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[G] Marine Splitting Trick - Page 9

Forum Index > StarCraft 2 Strategy
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MHT
Profile Joined August 2010
Sweden1026 Posts
April 23 2011 13:15 GMT
#161
Got to lvl 21 before i quit, so when the day comes i go mass marine and meet a pure baneling zerg im gonna make him cry acid lol!
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2011-04-23 13:48:08
April 23 2011 13:35 GMT
#162
OP should make more clear why this whole thing is even possible. That when banelings are going after you faster than your marines run away some of the patrolled marines will stop to shoot while others will go on running untill baneling go into their range. This also opens up some interesting problems: what if zerg has no creep? will the marines outrun the banelings? should you not stim in that case? Other point is it is beneficial to keep your marines not in a ball at the start but in kind of line with one of the sides in the direction the attack is coming from, this way marines will stop more 1by1 and not 3-4 at a time. Also turning around is a great option against this technique leaving the terran with stim damage delt and no benefits (and since you have to stim prematurely this is often possible, unless you are commited by tanks shooting). Anyway a very nice trick to know.
Beneather
Profile Joined March 2010
Canada451 Posts
April 23 2011 14:15 GMT
#163
This would probably only work if there is only blings going towards your marines. So Large scale battles would most likely just put your marines behind your rauders or behind your tanks. Spreading your marines in ling+bling is also useful unless they have something that can flank your rines.
¯\_(ツ)_/¯ Day[9} <3
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
April 23 2011 14:25 GMT
#164
Sick dude! One of the best [G] threads to date even though I'm not a terran!
Artosis : Clide. idrA : Shut up.
Moja
Profile Joined July 2010
United States313 Posts
April 23 2011 17:54 GMT
#165
On April 23 2011 22:35 Cheerio wrote:
OP should make more clear why this whole thing is even possible. That when banelings are going after you faster than your marines run away some of the patrolled marines will stop to shoot while others will go on running untill baneling go into their range. This also opens up some interesting problems: what if zerg has no creep? will the marines outrun the banelings? should you not stim in that case? Other point is it is beneficial to keep your marines not in a ball at the start but in kind of line with one of the sides in the direction the attack is coming from, this way marines will stop more 1by1 and not 3-4 at a time. Also turning around is a great option against this technique leaving the terran with stim damage delt and no benefits (and since you have to stim prematurely this is often possible, unless you are commited by tanks shooting). Anyway a very nice trick to know.


If you want to continue to use the trick in those circumstances, you'll just need to run at a sharper angle. However it's often better to just kite in those situations, since the opponent can't catch you unless you mess up.
Crescend1
Profile Joined November 2010
Poland108 Posts
April 24 2011 17:25 GMT
#166
I got to lvl 17, but its so impossible to pass further:S
CakeOrI)eath
Profile Blog Joined September 2009
United States327 Posts
April 24 2011 22:38 GMT
#167
Got to 19 with a little bit of luck. Past lvl17 I started just blindly picked a corner to run away from, 1/4 of the time it failed miserably, 1/2 of the time it did ok, and 1/4 of the time i actually had a shot at passing the level. Thanks so much to Moja and Griffith!
Opportunities multiply as they are seized.
grizzlyking
Profile Joined April 2011
United States2 Posts
April 25 2011 06:48 GMT
#168
Can someone please explain why patrol moving is better than a-moving? If you a-move, the marines wont come back into the blings.
the nuke coming down on his entire armEEE!!! - moletrap
Raysalis
Profile Joined July 2010
Malaysia1034 Posts
April 25 2011 12:35 GMT
#169
Thanks for sharing the information! Started out as a noob who can't even get pass level 2 and now manage to reach level 21 with the patrol trick and some improve splitting apm. Now I am able to reach level 16 most of the time with the patrol trick and level 9 by manual.

Definitely a good training for terran players. This has improve my winrate against zerg as before, I have lost countless game where zerg just cost efficiently baneling me to death.
:)
Wolverick
Profile Joined November 2010
Canada13 Posts
April 26 2011 14:50 GMT
#170
On April 25 2011 15:48 grizzlyking wrote:
Can someone please explain why patrol moving is better than a-moving? If you a-move, the marines wont come back into the blings.



im not sure mabye both ways are good, but when they patrol they come back with stim to kill the banelings faster?
shut'er down
MHT
Profile Joined August 2010
Sweden1026 Posts
April 26 2011 15:38 GMT
#171
On April 26 2011 23:50 Wolverick wrote:
Show nested quote +
On April 25 2011 15:48 grizzlyking wrote:
Can someone please explain why patrol moving is better than a-moving? If you a-move, the marines wont come back into the blings.



im not sure mabye both ways are good, but when they patrol they come back with stim to kill the banelings faster?

If you have it on attack command they will turn back to assist the marines in the back who start shooting, so if one marine starts shooting at the banelings the marine next to him will go help even though the banelings arent in his aggro-range.
watwat
Profile Joined January 2011
48 Posts
April 26 2011 16:17 GMT
#172
On April 27 2011 00:38 MHT wrote:
Show nested quote +
On April 26 2011 23:50 Wolverick wrote:
On April 25 2011 15:48 grizzlyking wrote:
Can someone please explain why patrol moving is better than a-moving? If you a-move, the marines wont come back into the blings.



im not sure mabye both ways are good, but when they patrol they come back with stim to kill the banelings faster?

If you have it on attack command they will turn back to assist the marines in the back who start shooting, so if one marine starts shooting at the banelings the marine next to him will go help even though the banelings arent in his aggro-range.
Do you have any evidence of this? I don't think it's correct and I think the only reason patrol was used in the OP is to ensure that all the marines eventually come back and shoot the banelings
Leraw
Profile Joined April 2011
Germany7 Posts
April 26 2011 16:22 GMT
#173
On April 23 2011 07:35 Eleaven wrote:
Show nested quote +
On April 21 2011 05:20 Leraw wrote:
i got to level 27 without stim and that trick:
[url blocked]



Sure is nice botwork 0_o

Unless you're really operating at over 1000 real apm.

Almost looks feasible, but not from a 5 post guy i've never heard of, and from the land of cheating itself


its actually NOT botwork. I made it in the slower speed....
Azzur
Profile Blog Joined July 2010
Australia6260 Posts
May 03 2011 16:31 GMT
#174
Btw, during set1 of sC vs Losira, GSL May code S ro8, I'm pretty sure sC used the patrol split technique at certain points.
Moja
Profile Joined July 2010
United States313 Posts
May 03 2011 17:29 GMT
#175
On May 04 2011 01:31 Azzur wrote:
Btw, during set1 of sC vs Losira, GSL May code S ro8, I'm pretty sure sC used the patrol split technique at certain points.


Sweet! I didn't catch that game but I'll definitely check it out.
Carson
Profile Joined September 2010
Canada820 Posts
May 09 2011 00:12 GMT
#176
I got to lvl 10 with stim how are you guys doing better than that?
"You have to remember something: Everybody pities the weak; jealousy you have to earn." Arnold Schwarzenegger
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
May 09 2011 00:15 GMT
#177
Pretty sick!
Nice find
You can type "StarCraft" with just your left hand.
TelAvivXJoeX
Profile Joined May 2011
United States29 Posts
May 09 2011 01:25 GMT
#178
As a Zerg player, what is to stop me from just pulling back into the Fog of War and burrowing? Chasing marines with banelings never seems to work out for me since tanks are usually awaiting my arrival, so my first reaction is rarely to chase. During a large fight/final push this would be very difficult to execute while maintaining micro across your other units.

Aside from this, it seems like for the effort, the APM is roughly the same as box clicking.

Not trolling or trying to be a downer just thought I would bring up the questions. Educate me where I am wrong.
Snatching defeat from the bosom of victory every day
Moja
Profile Joined July 2010
United States313 Posts
May 09 2011 02:04 GMT
#179
On May 09 2011 10:25 TelAvivXJoeX wrote:
As a Zerg player, what is to stop me from just pulling back into the Fog of War and burrowing? Chasing marines with banelings never seems to work out for me since tanks are usually awaiting my arrival, so my first reaction is rarely to chase. During a large fight/final push this would be very difficult to execute while maintaining micro across your other units.

Aside from this, it seems like for the effort, the APM is roughly the same as box clicking.

Not trolling or trying to be a downer just thought I would bring up the questions. Educate me where I am wrong.


The primary use of this will be in small engagements in the early and midgame when you have zero tanks or a low tank count. In large fights with tanks it's better to just run away.

As for APM, it is SIGNIFICANTLY better to use patrol split than move command box splitting when you just have pure marines vs a one direction ling/baneling attack. As I noted in the OP, I got to around level 13 with box clicking and level 21 with patrol splitting. The difference is massive.

This isn't "the one micro trick to rule them all". It's a tool that should be used in conjunction with other micro techniques such as move command for optimal results.
Angueo
Profile Joined March 2011
Korea (South)53 Posts
May 09 2011 02:16 GMT
#180
It was done on Creep...with Centrifgual Hooks...
*Begins praying to Blizzard for Nerf*
The Baneling is a Zergling with it's fart gases so dense they're an acidic liquid.
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