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[G] JEcho's ZvT RoachBaneLing Bust - Page 4

Forum Index > StarCraft 2 Strategy
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iAmJeffReY
Profile Joined August 2010
United States4262 Posts
Last Edited: 2011-05-28 00:47:38
May 28 2011 00:33 GMT
#61
On May 28 2011 09:29 DrDoom wrote:
I've been working on using this build and it seems strong so far. My main problem is when people stay on one base. How do you react to this when they are denying you scouting? If seems like you'll want to have different compositions if they are going for a marine scv all-in, versus a banshee all in.

A marine all in would have to hit by this 2 base push. It has lair tech. It would be a VERY late marine scv all in, stopped easily by the speed banes.

And again, this is for a 1-1-1 like fast expansion, or 2 rax fast expo. Not a 1 base play. If you scout one base, obviously play it safe until you can scout whats coming.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Alsn
Profile Joined February 2008
Sweden995 Posts
Last Edited: 2011-05-28 03:08:52
May 28 2011 03:05 GMT
#62
Spoiler due to recent match:
+ Show Spoiler +
Moonglade just did this against KawaiiRice in set 1 for those that have NASL VOD rights or will watch the EU restream.
+ Show Spoiler [Result] +
Showed perfectly how this build utterly demolishes a low tank count.
.
Machina improba! Vel mihi ede potum vel mihi redde nummos meos!
vaLentine88
Profile Joined August 2010
United States61 Posts
May 28 2011 03:42 GMT
#63
I'm a big fan of roach/bane styles- I've found them very successful as most terrans prepare for mutas

Tactically it's always important to run the roaches in first to give the banes more time to run in!
Go Celtics!
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
May 28 2011 18:44 GMT
#64
Awesome work and I can't wait to try this, Mr Bitter mentioned this on the NASL hence i found this ^^
Luppa <3
FXOjEcho
Profile Joined November 2010
Canada318 Posts
May 29 2011 05:58 GMT
#65
This attack is strictly meant for an opponent who expands, if he stays on 1 base, youd be crazy to try going up the ramp. if theres no expansion, proceed to play "normally" to prep for 1 base all-ins
aquanda
Profile Joined January 2003
United States477 Posts
May 29 2011 07:01 GMT
#66
Thank you for not creating an arbitrary name for this build.
Kornholi0
Profile Joined November 2010
Canada634 Posts
May 29 2011 08:22 GMT
#67
I don't want to sound cynical, but isn't this like the original 14 gas 14 pool baneling zergling build that used to be the meta game? You kinda replaced lair tech with roaches and turned it into an all-in type of thing..

I am curious, wouldn't siege tank banshee be a good counter for this? I dunno if it is possible but if you get 1 rax 1 gas and then take the rest of your gases asap you can get a banshees and tanks which would hold off your attack especially if the terran is using his banshees properly (constantly moving them around and scouting) I guess that would also turn out to be like getting mutalisk in ZvZ, sure you have air and sure he has roaches and roaches don't shoot up, but danm you can do a lot of damage with roaches hahaha.

Seems interesting I'ves tarted ecorporating baneling busts into my ZvT because terrans are so used to crackling Infestor that they get careless at their front gates.
Team Channel: VTeX Team Co-leader: AGGhost 223 Stream: http://www.twitch.tv/agghost
TetriX101
Profile Joined November 2010
Canada51 Posts
May 29 2011 08:27 GMT
#68
awesome to see zerg utilizing early 2 base potential. Great post! Great strat. Been working on this kind of stuff for a while myself :3 awesome to see you posting this dood!
Never Give Up! Never Surrender!
Terrokhan
Profile Joined August 2010
Australia22 Posts
May 29 2011 09:01 GMT
#69
Man! I tried this today before seening any post about this kind of strategy. It makes sense to attack when you opponent is at a weak point. I had pretty much the exact same comp. The thing was he had a bunch of tanks and bunkers out so I could not break him, sadface.
I have an addiction...
FXOjEcho
Profile Joined November 2010
Canada318 Posts
May 29 2011 16:15 GMT
#70
Thanks for all the support guys, i intend to post a ZvP How to muta guide when i have some time
Trakky
Profile Joined February 2011
95 Posts
May 29 2011 16:35 GMT
#71
Is there a timing attack for ZvT like what losira does for ZvP (8 roach push with rallied speedlings). Because in this strat, it seems like you don't have a specific timing attack.
Venomsflame
Profile Joined February 2011
United States613 Posts
May 30 2011 21:36 GMT
#72
On May 30 2011 01:35 Trakky wrote:
Is there a timing attack for ZvT like what losira does for ZvP (8 roach push with rallied speedlings). Because in this strat, it seems like you don't have a specific timing attack.


It's actually the same kind of idea. The Roach Ling timing hit is really meant to kill sentries, pressure hard and force force fields to drain up energy. It resets the sentry energy build up. In this ZvT strat, you want to reset the tank count while really pressuring them into a more defensive mindset. Timing wise you should hit when they have 1 or 2 tanks and try to hit the natural hard. It's more important your composition and army is right than to hit a specific timing. Just make sure you hit before he gets a good number of tanks, as tanks do pretty well against both roaches and banelings.
Trakky
Profile Joined February 2011
95 Posts
May 30 2011 23:59 GMT
#73
So would this strat's timing attack be a, save up 2 hatches worth of larvae with injects, make all roaches with them as speed finishes, then take some drones off gas, and rally speedlings in. Then you can drone up or expand after this.
magha
Profile Joined March 2010
Netherlands427 Posts
May 31 2011 10:53 GMT
#74
I've been a very big fan of this build for a while. Always loved to watch JEcho's ZvT videos on youtube. Never really managed to get the build just right so this guide really helped me out. Thanks !
ALPINA
Profile Joined May 2010
3791 Posts
May 31 2011 11:24 GMT
#75
A reason why you go 14/14 vs. terran and not 15 hatch?
You should never underestimate the predictability of stupidity
FairForever
Profile Joined February 2011
Canada2392 Posts
Last Edited: 2011-05-31 11:27:18
May 31 2011 11:25 GMT
#76
On May 31 2011 20:24 Alpina wrote:
A reason why you go 14/14 vs. terran and not 15 hatch?


It's a four-page thread... question's been answered already (since I wanted to know as well)

EDIT: Page 2. Good job actually checking.
ALPINA
Profile Joined May 2010
3791 Posts
May 31 2011 11:26 GMT
#77
On May 31 2011 20:25 FairForever wrote:
Show nested quote +
On May 31 2011 20:24 Alpina wrote:
A reason why you go 14/14 vs. terran and not 15 hatch?


It's a four-page thread... question's been answered already (since I wanted to know as well)


I didn't find the answer that why i ask lol
You should never underestimate the predictability of stupidity
magha
Profile Joined March 2010
Netherlands427 Posts
May 31 2011 11:36 GMT
#78
On May 23 2011 13:23 JEcho wrote:
@fairforever, yes i do believe so, its just this way is more consistent, because if you go hatch first your more likely to lose drones / get hatch blocked and delayed etc. But if you can make it work definitely go for it



User was warned for this post
TwoMagTrav
Profile Joined January 2011
United States195 Posts
May 31 2011 19:11 GMT
#79
Cool build J, we'll have to catch up sometime man. Can't wait to get off work to watch the replays.
When I feed the poor they call me a saint, when I ask why the poor have no food they call me a socialist
FXOjEcho
Profile Joined November 2010
Canada318 Posts
June 02 2011 04:33 GMT
#80
Apparently i got a shoutout on Nasl courtesy of mr.bitter, how cool is that
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