On May 09 2011 10:25 TelAvivXJoeX wrote: As a Zerg player, what is to stop me from just pulling back into the Fog of War and burrowing? Chasing marines with banelings never seems to work out for me since tanks are usually awaiting my arrival, so my first reaction is rarely to chase. During a large fight/final push this would be very difficult to execute while maintaining micro across your other units.
Aside from this, it seems like for the effort, the APM is roughly the same as box clicking.
Not trolling or trying to be a downer just thought I would bring up the questions. Educate me where I am wrong.
The primary use of this will be in small engagements in the early and midgame when you have zero tanks or a low tank count. In large fights with tanks it's better to just run away.
As for APM, it is SIGNIFICANTLY better to use patrol split than move command box splitting when you just have pure marines vs a one direction ling/baneling attack. As I noted in the OP, I got to around level 13 with box clicking and level 21 with patrol splitting. The difference is massive.
This isn't "the one micro trick to rule them all". It's a tool that should be used in conjunction with other micro techniques such as move command for optimal results.
Ah I see. I should really give it a try myself before bashing it honestly ha-ha. But I wasn't intentionally bashing it, just had questions. I'm glad someone can actually admit that their idea isn't totally flawless in every possible way.
hmm i dont think the explanation and pictures are very clear.
1. stim and patrol all marines away from the banelings before they get into attack range 2. box some marines and patrol in a new angle away from the banelings 3. repeat 2 until all marines or banelings are dead
question for the OP, you said that after level five you are being cost efficient. Is this with or without stim? what about vs slings?
Also I was wondering if there was some sort of first person VOD of anybody doing this with the slice technique. Not many people have micro good enough for it, and replays can't really show how it is done. Closest thing i've seen is Jinro's marine split which is pretty sick :D
On June 26 2011 10:03 yiodee wrote: question for the OP, you said that after level five you are being cost efficient. Is this with or without stim? what about vs slings?
Also I was wondering if there was some sort of first person VOD of anybody doing this with the slice technique. Not many people have micro good enough for it, and replays can't really show how it is done. Closest thing i've seen is Jinro's marine split which is pretty sick :D
After 5 levels, the zerg ai has more resources than you, so passing that level and any future levels means you are being cost efficient. This applies to both normal and sling mode. Stim is a one time cost so it doesn't make sense to factor it in for gameplay situations.
I think you can find some decent VOD's on youtube. Look up Marine Split.
wow, this is indeed a HUGE bonus, especially if the Terrn has Marauders in his Army... Just keep them in the front and you can micro them very easily to slow Blings and absorb a vast amount of them.
On July 03 2011 22:17 Rosaria wrote: I have tried it myself but I can't see the difference between patrolling and A-moving backwards. Can someone explain to me in detail?
You need to begin the patrol before they are in auto-attack range, or else they will just stand there.
That's great, but here's the reality. Marinekingprime and all other pros don't use this trick. Most zerg armys consist of not only banlinegs, but *gasp*, speedlings as well. When you attempt to patrol your marines with lings inbetween your marines, guess what? Yeah, it doesn't work. You have to either manually move your marines, or as I like to do it, use the "move command" key and constantly left click.
thats why until midgame in TvZ, i always have a few rauders to buffer damage. if you individually hotkey the rines and put the rauders on hold position as you pull the marines back (with or without patrol doesnt matter much) a lot of damage will get absorbed by the big guys, as rauders have 125 hp and unupgraded banelings only do 20 dmg against them.
On July 04 2011 03:08 SolidPyre wrote: That's great, but here's the reality. Marinekingprime and all other pros don't use this trick. Most zerg armys consist of not only banlinegs, but *gasp*, speedlings as well. When you attempt to patrol your marines with lings inbetween your marines, guess what? Yeah, it doesn't work. You have to either manually move your marines, or as I like to do it, use the "move command" key and constantly left click.
patrol still has some use to pre split but idd, once any unit is in range of the marine they'll stop to fire until everything in sight is dead so speed lings ruin this trick, it's way better to split manually. see this guide:
So one nice thing I noticed about the patrol split was that, when I patrol backwards with my marines, the marines closest to the banelings would stop, fire, and tank a shot. Obviously, this doesn't work with the speedlings mixed in, which pretty much makes this trick very limited in use.
So I was practicing splitting manually, but my hand speed is just not that quick, as I have to move my mouse back and forth. I actually noticed something that might be of use, its like mixing the patrol trick with the manual move trick.
1. Move your marines back, far away preferably 2. Select 1 or 2 marines 3. Stop command (hold could be used too) 4. repeat step 2.
Now what this does, is actually replicate the patrol command, albeit, alot less efficient, but it seems to work against a speedling mix, as it doesn't stop all your marines in place. Also, I find this MUCH easier to do than a manual split as you can just, "click, S, click, S, click, S".
Of course, IF you can do a manual move split, that would be alot better, as you have more marines shooting at once, but for people with lesser hand speed or less accuracy, it might be alot easier, and practical.
On July 21 2011 00:20 kenkou wrote: So one nice thing I noticed about the patrol split was that, when I patrol backwards with my marines, the marines closest to the banelings would stop, fire, and tank a shot. Obviously, this doesn't work with the speedlings mixed in, which pretty much makes this trick very limited in use.
So attack-moving backwards doesn't do the same? Looks like it to me.
On July 21 2011 00:20 kenkou wrote: So one nice thing I noticed about the patrol split was that, when I patrol backwards with my marines, the marines closest to the banelings would stop, fire, and tank a shot. Obviously, this doesn't work with the speedlings mixed in, which pretty much makes this trick very limited in use.
So attack-moving backwards doesn't do the same? Looks like it to me.
It doesn't if there are speedlings in the mix, all the marines will turn around and attack them.
I would also like to ask it, i think it's strongly affected by upgrades/medivacs. I'm zerg, but as terran i find splittling vs speedling bane still a bit efficient (losing 50 marines to 5 banes is never good trade), but i would like to see some pro terran opinion too.