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On May 17 2011 03:54 Geiko wrote:Show nested quote +On May 17 2011 03:44 Hetz wrote: So Terran just needs to build a bunker, toss needs but 1 forcefield. Zerg ofc needs to have perfect scouting, perfect timing and perfect unit composition just to have a chance. As I understand one needs to get fast gas and spend it on a baneling nest. Then you have 2 banelings out in time. As with most things zerg does, this leave no room for error. Ofc no zerg will have his baneling nest up in time. So how does a zerg counter this? In all honesty, Zerg has an easier time holding this off than protoss once scouted (and it is equally difficult for them to scout it). You just need to throw down 1 extra spine crawler and be prepared to pull drones. Baneling nest can be cute though in case terran decides not to cheese to transition into baneling busting the exposed ramp.
Fair enough, as a zerg player I should not bother to tell what toss can do. Neither should a toss about zerg. But fellow zergs, how to stop this?
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On May 17 2011 04:02 Hetz wrote:Show nested quote +On May 17 2011 03:54 Geiko wrote:On May 17 2011 03:44 Hetz wrote: So Terran just needs to build a bunker, toss needs but 1 forcefield. Zerg ofc needs to have perfect scouting, perfect timing and perfect unit composition just to have a chance. As I understand one needs to get fast gas and spend it on a baneling nest. Then you have 2 banelings out in time. As with most things zerg does, this leave no room for error. Ofc no zerg will have his baneling nest up in time. So how does a zerg counter this? In all honesty, Zerg has an easier time holding this off than protoss once scouted (and it is equally difficult for them to scout it). You just need to throw down 1 extra spine crawler and be prepared to pull drones. Baneling nest can be cute though in case terran decides not to cheese to transition into baneling busting the exposed ramp. Fair enough, as a zerg player I should not bother to tell what toss can do. Neither should a toss about zerg. But fellow zergs, how to stop this?
Lol ^^
Z'all due respect sir, I think I know what your fellow zergs did to stop my all in.
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I might start doing this against Protoss.........
nah.
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Ok idk what this is all about, I think you're just being a fag because you suck at toss and making a thread that's basically saying terrans OP when well let's face it... it's not. Blizzard is trying to balance protoss out, Let's see they had to make a infestor buff for toss, and bcs buff and decrease toss's pylon radius and warpgate time, obviously, Plus if you would like to play me i like raping noobs, cryptos 866 anytime. You think you rock cause you got a build that works and gets you into GM level, lawlsauce you don't play at gm level because if you did, you'd be able to scout this crap, plus if someone has 12 scvs. lawl obviously someones cheesing, and I'm only diamond #10, but if I win that makes me GM #1 level since you're gm level right?^^
User was banned from Strategy Forum for this post. I would love to play you dude. In fact, I would love to play you so much that I will unban you from the Strategy Forum only if you play me and beat me. Saracen 276. Good day
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Just faced this on ladder for first time, luckily I read this thread last night and knew exactly what he was going to do. I'm protoss
Metalopolis, close spawn, high diamond
I put down two extra gates as I normally would since I have the extra money, however Im not able to get any production out of them before the game ends. All chrono on gateway, constant stalker production (I chrono'd out the first zealot just in case, didn't know exactly when he would pull). I stopped probe production as he came, and pulled about half the probes I had to help in the fight
We had a discussion after the game where I was wondering about putting a forge + cannon down instead of the two gates, since he is all in anyway and I cant get any use from the gateways before the game ends. The cannon could also be too late anyway, but the cannons would come out faster than the stalkers
Any thoughts?
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On May 17 2011 04:05 Hoshizake wrote: Ok idk what this is all about, I think you're just being a fag because you suck at toss and making a thread that's basically saying terrans OP when well let's face it... it's not. Blizzard is trying to balance protoss out, Let's see they had to make a infestor buff for toss, and bcs buff and decrease toss's pylon radius and warpgate time, obviously, Plus if you would like to play me i like raping noobs, cryptos 866 anytime. You think you rock cause you got a build that works and gets you into GM level, lawlsauce you don't play at gm level because if you did, you'd be able to scout this crap, plus if someone has 12 scvs. lawl obviously someones cheesing, and I'm only diamond #10, but if I win that makes me GM #1 level since you're gm level right?^^
What's with all the nerd rage?
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On May 17 2011 03:44 Hetz wrote: So Terran just needs to build a bunker, toss needs but 1 forcefield. Zerg ofc needs to have perfect scouting, perfect timing and perfect unit composition just to have a chance. As I understand one needs to get fast gas and spend it on a baneling nest. Then you have 2 banelings out in time. As with most things zerg does, this leave no room for error. Ofc no zerg will have his baneling nest up in time. So how does a zerg counter this?
Zerg only need a spinecrawler and pulled drones and its countered...
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On May 17 2011 04:05 Hoshizake wrote: Ok idk what this is all about, I think you're just being a fag because you suck at toss and making a thread that's basically saying terrans OP when well let's face it... it's not. Blizzard is trying to balance protoss out, Let's see they had to make a infestor buff for toss, and bcs buff and decrease toss's pylon radius and warpgate time, obviously, Plus if you would like to play me i like raping noobs, cryptos 866 anytime. You think you rock cause you got a build that works and gets you into GM level, lawlsauce you don't play at gm level because if you did, you'd be able to scout this crap, plus if someone has 12 scvs. lawl obviously someones cheesing, and I'm only diamond #10, but if I win that makes me GM #1 level since you're gm level right?^^
Where is Chill when we need him?
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This shows how broken the game still is, feels like the "new" 4 gate but for Terran. And the hardest race to defend it is protoss, hmm lol.
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On May 17 2011 04:07 BlindGamer wrote:Just faced this on ladder for first time, luckily I read this thread last night and knew exactly what he was going to do. I'm protoss Metalopolis, close spawn, high diamondI put down two extra gates as I normally would since I have the extra money, however Im not able to get any production out of them before the game ends. All chrono on gateway, constant stalker production (I chrono'd out the first zealot just in case, didn't know exactly when he would pull). I stopped probe production as he came, and pulled about half the probes I had to help in the fight We had a discussion after the game where I was wondering about putting a forge + cannon down instead of the two gates, since he is all in anyway and I cant get any use from the gateways before the game ends. The cannon could also be too late anyway, but the cannons would come out faster than the stalkers Any thoughts?
As said before, any overcomitment to defense will put you behind in case of anything else then an all in : hidden tech or 1 rax FE which is very doable with this wall off. Forge cannon is IMO an excessive response (unless you know 100% that this cheese is coming)
On May 17 2011 04:05 Hoshizake wrote: Ok idk what this is all about, I think you're just being a fag because you suck at toss and making a thread that's basically saying terrans OP when well let's face it... it's not. Blizzard is trying to balance protoss out, Let's see they had to make a infestor buff for toss, and bcs buff and decrease toss's pylon radius and warpgate time, obviously, Plus if you would like to play me i like raping noobs, cryptos 866 anytime. You think you rock cause you got a build that works and gets you into GM level, lawlsauce you don't play at gm level because if you did, you'd be able to scout this crap, plus if someone has 12 scvs. lawl obviously someones cheesing, and I'm only diamond #10, but if I win that makes me GM #1 level since you're gm level right?^^
Does this post make sense to anyone here ? :S
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lol @ techno "I might start doing this against toss.......... Nah" It wouldn't work, maybe just maybe on taldarim if they fast expand but other than that 90% of tosses go zealot >> sentry, enough time to FF and get some stalkers in their.
not sayin its a bad build just its a cheesy build that I seems retarded and don't want people to throw 20+ games trying this because lol yeah glglgl
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I tried this strategy and although it is strong it is easy to lose games using it, even if it is not scouted. Especially Protoss seems to have an easy time countering, zealot/stalker or kiting stalkers beat this easily. Zerg can also beat this by using 2-3 queens, 6 lings and drones.
Maybe it is stronger at master level but with my weak micro it is seem very beatable.
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Canada13389 Posts
On May 17 2011 04:12 Geiko wrote:Show nested quote +On May 17 2011 04:07 BlindGamer wrote:Just faced this on ladder for first time, luckily I read this thread last night and knew exactly what he was going to do. I'm protoss Metalopolis, close spawn, high diamondI put down two extra gates as I normally would since I have the extra money, however Im not able to get any production out of them before the game ends. All chrono on gateway, constant stalker production (I chrono'd out the first zealot just in case, didn't know exactly when he would pull). I stopped probe production as he came, and pulled about half the probes I had to help in the fight We had a discussion after the game where I was wondering about putting a forge + cannon down instead of the two gates, since he is all in anyway and I cant get any use from the gateways before the game ends. The cannon could also be too late anyway, but the cannons would come out faster than the stalkers Any thoughts? As said before, any overcomitment to defense will put you behind in case of anything else then an all in : hidden tech or 1 rax FE which is very doable with this wall off. Forge cannon is IMO an excessive response (unless you know 100% that this cheese is coming) Show nested quote +On May 17 2011 04:05 Hoshizake wrote: Ok idk what this is all about, I think you're just being a fag because you suck at toss and making a thread that's basically saying terrans OP when well let's face it... it's not. Blizzard is trying to balance protoss out, Let's see they had to make a infestor buff for toss, and bcs buff and decrease toss's pylon radius and warpgate time, obviously, Plus if you would like to play me i like raping noobs, cryptos 866 anytime. You think you rock cause you got a build that works and gets you into GM level, lawlsauce you don't play at gm level because if you did, you'd be able to scout this crap, plus if someone has 12 scvs. lawl obviously someones cheesing, and I'm only diamond #10, but if I win that makes me GM #1 level since you're gm level right?^^ Does this post make sense to anyone here ? :S
I agree with Geiko on the first post. I feel that for blind gamer the best response in close metal is the same as always with a little twist. If you like to open Zealot first then stalker, all your chrono should be on the warpgate once its up with the exception of one on the stalker. If you see a low wall rax, since you dont want to 1 gate FE close metal anyway getting a sentry first then stalker is completely fine just make sure the first cyber core you unit you make is chronoboosted and the rest can be spent on the cyber core. If you suspect the 3 rax all in posted here get 2 sentries before getting a stalker as that will give you an extra minute when waiting for the warpgate to come up 
As for the second quoted post, i dont understand it either 
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Just as a warning: I'm going to start handing out warnings/temp bans to stupid and/or offtopic posts. If you don't have anything useful to contribute, don't say it.
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uhm, is it just me or is the "wall off" at the bottom of the ramp not an actual wall off? i mean i just tried to do the same thing you did, and my worker was able to slip through? am i doing it wrong?
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Im glad you posted this. On the downside, I hate dealing with this build as protoss because once all that crap gets up your ramp you are pretty well screwed, especially on small maps.
On the bright side, the replay with Sase is a textbook counter on how to deal with this... I don't even think he lost a single unit.
The delay in warp tech really opened protoss up vs this kind of crap, and I definetely lost a game yesterday as a result of it.
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On May 17 2011 04:38 dNa wrote: uhm, is it just me or is the "wall off" at the bottom of the ramp not an actual wall off? i mean i just tried to do the same thing you did, and my worker was able to slip through? am i doing it wrong?
Yes, you're doing the wall off wrong. You need to fix your placement.
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On May 17 2011 04:41 LovE-z33k wrote:Show nested quote +On May 17 2011 04:38 dNa wrote: uhm, is it just me or is the "wall off" at the bottom of the ramp not an actual wall off? i mean i just tried to do the same thing you did, and my worker was able to slip through? am i doing it wrong? Yes, you're doing the wall off wrong. You need to fix your placement.
well damn, i just found out what went wrong, thank you ^.^
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Tried this strat a few times. Worked every time against people < Masters. And I went 2-1 against midish Masters. LGEnvY held it off pretty easily off-racing as zerg, I guess it was also cause he went pool first.
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looks interesting...gonna try this build in the next few games
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