
User was banned for this post.
Forum Index > StarCraft 2 Strategy |
RoyalFlush1994
Singapore30 Posts
![]() User was banned for this post. | ||
imareaver3
United States906 Posts
On May 17 2011 07:34 freetgy wrote: wouldn't it be easier to just wall of at the top, proxy 2 additional rax to not make your enemy suspicious? He'd be able to get a scout in, see the low SCV count and lack of gas, and suspect proxy rax. | ||
![]()
Poopi
France12886 Posts
On May 17 2011 07:34 freetgy wrote: wouldn't it be easier to just wall of at the top, proxy 2 additional rax to not make your enemy suspicious? you cant wall with 1rax so they will see the nad saturation and know there are vcs proxied and thats a future allin. | ||
zende
Sweden234 Posts
| ||
Crazysc2
United States26 Posts
| ||
Geiko
France1939 Posts
On May 17 2011 08:10 crazystupid0 wrote: This is so easy to counter to be honest. All terrans need is a bunker. Protoss can just plop down some cannons and it can be stopped there. Zerg just need a few spines. That's the point of a cheese ![]() Stopping it is easy, scouting it is hard | ||
lyrlian
Netherlands257 Posts
On May 17 2011 08:10 crazystupid0 wrote: This is so easy to counter to be honest. All terrans need is a bunker. Protoss can just plop down some cannons and it can be stopped there. Zerg just need a few spines. protoss SHOUDLNT use cannons to defend against this, a default 1 zeal +stalk+sentry (you now see its coming and drop 2 more gates) CHRONO sentry,CHRONO sentry, sentry. After that you can permanently FF the ramp. Cannons would not be cost effective against the huge amount of units he will have walking up your ramp. | ||
michaelhasanalias
Korea (South)1231 Posts
On May 17 2011 08:10 crazystupid0 wrote: This is so easy to counter to be honest. All terrans need is a bunker. Protoss can just plop down some cannons and it can be stopped there. Zerg just need a few spines. It's really, really tough to stop as zerg, because you simply can't know if it's coming. With 10-15 marines, you can trickle them out craftily and clear the map of scouting without revealing what might be any more than a 2-rax. And if you prepare for a 2-rax, you're going to get rolled over. It's easy to stop as Terran (bunker, and don't let his SCV's surround it), and for Protoss, it's easy only if you know exactly what to do. Dropping a forge and cannons requires you to begin the forge as your gateway completes, knowing that your only scouting information is a bottom wall-off. What happens if your opponent made a fast 2port banshee build? Are you going to build 7 cannons at your minerals as well? Cannons aren't a viable counter, but a couple forward stalkers definitely are, as they can kite across the map. | ||
TibblesEvilCat
United Kingdom766 Posts
| ||
tooleman
United States20 Posts
| ||
CodeskyE
United States777 Posts
On May 17 2011 08:51 tooleman wrote: Correct me if I'm wrong but as protoss if you scout at 9 supply you should spot the low wall off before you even start your first gateway unit on most maps. At that point can you just skip the first zealot or stalker and chrono out sentries (standard 2 gas opening allows for enough gas). If you skip WG entirely you will have enough gas to constantly chrono sentries. With the extra minerals you can start a second gateway pretty early too. I managed to have my 3rd sentry out as the attack would hit and a fourth on the way with my 2nd gateway done. from there you can produce stalkers while you continue to FF the ramp as long as possible. you could even get a 5th sentry and completely block him out for up to 15 mins with 5 sentries I believe. don't forget that the terran can scan | ||
Zeiryuu
Philippines231 Posts
![]() Actually this build is easily countered especially if the opponent scouts early. ![]() Edit: To add, 2 of those 3 loses where against opponents I've already used the build against. ![]() | ||
tooleman
United States20 Posts
On May 17 2011 08:58 Codeskye wrote: Show nested quote + On May 17 2011 08:51 tooleman wrote: Correct me if I'm wrong but as protoss if you scout at 9 supply you should spot the low wall off before you even start your first gateway unit on most maps. At that point can you just skip the first zealot or stalker and chrono out sentries (standard 2 gas opening allows for enough gas). If you skip WG entirely you will have enough gas to constantly chrono sentries. With the extra minerals you can start a second gateway pretty early too. I managed to have my 3rd sentry out as the attack would hit and a fourth on the way with my 2nd gateway done. from there you can produce stalkers while you continue to FF the ramp as long as possible. you could even get a 5th sentry and completely block him out for up to 15 mins with 5 sentries I believe. don't forget that the terran can scan True but the FF only has to prevent him from getting in the base. If you leave your units on hold position out of the marines' range you can FF anywhere on the ramp. I'm almost certain the distance a sentry has to be to FF an area is greater than the range of a marine. The only reason I say "almost certain" is that I do not know the numbers off the top of my head. Tho even if the ranges on both were equal the FF would put the marines out of combat range anyway. EDIT: Marine range: 5, FF range: 9 | ||
emythrel
United Kingdom2599 Posts
| ||
LittleShrimp
Sweden6 Posts
| ||
The Final Boss
United States1839 Posts
I didn't get a chance to try it against Protoss, but personally I think it would be easiest against P. That early I doubt P can have enough Sentries to forcefield their ramp, and if they do forcefield it for a long time, they're only delaying your inevitable attack up the ramp. That being said I haven't tried it out against P so I can't really speak on that matter. It's a very solid build and could definitely be a great thing to have when playing a BoX series. I find it similar to the TLO style 6/7 rax all-in or the Protoss Nexus push in that it's strength is that it appears you are going for a highly economical build, and then it turns out it's an all-in. | ||
Ifrit
Germany42 Posts
In the next game I didn't misplant the FF, delayed him with 3 FFs and killed his push off with 3 Stalkers 3 Sentries and my Probes. So basically, it's easy to hold off as long as scouted. But with 2 of the 3 Rax proxied I can see even very competent Protoss lose to this. | ||
TheArtOfFugue
Canada187 Posts
On May 17 2011 07:36 RoyalFlush1994 wrote: this is rally cool bild... nev tht of brng s c v on atk. ![]() what....the....fuck? LOL I didn't understand a word. On topic, good abusive build, perfect for team games. | ||
lucasesper
Brazil181 Posts
On May 17 2011 08:20 lyrlian wrote: + Show Spoiler + On May 17 2011 08:10 crazystupid0 wrote: This is so easy to counter to be honest. All terrans need is a bunker. Protoss can just plop down some cannons and it can be stopped there. Zerg just need a few spines. protoss SHOUDLNT use cannons to defend against this, a default 1 zeal +stalk+sentry (you now see its coming and drop 2 more gates) CHRONO sentry,CHRONO sentry, sentry. After that you can permanently FF the ramp. Cannons would not be cost effective against the huge amount of units he will have walking up your ramp. If you didn't take the second gas early (before 22 supply, I'd have to check) you might not get this many sentries in time, right? In this case, producing 2 chrono sentries + forge should still hold, as you can use the first FF to gain time and the secong FF to split the ramp so your 2-3 cannons are good enough against half his army. Since this is a pretty ridiculous all-in from terran, the money spent on cannons will not haunt you later on (as it would against a normal pressure build). Forge+cannon (or gate+chrono sentry) takes 85 seconds. Which is about the same time between spotting the supply call (4:00 mark), the push arriving (5:10 mark) and laying a FF (ends at 5:25) on most positions anyways. | ||
iokke
United States1179 Posts
![]() Won both games as P because I was trying out an aggressive 1 gate expo (1cb on probes, all others on Gateway), so I had 2 zealots 2 stalkers and 3rd unit in developing before he hit, even though i didnt scout on time.. I also i pulled all probes to fight First game though, I was left with 2 probes and 1 stalker + another on the way and won. Second i barely lost anything (large map). Seems like you can stop it without sentry too, but my opponents engaged with their scvs right away, think they are supposed to kite with them if i pull all probes. | ||
| ||
![]() StarCraft 2 StarCraft: Brood War Dota 2 Counter-Strike Super Smash Bros Other Games Organizations
StarCraft 2 • Berry_CruncH344 StarCraft: Brood War• Hupsaiya ![]() • davetesta30 • practicex ![]() • Kozan • AfreecaTV YouTube • intothetv ![]() • sooper7s • IndyKCrew ![]() • LaughNgamezSOOP • Migwel ![]() League of Legends |
The PondCast
WardiTV Summer Champion…
Replay Cast
LiuLi Cup
BSL Team Wars
Team Hawk vs Team Sziky
Online Event
SC Evo League
uThermal 2v2 Circuit
CSO Contender
[BSL 2025] Weekly
[ Show More ] Sparkling Tuna Cup
WardiTV Summer Champion…
SC Evo League
uThermal 2v2 Circuit
BSL Team Wars
Team Dewalt vs Team Bonyth
Afreeca Starleague
Sharp vs Ample
Larva vs Stork
Wardi Open
RotterdaM Event
Replay Cast
Replay Cast
Afreeca Starleague
JyJ vs TY
Bisu vs Speed
WardiTV Summer Champion…
Afreeca Starleague
Mini vs TBD
Soma vs sSak
WardiTV Summer Champion…
Replay Cast
|
|