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[G] (T) 3 racks : Cheesing your way to GM league - Page 33

Forum Index > StarCraft 2 Strategy
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VidyaYuropa
Profile Blog Joined March 2011
87 Posts
May 21 2011 15:59 GMT
#641
On May 22 2011 00:03 Innovation wrote:
What is annoying (but I guess it's also a blessing depending how you look at it) is that terran and protoss have these cheeses that are so amazingly strong and easy to execute and zerg are stuck trying to hang on playing standard games. I'm not saying IMBA i'm saying that zerg players when they win against terran or protoss usually do so by strong fundamental play and struggle their way with blood, sweat, devotion, and tears into masters. While we cry about #1 rated master or grandmasters that have no idea how to play past 10-12 minutes in a game. Or the poor high level diamond zergs that probably deserve masters but just can't quite get promoted even though they're fundamentaly better then 50% of masters. So that's the downside....but here's the good side....if zergs keep practicing and don't let themselves get depressed and keep practicing then they can have the satisfaction that when they get to masters or GM that they really, REALLY deserve it.



As if I, a nooby Terran dont get banelingbusted every 2nd TvZ (which is sadly true, every 2nd game Im getting banelingusted and , what i can say is cheesing or some kind of all-in, from a zerg)
Terran and Protoss always cheese their way to higher leagues, and only Zerg do it with skill and martyrlike practice... :/
420 smoke a blunt
Myolden
Profile Joined April 2011
Finland83 Posts
Last Edited: 2011-05-21 16:02:02
May 21 2011 16:00 GMT
#642
On May 22 2011 00:03 Innovation wrote:
What is annoying (but I guess it's also a blessing depending how you look at it) is that terran and protoss have these cheeses that are so amazingly strong and easy to execute and zerg are stuck trying to hang on playing standard games. I'm not saying IMBA i'm saying that zerg players when they win against terran or protoss usually do so by strong fundamental play and struggle their way with blood, sweat, devotion, and tears into masters. While we cry about #1 rated master or grandmasters that have no idea how to play past 10-12 minutes in a game. Or the poor high level diamond zergs that probably deserve masters but just can't quite get promoted even though they're fundamentaly better then 50% of masters. So that's the downside....but here's the good side....if zergs keep practicing and don't let themselves get depressed and keep practicing then they can have the satisfaction that when they get to masters or GM that they really, REALLY deserve it.


Name some of the strong protoss cheeses atm? After patch 1.3.3 there hasn't been any, atleast I can't come up with anything
NeonFox
Profile Joined January 2011
2373 Posts
Last Edited: 2011-05-21 16:01:54
May 21 2011 16:00 GMT
#643
I faced it against a diamond terran who did exactly this, by bringing all of his scvs. I held it because I went for a 15 hatch and had enough creep to start a spine crawler, I just ignored the scvs and went for the marines with slow lings and all my drones.
On close positions I don't think you can survive this though if you go for 15 hatch.

Edit : And shift attacking the marines with the spine crawlers worked well, if you don't it will focus on the scvs.
Non-Player Character
Profile Joined May 2011
2 Posts
May 21 2011 16:09 GMT
#644
Plat Zerg, here (yes, and utter baddie, I know). Faced this yesterday and cackled with glee after seeing the low Barracks and Depot. The guy got it going way too late (moving out around 5:10, rather than arriving at that time) and I held it off with just a few cycles of speedlings and a pair of queens. I lost no drones, overlords, or anything else like that. Banelings or spine crawlers would have only increased the one-sidedness.

Let this be a warning to any lower league players who attempt this blindly! You still need a bit of macro/micro skill to hit zerg players when it hurts, especially if they play careful at all.

If he had pulled it off at the proper timing, I would have had to pull drones and suchlike for any hope of surviving, but my point remains. This cheese is only as strong as your opponent's ignorance/greed/poor decision making.
Geiko
Profile Blog Joined June 2010
France1939 Posts
May 21 2011 16:40 GMT
#645
On May 21 2011 21:04 Zoia wrote:
Show nested quote +
On May 21 2011 20:59 Geiko wrote:
On May 21 2011 19:26 Zoia wrote:
Video I made showing some people how to do this build. Being a mid - high level masters terran I agree that this build is fucking insane. Enjoy



Nice video ! Your execution of it isn't really perfect though, maybe you could have casted one of my replays against the pros (ToD or Mondragon for example). If anyone ever casts one of the games I played i'll be glad to add it to the OP btw

Also, I'm not a plat level protoss !



Yeah I'll commentate one of your games and I also changed the title of the video and added an annotation explaining that you are plat skill level terran and mid masters toss


That would be awesome ^^ I've always wanted to have a commentated game of myself and it is my birthday after all :D
geiko.813 (EU)
Cent
Profile Joined August 2010
Canada155 Posts
May 21 2011 17:16 GMT
#646
K. So its one of those strats you blind counter since u can't scout it. So its basically how terran deals with p all the time. I'm not shedding tears for anyone.
PS Downramp all ins aren't new. But grats on your wins
Life is a lot like playing Terran. You can't win all your battles, but you gotta keep making good trades and maybe eventually possibly somehow you'll win.
Kluey
Profile Joined April 2011
Canada1197 Posts
May 21 2011 17:48 GMT
#647
How does protoss deal with this?
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
May 21 2011 18:00 GMT
#648
I believe tgPrax invented this build. He posted about it a few months ago on the blizzard forums, even.

http://us.battle.net/sc2/en/forum/topic/2211722493

Strong build, but fairly easy to stop as well.
Creator of sc2unmasked.com
Anomandaris
Profile Joined July 2010
Afghanistan440 Posts
May 21 2011 18:05 GMT
#649
On May 22 2011 02:48 Kluey wrote:
How does protoss deal with this?

chrono stalkers out of 2 gates.
Poke and confirm he is allining.
Build 3 pylons above ramp to block.
You will have now 5 stalkers behind the wall picking off marines and scvs. Pull probes when he breaks trough, altough it might even not be necessary.
Vapaach
Profile Joined February 2011
Finland994 Posts
Last Edited: 2011-05-21 18:08:04
May 21 2011 18:07 GMT
#650
I just dealt with someone who did this with ease. The key is to wall off. If you don't, it is almost impossible to hold. Just wall off, no matter whether your units are stuck on the inside or outside, just do it. This should give you enough time to kill most of his scvs and to get out 3+ stalkers to deal with the marines. If you wall off with sturdy building such as gateways, it will take so much time to destroy them that you should be able to suffer no casualties whatsoever.
If you never try you never know. Sase - Mana - TLO - WhiteRa - Naniwa - Sheth - HuK
Havefa1th
Profile Blog Joined November 2010
United States245 Posts
May 21 2011 18:23 GMT
#651
On May 22 2011 03:05 Anomandaris wrote:
Show nested quote +
On May 22 2011 02:48 Kluey wrote:
How does protoss deal with this?

chrono stalkers out of 2 gates.
Poke and confirm he is allining.
Build 3 pylons above ramp to block.
You will have now 5 stalkers behind the wall picking off marines and scvs. Pull probes when he breaks trough, altough it might even not be necessary.

You won't have 300 minerals to spare and have enough to continue making stalkers. Just not possible.

You should scout the all-in and have 1 zealot, 1 stalker and 2 sentries, chronoboosted. Forcefield your ramp twice to buy time for 2 more stalkers and WG tech, split your units and pull probes and with a bit of micro you should be ok.

"Apparently I just needed to play the way I did... and realize he killed his own command center." - Idra
Pwere
Profile Joined April 2010
Canada1556 Posts
May 21 2011 18:36 GMT
#652
On May 22 2011 00:03 Innovation wrote:
What is annoying (but I guess it's also a blessing depending how you look at it) is that terran and protoss have these cheeses that are so amazingly strong and easy to execute and zerg are stuck trying to hang on playing standard games. I'm not saying IMBA i'm saying that zerg players when they win against terran or protoss usually do so by strong fundamental play and struggle their way with blood, sweat, devotion, and tears into masters. While we cry about #1 rated master or grandmasters that have no idea how to play past 10-12 minutes in a game. Or the poor high level diamond zergs that probably deserve masters but just can't quite get promoted even though they're fundamentaly better then 50% of masters. So that's the downside....but here's the good side....if zergs keep practicing and don't let themselves get depressed and keep practicing then they can have the satisfaction that when they get to masters or GM that they really, REALLY deserve it.
Actually, I think that this is way more frustrating for legit Terrans than for Zergs.

Once you're a master zerg, people more or less assume that you have strong fundamentals and are worthy of respect.
When they see a master terran, they'll first assume you're a cheesing POS, then might think that you know many two base all-ins, and eventually, after you've won a couple tournaments in long macro games, they might consider you a decent player.

The only really bad part of builds like this has nothing to do with ladder ranking. It's simply that it is a waste of time for both players, and makes the game much less enjoyable.
qualzug
Profile Joined December 2010
2 Posts
Last Edited: 2011-05-21 19:30:00
May 21 2011 19:15 GMT
#653
Who calls them 'racks'?

Also has anyone tried the 7RR against this? You should have 7 roaches at about ~5min
Snaphoo
Profile Joined July 2010
United States614 Posts
May 21 2011 19:23 GMT
#654
On May 22 2011 00:59 WizardofGGG wrote:
Show nested quote +
On May 22 2011 00:03 Innovation wrote:
What is annoying (but I guess it's also a blessing depending how you look at it) is that terran and protoss have these cheeses that are so amazingly strong and easy to execute and zerg are stuck trying to hang on playing standard games. I'm not saying IMBA i'm saying that zerg players when they win against terran or protoss usually do so by strong fundamental play and struggle their way with blood, sweat, devotion, and tears into masters. While we cry about #1 rated master or grandmasters that have no idea how to play past 10-12 minutes in a game. Or the poor high level diamond zergs that probably deserve masters but just can't quite get promoted even though they're fundamentaly better then 50% of masters. So that's the downside....but here's the good side....if zergs keep practicing and don't let themselves get depressed and keep practicing then they can have the satisfaction that when they get to masters or GM that they really, REALLY deserve it.



As if I, a nooby Terran dont get banelingbusted every 2nd TvZ (which is sadly true, every 2nd game Im getting banelingusted and , what i can say is cheesing or some kind of all-in, from a zerg)
Terran and Protoss always cheese their way to higher leagues, and only Zerg do it with skill and martyrlike practice... :/


Protoss has no strong cheese post-1.3.3 that would allow a bad P to get to a high league on that strat alone; I challenge you to name one.
Snaphoo
Profile Joined July 2010
United States614 Posts
May 21 2011 19:24 GMT
#655
On May 22 2011 03:07 Vapaach wrote:
I just dealt with someone who did this with ease. The key is to wall off. If you don't, it is almost impossible to hold. Just wall off, no matter whether your units are stuck on the inside or outside, just do it. This should give you enough time to kill most of his scvs and to get out 3+ stalkers to deal with the marines. If you wall off with sturdy building such as gateways, it will take so much time to destroy them that you should be able to suffer no casualties whatsoever.


On a map like Crevasse you're probably doomed, though, if this is the optimal response, correct?
Geiko
Profile Blog Joined June 2010
France1939 Posts
May 21 2011 19:26 GMT
#656
On May 22 2011 04:15 qualzug wrote:
Who calls them 'racks'?


I do.
Got a problem with that ? Wanna e-fight me ? I'll play you in a bo3 for the right to call them racks.

^^
geiko.813 (EU)
Tenspeed
Profile Joined February 2011
Sweden28 Posts
May 21 2011 20:11 GMT
#657
Since this has apparently gone viral, Ima start walling off low-ground whenever, just to meta-game the sh*t outta you guys ;D
"Beliefs are the foundation of actions. Those who believed without doubting, he would say, acted without thinking. And those who acted without thinking were enslaved" -R S. B
Hibzy
Profile Joined November 2010
United Kingdom445 Posts
May 21 2011 20:49 GMT
#658
I just played my first game in 3 weeks and got rolled by this, i hate you so much t_t.

Now to try it myself!
"Uhh, I just have an insanely good sense of fashion." -TLO
BeastofManju
Profile Blog Joined September 2010
United States79 Posts
Last Edited: 2011-05-21 21:38:35
May 21 2011 21:33 GMT
#659
Edit: he already posted the youtube.

But I have been trying to defend this as a zerg its very hard. A blind spine might perhaps be the awnser but as of now working on provideing some replays of my own on how to stop soundly but so far I dont have anything.
The raven nevermore.
ZweiGaming
Profile Joined November 2010
Canada348 Posts
May 21 2011 21:48 GMT
#660
I just faced this strat for the first time on metalopolis, close spawn... Needless to say I lost and had no idea how to counter it. My micro still managed to get him to 2 marines but then I had nothing left. I'll surely look into your replays to see how to stop it
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