|
On May 28 2011 09:29 DrDoom wrote: I've been working on using this build and it seems strong so far. My main problem is when people stay on one base. How do you react to this when they are denying you scouting? If seems like you'll want to have different compositions if they are going for a marine scv all-in, versus a banshee all in. A marine all in would have to hit by this 2 base push. It has lair tech. It would be a VERY late marine scv all in, stopped easily by the speed banes.
And again, this is for a 1-1-1 like fast expansion, or 2 rax fast expo. Not a 1 base play. If you scout one base, obviously play it safe until you can scout whats coming.
|
Spoiler due to recent match: + Show Spoiler +Moonglade just did this against KawaiiRice in set 1 for those that have NASL VOD rights or will watch the EU restream. + Show Spoiler [Result] +Showed perfectly how this build utterly demolishes a low tank count. .
|
I'm a big fan of roach/bane styles- I've found them very successful as most terrans prepare for mutas
Tactically it's always important to run the roaches in first to give the banes more time to run in!
|
Awesome work and I can't wait to try this, Mr Bitter mentioned this on the NASL hence i found this ^^
|
This attack is strictly meant for an opponent who expands, if he stays on 1 base, youd be crazy to try going up the ramp. if theres no expansion, proceed to play "normally" to prep for 1 base all-ins
|
Thank you for not creating an arbitrary name for this build.
|
I don't want to sound cynical, but isn't this like the original 14 gas 14 pool baneling zergling build that used to be the meta game? You kinda replaced lair tech with roaches and turned it into an all-in type of thing..
I am curious, wouldn't siege tank banshee be a good counter for this? I dunno if it is possible but if you get 1 rax 1 gas and then take the rest of your gases asap you can get a banshees and tanks which would hold off your attack especially if the terran is using his banshees properly (constantly moving them around and scouting) I guess that would also turn out to be like getting mutalisk in ZvZ, sure you have air and sure he has roaches and roaches don't shoot up, but danm you can do a lot of damage with roaches hahaha.
Seems interesting I'ves tarted ecorporating baneling busts into my ZvT because terrans are so used to crackling Infestor that they get careless at their front gates.
|
awesome to see zerg utilizing early 2 base potential. Great post! Great strat. Been working on this kind of stuff for a while myself :3 awesome to see you posting this dood!
|
Man! I tried this today before seening any post about this kind of strategy. It makes sense to attack when you opponent is at a weak point. I had pretty much the exact same comp. The thing was he had a bunch of tanks and bunkers out so I could not break him, sadface.
|
Thanks for all the support guys, i intend to post a ZvP How to muta guide when i have some time
|
Is there a timing attack for ZvT like what losira does for ZvP (8 roach push with rallied speedlings). Because in this strat, it seems like you don't have a specific timing attack.
|
On May 30 2011 01:35 Trakky wrote: Is there a timing attack for ZvT like what losira does for ZvP (8 roach push with rallied speedlings). Because in this strat, it seems like you don't have a specific timing attack.
It's actually the same kind of idea. The Roach Ling timing hit is really meant to kill sentries, pressure hard and force force fields to drain up energy. It resets the sentry energy build up. In this ZvT strat, you want to reset the tank count while really pressuring them into a more defensive mindset. Timing wise you should hit when they have 1 or 2 tanks and try to hit the natural hard. It's more important your composition and army is right than to hit a specific timing. Just make sure you hit before he gets a good number of tanks, as tanks do pretty well against both roaches and banelings.
|
So would this strat's timing attack be a, save up 2 hatches worth of larvae with injects, make all roaches with them as speed finishes, then take some drones off gas, and rally speedlings in. Then you can drone up or expand after this.
|
I've been a very big fan of this build for a while. Always loved to watch JEcho's ZvT videos on youtube. Never really managed to get the build just right so this guide really helped me out. Thanks !
|
A reason why you go 14/14 vs. terran and not 15 hatch?
|
On May 31 2011 20:24 Alpina wrote: A reason why you go 14/14 vs. terran and not 15 hatch?
It's a four-page thread... question's been answered already (since I wanted to know as well)
EDIT: Page 2. Good job actually checking.
|
On May 31 2011 20:25 FairForever wrote:Show nested quote +On May 31 2011 20:24 Alpina wrote: A reason why you go 14/14 vs. terran and not 15 hatch? It's a four-page thread... question's been answered already (since I wanted to know as well)
I didn't find the answer that why i ask lol
|
On May 23 2011 13:23 JEcho wrote: @fairforever, yes i do believe so, its just this way is more consistent, because if you go hatch first your more likely to lose drones / get hatch blocked and delayed etc. But if you can make it work definitely go for it
User was warned for this post
|
Cool build J, we'll have to catch up sometime man. Can't wait to get off work to watch the replays.
|
Apparently i got a shoutout on Nasl courtesy of mr.bitter, how cool is that
|
|
|
|