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[G] 9 pool opening ZvP. Zergling/baneling/Infest - Page 5

Forum Index > StarCraft 2 Strategy
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aXa
Profile Blog Joined July 2010
France748 Posts
April 11 2011 22:00 GMT
#81
You can't compare a hatch first against a pool first. Of course hatch first will get you ahead economically, if you can stay alive ^^
Skrag
Profile Joined May 2010
United States643 Posts
Last Edited: 2011-04-11 22:25:43
April 11 2011 22:10 GMT
#82
On April 12 2011 05:54 aXa wrote:
It's not a semi all in. It's just a pressure build into a lot of eco. Commanding the game by forcing your opponent to make a forge is huge, i think you should try and see by yourslef how intuitive it feels for you after this.


And this is the other part of my problem. You're relying on the protoss to MAKE A MISTAKE by building a forge.

Protoss should absolutely not be building forges in response to a 9pool. Or a 6pool for that matter. And you have demonstrated quite exactly *why* it is a bad idea to do so. Every thread about "how do I defend Xpool as protoss" that I've ever seen here is full of horrible advice such as "it's impossible to hold unless you put down a forge and wall off", when the truth of the matter is that not only is it perfectly possible to hold off even a 6 pool without a forge, but that unless you went forge first, you simply cannot get cannons up fast enough without screwing yourself over for the midgame, because on seeing the forge, the zerg can switch to a heavy economic game, and there's not a damn thing you can do about it, having already wasted money on static defenses that are going to be completely useless for most, if not all, of the game.

It's only a matter of time before you start meeting players who respond appropriately, or protoss start getting less stupid in general against early pools. And frankly, you've probably hastened that process by writing a guide for a build that, by your own admission, relies on the protoss plopping down a forge. lol
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
aXa
Profile Blog Joined July 2010
France748 Posts
April 11 2011 22:16 GMT
#83
Well of course, the main thing who hold me about posting this thread earlier was: Damn, but what if they figure out a way to counter my whole strat? But i really want to see zerg player doing better at pro level. I really think a player like Idra using this strat could easily beat all those protoss. Maybe if we spread the word it will work.
Barca
Profile Blog Joined October 2010
United States418 Posts
April 11 2011 22:16 GMT
#84
On April 11 2011 22:25 aXa wrote:
On April 11 2011 22:25 aXa wrote:

It may be counter-intuitive, but protoss usually thinks that you are behind because of this "rush"



^This is the bane of my existence.

It's not counter intuitive to think that someone is behind after a failed rush, it's actually sound RTS thinking.

However, the larvae mechanic allows you to rapidly get back into the game, almost unbelievably well. Fellow Protoss, going for a 1 base timing push after a 6-10 pool is such a stupid idea. Just pretend it never happened and expand faster since you got a forge up sooner. Beat him from there.

As a Toss player, this build scares the shit out of me.
- I hate threads that end with "Thoughts?" -
whoopadeedoo
Profile Joined June 2010
United States427 Posts
Last Edited: 2011-04-11 22:23:39
April 11 2011 22:21 GMT
#85
I still like going forge in response to any pre-10 pool. I know forge responses are poo poo'ed by a lot of people, but I have had very good success countering aggressive zerg openers with a 4 +1 timing attack. A single cannon is all you need.

I fail a lot more when I pretend zerg didn't fast pool and try to expo. When you do this, you give zerg a huge window to outmacro you.
Kornholi0
Profile Joined November 2010
Canada634 Posts
April 11 2011 22:29 GMT
#86
I don't know if anyone else has noted this, but if your opponent does anything whatesoever with a forge for defense he is behind, not unless he fast expands. But if you 9pool and he throws down a forge and a cannon thats 400 minerals spent (pylon forge cannon) that isn't actually helping forward his build...
Team Channel: VTeX Team Co-leader: AGGhost 223 Stream: http://www.twitch.tv/agghost
aXa
Profile Blog Joined July 2010
France748 Posts
April 11 2011 22:37 GMT
#87
Well the pylone can't be count as a waste, but otherwise you are right.
Skrag
Profile Joined May 2010
United States643 Posts
April 11 2011 22:43 GMT
#88
On April 12 2011 07:21 whoopadeedoo wrote:
I still like going forge in response to any pre-10 pool. I know forge responses are poo poo'ed by a lot of people, but I have had very good success countering aggressive zerg openers with a 4 +1 timing attack. A single cannon is all you need.

I fail a lot more when I pretend zerg didn't fast pool and try to expo. When you do this, you give zerg a huge window to outmacro you.


The replays in the OP show pretty clearly why defending with a forge is a bad idea IMO. If the zerg continues building lings past the first 6, and stays on one base, sure, you're going to be totally fine, and pretty much anything you decide to do (as long as you don't die), is going to work. But if the zerg expands and drones up, you're going to end up behind economically by a large margin, and the forge + cannon delays your counterattack long enough that he can be totally safe.

I suspect that most of your counterattack successes are against players who are either one-basing, or who don't adequately prepare despite the fact that you've given them more than enough time to. I could definitely be wrong though, and I'd be interested in seeing replays if you have any handy.

When seeing the forge, the zerg has two choices: try to onebase bust somehow, or to expand and drone up. Putting down the forge puts you in a very tough spot IMO, because you have to keep accurate tabs on what the zerg is doing. If he continues building lings, you need to build units so you don't die, but if he doesn't keep building lings, you have to expand ASAP.

If you don't put down the forge, you can just build up units and counter, knowing that no matter what he's doing, you'll be totally in the clear. If he's going for a one base bust, you'll have a far superior economy and be able to overwhelm him, and if he's going for economy, there's a good-sized window where you can attack and just win.

The most frustrating part of this thread though is that the really good parts of the guide are being drowned out simply because the OP said things like "you're not behind economically" and "you don't even need to do any damage at all with the first 6 lings" instead of "this is the economic sacrifice you make, this is the sort of damage you need to do, and this is why it's worthwhile".
"Just go *@#$ing kill him!" -- Day[9] "Thanks for being a jackass though! Enjoy your time on the forums!" - Artosis
qwertyindeed
Profile Joined November 2010
151 Posts
Last Edited: 2011-04-11 22:52:14
April 11 2011 22:50 GMT
#89
i did it like 5 times, they always responded by making forge so far, which delays warp gate by alot and 4 gate by a lot. liking it so far, :D i keep winning with it by out macroing them. in diamond though.

i used to 11pool for aggression before into mass queens and drones- there is another thread on that build. i like this one better so far :D
whoopadeedoo
Profile Joined June 2010
United States427 Posts
April 11 2011 22:59 GMT
#90
I will try and find a replay tonight, but one reason why my response seems to work is I will send my first two or three zealots. This forces Zerg to stop droning and often over-respond much worse than what I've "wasted" with a single cannon. And I do a total wall-off, meaning zerg will definitely not be going one-base mass-ling bust (a follow-up bling bust is EASILY scouted and stopped by sentries).

The +1 counter is strong ... arguably much stronger than a standard 4 gate even if you hit 45 seconds later than a non-forge 4 gate. A 4 +1 response is so strong because zerg will not have +1 carapace having gone <10 pool. Lings (which is the bulk of what Zerg can build for defense) simply melt.
VeryAverage
Profile Joined January 2011
United States424 Posts
April 11 2011 23:05 GMT
#91
Not gonna lie, I kind of hate this as a Protoss so far. I need to start scouting on 9 instead of 13 against Zergs now

If you do a 13 gate and you don't scout early enough it can put you so behind that you are basically dead. I've had one game where I defended this pretty handily although that's because I 12 gated and got a little bit lucky (he apparently wasn't paying enough attention to his lings, he was still attacking my core as my zealot killed 2 of them)

Although I still prefer facing this to that gasfree FE, this is still a pretty sound strategy assuming you do some damage with the lings. I gotta start trying it as Zerg.
whoopadeedoo
Profile Joined June 2010
United States427 Posts
April 11 2011 23:11 GMT
#92
Unless I'm going FE, I see no reason to ever not scout at 9.
lorkac
Profile Blog Joined December 2010
United States2297 Posts
April 11 2011 23:25 GMT
#93
Seems like it would be better with the 11pool18hatch build.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
qwertyindeed
Profile Joined November 2010
151 Posts
April 12 2011 00:06 GMT
#94
On April 12 2011 08:25 lorkac wrote:
Seems like it would be better with the 11pool18hatch build.

in 11p18h, do u make lings between 11-18 or just drone?
lorkac
Profile Blog Joined December 2010
United States2297 Posts
April 12 2011 01:01 GMT
#95
On April 12 2011 09:06 qwertyindeed wrote:
Show nested quote +
On April 12 2011 08:25 lorkac wrote:
Seems like it would be better with the 11pool18hatch build.

in 11p18h, do u make lings between 11-18 or just drone?


you're technically supposed to respond to your opponent.

If he does a 15Nexus, you damn well mass lings.

Is he doing a 4gate? Mass lings at 18 until you stop the push.

Essentially you build 2-4 lings to stop scouting/pylons and drone to 13-14 with a queen out before grabbing a hatch. Depending on what you scout you either drone heavy or go all in.

It was figured out that 11pool18hatch gives the most larva in like the first 7ish minutes?

If you drone heavy (save for 2 lings) then you're as good as a 14hatch15pool. But you have the option going aggressive early and it forces your opponent to play honest. The biggest drawback is that you won't have a spine crawler in you nat soon enough to stop a rush and your gas is very delayed (as in delayed ling speed). However, this 9pool build is okay with delayed speed so it sounds like 11pool18hatch would just be better both economically as well as aggressively(more larva)
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
evanthebouncy!
Profile Blog Joined June 2006
United States12816 Posts
April 12 2011 08:29 GMT
#96
dude i got FUCKED UP

help

I might've made too many infestors? ultras too slow? iono he just turtled up until he has templars to feedback and my whole army went *poof*

http://www.sc2replayed.com/replays/162995-1v1-protoss-zerg-gutterhulk
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
aXa
Profile Blog Joined July 2010
France748 Posts
Last Edited: 2011-04-12 08:32:10
April 12 2011 08:29 GMT
#97
It looks like nobody cares about zergling/baneling/infestor, which is the main point of the guide, but they really get passionate when it comes about 9 pool ^^

@evan: gonna check it out
aXa
Profile Blog Joined July 2010
France748 Posts
April 12 2011 08:42 GMT
#98
The real problem in this game is that you didn't drone hard enough. 25 minute of game, with only 2 pushes from protoss behalf, and only 40 drone? You are supposed to squeez a hundred drone. Because of that, you didn't have enough production capacity to make the required amount of zergling. You spend all your gas on infestor. You should have made few of them and getting better upgrade for zergling. Against a protoss who turtle, go for the baneling drop in mineral line.
evanthebouncy!
Profile Blog Joined June 2006
United States12816 Posts
Last Edited: 2011-04-12 09:32:30
April 12 2011 09:26 GMT
#99
http://www.sc2replayed.com/replays/163001-1v1-protoss-zerg-backwater-gulch

i played another, felt bit better but hmm...

I don't know, I think the economy is still rather weak. I was really afraid of some kind of push and maybe didn't drone enough again...
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
ALPINA
Profile Joined May 2010
3791 Posts
April 12 2011 10:14 GMT
#100
On April 12 2011 05:54 aXa wrote:
It's not a semi all in. It's just a pressure build into a lot of eco. Commanding the game by forcing your opponent to make a forge is huge, i think you should try and see by yourslef how intuitive it feels for you after this.


Going 9 pool and 26 hatch instead of 15 pool 16 hatch is huge as well. I think I gonna compare those build to see income/drones/etc.
You should never underestimate the predictability of stupidity
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