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[G] [D] Zerg Mineral Saturation - Page 8

Forum Index > StarCraft 2 Strategy
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Sqq
Profile Joined August 2010
Norway2023 Posts
May 06 2011 19:59 GMT
#141
a lot of this I knew, but the bits I didn't know holy. shit. Thanks a lot man. This will defiantly improve my Zerg play!
Dead girls don't say no.
mojojo800
Profile Joined March 2011
United States66 Posts
May 06 2011 20:27 GMT
#142
Wow this is an amazing guide thank you so much man!
If you think its underpowered then you're doing it wrong
divadretrac
Profile Joined August 2010
United Kingdom36 Posts
May 06 2011 20:42 GMT
#143
Thanks Sheth that is awesome guide.
Wales
FeUerFlieGe
Profile Joined April 2011
United States1193 Posts
May 06 2011 21:14 GMT
#144
Sheth we love you. Thanks for an amazing guide!
To unpathed waters, undreamed shores. - Shakespeare
Lingy
Profile Joined December 2010
England201 Posts
May 06 2011 22:40 GMT
#145
Nice guide Sheth, no doubt you da bossman!
Hydraliskuuuuhh
amok-
Profile Joined October 2010
7 Posts
May 06 2011 22:51 GMT
#146
man this will help me and a lot of players out there so much...

thank you Sheth.

YOU ARE BEAUTIFUL
shizi
Profile Joined February 2008
United States210 Posts
Last Edited: 2011-05-06 23:06:58
May 06 2011 23:05 GMT
#147
never thought about checking to see similar sentry energy levels
learned something new thanks

one concern i have is: what if the protoss is hiding units? its not hard to place 3 sentries out of sight of the ramp... only way is getting a lucky overlord scout?
Alou
Profile Blog Joined March 2010
United States3748 Posts
May 06 2011 23:06 GMT
#148
Thanks for explaining this. I hardly ever pay attention to things like saturation and just try to see buildings and army units, but this is opening my eyes to some info that could be very useful. Thanks for the tips!

<3
Life is Good.
bkrow
Profile Blog Joined October 2010
Australia8532 Posts
May 06 2011 23:15 GMT
#149
There is a lot in this guide that makes me realise why i'll never be a pro gamer haha so much to think about reading it over again to absorb more of it i appreciate you taking the time to type this guide!
In The Rear With The Gear .. *giggle* /////////// cobra-LA-LA-LA-LA-LA!!!!
Toxigen
Profile Joined July 2010
United States390 Posts
May 06 2011 23:28 GMT
#150
On May 05 2011 03:11 kawaiiryuko wrote:
Sheth,

Thanks for the great post! Does your strategy change for Terrans if your calculations assume fewer gold mineral patches (AFAIK, most gold bases have 6 mineral patches, not 8)? How does that adjust your drone-count for bases?

I usually stick to mining 3 bases (approximately 66 drones) vs. any 2-base play. I'm having a slightly hard time reading your scale but I think you mean something like:

      If your opponent has:      Then you should have:

      12-16 (1 base)                   16-24 (1 base)
      16-20 (1 base)                   24 (1 base) or 8-12 (2 base)
      24 (1 base)                        8-16 (2 base)
      8-12 (2 base)                     12-20 (2 base)
      12-16 (2 base)                   16-24 (2 base) or 8-12 (3 base)
      24 (2 base)                        8-16 (3 base)

and so on.

Is that accurate? (I like tables. :D)

Hey Sheth, it looks like you didn't answer this guy but it sorta leads into a question I had regarding the post.

I know from your stream you're not a huge fan of Spanishiwa's build (and to be honest, neither am I -- I like to reserve the capacity for aggression and map control). However, I'd like to use it as an example here:

I'm sure you're familiar with the build. However, it really looks unsafe if you look at it in light of your guide here. He's achieving 16 drone saturation at his main and natural before getting ANY gas. Even against a fast-expand build from T or P, with Spanishiwa's build you're far, far ahead in workers (too far?).

I guess what I'm really is asking is this: is the reason why you dislike Spanishiwa's opening because you feel it's taking too much of a risk economically in case the opponent is 1-basing (too greedy according to your guidelines)? If so, how do you think Spanishiwa's build could be modified to make it a little more aggressive (perhaps saturating the expansion slower, taking gas earlier around the mid-20s, getting roaches instead of relying on slow 'lings, spines and eventually infestors)?

Personally, I think your guidelines really explain why Spanishiwa's build is really risky for the average diamond (like myself) in ZvZ -- against early speedling/low econ pressure, it just crumbles.
mothergoose729
Profile Joined December 2010
United States666 Posts
May 06 2011 23:28 GMT
#151
Thank you sheth, you are an amazing resource to the community.
Lumi
Profile Blog Joined August 2009
United States1616 Posts
May 07 2011 02:00 GMT
#152
Ty sheth
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
TheLOLas
Profile Joined May 2011
United States646 Posts
May 07 2011 05:59 GMT
#153
Great work Sheth. Well done. I may be a noob but the concept of there being saturation "levels" intrigues me. Earlier today I was lamenting the fact that I am scared to make drones because I am afraid of my opponent coming and killing me. Never did I actually think of finding out how many workers my opponent has. Also reading how over powered the MULES are made me want to shank a Terran. I appreciate your hard work writing this essay for the Team Liquid forums and appreciate it greatly. Maybe this will finally give me a leg up on getting out of gold league.

P.S. I had an elderly woman do the same thing to me except I worked at an apple retail store.
Kyhol
Profile Blog Joined October 2008
Canada2575 Posts
May 07 2011 08:47 GMT
#154
Bravo. Well written.
Wishing you well.
BobbyBrown
Profile Joined July 2010
New Zealand62 Posts
May 07 2011 09:25 GMT
#155
wow this helped A LOT!!

you are soo awesome sheth !!! ♥
Pred8oar
Profile Joined March 2011
Germany281 Posts
May 07 2011 09:39 GMT
#156
Thisis suche a great guide especially the sentry counting and looking for fishy tech by counting is soooooo helpful, thx a lot for sharing .
Sixes
Profile Joined July 2010
Canada1123 Posts
Last Edited: 2011-05-07 12:42:04
May 07 2011 12:39 GMT
#157
Great post.

The protoss gas section is great (Terran gas gives less information given they have so many builds).

Best part about protoss fishy tech is that a couple spore crawlers and queens stop any of it (detection+AA).

At lower levels (my high diamond/low master) I have occasionally seem some weird fast colossus/1 colossus pushes but those aren't as strong and tend to die pretty easily.
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
May 07 2011 12:49 GMT
#158
I can see this becomming a really interesting thread! Keep up to awesome work!
Luppa <3
ravenKRaz
Profile Joined March 2011
United States580 Posts
May 07 2011 13:12 GMT
#159
thx so much for this sheth!

you are amazing! :D
DarkneSS.1360
dc302
Profile Joined December 2010
Australia576 Posts
May 07 2011 13:37 GMT
#160
Somehow i missed this post...great read! Thanks Sheth :D
...
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