[G] [D] Zerg Mineral Saturation - Page 8
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Sqq
Norway2023 Posts
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mojojo800
United States66 Posts
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divadretrac
United Kingdom36 Posts
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FeUerFlieGe
United States1193 Posts
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Lingy
England201 Posts
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amok-
7 Posts
thank you Sheth. YOU ARE BEAUTIFUL | ||
shizi
United States210 Posts
learned something new thanks one concern i have is: what if the protoss is hiding units? its not hard to place 3 sentries out of sight of the ramp... only way is getting a lucky overlord scout? | ||
Alou
United States3748 Posts
<3 | ||
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bkrow
Australia8532 Posts
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Toxigen
United States390 Posts
On May 05 2011 03:11 kawaiiryuko wrote: Sheth, Thanks for the great post! Does your strategy change for Terrans if your calculations assume fewer gold mineral patches (AFAIK, most gold bases have 6 mineral patches, not 8)? How does that adjust your drone-count for bases? I usually stick to mining 3 bases (approximately 66 drones) vs. any 2-base play. I'm having a slightly hard time reading your scale but I think you mean something like: If your opponent has: Then you should have: 12-16 (1 base) 16-24 (1 base) 16-20 (1 base) 24 (1 base) or 8-12 (2 base) 24 (1 base) 8-16 (2 base) 8-12 (2 base) 12-20 (2 base) 12-16 (2 base) 16-24 (2 base) or 8-12 (3 base) 24 (2 base) 8-16 (3 base) and so on. Is that accurate? (I like tables. :D) Hey Sheth, it looks like you didn't answer this guy but it sorta leads into a question I had regarding the post. I know from your stream you're not a huge fan of Spanishiwa's build (and to be honest, neither am I -- I like to reserve the capacity for aggression and map control). However, I'd like to use it as an example here: I'm sure you're familiar with the build. However, it really looks unsafe if you look at it in light of your guide here. He's achieving 16 drone saturation at his main and natural before getting ANY gas. Even against a fast-expand build from T or P, with Spanishiwa's build you're far, far ahead in workers (too far?). I guess what I'm really is asking is this: is the reason why you dislike Spanishiwa's opening because you feel it's taking too much of a risk economically in case the opponent is 1-basing (too greedy according to your guidelines)? If so, how do you think Spanishiwa's build could be modified to make it a little more aggressive (perhaps saturating the expansion slower, taking gas earlier around the mid-20s, getting roaches instead of relying on slow 'lings, spines and eventually infestors)? Personally, I think your guidelines really explain why Spanishiwa's build is really risky for the average diamond (like myself) in ZvZ -- against early speedling/low econ pressure, it just crumbles. | ||
mothergoose729
United States666 Posts
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Lumi
United States1612 Posts
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TheLOLas
United States646 Posts
P.S. I had an elderly woman do the same thing to me except I worked at an apple retail store. | ||
Kyhol
Canada2574 Posts
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BobbyBrown
New Zealand62 Posts
you are soo awesome sheth !!! ♥ | ||
Pred8oar
Germany281 Posts
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Sixes
Canada1123 Posts
The protoss gas section is great (Terran gas gives less information given they have so many builds). Best part about protoss fishy tech is that a couple spore crawlers and queens stop any of it (detection+AA). At lower levels (my high diamond/low master) I have occasionally seem some weird fast colossus/1 colossus pushes but those aren't as strong and tend to die pretty easily. | ||
ODKStevez
Ireland1225 Posts
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ravenKRaz
United States580 Posts
you are amazing! :D | ||
dc302
Australia576 Posts
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