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The sad thing about this strat is that players like this dude http://sc2ranks.com/eu/1561650/PurpleHaze do it every game and are legit masters with 50%+ win. probably higher win rate, i dont remember if this strat came up before the season started or not^^ I mean every bronze player can do that if he practices it 30 games and apparently be masters.
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i saw demuslim doing this build last mlg, he looked like a cheesy genius to me
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I agree with you that it takes little to no skill to do it. I dont really do it much anymore because I am aiming to get better, but every once in a while it is fun to use to get some free points.
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Salut Geiko!
I'm a plat rank 3 toss but for the past few nights have been doing just this build. I've probably logged 70 games and I'm just not posting results like others. I am probably 45% with this build.
I'll lace in some replays in a bit. But, here are some thoughts. First of all, in plat I find that as soon as people see the low wall-in they assume cheese and adjust simply. Even a fast expanding zerg with a second spine at the nat makes this build 50-50. Other zerg responses that have owned me have been one base roach after scouting the wall-in.
Perhaps this is more effective as a cheese at higher levels as players are less likely to scout at 9 supply. I am getting 9 scouted maybe 75% of the time which gets followed by a bunker, extra spine, etc. Protoss, who do not have a really quick response to an expected cheese, account for most of my wins. This hits too hard for the FF reply to most 2 rax openings. Furthermore, as Geiko is master's, many of his opps are probably expecting gas-less expand which used to be the standard from low wall-in. This might help explain some of the killer initial GM wins.
This build has helped me respect timings and get better micro. It is definitely not an a-move win. For instance, often you'll see 3 stalkers when arriving and a warp-in will happen mid-attack. If you can't properly handle the stalkers before they go into kite-mode, this whole thing can be a pain in the ass. I've lost a bunch of games when it comes down to like one stalker and 3 rines. Forgetting the mule at this point is a done deal.
I'll keep trying for a few more days where I hope to post better results by better step-micro. Overall, this is hard at lower levels because of how often people pre-emptively fear cheese and throw down spines or bunkers without any info.
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This is still ridiculously effective vs Protoss. You just need to be able to micro vs the stalkers well enough.
I get about a 65-75% win v Protoss in Masters.
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If you wanna do this hardcore which maps should you downvote? Taldarim, Scrap and Shakuras?
How do you stop the first scout from killing your building scv?
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On July 26 2011 21:39 starsucks wrote: If you wanna do this hardcore which maps should you downvote? Taldarim, Scrap and Shakuras?
How do you stop the first scout from killing your building scv?
Taldarim and scrap. Third map can be either shakuras, or typhon based on preference.
If your opponent scouts your base early, immediately hit "T" on your building SCV and go attack the scout (if he is looking like he is going to harass you). Bring another scv to build the barracks. SCVs beat any other workers and this will only delay your barracks by a couple of seconds.
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On July 26 2011 21:39 starsucks wrote: If you wanna do this hardcore which maps should you downvote? Taldarim, Scrap and Shakuras?
How do you stop the first scout from killing your building scv?
I voted down Taldarim, scrap and shakuras (cuz zergs always had too much crap by the time I got there on shakuras). My win rate is going up over 50% now with this strat and voting down was totally necessary.
Also, regarding timing and the harass probe, a large percentage of times on 4 player maps it tends to arrive right around when your 12th scv is rallying to build your 2nd rax. If I see a feisty probe, I'll send another scv at that time to hang and possibly protect the scv getting harassed. If know harass, the preemptive probe can just build the 3rd rax as soon as you get 150. If he starts wacking away at your scv, you really don't have as much time as you think to bring a guy off your line to the bottom of the ramp.
I'd like to know if anyone has gone up to a higher league from using this strat. I doubt it. OP, Geiko, moved from mid-masters to top masters. This is not a surprise. I don't think I would ever move out of top plat with this strat. However, As I was moving through the other ranks, it seemed I needed a much higher win percentage than 50% to jump leagues. It seemed more like 75-80%. Having done this strat many times now, and even though I often lose to micro mistakes, I can't imagine getting higher than 60% win rate with this strat.
Does anyone have rally high win percentages to post, or examples of moving leagues, especially in the plat-diamond-masters levels?
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My mate used this strat to break into masters, so yeah it's still an OK'ish build.
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On July 25 2011 05:39 Shiftyyyy wrote:The sad thing about this strat is that players like this dude http://sc2ranks.com/eu/1561650/PurpleHazedo it every game and are legit masters with 50%+ win. probably higher win rate, i dont remember if this strat came up before the season started or not^^ I mean every bronze player can do that if he practices it 30 games and apparently be masters.
The best part is how many games he can play in one day. I counted a least 15 yesterday. Nothing like a cheese all-in that takes less that 10 minutes to make sure the most talented players make it to the masters and beyond. It really shows who is the best player, with solid macro, micro and decision making.
Wait...
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19 games, 10 wins. I'm plat (eu) protoss with bad micro. I found it hardest against zerg, (only played like 2-3 terrans tho).
Never again, back to playing standard.
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I find it hardest vs Zerg. It isn't as hard against Terran. And really easy against Protoss. And I don't do the wall at bottom of ramp. They don't expect anything if they see the supply wall with a rax.
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Lol, used this tactic yesterday in a 2v2, my teammate didn't really do anything, and I crushed both (protoss) opponents XD
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I fail so hard trying this build most times.
I tried it and the drone slipped through the bottom of my choke on Shakuras and then he instantly got a roach warren with roaches and I lost.
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On July 30 2011 18:13 Silentness wrote: I fail so hard trying this build most times.
I tried it and the drone slipped through the bottom of my choke on Shakuras and then he instantly got a roach warren with roaches and I lost. So you epic failed at executing the easiest build in Starcraft 2 that requires no macro whatsoever, after reading a thread that explicitly explains how to do it.
Why are you telling us and more importantly WHY DID YOU BUMP THIS THREAD T_T
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Wow this thread is still alive?
I don't understand the hype about this build. Zerg have so many viable responses it's kind of silly, and T just need to get suspicious and make a bunker for auto-win. Protoss need to respond more specifically, but in that respect it's no different to 7RR-all-in or similar.
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this build is hard to deal with. I'll give it that =]
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scouting roach rush is easy, just look if he has hatch at nat. Also 7rr is easier to deal with because you can stall untill warp gate tech. I always build my wall below ramp if map allows and I never marine all-in so low wall doesnt really tell anything.
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Its mind blowing how many Terran's use this in high diamond and masters, I'm not even exaggerating almost every single Terran expect for like 2-3 iv faced in the past 2 weeks do this. Kind of sad to be honest when you look at there match history and they use the exact same build against everyone else. =/
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this thread is ....interesting^^ but the good point i think is: make a bottom wall, will scary the other guy who will make defence, an so we can make a regular build or a FE and get the economic lead no? and if you want to make this 3 rax, maybe a regular depot placement and 2 hidden rax no? he will see a depot a rax and no gaz, and maybe he will think FE
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