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[G] (T) 3 racks : Cheesing your way to GM league - Page 60

Forum Index > StarCraft 2 Strategy
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Squigly
Profile Joined February 2011
United Kingdom629 Posts
Last Edited: 2011-08-05 15:57:00
August 05 2011 15:56 GMT
#1181
Oops. removed.
Coriolis
Profile Blog Joined September 2010
United States1152 Posts
August 05 2011 16:04 GMT
#1182
On August 06 2011 00:46 Snaphoo wrote:
Show nested quote +
On August 06 2011 00:37 Squigly wrote:
On August 06 2011 00:27 Giku wrote:
Okay:
Say I want to play random and cheese every-single-game.
Zerg: http://www.teamliquid.net/forum/viewmessage.php?topic_id=211243
Terran: This thread

But what does one do as protoss?


Lol Protoss is the race made for cheese. You have so many to choose from. DTs? Proxy 2 gate? Maybe make some cannons? Or just 4 gate all in if you fell like it.

3 gate Proxy stargate all in is disgustingly strong against T and Z. Its also indistinguishable from DTs when scouting. (If not id love to know the diffs, would really help me out) Most people will just assume DTs from lack of sentries no expo etc.



Your trolling is laughable. 4 Gate is terrible against any half-decent Dia Z or T, DTs are not cheese (unless Cloaked Banshees are Cheese?), and Cannons/Proxy 2 Gates will get you nowhere near a 50% winrate.

If "cheese" is defined as strong all-ins, there should be 0% disagreement that Terran has the strongest (Tank/Banshee/Marine, Raven/Tank/Banshee/Marine, 6 Naked Rax, 2 Rax + SCVs, 3 Rax, etc. etc. etc.)

Cloaked banshees ARE cheese. If you scout it they won't do anything at all. The only matchup where they aren't would be TvT, and thats due to mobile detection being harder to attain.
Descolada in everything not TL/Starcraft
Lordwar
Profile Joined August 2011
Finland243 Posts
August 05 2011 16:15 GMT
#1183
is this build even cheese? i think it is legitimate all-in rather than cheese
Squigly
Profile Joined February 2011
United Kingdom629 Posts
August 05 2011 16:18 GMT
#1184
I think its a base trade opportunity into a delayed macro game. Not cheese dont be silly
ZasZ.
Profile Joined May 2010
United States2911 Posts
August 05 2011 16:33 GMT
#1185
On August 06 2011 01:15 Lordwar wrote:
is this build even cheese? i think it is legitimate all-in rather than cheese


It's hard to say. I always defined cheese as an all-in that will only work if it isn't scouted or you get lucky. This all-in is pretty easy to scout (low ground wall-off) but at the same time, low ground wall-off doesn't necessarily mean this build. I've done it and followed up with a CC on 18. Generally people will overreact to the wall-off and fall way behind economically.

I guess I would agree with you. Since it's easy to scout and less easy to prepare for, it's really an all-in and not a cheese.
Squigly
Profile Joined February 2011
United Kingdom629 Posts
August 05 2011 16:37 GMT
#1186
On August 06 2011 01:33 ZasZ. wrote:
Show nested quote +
On August 06 2011 01:15 Lordwar wrote:
is this build even cheese? i think it is legitimate all-in rather than cheese


It's hard to say. I always defined cheese as an all-in that will only work if it isn't scouted or you get lucky. This all-in is pretty easy to scout (low ground wall-off) but at the same time, low ground wall-off doesn't necessarily mean this build. I've done it and followed up with a CC on 18. Generally people will overreact to the wall-off and fall way behind economically.

I guess I would agree with you. Since it's easy to scout and less easy to prepare for, it's really an all-in and not a cheese.


If this is scouted if will lose. Seeing a low wall is not scouting it. As im sure you know

T: Bunker - win
P: Senties -win
Z: Make shit that isnt drones - win

If its scouted, it loses 100% effect as its very very easy to counter. The whole point is that its bitch difficult to scout.
Giku
Profile Joined October 2010
Netherlands368 Posts
August 05 2011 16:50 GMT
#1187
I guess I can safely say Cannon-rushing/proxy 2-gate will suffice then, thanks
Let the music be the fuse that'll spark my soul
Squigly
Profile Joined February 2011
United Kingdom629 Posts
August 05 2011 17:00 GMT
#1188
On August 06 2011 01:50 Giku wrote:
I guess I can safely say Cannon-rushing/proxy 2-gate will suffice then, thanks


To cannon rush at high levels requires massive skill. Cancel micro is hard.
skatbone
Profile Joined August 2010
United States1005 Posts
August 05 2011 21:24 GMT
#1189
On August 06 2011 01:33 ZasZ. wrote:
Show nested quote +
On August 06 2011 01:15 Lordwar wrote:
is this build even cheese? i think it is legitimate all-in rather than cheese


It's hard to say. I always defined cheese as an all-in that will only work if it isn't scouted or you get lucky. This all-in is pretty easy to scout (low ground wall-off) but at the same time, low ground wall-off doesn't necessarily mean this build. I've done it and followed up with a CC on 18. Generally people will overreact to the wall-off and fall way behind economically.

I guess I would agree with you. Since it's easy to scout and less easy to prepare for, it's really an all-in and not a cheese.


If you're following it up with a CC on 18, then you aren't all-in. When I play against this, the T never CCs. I would be equally as rage-filled if you CCd on 18 because I do shift my build order to react to this and I play extra defensive (and fall behind economically).
Mercurial#1193
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
August 05 2011 22:42 GMT
#1190
how the hell can you fall behind economicly against this, he cut like 10 (or whatever) scvs and lost a shitton of mining time

Even if he double CCs on 18 and you dont expand for 5 minutes you should still be ahead economicly...
dmnum
Profile Blog Joined April 2011
Brazil6910 Posts
August 05 2011 23:16 GMT
#1191
On August 06 2011 07:42 cilinder007 wrote:
how the hell can you fall behind economicly against this, he cut like 10 (or whatever) scvs and lost a shitton of mining time

Even if he double CCs on 18 and you dont expand for 5 minutes you should still be ahead economicly...

I think the zasz was saying he sometimes do a wall off on the bottom of the ramp, then go for 18 cc instead of 3 rax.
awakenx
Profile Joined May 2011
United States341 Posts
August 06 2011 02:58 GMT
#1192
I did this build and I was called a motherfucking douche.

Does that happen a lot?
WorstMicroNA
Shintuku
Profile Joined December 2010
Canada76 Posts
Last Edited: 2011-08-06 04:15:48
August 06 2011 04:15 GMT
#1193
Question, is he getting orbital just to drop that supply depot later on? I feel like this build would be better if he skipped the OC, simply because having mules won't change if you win or loose.
Tweleve
Profile Joined March 2011
United States644 Posts
August 06 2011 04:30 GMT
#1194
On August 06 2011 13:15 Shintuku wrote:
Question, is he getting orbital just to drop that supply depot later on? I feel like this build would be better if he skipped the OC, simply because having mules won't change if you win or loose.


Depending how much damage you're doing with the group of marines you have in their base, its nice to mule to be able to stream a couple more marines just in case
(╯°□°)╯︵ ┻━┻
EnSky
Profile Joined June 2011
Philippines1003 Posts
August 06 2011 04:37 GMT
#1195
On August 06 2011 11:58 deathtrance wrote:
I did this build and I was called a motherfucking douche.

Does that happen a lot?

LOL. I tried this build in about 20+ games in season 2 but didn't encounter any BMs.
awakenx
Profile Joined May 2011
United States341 Posts
August 06 2011 05:00 GMT
#1196
On August 06 2011 13:37 EnSky wrote:
Show nested quote +
On August 06 2011 11:58 deathtrance wrote:
I did this build and I was called a motherfucking douche.

Does that happen a lot?

LOL. I tried this build in about 20+ games in season 2 but didn't encounter any BMs.


the one time i did it, i got BM'd
WorstMicroNA
-eXalt
Profile Blog Joined October 2010
United States462 Posts
August 06 2011 05:09 GMT
#1197
probe harass fucks this O.o
Lordwar
Profile Joined August 2011
Finland243 Posts
August 06 2011 06:18 GMT
#1198
Why does OP claim that if terran makes bottom wall ramp and marine dies then 6pool automatically wins? scvs can still repair those buildings and prevent zerglings from coming in and when next marine comes out the push is over.
dreamsmasher
Profile Joined November 2010
816 Posts
Last Edited: 2011-08-06 06:35:46
August 06 2011 06:34 GMT
#1199
On August 06 2011 00:52 Squigly wrote:
Show nested quote +
On August 06 2011 00:46 Snaphoo wrote:
On August 06 2011 00:37 Squigly wrote:
On August 06 2011 00:27 Giku wrote:
Okay:
Say I want to play random and cheese every-single-game.
Zerg: http://www.teamliquid.net/forum/viewmessage.php?topic_id=211243
Terran: This thread

But what does one do as protoss?


Lol Protoss is the race made for cheese. You have so many to choose from. DTs? Proxy 2 gate? Maybe make some cannons? Or just 4 gate all in if you fell like it.

3 gate Proxy stargate all in is disgustingly strong against T and Z. Its also indistinguishable from DTs when scouting. (If not id love to know the diffs, would really help me out) Most people will just assume DTs from lack of sentries no expo etc.



Your trolling is laughable. 4 Gate is terrible against any half-decent Dia Z or T, DTs are not cheese (unless Cloaked Banshees are Cheese?), and Cannons/Proxy 2 Gates will get you nowhere near a 50% winrate.

If "cheese" is defined as strong all-ins, there should be 0% disagreement that Terran has the strongest (Tank/Banshee/Marine, Raven/Tank/Banshee/Marine, 6 Naked Rax, 2 Rax + SCVs, 3 Rax, etc. etc. etc.)


Are you seriously saying that a DT rush is not cheese? And Who do you say is trolling? And yea, ive never seen a 4 gate win in pro leagues. Course not. Oh wait......

Oh btw have you heard of combatex? Cannons/2 gate proxy in master/GM and oh look hes really really good at it and rapes top players. Before you post think about what youve written. If its silly, dont click that post button


you can open DT and transition into a macro game quite easily...it's a pretty standard build to go vs T and Z. you dont need to really cut probe production and can expand behind it quite easily.

T definitely has the most varied amount of all ins.

Geiko
Profile Blog Joined June 2010
France2010 Posts
August 07 2011 05:10 GMT
#1200
On August 06 2011 15:18 Lordwar wrote:
Why does OP claim that if terran makes bottom wall ramp and marine dies then 6pool automatically wins? scvs can still repair those buildings and prevent zerglings from coming in and when next marine comes out the push is over.


Due to the defavorable concave when waling at the bottom, the zerglings have much more surface area than your scvs. I haven't actually tested this but I'm quite certain that they out-dps your ability to repair.
geiko.813 (EU)
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