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[G] [D] Zerg Mineral Saturation - Page 7

Forum Index > StarCraft 2 Strategy
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TzTz
Profile Blog Joined April 2010
Germany511 Posts
May 06 2011 01:40 GMT
#121
Yeah thats nice. One question, is there an effective way to count my enemies workers?
NgrySqrrl
Profile Joined April 2011
Canada36 Posts
May 06 2011 03:10 GMT
#122
great post! great way to think about things as i'm super greedy and a huge fault of mine is that i try to saturate too quickly. really helped me figure out optimal mining rates for my matchups :D
i wish i was korean good and not korean-canadian good.
Railxp
Profile Blog Joined February 2008
Hong Kong1313 Posts
May 06 2011 04:04 GMT
#123
holyshit i've never thought about it like this. the model of "levels of saturation" is incredibly useful and makes it all clear. I feel like some noob russian scientist reading Ernestine's work for the first time after learning english. really eye opening stuff!
~\(。◕‿‿◕。)/~,,,,,,,,>
lorkac
Profile Blog Joined December 2010
United States2297 Posts
May 06 2011 04:30 GMT
#124
Aren't Mules 3 SCVs if you include waiting for 50 energy to collect? I'll need to double check this.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
Saracen
Profile Blog Joined December 2007
United States5139 Posts
Last Edited: 2011-05-06 05:01:38
May 06 2011 05:00 GMT
#125
On May 06 2011 08:41 saxonhamish wrote:
+ Show Spoiler +
On May 05 2011 01:11 Saracen wrote:
Thanks for posting dood!
EDIT: Wow this is a pretty sick post thanks for sharing.

A few points:
  • This doesn't scale linearly because (as you mentioned), you get decreasing rate of returns when you reach 20-24 saturation. So it looks more like: 12-16 < 16-20 ~< 20-24 < 12-16 (2 base) < 16-20 (2 base) ~< 20-24 (2 base). Also, you start scaling by 8 drones instead of 4 drones on the 2 base example, making it even more nonlinear (which isn't a bad thing in this case because it takes more workers to make a difference on 2 base compared to 1, just pointing it out though).
  • For some really tight timings, I don't think you'll be able to afford being 2 levels of saturation ahead of your opponent (like versus 1gas 4gate). Even against 6gate, I find I can only be at 50 drones max (38 on minerals -> 19 2base) to his ~40 (34 on minerals -> 17 on 2base).
  • I thought a MULE was ~6 workers, not 4? That was always my impression anyways.
  • For Terrans supersaturating the gold, you have to consider that they're not going to be able to support the production because before they take it, they only have the amount of production facilities necessary to produce off of nongold bases (usually24 2base + MULEs saturation if they take the gold as their 3rd). So they have to build more production facilities to keep up with the income boost, which means it'll take at least a full minute before you see any noticeable increase in production. Then, they hit a huge production spike, followed by a significant drop in production once the gold gets mined out (however long that takes, but it shouldn't be very long, like ~5 minutes, if they're constantly dropping MULEs there).
  • This post really emphasizes why you have to keep on expanding as Zerg (especially taking that 3rd at a reasonable time). It's not that hard to skyrocket to 60+ drones by the 9 minute mark, but you're going to be getting limited returns compared to what you could be potentially getting if your 3rd isn't up by then.
  • It's also really important to be able to approximate these saturations by glancing at a mineral line to be able to guess whether or not he's cutting economy for an attack.


Anways, thanks for bringing up this topic. It's definitely not covered enough given how important it is to consider, especially as a Zerg player.


Saracen why are you a mod? You bash perfectly good threads and then you wanna suck this guys dick who makes a rambling, theorycrafted, poorly written garbage thread.

This guide is full of mis-information and very very basic stuff.

"when the Terran take scv's off gas you can be fairly certain he isn't making banshees or tanks" LOL REALLY THANKS FOR THAT KNOWLEDGE. And I'm pretty sure zerg would have a hard time just parking an ovie at the gas to constantly watch it without it being sniped down. And I can think of plenty of 4 gas 2 base terran all ins. And WTF is up with the - if you spawn close positions you should 6pool. I hope that's a joke.

The basics I got from this article were simply the basics of macro zerg style:
- You want more workers than your opponent
- Don't overdrone or you can be killed
- Rush distance plays a part in how aggressively you can drone

Nothing new was learned here by anyone above platinum league to be honest. Also I personally believe that trying to play in this "Idra/Macro Style/Stay ahead in drones and 1 production cycle behind your opponent" is not very good for bronze-platinum players because without good game savy and understanding (that they don't have at that level) they will fuck it up very often and be killed by anyone that does any sort of optimal timing attack.

Also the Saracen reply is almost as terrible as the original post. A Mule is ~ 4 SCV's. The OP highlights the importance of having a certain level of saturation/drones based of the distance from your enemy. Not "the importance to always expand as a zerg". If a Terran 1 bases, taking a 3rd would contradict what the OP is saying you should do.

And the Bronze Zergs flock to this thread thinking its literary gold. Sorry it's not. Move along.

User was temp banned for this post.

I don't know if I should respond to this because you're banned anyways, but:
1. What "perfectly good" threads do I "bash?" What threads better than this one do I "bash?" Name one.
2. How on earth is this thread theorycrafted at all? It contains information pertinent to real in-game situations. It doesn't get less theorycrafty than this.
3. On some maps, like Shattered Temple and Metalopolis, it's very possible to have an overlord watching when he takes his gas. And knowing his gas timings is an incredibly important part of scouting. I don't know why you're arguing this.
4. Ok, name one good 2base 4gas Terran allin that hits at a timing that matters.
5. He means if the rush distance is pretty much zero, you might as well 6pool. Of course he's not advocating that you 6pool if you get close spawns - especially when you consider you don't know whether or not you're close spawns or not when you're committing to the 6pool. Seriously, use some common sense.
6. If that's all you got from the thread, you need to work on your reading comprehension.
7. No, I'm pretty sure it's just you who hasn't learned anything from reading this thread.
8. So you're saying that every strategy thread has to cater to bronze-platinum players? God I hope that's not the case.
9. My bad on the MULE = 6 SCVs part. As you can see from my post, I wasn't sure, which is why I was asking?
10. Since the OP didn't highlight the "importance of expanding" part, I added it. Hence why I included it in "a few points." You'll notice that the OP didn't really go over any of the points I mentioned, which is why I mentioned them in the first place...
11. What I said about expanding is pretty much common sense. Why have 60 drones, 30 on minerals at each of 2 bases, when for 300 more minerals you could have 20 on minerals at each of 3 bases and an extra production facility that you'll definitely be needing at that point?
12. 1 base Terran vs 3 base Zerg has absolutely nothing to do with this. When did I say you blindly produce 60 drones? Hint: I didn't. However, if you see your opponent FEing, you have no reason not to start droning your ass off. And you can even go all the way to 60 or more if you know he's not doing a 2base all in.
13. So yeah, you don't know what you're talking about. Please refrain from posting in the future if you're going to continue making such useless, misleading posts.
JonmNOR
Profile Joined February 2011
Norway5 Posts
May 06 2011 06:13 GMT
#126
Great post, Sheth!
Wish I had known such details about overdroning while playing zerg in season 1
Great advice for beginners like me.
[F_]aths
Profile Blog Joined February 2010
Germany3947 Posts
Last Edited: 2011-05-06 10:25:15
May 06 2011 07:43 GMT
#127
Sheth, thank you so much for your OP. I feel much more confident now in my play. Previously I tried to fully saturate any new base asap. It did not feel right but I had no better idea. Being myself only a Silver player I am thankful that a pro like you shares insights about the play. There is also so much information about indirect scouting I can now exploit thanks to your OP.

+ Show Spoiler +
Why did I never thought of counting enemy workers?
+ Show Spoiler +
Because I am a Silver nub, but luckily I know the TL forums.


If I ever manage to get to Gold league, I will give all credit to you ♥
You don't choose to play zerg. The zerg choose you.
eu.exodus
Profile Blog Joined September 2010
South Africa1186 Posts
May 06 2011 10:16 GMT
#128
at the risk of shooting your self in the foot Sheth, would you please add gas timings and usage for zerg?

I noticed from watching my own replays against zerg that i beat a lot of them just because the droned too hard. Some of them i just straight cant keep up with on the army count even when staying on even bases. Now i know why, and also what to look out for together with army compostion when scouting.

Really loved this thread. Even as a terran player i learned a shit load from this one thread. Thank you for sharing. You sir have helped more people than you think
6 poll is a good skill toi have
DocNemesis
Profile Blog Joined April 2011
Philippines446 Posts
May 06 2011 13:07 GMT
#129
Consider this blog post BOOKMARKED. :D
Here to kick ass....with Violence. And I got a blog site: http://nemesistrestkon.wordpress.com
Kuv
Profile Joined April 2011
United Kingdom41 Posts
May 06 2011 13:35 GMT
#130
Awesome stuff
Liquid`Sheth
Profile Blog Joined March 2010
United States2095 Posts
May 06 2011 13:39 GMT
#131
Exodus -- I'll work on it.. probably next wednsday.

@saracen -- Lol at the guy trying to troll you!
Team LiquidUnderneath it all they were really quite nice. They just got screwed up. Mostly by stuff that wasn't entirely their fault.
Dankbeer
Profile Joined November 2010
United States61 Posts
May 06 2011 13:54 GMT
#132
There's alot of good ideas in this post. I particularly liked the "saturation levels" as a bench mark for droning and expansions. Thanks for the work Sheth!
Tomorrow comes today.
oDDable
Profile Joined April 2011
United States54 Posts
May 06 2011 14:14 GMT
#133
Sheth dropping the knowledge bombs and being way, way too nice while doing it.

Awesome content, never thought economy that way.
Machine - QXC - MC - HuK
Count9
Profile Blog Joined May 2009
China10928 Posts
May 06 2011 14:35 GMT
#134
I have to say, after reading this (and not playing zerg) watching zergs play has become a lot more enjoyable. Just wanted to say thank for taking the time to write this up and even though I won't put it to use in games it has been very very useful.
AnodyneSea
Profile Blog Joined March 2010
Jamaica757 Posts
May 06 2011 16:00 GMT
#135
Amazing post, a Sticky for all zerg players!
Lost within the hope of freedom, not for control but in the light of our cause
Violatedcow
Profile Joined March 2011
Canada6 Posts
Last Edited: 2011-05-06 16:16:17
May 06 2011 16:10 GMT
#136

+ Show Spoiler +
(As I’m writing this something hilarious is happening next to me. There is this little old lady with her hair dyed orange and a regular library worker trying to help her. She is having problems on the library computer she can’t get on her mail ID. It is a yahoo mail account. She is telling the worker that the library computers are not allowing her onto her mail ID. She expects this worker to know HER password and to know her ACCOUNT. She KEEPS telling him “nono I have it all written down here”. She thinks it’s HIS fault that she doesn’t remember her password correctly. It is rather hilarious lol (Also upon re-reading somewhat mean). This has been going on for like 3 minutes in that lovely recorder sort of setting. She says the same thing and he replies No I do not know how to get on this, it is your personal account not the libraries and she simply states “see I have the password written down right here, but I can’t get on. LOL its great!)




I just want to say I do AppleCare (take calls from morons and help them fix their Mac stuff). And this happens to me on a daily basis. I still find it funny 100% of the time after the fact, but during its always so hard to explain to people ONLY YAHOO and YOU should have this information.

Also found it quite knowledgeable. As a gold 1v1 player and plat 2v2 I find myself over droning in a number of my losses.
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
May 06 2011 16:57 GMT
#137
Sheth, you are a glorious hero among men (zerg). Thanks for taking all this time to put down your thoughts.
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
Danka
Profile Blog Joined January 2004
Peru1018 Posts
May 06 2011 17:37 GMT
#138
WOW Sheth. I really like how crisp your explanations of the concepts are. It actually helps me out a lot. This is an awsome post.
Its not the size of the dog in the fight, its the size of the fight in the dog. - Mark Twain
sick_transit
Profile Blog Joined November 2010
United States195 Posts
May 06 2011 17:43 GMT
#139
Thanks for the great guide. I strongly recommend that all zergs watch Sheth's zvp MrBitter appearance. Very informative in terms of the economics of the game. It makes me at least think about building 90 drones whenever possible.
War is a drug.
Snuggles
Profile Blog Joined May 2010
United States1865 Posts
Last Edited: 2011-05-06 19:41:27
May 06 2011 19:38 GMT
#140
What the hell is deal with saxonhamish's issue with this thread? Whhy are you so mad in the first place? Even if it's not helpful to you, there's no good reason for you to attack it so aggressively. Clearly there are some underlying insecurities, thank god he was banned.

On topic, Sheth's post is a real gold mine of information for lower level players. A lot of this info is typically learned by tons experience and carefully examining replays. The ZvP info on how to read your opponent early game is vital for lower league players who experience a lot of 4Gating, DT's, or early Stargate shenanigans. This is the info that no one gives out for some reason, I really never understood why.
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