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[G] (T) 3 racks : Cheesing your way to GM league - Page 51

Forum Index > StarCraft 2 Strategy
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WWJDD
Profile Blog Joined August 2009
India342 Posts
July 08 2011 19:22 GMT
#1001
I'm going to ride this baby to 1000 wins even if I lose a bunch, it might still take me less time.
WWJDD??
tuestresfat
Profile Joined December 2010
2555 Posts
July 08 2011 19:27 GMT
#1002
On July 09 2011 04:22 WWJDD wrote:
I'm going to ride this baby to 1000 wins even if I lose a bunch, it might still take me less time.

i can't believe you actually gave geiko his 1000th post. -.-'
Geiko
Profile Blog Joined June 2010
France1959 Posts
July 08 2011 19:31 GMT
#1003
Do I get TL achievement points for that or what ?
geiko.813 (EU)
tuestresfat
Profile Joined December 2010
2555 Posts
July 08 2011 20:16 GMT
#1004
On July 09 2011 04:31 Geiko wrote:
Do I get TL achievement points for that or what ?

NO. BAN HAMMER NOWWWWW!!! Put him in the troll bronze league with the rest of em
Diabolegal
Profile Joined June 2011
United States110 Posts
July 09 2011 04:00 GMT
#1005
A wall off at the bottom of the ramp is a dead giveaway that Terran is going all-in or doing some proxy shenanigans. Then it's as easy as building a wall with a bunker and auto-repairing the hell out of it.
Diamond Terran (NA)
jib117
Profile Joined June 2011
United States24 Posts
July 09 2011 05:16 GMT
#1006
On July 09 2011 04:27 tuestresfat wrote:
Show nested quote +
On July 09 2011 04:22 WWJDD wrote:
I'm going to ride this baby to 1000 wins even if I lose a bunch, it might still take me less time.

i can't believe you actually gave geiko his 1000th post. -.-'


i can't believe you actually gave geiko his 1001st post.
DyEnasTy
Profile Blog Joined October 2009
United States3714 Posts
July 09 2011 05:20 GMT
#1007
lol cool
Much better to die an awesome Terran than to live as a magic wielding fairy or a mindless sac of biological goop. -Manifesto7
Geiko
Profile Blog Joined June 2010
France1959 Posts
July 09 2011 07:43 GMT
#1008
On July 09 2011 14:16 jib117 wrote:
Show nested quote +
On July 09 2011 04:27 tuestresfat wrote:
On July 09 2011 04:22 WWJDD wrote:
I'm going to ride this baby to 1000 wins even if I lose a bunch, it might still take me less time.

i can't believe you actually gave geiko his 1000th post. -.-'


i can't believe you actually gave geiko his 1001st post.


I can't believe you actually gave me your first post.

@poster two above : This has been talked about before, you can wall off bottom and do some completely different build. In particular on a map like shakuras plateau for example.

@poster a couple more above : This is to my knowledge the most efficient cheese to protrait farm with (without resorting to sinking your acount's MMR), good luck on those 1000 wins, you're gonna ned a lot of patience.
geiko.813 (EU)
Perplex
Profile Joined March 2011
United States1693 Posts
July 09 2011 15:53 GMT
#1009
Thought a guy was doing this yesterday because of the bottom wall off so I put up a forge and started chrono'ing stalkers. I have 2 cannons walling off with a zealot blocking and stalkers behind, but the push never came. I went to his base and it was.... a 1 rax FE...

Sigh
http://www.lolking.net/summoner/na/24238059
PoWDeR
Profile Joined December 2010
United States101 Posts
July 09 2011 17:17 GMT
#1010
Im around a plat Z but wanted to switch races now im 1400 pt diamond......started out at 200 point plat no doubt I could get to masters doing.this and 3 reaper rush
TerraTron
Profile Joined March 2010
Canada137 Posts
July 09 2011 17:44 GMT
#1011
On July 09 2011 13:00 Diabolegal wrote:
A wall off at the bottom of the ramp is a dead giveaway that Terran is going all-in or doing some proxy shenanigans. Then it's as easy as building a wall with a bunker and auto-repairing the hell out of it.


Thats why after you wall-off like that you can take a chance and fast expand because the enemy thinks he knows what you're doing, works against other races too.
WWJDD
Profile Blog Joined August 2009
India342 Posts
July 11 2011 17:43 GMT
#1012
On July 09 2011 16:43 Geiko wrote:
Show nested quote +
On July 09 2011 14:16 jib117 wrote:
On July 09 2011 04:27 tuestresfat wrote:
On July 09 2011 04:22 WWJDD wrote:
I'm going to ride this baby to 1000 wins even if I lose a bunch, it might still take me less time.

i can't believe you actually gave geiko his 1000th post. -.-'


i can't believe you actually gave geiko his 1001st post.


I can't believe you actually gave me your first post.

@poster two above : This has been talked about before, you can wall off bottom and do some completely different build. In particular on a map like shakuras plateau for example.

@poster a couple more above : This is to my knowledge the most efficient cheese to protrait farm with (without resorting to sinking your acount's MMR), good luck on those 1000 wins, you're gonna ned a lot of patience.


It still requires less patience than earning 1000 wins as a copper leaguer the hard way. I'm just a portrait farmer. At my age, I gotta take what I get.
WWJDD??
Diabolegal
Profile Joined June 2011
United States110 Posts
July 11 2011 23:46 GMT
#1013
On July 10 2011 02:44 TerraTron wrote:
Show nested quote +
On July 09 2011 13:00 Diabolegal wrote:
A wall off at the bottom of the ramp is a dead giveaway that Terran is going all-in or doing some proxy shenanigans. Then it's as easy as building a wall with a bunker and auto-repairing the hell out of it.


Thats why after you wall-off like that you can take a chance and fast expand because the enemy thinks he knows what you're doing, works against other races too.


Wrong. Upon seeing a wall at the bottom of the ramp, a smart player will have a worker watching the natural to see when you leave with your SCVs and Marines so he can get into position for the all-in attack. He'll always know what you're doing.

Furthermore, you can't take a fast expansion when this build cuts SCVs at 12, burns the first round of Orbital Command energy on Calldown Supply instead of a MULE, and diverts all remaining minerals to Marines and depots. It'll take quite a while to afford a CC and catch up on SCVs, making the fast expansion unfeasible with this build order.
Diamond Terran (NA)
DuckS
Profile Joined September 2010
United States845 Posts
July 11 2011 23:54 GMT
#1014
On July 12 2011 08:46 Diabolegal wrote:
Show nested quote +
On July 10 2011 02:44 TerraTron wrote:
On July 09 2011 13:00 Diabolegal wrote:
A wall off at the bottom of the ramp is a dead giveaway that Terran is going all-in or doing some proxy shenanigans. Then it's as easy as building a wall with a bunker and auto-repairing the hell out of it.


Thats why after you wall-off like that you can take a chance and fast expand because the enemy thinks he knows what you're doing, works against other races too.


Wrong. Upon seeing a wall at the bottom of the ramp, a smart player will have a worker watching the natural to see when you leave with your SCVs and Marines so he can get into position for the all-in attack. He'll always know what you're doing.

Furthermore, you can't take a fast expansion when this build cuts SCVs at 12, burns the first round of Orbital Command energy on Calldown Supply instead of a MULE, and diverts all remaining minerals to Marines and depots. It'll take quite a while to afford a CC and catch up on SCVs, making the fast expansion unfeasible with this build order.


i read your post then read your quote, it all makes sense. a decent t will scoot out with his marine and attempt to snipe/snipe the probe. also, why the hell would you follow this build down to the T to fe..? i have a lot of room here to be rude, but i'll choose not to be. supply depot and rax go down standard time and probe is blocked out from main unless if it's a close spawn 9 scout by the toss. otherwise he really has no idea what's going on, it's called abusing the metagame. from here the t would prepare to expand while the toss prepares for a super aggressive mass marine scv all in. you aren't really ever sure what's gonna happen and im surprised i dont see this abused by t a lot more..
"You foiled us this time Americans, but your liberty will not protect your Marilyn Monroe forever - our Queen must FEED!" - Deleuze
Insanest
Profile Joined June 2011
United States21 Posts
July 12 2011 01:46 GMT
#1015
On July 12 2011 08:54 DuckS wrote:
Show nested quote +
On July 12 2011 08:46 Diabolegal wrote:
On July 10 2011 02:44 TerraTron wrote:
On July 09 2011 13:00 Diabolegal wrote:
A wall off at the bottom of the ramp is a dead giveaway that Terran is going all-in or doing some proxy shenanigans. Then it's as easy as building a wall with a bunker and auto-repairing the hell out of it.


Thats why after you wall-off like that you can take a chance and fast expand because the enemy thinks he knows what you're doing, works against other races too.


Wrong. Upon seeing a wall at the bottom of the ramp, a smart player will have a worker watching the natural to see when you leave with your SCVs and Marines so he can get into position for the all-in attack. He'll always know what you're doing.

Furthermore, you can't take a fast expansion when this build cuts SCVs at 12, burns the first round of Orbital Command energy on Calldown Supply instead of a MULE, and diverts all remaining minerals to Marines and depots. It'll take quite a while to afford a CC and catch up on SCVs, making the fast expansion unfeasible with this build order.


i read your post then read your quote, it all makes sense. a decent t will scoot out with his marine and attempt to snipe/snipe the probe. also, why the hell would you follow this build down to the T to fe..? i have a lot of room here to be rude, but i'll choose not to be. supply depot and rax go down standard time and probe is blocked out from main unless if it's a close spawn 9 scout by the toss. otherwise he really has no idea what's going on, it's called abusing the metagame. from here the t would prepare to expand while the toss prepares for a super aggressive mass marine scv all in. you aren't really ever sure what's gonna happen and im surprised i dont see this abused by t a lot more..


I think that if the protoss pushes with stalkers, they can tear down the wall without being in range of a bunker. it can basically be giving away a free supply depot or more early into the game.
tuestresfat
Profile Joined December 2010
2555 Posts
July 12 2011 03:47 GMT
#1016
^Giving up a supply depot to be up a base in TvP, sounds worth it to me.

And lol at the guy (not you) who clearly as no idea what he's talking about
skatbone
Profile Joined August 2010
United States1005 Posts
July 12 2011 04:14 GMT
#1017
On July 12 2011 08:54 DuckS wrote:
Show nested quote +
On July 12 2011 08:46 Diabolegal wrote:
On July 10 2011 02:44 TerraTron wrote:
On July 09 2011 13:00 Diabolegal wrote:
A wall off at the bottom of the ramp is a dead giveaway that Terran is going all-in or doing some proxy shenanigans. Then it's as easy as building a wall with a bunker and auto-repairing the hell out of it.


Thats why after you wall-off like that you can take a chance and fast expand because the enemy thinks he knows what you're doing, works against other races too.


Wrong. Upon seeing a wall at the bottom of the ramp, a smart player will have a worker watching the natural to see when you leave with your SCVs and Marines so he can get into position for the all-in attack. He'll always know what you're doing.

Furthermore, you can't take a fast expansion when this build cuts SCVs at 12, burns the first round of Orbital Command energy on Calldown Supply instead of a MULE, and diverts all remaining minerals to Marines and depots. It'll take quite a while to afford a CC and catch up on SCVs, making the fast expansion unfeasible with this build order.


i read your post then read your quote, it all makes sense. a decent t will scoot out with his marine and attempt to snipe/snipe the probe. also, why the hell would you follow this build down to the T to fe..? i have a lot of room here to be rude, but i'll choose not to be. supply depot and rax go down standard time and probe is blocked out from main unless if it's a close spawn 9 scout by the toss. otherwise he really has no idea what's going on, it's called abusing the metagame. from here the t would prepare to expand while the toss prepares for a super aggressive mass marine scv all in. you aren't really ever sure what's gonna happen and im surprised i dont see this abused by t a lot more..


Yes, I have had my opponent abuse the metagame on a couple of occasions and expand behind this wall-off with supply drop. Thankfully, the number of T using this build has dropped over the past few weeks. While I sometimes am successful kiting the rines across the map with stalkers, I have lost to it as much as I have won.
Mercurial#1193
Diabolegal
Profile Joined June 2011
United States110 Posts
July 12 2011 16:29 GMT
#1018
On July 12 2011 08:54 DuckS wrote:
Show nested quote +
On July 12 2011 08:46 Diabolegal wrote:
On July 10 2011 02:44 TerraTron wrote:
On July 09 2011 13:00 Diabolegal wrote:
A wall off at the bottom of the ramp is a dead giveaway that Terran is going all-in or doing some proxy shenanigans. Then it's as easy as building a wall with a bunker and auto-repairing the hell out of it.


Thats why after you wall-off like that you can take a chance and fast expand because the enemy thinks he knows what you're doing, works against other races too.


Wrong. Upon seeing a wall at the bottom of the ramp, a smart player will have a worker watching the natural to see when you leave with your SCVs and Marines so he can get into position for the all-in attack. He'll always know what you're doing.

Furthermore, you can't take a fast expansion when this build cuts SCVs at 12, burns the first round of Orbital Command energy on Calldown Supply instead of a MULE, and diverts all remaining minerals to Marines and depots. It'll take quite a while to afford a CC and catch up on SCVs, making the fast expansion unfeasible with this build order.


i read your post then read your quote, it all makes sense. a decent t will scoot out with his marine and attempt to snipe/snipe the probe. also, why the hell would you follow this build down to the T to fe..? i have a lot of room here to be rude, but i'll choose not to be. supply depot and rax go down standard time and probe is blocked out from main unless if it's a close spawn 9 scout by the toss. otherwise he really has no idea what's going on, it's called abusing the metagame. from here the t would prepare to expand while the toss prepares for a super aggressive mass marine scv all in. you aren't really ever sure what's gonna happen and im surprised i dont see this abused by t a lot more..


Thanks. My post and quote do make sense. Your reply, however, does not.

Workers move faster than Marines, so P's scouting worker can run up to the ramp, see the wall, see the Marine, then run away safely. Assuming an SCV all-in, P will send the worker back to the expo to see when T is leaving, but in doing so, it can also see whether T has expanded. In case you haven't noticed, the exit and the nat are in the same place. If T kills the worker, P can simply send another one, in which case T's expo will be up or there will be a billion Marines waiting to greet him. Either way, T is exposed. The same logic applies if you simply wall off with a 10 Depot and 12 Rax and ditch the rest of the build order. It's called "basic worker scouting." As I explained in my reply, you're not feinting shit.

Why don't you see this abused by T a lot more? Because what you call "metagame abuse" is really just a bad magic trick that your drunk uncle does at a party: he thinks he's fooling everybody, but they can easily tell what he's doing.
Diamond Terran (NA)
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
July 12 2011 16:41 GMT
#1019
On July 13 2011 01:29 Diabolegal wrote:
Show nested quote +
On July 12 2011 08:54 DuckS wrote:
On July 12 2011 08:46 Diabolegal wrote:
On July 10 2011 02:44 TerraTron wrote:
On July 09 2011 13:00 Diabolegal wrote:
A wall off at the bottom of the ramp is a dead giveaway that Terran is going all-in or doing some proxy shenanigans. Then it's as easy as building a wall with a bunker and auto-repairing the hell out of it.


Thats why after you wall-off like that you can take a chance and fast expand because the enemy thinks he knows what you're doing, works against other races too.


Wrong. Upon seeing a wall at the bottom of the ramp, a smart player will have a worker watching the natural to see when you leave with your SCVs and Marines so he can get into position for the all-in attack. He'll always know what you're doing.

Furthermore, you can't take a fast expansion when this build cuts SCVs at 12, burns the first round of Orbital Command energy on Calldown Supply instead of a MULE, and diverts all remaining minerals to Marines and depots. It'll take quite a while to afford a CC and catch up on SCVs, making the fast expansion unfeasible with this build order.


i read your post then read your quote, it all makes sense. a decent t will scoot out with his marine and attempt to snipe/snipe the probe. also, why the hell would you follow this build down to the T to fe..? i have a lot of room here to be rude, but i'll choose not to be. supply depot and rax go down standard time and probe is blocked out from main unless if it's a close spawn 9 scout by the toss. otherwise he really has no idea what's going on, it's called abusing the metagame. from here the t would prepare to expand while the toss prepares for a super aggressive mass marine scv all in. you aren't really ever sure what's gonna happen and im surprised i dont see this abused by t a lot more..


Thanks. My post and quote do make sense. Your reply, however, does not.

Workers move faster than Marines, so P's scouting worker can run up to the ramp, see the wall, see the Marine, then run away safely. Assuming an SCV all-in, P will send the worker back to the expo to see when T is leaving, but in doing so, it can also see whether T has expanded. In case you haven't noticed, the exit and the nat are in the same place. If T kills the worker, P can simply send another one, in which case T's expo will be up or there will be a billion Marines waiting to greet him. Either way, T is exposed. The same logic applies if you simply wall off with a 10 Depot and 12 Rax and ditch the rest of the build order. It's called "basic worker scouting." As I explained in my reply, you're not feinting shit.

Why don't you see this abused by T a lot more? Because what you call "metagame abuse" is really just a bad magic trick that your drunk uncle does at a party: he thinks he's fooling everybody, but they can easily tell what he's doing.

Very accurate, thanks
Knowing is half the battle... the other half is lasers.
Diabolegal
Profile Joined June 2011
United States110 Posts
July 12 2011 16:42 GMT
#1020
On July 12 2011 12:47 tuestresfat wrote:
^Giving up a supply depot to be up a base in TvP, sounds worth it to me.

And lol at the guy (not you) who clearly as no idea what he's talking about


Being supply blocked and letting P into your base to scout you. Sounds worth it to me.

I love the "strategy" in these forums.
Diamond Terran (NA)
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