• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 19:39
CET 01:39
KST 09:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners9Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
TL.net Map Contest #21: Winners RotterdaM "Serral is the GOAT, and it's not close" 5.0.15 Patch Balance Hotfix (2025-10-8) Starcraft, SC2, HoTS, WC3, returning to Blizzcon! Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1512 users

[G] JEcho's ZvT RoachBaneLing Bust - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 Next All
FXOjEcho
Profile Joined November 2010
Canada318 Posts
May 22 2011 23:55 GMT
#21
Its definitely a very strong builds. Just have to beware of people who go banshees
[Nosferatu]
Profile Joined February 2011
United States9 Posts
Last Edited: 2011-05-23 02:44:28
May 23 2011 01:49 GMT
#22
With some slight variation this build can work against Protoss and Zerg as well. It requires fast teching to speedlings and instead of building an expo at 21 build a roach warren and a queen. Get about 20 speedlings and 3 roaches and if your timing is right you can be in the other players base at about the 5:30 mark and it's gg. In fact, if another zerg player doesn't prepare for this by building spine crawlers, something he would have to scout to see coming, it's almost a guaranteed win. Protoss can counter this by building an early forge and cannons but again if you have map control and can prevent them scouting it it's pretty solid.
Aerodynamic27
Profile Joined March 2011
Canada115 Posts
May 23 2011 03:00 GMT
#23
Ive been doing this build against Terran for a while now and with great success. I'd like to point out that I always upgrade carapace over attack since it will allow your roaches survive an extra tank shot, and let zerglings survive 2 tank shots. This is extremely important so your units can actually get up close and do damage.
By the way, I'm not really sure what's the right way to engage, like which units should be sent in first. I usually just send the roaches with the banelings first, then send the lings once the wall is down. I'm wondering if there is a better way to engage seiged tanks with bunkers.
imareaver3
Profile Joined June 2010
United States906 Posts
May 23 2011 03:21 GMT
#24
On May 23 2011 10:49 [Nosferatu] wrote:
With some slight variation this build can work against Protoss and Zerg as well. It requires fast teching to speedlings and instead of building an expo at 21 build a roach warren and a queen. Get about 20 speedlings and 3 roaches and if your timing is right you can be in the other players base at about the 5:30 mark and it's gg. In fact, if another zerg player doesn't prepare for this by building spine crawlers, something he would have to scout to see coming, it's almost a guaranteed win. Protoss can counter this by building an early forge and cannons but again if you have map control and can prevent them scouting it it's pretty solid.



Isn't that just wzp's build?
FXOjEcho
Profile Joined November 2010
Canada318 Posts
May 23 2011 04:05 GMT
#25
lol this build is not meant to work against protoss or zerg, ZvZ is nothing like ZvT based on the fact that units can arrive in your base in seconds, and for ZvP forcefields would demolish this attack based on how late it comes. 3roach 20 speedlings will only kill some1 if they dont know what they are doing, or went for something cheesy and didnt have the standard amount of sentrys
NinjaX
Profile Joined June 2010
Canada109 Posts
May 23 2011 04:16 GMT
#26
I've been looking for a way to play close positions, and I think I found it. This looks awesome =)
FairForever
Profile Joined February 2011
Canada2392 Posts
May 23 2011 04:22 GMT
#27
Looks awesome - great idea. Just one question - do you think the build would be more successful opening hatch first? Since you're eventually expo-ing, if you can hold the early 2rax aggression or the hellion play (since roaches will probably start a bit later), wouldn't it be even more effective?
FXOjEcho
Profile Joined November 2010
Canada318 Posts
May 23 2011 04:23 GMT
#28
@fairforever, yes i do believe so, its just this way is more consistent, because if you go hatch first your more likely to lose drones / get hatch blocked and delayed etc. But if you can make it work definitely go for it
apalemorning
Profile Blog Joined December 2010
Canada509 Posts
Last Edited: 2011-05-23 04:53:18
May 23 2011 04:45 GMT
#29
sexy as fuck. i love doing timing pushes as zerg, instead of the typical, try not to die to early pushes, reactive style.

also do you think you could write out the build order more concisely? i have lots of stuff to do but if i tried reading this while in game i'd lose.


/edit i did it


14gas
14pool
4 zerglings
if 2rax, make lings til safe
if 1rax1gas, drone
expo at 21
queen 22, roach warren if 1rax/1gas. if 2rax, banenest after queen
lair at 40 supply
evo chamber (roach warren if banenest, banenest is roach warren)
have 3 gas
start bane speed, roach speed +1 melee
roach and banes til 20 roach, 20 banes, and speedlings


correct me if anything is wrong
immortal/roach is pretty good against stalkers
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
May 23 2011 05:20 GMT
#30
so um what's the best counter to this?

would reapers(x5) into marauder/hellion work? how do i micro if i went marine/tank?
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
FXOjEcho
Profile Joined November 2010
Canada318 Posts
May 23 2011 06:00 GMT
#31
apalemorning, that looks correct, izieboy, good positioning and mass tank
yanot
Profile Joined March 2010
France130 Posts
May 23 2011 06:07 GMT
#32
JEcho, have you encountered a marauder/hellion push yet? Just theorycrafting but it could be another good terran counter. It will hit right when stimpack finishes, between 7:00 & 8:00 (or mb 9:00 with more marauders/hellions).
NeonFox
Profile Joined January 2011
2373 Posts
Last Edited: 2011-05-23 06:22:13
May 23 2011 06:20 GMT
#33
This works suprisingly well, I use a build very similar to this, the main differences being I don't get roach speed and open hatch first. Most terrans expect a slow lair and a macro game after a 15 hatch and this build punishes them for not scouting enough.

I have a question though, how do you deal with banshees, do you prefer making extra queens or since you have the evo chamber already invest in spore crawlers?

Also, I like pulling drones from at least 1 gas to have more speedling reinforcements and be able to drone more after the attack, do you think this is a good idea or would you rather have the extra gas to tech faster afterwards?

Edit : spelling
DaeWang790
Profile Joined September 2010
United States74 Posts
May 23 2011 06:26 GMT
#34
On May 23 2011 15:20 NeonFox wrote:
This works suprisingly well, I use a build very similar to this, the main differences being I don't get roach speed and open hatch first. Most terrans expect a slow lair and a macro game after a 15 hatch and this build punishes them for not scouting enough.

I have a question though, how do you deal with banshees, do you prefer making extra queens or since you have the evo chamber already invest in spore crawlers?

Also, I like pulling drones from at least 1 gas to have more speedling reinforcements and be able to drone more after the attack, do you think this is a good idea or would you rather have the extra gas to tech faster afterwards?

Edit : spelling


I believe the point of this build is to punish a terran expansion. The only real threat would be two-port banshee, which means terran is on one base so this build shouldn't be used. However, a 1-1-1 expansion with banshees should probably be dealt with best with a spore or two in each base.

He keeps getting the gas because he's expanding and teching to spire for mutas or whatnot. So you need that gas income to be constant.
FXOjEcho
Profile Joined November 2010
Canada318 Posts
May 23 2011 07:22 GMT
#35
daewang, you are on the ball my man
Poelie
Profile Joined July 2010
Netherlands53 Posts
May 23 2011 08:23 GMT
#36
OP stated that it is extremely important to make sure if he expands if not he's going 2port banshee. Could someone tell me around what time a terran should have expanded?
Mid-master zerg player
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
May 23 2011 08:50 GMT
#37
On May 23 2011 17:23 Poelie wrote:
OP stated that it is extremely important to make sure if he expands if not he's going 2port banshee. Could someone tell me around what time a terran should have expanded?


Quick question from someone not playing at masters level: Round about where I'm playing, where Zerglings have corks on their claws so they don't hurt themselves, not seeing an expansion means very little. In the past I've 'deduced' banshees after drone-scouting double gas, no expansion, then two marines and a bunker at the ramp, only to have him roll out with a bunch of marines and marauders from four barracks while I'm still merrily droning and making queens. A lot of the Terrans I'm playing treat expanding as something you do when your pick-some-random-time-and-move-out-with-random-amount-of-stuff fails. Where would you say this build fits into that kind of nonsense?
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
[Nosferatu]
Profile Joined February 2011
United States9 Posts
May 23 2011 09:43 GMT
#38
On May 23 2011 13:05 JEcho wrote:
lol this build is not meant to work against protoss or zerg, ZvZ is nothing like ZvT based on the fact that units can arrive in your base in seconds, and for ZvP forcefields would demolish this attack based on how late it comes. 3roach 20 speedlings will only kill some1 if they dont know what they are doing, or went for something cheesy and didnt have the standard amount of sentrys


He is right. It would really only work if the other player doesn't know what they are doing or goes for cheese. Tested this out a bit tonight. The only similarity to JEcho's build is that you still do 14pool and yeah I think wzp posted the build I was talking about a while back.
Mahtasooma
Profile Joined November 2010
Germany475 Posts
Last Edited: 2011-05-23 14:16:18
May 23 2011 14:14 GMT
#39
This push absolutely has to do lots of damage, in your game against EatsyourLlama (or whatever he's called ) you just won despite of failing your push because you severely outplayed him with that runby after that.

In any other case, you have less income, equal bases, less drones, so you're basically already dead. very very well played against EatsyourLlama though.

In the game against DDE, it would have really helped him if he spent some of his 300 APM at the time to make his siege tanks stop attacking the rocks.
http://twitch.tv/mahtasooma
Walls
Profile Joined May 2011
United States172 Posts
May 23 2011 15:39 GMT
#40
Awesome thanks for posting.
SlayerS_Eve's third fan, in the time of hatred... very very proud of that.
Prev 1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
LAN Event
18:00
Stellar Fest: Day 1
UrsaTVCanada676
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 96
CosmosSc2 90
StarCraft: Brood War
NaDa 43
Super Smash Bros
C9.Mang0307
Other Games
tarik_tv12142
summit1g5983
Grubby3118
shahzam431
FrodaN207
PPMD26
Models3
Organizations
Other Games
gamesdonequick675
Counter-Strike
PGL113
StarCraft 2
angryscii 27
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 78
• RyuSc2 49
• davetesta26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• mYiSmile111
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler49
League of Legends
• imaqtpie2641
Upcoming Events
Korean StarCraft League
2h 22m
CranKy Ducklings
9h 22m
IPSL
17h 22m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
17h 22m
BSL 21
19h 22m
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
22h 22m
Sparkling Tuna Cup
1d 9h
WardiTV Korean Royale
1d 11h
IPSL
1d 17h
JDConan vs WIZARD
WolFix vs Cross
LAN Event
1d 17h
[ Show More ]
BSL 21
1d 19h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.