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[G] (T) 3 racks : Cheesing your way to GM league - Page 16

Forum Index > StarCraft 2 Strategy
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Eatme
Profile Blog Joined June 2003
Switzerland3919 Posts
May 17 2011 01:40 GMT
#301
On May 17 2011 09:01 Zeiryuu wrote:
Used this build yesterday. I won 5 out of 8 games played. I lost to a zerg, protoss and terran.
Actually this build is easily countered especially if the opponent scouts early.

Edit: To add, 2 of those 3 loses where against opponents I've already used the build against.

Well then you really went 5-1. I think the best part of this build being popular right now is that you can wall bottom of ramp every game regardless of your plans and if you are lucky the opponent starts to defend against an all in that will never come.
I have the best fucking lawyers in the country including the man they call the Malmis.
Buruguduy
Profile Joined September 2010
Philippines238 Posts
Last Edited: 2011-05-17 01:42:41
May 17 2011 01:41 GMT
#302
Encountered on ladder this too, just a few mins ago versus "KevinLee" on xel'naga caverns.

i also saw it coming with my drone moving around outside his base

I defended with two queens ~8 zerglings, 1 spine and all my drones minus 4.

I think it's doable even if you don't scout it. If he blocks the ramp with rax/depot, make only 1 queen and 1 spinecrawler instead of 2 queens. Follow that up with another queen so you have 2 queens, 1 spine, ~4-6 scouting zerglings and your drones.

Good enough to defend esp with two queens tanking.

pon 838 on NA if anyone cares...

will post replay later.
NA: pon.838 // SEA: pon.451 // KR: pon.843
425kid
Profile Joined March 2011
416 Posts
May 17 2011 01:45 GMT
#303
People making this sound way easier than it is. Walling in on the bottom is ridiculous. Im 99% sure a zergling should be able to run in there
TolEranceNA
Profile Joined April 2011
Canada434 Posts
May 17 2011 02:03 GMT
#304
Sorry if someone had answered this, but it is possible to save your natural as a zerg when you have good scouting? Thanks.
Arotsis:"Nestea, what do you think about Zerg?" Nestea:"...Sad."
[N3O]r3d33m3r
Profile Blog Joined July 2010
Germany673 Posts
May 17 2011 02:12 GMT
#305
i love it how VIrusLaukyo says " BE MANNERED!" then rages himself^^

00:00:04 - Geiko an ALLE: gl hf
00:00:06 - VirusLaukyo an ALLE: hihi
00:00:06 - VirusLaukyo an ALLE: gl hf
00:00:08 - Geiko an ALLE: hihi ?
00:00:12 - VirusLaukyo an ALLE: hi
00:00:12 - VirusLaukyo an ALLE:

00:00:18 - Geiko an ALLE: hi yourself ^^
00:00:18 - VirusLaukyo an ALLE: just double hi :D
00:00:19 - VirusLaukyo an ALLE: DOUBLE RAINBOW !

00:00:30 - VirusLaukyo an ALLE: haha
00:00:32 - VirusLaukyo an ALLE: be manner !
00:00:35 - Geiko an ALLE: double ha

00:03:48 - VirusLaukyo an ALLE: noob


anyway this build rocks (i was doing something similar before, but this one is better) and i don't understand the point of all the people saying "this won't make you better/jelp you at all!!!1"
no shit sherlock, you don't do this build to get a better game understanding or get your mechanics right, this build is for fun and quick wins =)
CryMore
Profile Joined March 2010
United States497 Posts
May 17 2011 02:12 GMT
#306
Goddamnit, every terran on ladder is doing this shit. =.=
"What wins? 3-base Protoss or 2-base Zerg?" "1-base Terran"
Buruguduy
Profile Joined September 2010
Philippines238 Posts
May 17 2011 02:14 GMT
#307
On May 17 2011 11:03 TolEranceNA wrote:
Sorry if someone had answered this, but it is possible to save your natural as a zerg when you have good scouting? Thanks.


You'll have two queens, ~6 zerglings and drones by the time this hits. it is 100% defendable even if you don't scout it.
NA: pon.838 // SEA: pon.451 // KR: pon.843
jonathan1
Profile Joined October 2010
United States395 Posts
May 17 2011 02:14 GMT
#308
i played against this and knew it was coming and still lost today (as zerg) terran just walks past your spine on xelnaga caverns its kinda stupid
whatthefat
Profile Blog Joined August 2010
United States918 Posts
May 17 2011 02:18 GMT
#309
Given the ease of implementation vs. the difficulty defending, you may have created a Nash equilibrium for the ladder.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
Buruguduy
Profile Joined September 2010
Philippines238 Posts
May 17 2011 02:19 GMT
#310
On May 17 2011 11:14 jonathan1 wrote:
i played against this and knew it was coming and still lost today (as zerg) terran just walks past your spine on xelnaga caverns its kinda stupid


didn't you have 2 queens + drones + zerglings to def? the longer he delays/goes around the more zerglings u'll have. u can let the hatch take a bit of damage
NA: pon.838 // SEA: pon.451 // KR: pon.843
[Atomic]Peace
Profile Blog Joined April 2010
United States451 Posts
May 17 2011 02:29 GMT
#311
I've been playing around with this build. Pretty easy to beat as Zerg now. If you scout the below ramp wall off, just throw down a roach warren right after pool.
☢
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
May 17 2011 02:44 GMT
#312
I used this like 30 times today and probably went 20-7. Most of my losses came against zerg who just plopped down some early spines. But I then i had a couple TvTs where we both did it. hahahaha and then the micro battles. I will stop doing this for the time being and bring it back later. In a random tourny match! =D
"losers always whine about their best, Winners go home and fuck the prom queen"
dae
Profile Joined June 2010
Canada1600 Posts
May 17 2011 02:45 GMT
#313
Played around with this build a few times on ladder today. The two games before I figured out how to wall the bottom of my ramp correctly I split 1-1. After that I won 3 times in a row vs P/T and then lost vs a protoss that forge + cannon as soon as he saw the walloff - He had read this thread, assumed i was doing this and blind countered it. After that game I lost to a zerg who had around 1 spine 12 speedlings and a queen. That game I probably could have one if I microed it better.

All in all I feel that this is a very, very strong cheese that my normal PvT build would lose to if I mismicroed at all and which might end up forcing tosses to commit resources countering this every time terran does a depot/rax bottom of ramp wall off. This cheese is very strong and very very easy to pull off - I kinda don't want to ladder as protoss for the next couple of days :-(.
drop271
Profile Blog Joined May 2011
New Zealand286 Posts
May 17 2011 02:47 GMT
#314
On May 17 2011 10:45 425kid wrote:
People making this sound way easier than it is. Walling in on the bottom is ridiculous. Im 99% sure a zergling should be able to run in there


No. Please don't post misinformation.

Use the seach function and you would find this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=214208
Perplex
Profile Joined March 2011
United States1693 Posts
May 17 2011 02:53 GMT
#315
is forge mandatory as protoss to defend this?

this pretty much means everytime a terran walls the bottom of his ramp I need to invest in a forge now -.-

not good...
http://www.lolking.net/summoner/na/24238059
headbus
Profile Joined March 2011
Canada173 Posts
May 17 2011 02:56 GMT
#316
So I faced this today as toss after reading this thread, instead of going forge I didn't cut my zelot or stalker and when I scouted the push coming I triple pylon blocked the top of my ramp in order to get a sentry out and get free shots on scv's. I cut probes at 17 and constantly chrono'd zelot/stalker/sentry out of one gateway. With the makeshift wall off and forcefields my stalker/setry zaped away at scv's for awhile until they broke the wall in. By that time I pulled a handful of probes to deal with the rines and it was an easy win.

Basically you deal with it exactly the same way you would deal with a 6/7 pool when you don't 1 hex wall off your ramp as toss.

Still don't know what I would do on taldarim though, stupid terrans cheesing wins after thorzain.
TolEranceNA
Profile Joined April 2011
Canada434 Posts
May 17 2011 03:40 GMT
#317
Actually never mind, just played against a Master terran in masters who did the build, i just sacked my natural and 1 queen + 1 Spine to get blings out, Standard 15 hatch 14 pool - (early gas - 13). Felt really good when i beat it. Maybe Sheth's Early Roach aggression might work better.
Arotsis:"Nestea, what do you think about Zerg?" Nestea:"...Sad."
BronzeKnee
Profile Joined March 2011
United States5217 Posts
May 17 2011 03:44 GMT
#318
On May 17 2011 08:13 Geiko wrote:
Show nested quote +
On May 17 2011 08:10 crazystupid0 wrote:
This is so easy to counter to be honest. All terrans need is a bunker. Protoss can just plop down some cannons and it can be stopped there. Zerg just need a few spines.


That's the point of a cheese
Stopping it is easy, scouting it is hard


Exactly, when you see the wall and you build spines, if there is 2 port Banshee behind that wall, you lose.

In this particular build, he is using it for a 3 rax all in, but the wall on the low ground could be used for anything.

You can actually just wall the high ground too, and put the 2nd and 3rd raxes out of sight of the ramp.
425kid
Profile Joined March 2011
416 Posts
May 17 2011 03:58 GMT
#319
On May 17 2011 11:47 drop271 wrote:
Show nested quote +
On May 17 2011 10:45 425kid wrote:
People making this sound way easier than it is. Walling in on the bottom is ridiculous. Im 99% sure a zergling should be able to run in there


No. Please don't post misinformation.

Use the seach function and you would find this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=214208


sarcasm is hard bro

User was warned for this post
drop271
Profile Blog Joined May 2011
New Zealand286 Posts
Last Edited: 2011-05-17 04:06:52
May 17 2011 04:05 GMT
#320
On May 17 2011 12:58 425kid wrote:
Show nested quote +
On May 17 2011 11:47 drop271 wrote:
On May 17 2011 10:45 425kid wrote:
People making this sound way easier than it is. Walling in on the bottom is ridiculous. Im 99% sure a zergling should be able to run in there


No. Please don't post misinformation.

Use the seach function and you would find this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=214208


sarcasm is hard bro


Don't worry, you'll get better at it
Given the number of players I face that spend ages poking at a low ground wall, feeling assured they can get through, it didn't seem unrealistic to me that you were being serious. Sorry man
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