Joined April 2010
United States350 Posts
June 04 2011 01:36 GMT
#34
Ruff,

You're my savior. I'm going to try this out.
Friendship is Magic! <3
RuFF_SC2
Profile Joined February 2010
United States203 Posts
June 04 2011 02:04 GMT
#35
On June 04 2011 10:36 Trump wrote:
Ruff,

You're my savior. I'm going to try this out.


Means a lot coming from another Grand Master player! =)
Eat My Metal Foot Mech-Head
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
June 04 2011 03:20 GMT
#36
I saw this build in a replay today, I believe it was Sjow vs Adelscott.

Sjow put a sweet tactic on this build, he snuck his way around on metal and just basically made a stim sprint right to the back of the mineral line, to use that agaisnt the zeals. Then once the P FF's he just simply picked everything up. and went to the other min line. He kept going back and forth til he did a ton of dmg.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
RuFF_SC2
Profile Joined February 2010
United States203 Posts
Last Edited: 2011-06-04 04:26:12
June 04 2011 04:25 GMT
#37
Another heads up I forgot to mention, this also stops phoenix harrase from toss players.

I don't run into many toss that do it, but this build protects the mineral line as well as gets you that missle turret.
Eat My Metal Foot Mech-Head
RuFF_SC2
Profile Joined February 2010
United States203 Posts
June 23 2011 07:52 GMT
#38
Late Game version of this build.

http://topreplays.com/Replays/Details/7367/vVvRuFF_vs_VTWhiplash
Eat My Metal Foot Mech-Head
sc2pal
Profile Joined February 2011
Poland624 Posts
June 23 2011 09:40 GMT
#39
but it certinatly looks like one of the piqliq build variants lol, I was watching somebodys stream and they were revieving replays vs piqliq and it was actually same thing
Shadowcloak
Profile Joined March 2011
Netherlands194 Posts
June 23 2011 10:28 GMT
#40
This build sounds horibble. Even gateway units destroy it soem guardians hield with toss + armor will maek those marines shoot with rubber bullets and mass blinekrs will destroy it to if you face someone with good micro.
¯\_(ツ)_/¯ SUPP SON
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