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[G] Marine Splitting Trick

Forum Index > StarCraft 2 Strategy
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1 2 3 4 5 9 10 11 Next All
Moja
Profile Joined July 2010
United States313 Posts
Last Edited: 2011-03-30 18:46:03
March 28 2011 23:05 GMT
#1
PLEASE READ THE ENTIRE POST BEFORE POSTING.
I've updated the post with information about speedlings, where to get the map, and how to set up hotkeys. Apparently people are still posting about these.


Tired of seeing your marines explode into green goo? Do you watch Marine King execute perfect splits and lament that you'll never be able to pull off such a high APM task?

Stop frantically box clicking small groups of marines and use this simple trick to pull off splits you never thought were possible!

As as a group of banelings rolls towards your marines, patrol click them away at a slight angle. From there you can shear off smaller groups with patrol click in a Y or T formation. The effect is that the marines nearest the banelings will turn and fire, while the rest continue to run. This gives you maximum spread since each banelings hits very few of your units, allowing you to increase your cost efficiency dramatically. As a bonus, moving in patrol formation maintains a magic box, whereas move command tends to clump your units.

[image loading]

Banelings are coming! Patrol away at a slight angle after stimming.

[image loading]

Box select some of the marines and patrol click them in the first branch of the Y.

[image loading]

Do the same with another set.

[image loading]

The result is an extremely cost efficient split and trade!

This trick was discovered while using Griffith's Marine Split Challenge map. I strongly recommend Terran players use it to work on their splitting micro.

Replay in Griffith's map:
[url blocked]

Enjoy!

Additional Information:

- Thread for Griffith's map: http://www.teamliquid.net/forum/viewmessage.php?topic_id=206136
You can do a search on Bnet for "Marine Split Challenge" by Griffith too. Currently the map should be on the NA and EU servers, and should be released to others in the future. More details should be in that thread.

- I remapped patrol to Q. You can also use attack move but patrol gives a nice after-effect of spreading as well.

How to do this:
+ Show Spoiler +
Go to Menu -> Hotkeys -> click a unit -> click the patrol icon -> set it to whatever you want -> click accept

[image loading]


- Manually splitting I was having trouble getting past level 13 on the map.
Using patrol splitting I managed to get to level 21 in about an hour. I can consistently get to level 18 in under 10 minutes now, after less than 2 hours of practice.

- Keep in mind this technique is situational. You still need to be able to manually split for some game scenarios, especially two pronged attacks and surrounds (well... you're already screwed in that case ). You also have to start moving before enemy units get in range. However, it's great to have this technique in your arsenal.

- A lot of people are saying speedlings nullify this technique. In fact, this technique still yields great results against a speedling/baneling mix compared with manual splitting. You will still get a decent spread, and the benefits of spreading vs banelings far outweigh the costs of spreading vs lings. It's just that against such a mix, it's MUCH harder to trade cost effectively no matter what you do. To test this, type "sling" in Griffith's map without quotes before level 6. On sling mode I got to level 10.

- The best way to deal with ling/baneling is to have your units spread ahead of time, or incorporate other units into the mix such as tanks. Attack upgrades are also extremely beneficial.
danzhang
Profile Blog Joined November 2010
Canada184 Posts
March 28 2011 23:07 GMT
#2
Sweet Thanks OP!!! Now i will work on this and never over lose marines again! :D
IMMVP
In1t4themoney
Profile Joined April 2010
Germany77 Posts
March 28 2011 23:09 GMT
#3
marine nerf incoming thanks to this
asdfghjkl
ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
March 28 2011 23:12 GMT
#4
now zergs will just go for the first set you patrolled. then your patrol doesnt work anymore.
xd
Griffith`
Profile Joined September 2010
714 Posts
March 28 2011 23:15 GMT
#5
http://www.teamliquid.net/forum/viewmessage.php?topic_id=206136

Link to the map ^^
griffith.583 (NA)
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
March 28 2011 23:33 GMT
#6
Works with a-move too like the optimal stutter step micro.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
grimonce
Profile Joined October 2010
Poland28 Posts
March 28 2011 23:34 GMT
#7
I don't know man... they can split banelings you know? ^^
think and keep cool
Dilheisha
Profile Joined September 2010
Canada55 Posts
March 28 2011 23:44 GMT
#8
Can't wait to try but i got a question...

When the marine reach the end of the patrol point... don't they come back toward the banelings ? Or do i have to execute another command ?
"Always expect the unexpected, For being well aware of the next disappointment" 5/04/04
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
Last Edited: 2011-03-28 23:53:13
March 28 2011 23:51 GMT
#9
On March 29 2011 08:44 Dilheisha wrote:
Can't wait to try but i got a question...

When the marine reach the end of the patrol point... don't they come back toward the banelings ? Or do i have to execute another command ?

you must enter another command. that's how patrols work. my question without testing this out is how would this work if they've got lings to flank the marines? wouldn't that seriously screw this up?

edit: assuming i am correct in my assumption that patrolling units automatically attack anything that gets within range.
For he is the Oystermeister, lord of all the oysters.
burn man
Profile Joined June 2010
United States47 Posts
March 29 2011 00:03 GMT
#10

Can't wait to try but i got a question...

When the marine reach the end of the patrol point... don't they come back toward the banelings ? Or do i have to execute another command ?


they would but the idea is that you would add another command before that point. just think of it this way to do the initial split you would likely have to click 2 to 3 times per second then while waiting for them to walk to then end of the patrol. this means that you have demonstrated a high apm and i have no doubt that the next two clicks with a lot of leeway will be easy for you.
LaiShin
Profile Joined November 2005
Australia978 Posts
March 29 2011 00:05 GMT
#11
If you get flanked by speed lings, those are dead rines for sure.

+ Show Spoiler +
sen showed that yesterday


The idea behind this is to have every marine (that's not chased by baneling) attacking and patrol does this.
Griffith`
Profile Joined September 2010
714 Posts
March 29 2011 00:11 GMT
#12


video =D
griffith.583 (NA)
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
March 29 2011 00:14 GMT
#13
I love seeing new methods of doing things. Really shows how little we know about the game xD

Great find OP.
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
Jimmeh
Profile Blog Joined January 2010
United Kingdom908 Posts
Last Edited: 2011-03-29 00:24:36
March 29 2011 00:17 GMT
#14
http://www.teamliquid.net/forum/viewmessage.php?topic_id=167500
http://www.teamliquid.net/forum/viewmessage.php?topic_id=132591
Vanchen
Profile Blog Joined March 2011
55 Posts
March 29 2011 00:40 GMT
#15
Wow this works great, the only thing is if you patrol too late, all your marines will stand still and shoot.
ST_Bomber|SKLGIM_MC|
Pepe-
Profile Joined August 2010
Germany87 Posts
March 29 2011 00:47 GMT
#16
Mix in some speedlings and this gets useless?
Kar98
Profile Joined January 2011
Australia924 Posts
March 29 2011 01:03 GMT
#17
On March 29 2011 09:47 Pepe- wrote:
Mix in some speedlings and this gets useless?


No because the real damage hitters are the banelings, and since the terran will have tanks the zerglings will get crushed sooner than the marines
CKone
Profile Joined November 2010
United Kingdom50 Posts
March 29 2011 01:06 GMT
#18
i think doing it the old fasioned way of slicing or grabing 2 or 3 at a time is more accurate and has applications against infesters and ht's, also you have more control of where your marines end up ie in a concave not just randomly scattred. its only hard until you've practiced it then its easy
there is no such thing as hard or easy there is only practice, difficulty is a perception
Genome852
Profile Blog Joined August 2010
United States979 Posts
Last Edited: 2011-03-29 01:07:16
March 29 2011 01:06 GMT
#19
On March 29 2011 10:03 Kar98 wrote:
Show nested quote +
On March 29 2011 09:47 Pepe- wrote:
Mix in some speedlings and this gets useless?


No because the real damage hitters are the banelings, and since the terran will have tanks the zerglings will get crushed sooner than the marines


No... the thing is the patrol will make the marines auto attack the nearest target, in this case speedlings which will be everywhere.

In normal splitting your marines will only start shooting after they have reached their destination, keeping them "safe" from baneling splash.

You need to do this patrol split preemptively or risk huge disasters.
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
March 29 2011 01:17 GMT
#20
i just split my marines up individually into a giant field, much like a minefield and then just have them stand there

:B
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
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