[G] JEcho's ZvT RoachBaneLing Bust - Page 2
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FXOjEcho
Canada318 Posts
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[Nosferatu]
United States9 Posts
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Aerodynamic27
Canada115 Posts
By the way, I'm not really sure what's the right way to engage, like which units should be sent in first. I usually just send the roaches with the banelings first, then send the lings once the wall is down. I'm wondering if there is a better way to engage seiged tanks with bunkers. | ||
imareaver3
United States906 Posts
On May 23 2011 10:49 [Nosferatu] wrote: With some slight variation this build can work against Protoss and Zerg as well. It requires fast teching to speedlings and instead of building an expo at 21 build a roach warren and a queen. Get about 20 speedlings and 3 roaches and if your timing is right you can be in the other players base at about the 5:30 mark and it's gg. In fact, if another zerg player doesn't prepare for this by building spine crawlers, something he would have to scout to see coming, it's almost a guaranteed win. Protoss can counter this by building an early forge and cannons but again if you have map control and can prevent them scouting it it's pretty solid. Isn't that just wzp's build? | ||
FXOjEcho
Canada318 Posts
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NinjaX
Canada109 Posts
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FairForever
Canada2392 Posts
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FXOjEcho
Canada318 Posts
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apalemorning
Canada509 Posts
![]() also do you think you could write out the build order more concisely? i have lots of stuff to do but if i tried reading this while in game i'd lose. /edit i did it 14gas 14pool 4 zerglings if 2rax, make lings til safe if 1rax1gas, drone expo at 21 queen 22, roach warren if 1rax/1gas. if 2rax, banenest after queen lair at 40 supply evo chamber (roach warren if banenest, banenest is roach warren) have 3 gas start bane speed, roach speed +1 melee roach and banes til 20 roach, 20 banes, and speedlings correct me if anything is wrong | ||
IzieBoy
United States865 Posts
would reapers(x5) into marauder/hellion work? how do i micro if i went marine/tank? | ||
FXOjEcho
Canada318 Posts
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yanot
France130 Posts
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NeonFox
2373 Posts
I have a question though, how do you deal with banshees, do you prefer making extra queens or since you have the evo chamber already invest in spore crawlers? Also, I like pulling drones from at least 1 gas to have more speedling reinforcements and be able to drone more after the attack, do you think this is a good idea or would you rather have the extra gas to tech faster afterwards? Edit : spelling | ||
DaeWang790
United States74 Posts
On May 23 2011 15:20 NeonFox wrote: This works suprisingly well, I use a build very similar to this, the main differences being I don't get roach speed and open hatch first. Most terrans expect a slow lair and a macro game after a 15 hatch and this build punishes them for not scouting enough. I have a question though, how do you deal with banshees, do you prefer making extra queens or since you have the evo chamber already invest in spore crawlers? Also, I like pulling drones from at least 1 gas to have more speedling reinforcements and be able to drone more after the attack, do you think this is a good idea or would you rather have the extra gas to tech faster afterwards? Edit : spelling I believe the point of this build is to punish a terran expansion. The only real threat would be two-port banshee, which means terran is on one base so this build shouldn't be used. However, a 1-1-1 expansion with banshees should probably be dealt with best with a spore or two in each base. He keeps getting the gas because he's expanding and teching to spire for mutas or whatnot. So you need that gas income to be constant. | ||
FXOjEcho
Canada318 Posts
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Poelie
Netherlands53 Posts
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Umpteen
United Kingdom1570 Posts
On May 23 2011 17:23 Poelie wrote: OP stated that it is extremely important to make sure if he expands if not he's going 2port banshee. Could someone tell me around what time a terran should have expanded? Quick question from someone not playing at masters level: Round about where I'm playing, where Zerglings have corks on their claws so they don't hurt themselves, not seeing an expansion means very little. In the past I've 'deduced' banshees after drone-scouting double gas, no expansion, then two marines and a bunker at the ramp, only to have him roll out with a bunch of marines and marauders from four barracks while I'm still merrily droning and making queens. A lot of the Terrans I'm playing treat expanding as something you do when your pick-some-random-time-and-move-out-with-random-amount-of-stuff fails. Where would you say this build fits into that kind of nonsense? | ||
[Nosferatu]
United States9 Posts
On May 23 2011 13:05 JEcho wrote: lol this build is not meant to work against protoss or zerg, ZvZ is nothing like ZvT based on the fact that units can arrive in your base in seconds, and for ZvP forcefields would demolish this attack based on how late it comes. 3roach 20 speedlings will only kill some1 if they dont know what they are doing, or went for something cheesy and didnt have the standard amount of sentrys He is right. It would really only work if the other player doesn't know what they are doing or goes for cheese. Tested this out a bit tonight. The only similarity to JEcho's build is that you still do 14pool and yeah I think wzp posted the build I was talking about a while back. | ||
Mahtasooma
Germany475 Posts
![]() In any other case, you have less income, equal bases, less drones, so you're basically already dead. very very well played against EatsyourLlama though. In the game against DDE, it would have really helped him if he spent some of his 300 APM at the time to make his siege tanks stop attacking the rocks. | ||
Walls
United States172 Posts
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