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On March 29 2011 10:06 Genome852 wrote:Show nested quote +On March 29 2011 10:03 Kar98 wrote:On March 29 2011 09:47 Pepe- wrote: Mix in some speedlings and this gets useless? No because the real damage hitters are the banelings, and since the terran will have tanks the zerglings will get crushed sooner than the marines No... the thing is the patrol will make the marines auto attack the nearest target, in this case speedlings which will be everywhere. In normal splitting your marines will only start shooting after they have reached their destination, keeping them "safe" from baneling splash. You need to do this patrol split preemptively or risk huge disasters.
Speedings pin. The reason why its better to use something like attack move is that it keeps the marines clumped as they run which makes it harder for speedlings to surround. Also speedlings themselves are quite good against marines especially if they can do a 4 v 1 because all the marines are not next to each other.
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sweet tip, will copy even though the p key is ALL THE WAY OVER THERE QQ
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On March 29 2011 22:27 xZiGGY wrote: sweet tip, will copy even though the p key is ALL THE WAY OVER THERE QQ
custom hotkeys, try putting it on caps.
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Not published for EU...
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added sling mode for NA, type "sling" before lvl 6 (vanilla version is published for EU) cuts number of blings by half, increases number of slings by 3x the number of remaining blings.
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We need this on EEEEUUUUU :<
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This is definitely cool but most good zergs will send in lots of zerglings to surround at the same time, which causes the marines to stop any patrol route and target the lings (which due to their speed quickly catch up to the whole group of marines).
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On March 30 2011 02:15 castled wrote: This is definitely cool but most good zergs will send in lots of zerglings to surround at the same time, which causes the marines to stop any patrol route and target the lings (which due to their speed quickly catch up to the whole group of marines).
If you patrol move the marines before the zerglings arrive, you will still 'auto-split' on the zerglings.
If you pre-split like I show in the video above, it's even less of an issue.
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I cant get past level 1 3700 master terran... T_T
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lol ima get carpal tunnel from this map
got to level 19 so far...
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On March 29 2011 09:40 Vanchen wrote: Wow this works great, the only thing is if you patrol too late, all your marines will stand still and shoot.
^^
I think this method sucks. I can make it so no banelings connect in an ideal situation. It doesn't take that much more APM to learn splitting / slicing small groups.
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On March 30 2011 06:14 The.Doctor wrote:Show nested quote +On March 29 2011 09:40 Vanchen wrote: Wow this works great, the only thing is if you patrol too late, all your marines will stand still and shoot. ^^ I think this method sucks. I can make it so no banelings connect in an ideal situation. It doesn't take that much more APM to learn splitting / slicing small groups.
See how far you get in Griffith's map doing it manually and let us know.
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On March 29 2011 10:03 Kar98 wrote:Show nested quote +On March 29 2011 09:47 Pepe- wrote: Mix in some speedlings and this gets useless? No because the real damage hitters are the banelings, and since the terran will have tanks the zerglings will get crushed sooner than the marines
real players will surround the marine army...
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can someone tell me how to remap the patrol key? i've looked through hotkeys but i can't seem to find the damn patrol key. where is it? thanks!
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Seems like this map isn't on EU server.
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How do you remap your patrol key to a different key? I'd like to use caps lock.
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On March 30 2011 07:14 Nimic wrote: Seems like this map isn't on EU server.
should be EU
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On March 30 2011 07:49 tekwiN wrote: How do you remap your patrol key to a different key? I'd like to use caps lock. yes, can someone please show us how to remap the patrol key. it is not in the hotkeys section, i've spent time finding it unless I may have somehow missed it. Thanks in advance.
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