• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:48
CEST 17:48
KST 00:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2) Aligulac acquired by REPLAYMAN.com/Stego Research
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. Pros React To: JaeDong vs Queen BSL 22 Map Contest — Submissions OPEN to March 10 Klaucher discontinued / in-game color settings
Tourneys
Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1639 users

[Q] PvZ dealing with mass banes/lings

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
CASLsoju
Profile Joined August 2010
Canada253 Posts
April 12 2011 16:09 GMT
#1
Scenario: It's 20 minutes into the game, I'm on 3 base, we're macroing, it's fine. I know he has tons of lings and banes. All the Z does is throw banes at me and lings and I'm forced to waste forcefields constantly since once you're more than 10 minutes into the game it's really easy to recreate lings and banes.

It really sucks because I can't use air either to counter it since there are so many little ground units.

I hate building tier 3 and getting raped by tier 1. I'm ex 3500 masters so I'm not too terrible, but still.

And Z wonders why P 4gates. Hate dealing with this shit. Also, FUCK INFESTORS. How do you counter Z if they have 8/9 infestors? I'm honestly thinking of switching to Z because this is so ridiculously easy. Fungal -> banes, or fungle * 1000 + infested terrans. Or, burrow infestors and infested terrans in all your bases.

So, how do you high level P's handle this. I'm not looking for "harass him to keep him on his feet so he can't attack and forced to tech". I'm looking for help so when the direct encounter happens. I'm pondering just honestly going mass zealots and letting them die, not even teching.
Moonling
Profile Blog Joined May 2010
United States987 Posts
April 12 2011 16:11 GMT
#2
Replay? but whenever i use that strat as zerg believe it or not Archon/Senty/zealots give me trouble sounds weird but it just does
1% of koreans control 99% of starcraft winnings. #occupykorea.
Shadrak
Profile Joined August 2010
United States490 Posts
April 12 2011 16:16 GMT
#3
You might wanna read this thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=210370

Replays would be helpful as well. Is this happening in all maps? Are you keeping your army near a choke to minimize the amount of FFs needed?
Railgan
Profile Joined August 2010
Switzerland1507 Posts
Last Edited: 2011-04-12 16:18:17
April 12 2011 16:17 GMT
#4
If he gets Ultra Ling Baneling Infestor

All you can do is go for carrier/ht/immortal or so
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
Alphasquad
Profile Joined August 2010
Austria505 Posts
April 12 2011 16:21 GMT
#5
why are you forced to waste forcefields?you guard your own army and let your ranged units pick them off and protoss has the best abilities to pick those units off (storm, colossi, archon)
graxx
Profile Joined November 2010
Netherlands13 Posts
April 12 2011 16:22 GMT
#6
I feel your pain aswell, haven't been able to beat good zergs in a while :D. I think the answer lies in high templar though, storm is good against lings/banes and mutas and you can also feedback infestors.

So something like blink stalker/high templar/archons should be good.

Forcefields are good but hard to use in the big areas.
Elean
Profile Joined October 2010
689 Posts
April 12 2011 16:55 GMT
#7
On April 13 2011 01:09 CASLsoju wrote:
So, how do you high level P's handle this. I'm not looking for "harass him to keep him on his feet so he can't attack and forced to tech". I'm looking for help so when the direct encounter happens. I'm pondering just honestly going mass zealots and letting them die, not even teching.

Honestly, it looks like, you are just looking to QQ

Otherwise there would be at least a replay.

Against lings/bannelings, there are often a timing window for the protoss to attack, but if you don't even want to hear about it, why do you post ?


There is no replay, but if I look at the info you gave, you go for a tier 3 unit, without air, and you don't even want to hear about putting pressure on the zerg.

I bet that you just blindly turtle to get a big colossus ball without air. And guess what, the bannelings strategy is specificaly made to defeat players like that.
Most of the other tech paths are better against bannelings (DT into archons, blink, HT into archon, any air units, etc.).
AsianEcksDragon
Profile Joined March 2008
United States1036 Posts
April 12 2011 17:02 GMT
#8
HTs are really good. You can use feedback on infestors as well as storm.
神は乗り越えられる試練しか与えない
Flaunt
Profile Blog Joined May 2010
New Zealand784 Posts
April 12 2011 17:04 GMT
#9
You have to be the aggressor in zvp. You're letting him get too much of a lead and basically the Z could choose any unit and beat you with it. If you scout no roach warren with hallucination, then it's your fault for not pressuring him before he gets bane speed or overlord drops, so stfu about the whining and post some replays.
What? You seek something? You wish to multiply yourself tenfold, a hundredfold? You seek followers? Seek zeros!
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
April 12 2011 17:09 GMT
#10
I´m at a loss how to beat this as well.

On the more open maps like shattered temple and the new shakuras it is really hard, practically impossible to use sentries against the ling-bling and drop style. Since that style is also very gas light I find that robo tech is near useless against it, immortals are weak against ling,bling and colossi are too easily countered by corruptors. Normally it is not that bad if they kill your colossi with corruptors as stalker/sentry does quite fine on it's own against roach/hydra when they overcommited to corruptor but that is not the case with stalker/sentry. Lings absolutely murder stalkers and it doesn't really matter if they overproduced corruptors that much.
The new infestors and quick teching to ultra's only make this strat even more hard to kill with traditional deathballs as there is a very short window before your forcefields are nullified.

The only proper way to fight it except a good timing push seems to be zealot, HT with some air units. For this reason I like opening air and early forge at some point on bigger maps, it preemptively counters their air and transitioning to zealot, HT works alright. Roach switches can be annoying to deal with but if zealots are ahead in upgrades they can deal with roaches fairly well and otherwise you have to add immortals very quickly.
BoxedLunch
Profile Joined January 2011
United States387 Posts
April 12 2011 17:29 GMT
#11
firstly, replays plz.

iNcontroL discussed this on his stream the other day. the best thing about ling/bane for zergs is the mobility, and the ease they can get up their third and fourth bases. you can't be aggressive against it because a good player will counter and you will die, so you have to play the most boring protoss there is. constantly building walls, sealing cracks in your bases, betting up a third and fourth, without being shy on cannons. once you get your 3rd and fourth bases running you should have no problem beating ling/bane/infestor with a fairly standard late game army of colossi/vr/stalker/sentry. keep in mind colossi out range fungal and neural, so if you're careful about moving your army around they shouldn't be a huge issue.
In theory, practice and theory are the same. In practice, they are not
Olsson
Profile Joined April 2011
Sweden931 Posts
April 12 2011 17:37 GMT
#12
Youre protoss. Youre op. You can do it.

Ask what we should do against deathball instead?

User was temp banned for this post.
Naniwa <3
kalimari
Profile Joined October 2010
United States57 Posts
April 12 2011 17:45 GMT
#13
On April 13 2011 02:29 BoxedLunch wrote:
firstly, replays plz.

iNcontroL discussed this on his stream the other day. the best thing about ling/bane for zergs is the mobility, and the ease they can get up their third and fourth bases. you can't be aggressive against it because a good player will counter and you will die, so you have to play the most boring protoss there is. constantly building walls, sealing cracks in your bases, betting up a third and fourth, without being shy on cannons. once you get your 3rd and fourth bases running you should have no problem beating ling/bane/infestor with a fairly standard late game army of colossi/vr/stalker/sentry. keep in mind colossi out range fungal and neural, so if you're careful about moving your army around they shouldn't be a huge issue.


On a side note you probably want to veto any maps where your third is going to be difficult to get (like backwater gulch or scrap station) because without having at least a third, you're probably going to lose against that build. Also, make sure you look for ultralisk tech because then you'll need to switch all your forcefield energy into hallucination to tank all of the melee zerg units. Making a lot of reserve gateways can also help replenishing your army and get your +3 weapons fast.
awwnuts07
Profile Blog Joined February 2011
United States621 Posts
April 12 2011 17:46 GMT
#14
On April 13 2011 01:11 Moonling wrote:
Replay? but whenever i use that strat as zerg believe it or not Archon/Senty/zealots give me trouble sounds weird but it just does


Archons are pretty awesome against most zerg units. I actually prefer making them to colossi.
I'm a noob
Hybris
Profile Joined August 2010
United States185 Posts
April 12 2011 17:49 GMT
#15
Actually just a standard collossi death ball beats this if you have blink. Also good scouting to prevent runbys and such. You can't stack your units in a ball is the main thing here. You must use blink to spread your units out. If he transitions to ultras you should have templar, immortal, zealot ready to combat it. The key is scouting, get hallucination and keep phoenixes patrolling your chokes in order to know attacks are coming so you can prepare.
justin.tv/hybriss
the p00n
Profile Joined September 2010
Netherlands615 Posts
April 12 2011 17:52 GMT
#16
I'm not sure why people do not include replays when they sketch such a specific scenario as you did in their opening post. I can get into the mindset of not posting a replay when asking help against something very general that everyone can envision without too much problems (i.e. something about 6pool, as it is very straightforward), but I feel like this topic really requires a replay as I (and probably more people) are unable to give you good advice judging by the scenario in your OP alone.

With the limited info I have I would suggest going DT into Archons; as he is most likely to have multiple bases due to his low tier (= very effective DTs), and Archons do very well against ling/bane.
EliteReplay
Profile Blog Joined November 2010
Dominican Republic913 Posts
April 12 2011 17:54 GMT
#17
I find this style pretty ridiculous good, its almost imposible to win once Z have a huge lead in bases
he can just keep making Ling/Bling/Corruptor/infestors for ever in the game

What im trying to do vs this style is the 4Gate Archon build that P used in BW
but in SC2 u have to do it differently, Archon with +2 do 43 damage to all bio unit
and Zealot with +2weapon 1+armo 1+shield are good vs lingz in lategame,

But we still have the problem with the blings, Archon + zealot are melee unit.
if play random i can't call any race imba?
aebriol
Profile Joined April 2010
Norway2066 Posts
Last Edited: 2011-04-12 17:58:36
April 12 2011 17:55 GMT
#18
On April 13 2011 01:09 CASLsoju wrote:
Scenario: It's 20 minutes into the game, I'm on 3 base, we're macroing, it's fine. I know he has tons of lings and banes.

And Z wonders why P 4gates. Hate dealing with this shit. Also, FUCK INFESTORS. How do you counter Z if they have 8/9 infestors?


Have you heard of the templar with feedback and storm? It's the answer to both. It melts ling bane, and it ruins infestor play. The answer to your question is templars, and micro, with good vision, so several observers and forward pylons.

Forcefields are great vs roach hydra play, but really - storms, with drops, is awesome against this kind of style.
Juice303
Profile Joined December 2010
United States42 Posts
April 12 2011 17:56 GMT
#19
Having the right Unit/Ability usage in fights will help you a lot when fighting Ling/bane. The four major players in the toss arsenal that deal with ling/bane would be .... HT, Colossi, Archon, and Sentry for FF. Immortals can be great dmg soaks for banes but kinda crumble to lings, making the Archon the better tank choice. Simply the power of using two of the four units that counter ling/bane can be enough to win engagements.

FF+ storm
FF+ colossi
FF+ Archons

FF is the crutch of course, but unit positioning and micro still play a big roll in how ling/bane engagements play out. Now if you post a replay where zerg catches you in the wide open and your FF are sub par, then I wouldn't expect winning many of those games
Juicey Juice!
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
April 12 2011 18:17 GMT
#20
I was having problems with the same thing and I asked a friend of mine who is top tier serf what to do. he said they they are going straight up banes and lings then you need to have good forcefield control. if they are attempting to drop over your forcefields then you should go for the good old mass blink stalkers + colossus and micro back to weaken zerg forces.
Thats "Grand-Master" SMURF to you.....
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 17h 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 249
ProTech128
Railgan 64
trigger 22
StarCraft: Brood War
Calm 7933
Horang2 1999
actioN 1067
ggaemo 659
BeSt 450
Hyuk 397
Mind 179
Zeus 136
Sexy 106
Sea.KH 57
[ Show more ]
Movie 56
Shinee 55
PianO 48
Aegong 31
Hm[arnc] 25
Rock 25
GoRush 19
IntoTheRainbow 18
yabsab 16
Terrorterran 16
soO 15
ajuk12(nOOB) 11
JulyZerg 8
Dota 2
Gorgc6021
qojqva2367
syndereN390
420jenkins174
Counter-Strike
fl0m4701
byalli653
Heroes of the Storm
Khaldor234
MindelVK7
Other Games
Beastyqt1206
FrodaN954
hiko758
ArmadaUGS108
Livibee61
Trikslyr46
Rex25
Organizations
Counter-Strike
PGL17580
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• poizon28 37
• Shameless 29
• Adnapsc2 10
• iHatsuTV 6
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• iopq 9
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV575
League of Legends
• Nemesis1764
• Jankos1324
Upcoming Events
CranKy Ducklings
17h 12m
Sparkling Tuna Cup
18h 12m
PiGosaur Cup
1d 8h
Replay Cast
1d 17h
Kung Fu Cup
1d 20h
Replay Cast
2 days
The PondCast
2 days
CranKy Ducklings
3 days
WardiTV Team League
3 days
Replay Cast
4 days
[ Show More ]
CranKy Ducklings
4 days
WardiTV Team League
4 days
uThermal 2v2 Circuit
4 days
BSL
5 days
Sparkling Tuna Cup
5 days
WardiTV Team League
5 days
BSL
6 days
Replay Cast
6 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
uThermal 2v2 Last Chance Qualifiers 2026
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.