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[G] Marine Splitting Trick

Forum Index > StarCraft 2 Strategy
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Moja
Profile Joined July 2010
United States313 Posts
Last Edited: 2011-03-30 18:46:03
March 28 2011 23:05 GMT
#1
PLEASE READ THE ENTIRE POST BEFORE POSTING.
I've updated the post with information about speedlings, where to get the map, and how to set up hotkeys. Apparently people are still posting about these.


Tired of seeing your marines explode into green goo? Do you watch Marine King execute perfect splits and lament that you'll never be able to pull off such a high APM task?

Stop frantically box clicking small groups of marines and use this simple trick to pull off splits you never thought were possible!

As as a group of banelings rolls towards your marines, patrol click them away at a slight angle. From there you can shear off smaller groups with patrol click in a Y or T formation. The effect is that the marines nearest the banelings will turn and fire, while the rest continue to run. This gives you maximum spread since each banelings hits very few of your units, allowing you to increase your cost efficiency dramatically. As a bonus, moving in patrol formation maintains a magic box, whereas move command tends to clump your units.

[image loading]

Banelings are coming! Patrol away at a slight angle after stimming.

[image loading]

Box select some of the marines and patrol click them in the first branch of the Y.

[image loading]

Do the same with another set.

[image loading]

The result is an extremely cost efficient split and trade!

This trick was discovered while using Griffith's Marine Split Challenge map. I strongly recommend Terran players use it to work on their splitting micro.

Replay in Griffith's map:
[url blocked]

Enjoy!

Additional Information:

- Thread for Griffith's map: http://www.teamliquid.net/forum/viewmessage.php?topic_id=206136
You can do a search on Bnet for "Marine Split Challenge" by Griffith too. Currently the map should be on the NA and EU servers, and should be released to others in the future. More details should be in that thread.

- I remapped patrol to Q. You can also use attack move but patrol gives a nice after-effect of spreading as well.

How to do this:
+ Show Spoiler +
Go to Menu -> Hotkeys -> click a unit -> click the patrol icon -> set it to whatever you want -> click accept

[image loading]


- Manually splitting I was having trouble getting past level 13 on the map.
Using patrol splitting I managed to get to level 21 in about an hour. I can consistently get to level 18 in under 10 minutes now, after less than 2 hours of practice.

- Keep in mind this technique is situational. You still need to be able to manually split for some game scenarios, especially two pronged attacks and surrounds (well... you're already screwed in that case ). You also have to start moving before enemy units get in range. However, it's great to have this technique in your arsenal.

- A lot of people are saying speedlings nullify this technique. In fact, this technique still yields great results against a speedling/baneling mix compared with manual splitting. You will still get a decent spread, and the benefits of spreading vs banelings far outweigh the costs of spreading vs lings. It's just that against such a mix, it's MUCH harder to trade cost effectively no matter what you do. To test this, type "sling" in Griffith's map without quotes before level 6. On sling mode I got to level 10.

- The best way to deal with ling/baneling is to have your units spread ahead of time, or incorporate other units into the mix such as tanks. Attack upgrades are also extremely beneficial.
danzhang
Profile Blog Joined November 2010
Canada184 Posts
March 28 2011 23:07 GMT
#2
Sweet Thanks OP!!! Now i will work on this and never over lose marines again! :D
IMMVP
In1t4themoney
Profile Joined April 2010
Germany77 Posts
March 28 2011 23:09 GMT
#3
marine nerf incoming thanks to this
asdfghjkl
ElusoryX
Profile Blog Joined December 2010
Singapore2047 Posts
March 28 2011 23:12 GMT
#4
now zergs will just go for the first set you patrolled. then your patrol doesnt work anymore.
xd
Griffith`
Profile Joined September 2010
714 Posts
March 28 2011 23:15 GMT
#5
http://www.teamliquid.net/forum/viewmessage.php?topic_id=206136

Link to the map ^^
griffith.583 (NA)
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
March 28 2011 23:33 GMT
#6
Works with a-move too like the optimal stutter step micro.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
grimonce
Profile Joined October 2010
Poland28 Posts
March 28 2011 23:34 GMT
#7
I don't know man... they can split banelings you know? ^^
think and keep cool
Dilheisha
Profile Joined September 2010
Canada55 Posts
March 28 2011 23:44 GMT
#8
Can't wait to try but i got a question...

When the marine reach the end of the patrol point... don't they come back toward the banelings ? Or do i have to execute another command ?
"Always expect the unexpected, For being well aware of the next disappointment" 5/04/04
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
Last Edited: 2011-03-28 23:53:13
March 28 2011 23:51 GMT
#9
On March 29 2011 08:44 Dilheisha wrote:
Can't wait to try but i got a question...

When the marine reach the end of the patrol point... don't they come back toward the banelings ? Or do i have to execute another command ?

you must enter another command. that's how patrols work. my question without testing this out is how would this work if they've got lings to flank the marines? wouldn't that seriously screw this up?

edit: assuming i am correct in my assumption that patrolling units automatically attack anything that gets within range.
For he is the Oystermeister, lord of all the oysters.
burn man
Profile Joined June 2010
United States47 Posts
March 29 2011 00:03 GMT
#10

Can't wait to try but i got a question...

When the marine reach the end of the patrol point... don't they come back toward the banelings ? Or do i have to execute another command ?


they would but the idea is that you would add another command before that point. just think of it this way to do the initial split you would likely have to click 2 to 3 times per second then while waiting for them to walk to then end of the patrol. this means that you have demonstrated a high apm and i have no doubt that the next two clicks with a lot of leeway will be easy for you.
LaiShin
Profile Joined November 2005
Australia978 Posts
March 29 2011 00:05 GMT
#11
If you get flanked by speed lings, those are dead rines for sure.

+ Show Spoiler +
sen showed that yesterday


The idea behind this is to have every marine (that's not chased by baneling) attacking and patrol does this.
Griffith`
Profile Joined September 2010
714 Posts
March 29 2011 00:11 GMT
#12


video =D
griffith.583 (NA)
N3rV[Green]
Profile Blog Joined August 2009
United States1935 Posts
March 29 2011 00:14 GMT
#13
I love seeing new methods of doing things. Really shows how little we know about the game xD

Great find OP.
Never fear the darkness, Bran. The strongest trees are rooted in the dark places of the earth. Darkness will be your cloak, your shield, your mother's milk. Darkness will make you strong.
Jimmeh
Profile Blog Joined January 2010
United Kingdom908 Posts
Last Edited: 2011-03-29 00:24:36
March 29 2011 00:17 GMT
#14
http://www.teamliquid.net/forum/viewmessage.php?topic_id=167500
http://www.teamliquid.net/forum/viewmessage.php?topic_id=132591
Vanchen
Profile Blog Joined March 2011
55 Posts
March 29 2011 00:40 GMT
#15
Wow this works great, the only thing is if you patrol too late, all your marines will stand still and shoot.
ST_Bomber|SKLGIM_MC|
Pepe-
Profile Joined August 2010
Germany87 Posts
March 29 2011 00:47 GMT
#16
Mix in some speedlings and this gets useless?
Kar98
Profile Joined January 2011
Australia924 Posts
March 29 2011 01:03 GMT
#17
On March 29 2011 09:47 Pepe- wrote:
Mix in some speedlings and this gets useless?


No because the real damage hitters are the banelings, and since the terran will have tanks the zerglings will get crushed sooner than the marines
CKone
Profile Joined November 2010
United Kingdom50 Posts
March 29 2011 01:06 GMT
#18
i think doing it the old fasioned way of slicing or grabing 2 or 3 at a time is more accurate and has applications against infesters and ht's, also you have more control of where your marines end up ie in a concave not just randomly scattred. its only hard until you've practiced it then its easy
there is no such thing as hard or easy there is only practice, difficulty is a perception
Genome852
Profile Blog Joined August 2010
United States979 Posts
Last Edited: 2011-03-29 01:07:16
March 29 2011 01:06 GMT
#19
On March 29 2011 10:03 Kar98 wrote:
Show nested quote +
On March 29 2011 09:47 Pepe- wrote:
Mix in some speedlings and this gets useless?


No because the real damage hitters are the banelings, and since the terran will have tanks the zerglings will get crushed sooner than the marines


No... the thing is the patrol will make the marines auto attack the nearest target, in this case speedlings which will be everywhere.

In normal splitting your marines will only start shooting after they have reached their destination, keeping them "safe" from baneling splash.

You need to do this patrol split preemptively or risk huge disasters.
renaissanceMAN
Profile Joined March 2011
United States1840 Posts
March 29 2011 01:17 GMT
#20
i just split my marines up individually into a giant field, much like a minefield and then just have them stand there

:B
On August 15 2013 03:43 Waxangel wrote: no amount of money can replace the enjoyment of being mean to people on the internet
bigbeau
Profile Joined October 2010
368 Posts
March 29 2011 01:19 GMT
#21
you cant micro banelings vs marines. if you split your banelings, they are still cost inefficient
Genome852
Profile Blog Joined August 2010
United States979 Posts
March 29 2011 01:31 GMT
#22
On March 29 2011 10:19 bigbeau wrote:
you cant micro banelings vs marines. if you split your banelings, they are still cost inefficient


If you select all your banelings and click on individual marines, a lot of travel time is wasted (not to mention more banes will die to marine attacks). Splitting is surely better but probably not by much.
ppjjmm
Profile Joined December 2010
United States39 Posts
March 29 2011 01:34 GMT
#23
This don't seem like it would work as well as slicing though
be extremly subtle, even to the point of formlessness. be exremely mysterious, even to the point of soundlessness and you will be the director of your opponents fate
lilky
Profile Joined January 2011
United States131 Posts
March 29 2011 01:40 GMT
#24
OMG OP thank you so much for this find!!!!!!
I love playing terran but ive been deterred lately from it because of how effective banelings are against the "standard" marine-tank composition

this, however, has given me the spark to start playing as terran again (ive had to main as protoss for months now). ive tried it out in custom games and it works beautifully! zerg players even ask me how i split my marines like a pro

to all of those saying that speedlings will destroy separated marines: yes, but if he wasted all those banelings, you've already been EXTREMELY cost effective, and marines with medivacs die very slowly to lings :D
banelings are the true danger, and this hard counters them
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
March 29 2011 01:41 GMT
#25
err got to lvl 12 i put on stim at lvl 5
if you can believe you can concieve
Genome852
Profile Blog Joined August 2010
United States979 Posts
Last Edited: 2011-03-29 01:45:43
March 29 2011 01:42 GMT
#26
On March 29 2011 10:40 lilky wrote:
to all of those saying that speedlings will destroy separated marines: yes, but if he wasted all those banelings, you've already been EXTREMELY cost effective, and marines with medivacs die very slowly to lings :D
banelings are the true danger, and this hard counters them


It's not the speedlings killing the marines... it's the fact that patrol means the marines will attack the nearest unit in range.

As in, the zerg runs a bunch of speedlings in, you try to do the patrol trick, but all your marines just stand there in a ball shooting at lings, and then get wiped out by banes. This doesn't happen using the normal method.

This just seems really high risk / reward. If it goes perfectly, your split will be much more effective than slicing manually. If it doesn't, you might lose everything.
Moja
Profile Joined July 2010
United States313 Posts
March 29 2011 02:47 GMT
#27
Obviously this is only optimal for certain situations. Surrounds nullify this technique, for instance. Still I encourage everyone to try the map with and without this trick. It's always good to have something like this in your repertoire imo.
CaptainHaz
Profile Joined December 2010
United States240 Posts
Last Edited: 2011-03-29 03:02:44
March 29 2011 03:01 GMT
#28
I play protoss, this is superb, I approve.

♥

This seems like a really clean way to split marines, will try this with stalkers, in the event I deal with ling/bling again.
All of us warned you of the big white face.
Ftwpker
Profile Joined January 2011
United States165 Posts
March 29 2011 03:02 GMT
#29
This is brilliant. Gonna test out tomorrow. Is there a way to slow down the speed on that marine split map? Also how long did it take you before you got somewhat good at splitting?
¯\_(ツ)_/¯
angra86
Profile Joined October 2010
United States56 Posts
March 29 2011 04:20 GMT
#30
Any suggestions for a better patrol hotkey? Stretching all the way over P just doesn't work well for me.
spybreak
Profile Joined October 2010
United States684 Posts
March 29 2011 04:22 GMT
#31
Ty, I've resorted to mech lately as I couldn't split my marine well enough to make marine/tank work.
Griffith`
Profile Joined September 2010
714 Posts
March 29 2011 04:23 GMT
#32
On March 29 2011 13:20 angra86 wrote:
Any suggestions for a better patrol hotkey? Stretching all the way over P just doesn't work well for me.


I use spacebar
griffith.583 (NA)
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
March 29 2011 04:43 GMT
#33
Wow man, this is pretty epic. Watching that video made me think of MKP himself. Definately will try this. Id laugh if he posted on here "Silly NA's ive been doing this all along.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
XDJuicebox
Profile Blog Joined January 2011
United States593 Posts
March 29 2011 05:09 GMT
#34
I shift hold-position as I'm selecting the next group.

Either they don't mess with each other, or I'm just not fast enough to make them do that lol. It's pretty fast though. I like this patrol trick though, I'll try it.

P is just sooooo far on my keyboard... -___-
And then you know what happened all of a sudden?
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
March 29 2011 05:11 GMT
#35
On March 29 2011 14:09 XDJuicebox wrote:
I shift hold-position as I'm selecting the next group.

Either they don't mess with each other, or I'm just not fast enough to make them do that lol. It's pretty fast though. I like this patrol trick though, I'll try it.

P is just sooooo far on my keyboard... -___-


Rehotkey ftw, I think im going to put it on Z.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
KentHenry
Profile Joined August 2010
United States260 Posts
March 29 2011 05:18 GMT
#36
Holy shit, awesome!!! I love you ^^
Encrypto
Profile Joined August 2010
United States442 Posts
March 29 2011 05:21 GMT
#37
Wow. this is really amazing. I play Zerg and I'm still impressed.
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
March 29 2011 05:29 GMT
#38
this is cool
now i just need a zerg that fights me with 2:1 marine vs baneling ratio with 0 speedlings instead of the 120 they always have so it actually works
@KawaiiRiceLighT
Geniuszerg
Profile Blog Joined July 2010
Canada454 Posts
March 29 2011 05:33 GMT
#39
this method looks easy/effective, but honestly its flaws (due to the patrol mechanic and timing) out weigh the benefits. i preferable like the regular box method for marine splitting, altho a lil more apm intensive, its better if you have fast hands
XDJuicebox
Profile Blog Joined January 2011
United States593 Posts
March 29 2011 05:55 GMT
#40
On March 29 2011 14:11 XXXSmOke wrote:
Show nested quote +
On March 29 2011 14:09 XDJuicebox wrote:
I shift hold-position as I'm selecting the next group.

Either they don't mess with each other, or I'm just not fast enough to make them do that lol. It's pretty fast though. I like this patrol trick though, I'll try it.

P is just sooooo far on my keyboard... -___-


Rehotkey ftw, I think im going to put it on Z.


Z is liftoff for me lol. Don't wanna get those 2 mixed up now.
And then you know what happened all of a sudden?
Tonem
Profile Joined January 2011
Australia91 Posts
Last Edited: 2011-03-29 06:20:13
March 29 2011 06:06 GMT
#41
I think this method is pretty damn sexy if you can get into the right situation (aren't getting surrounded by units like others said) and pull it off. I've tried normal splitting and also doing attack move original group back then split (which kind of does the same thing as your patrol trick but doesn't split them up quite as much).

This method can be risky but I think this would work out alright in most situations if you're using a tank + marine composition.

Btw nice find, I never knew you could do it this way~!

Also to do this in a game situation it's pretty much essential to rebind your patrol key!

- Oh yeah and the map is great for practicing so thanks
FudgeMunkey
Profile Joined March 2011
Australia59 Posts
March 29 2011 06:19 GMT
#42
This is an amazing custom map!!!
ive used it and it has helped me drastically!
i now know how to split my marines efficiently thanks to you
"Those who brag are the real losers" :D
Hider
Profile Blog Joined May 2010
Denmark9376 Posts
Last Edited: 2011-03-29 06:21:41
March 29 2011 06:21 GMT
#43
I dont understand how you do this trick. YOu patrol click your marines back. But when the banelings comes, the marines start attacking them and dont run away.
Tonem
Profile Joined January 2011
Australia91 Posts
Last Edited: 2011-03-29 07:09:51
March 29 2011 07:09 GMT
#44
On March 29 2011 15:21 Hider wrote:
I dont understand how you do this trick. YOu patrol click your marines back. But when the banelings comes, the marines start attacking them and dont run away.


you need to have a fast reaction time as so that doesn't happen.

stim + patrol click back as soon as you seen the banelings and then start splitting

Also, I can't get passed level 12

Has anyone else got stuck on level 12 of the map?
Thrombozyt
Profile Blog Joined June 2010
Germany1269 Posts
March 29 2011 07:19 GMT
#45
On March 29 2011 10:42 Genome852 wrote:
Show nested quote +
On March 29 2011 10:40 lilky wrote:
to all of those saying that speedlings will destroy separated marines: yes, but if he wasted all those banelings, you've already been EXTREMELY cost effective, and marines with medivacs die very slowly to lings :D
banelings are the true danger, and this hard counters them


It's not the speedlings killing the marines... it's the fact that patrol means the marines will attack the nearest unit in range.

As in, the zerg runs a bunch of speedlings in, you try to do the patrol trick, but all your marines just stand there in a ball shooting at lings, and then get wiped out by banes. This doesn't happen using the normal method.

This just seems really high risk / reward. If it goes perfectly, your split will be much more effective than slicing manually. If it doesn't, you might lose everything.


This is the reason why it does not work in a real game most of the time. You want your marines to fire at the speedlings but run from the banes. To use the patrol split you need to issue the patrol command before any opposing unit is in range, but most of the time speedlings will already be upon your guys, so they stand clumped and get blown up. Also one small flanking ling group will cause all marines to stand in a group and fire.
LanTAs
Profile Blog Joined September 2010
United States1091 Posts
March 29 2011 07:22 GMT
#46
ahh THANK YOU!! I've been trying to figure out how those koreans do it T.T
Douillos
Profile Joined May 2010
France3195 Posts
Last Edited: 2011-03-29 07:23:45
March 29 2011 07:23 GMT
#47
On March 29 2011 10:19 bigbeau wrote:
you cant micro banelings vs marines. if you split your banelings, they are still cost inefficient


Actually what happens is when marines are split, the lings become more efficient.
So it's still a good situation for zerg, as long as you keep lings mixed in
Look a giraffe! Look a fist!!
AusBox
Profile Joined January 2011
Australia214 Posts
March 29 2011 07:24 GMT
#48
I love this method, it's so fun and much easier.

I got up to 17/18 on that map.
dezi
Profile Blog Joined April 2010
Germany1536 Posts
March 29 2011 07:29 GMT
#49
Really need to test this :D
TPW Member | My Maps @ TL: http://www.teamliquid.net/forum/viewmessage.php?topic_id=171486 | Search 'dezi' at EU
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
March 29 2011 07:42 GMT
#50
I wonder how useful this is in a normal game, since normally speedlings come in first (faster and all), which would mean that the marines won't split too much.

Also, it's nullified when surrounded, and probably also when flanked by side-banelings.

Not to mention you can't do it in Zerg's base, or the marines will stand arond shooting OLs/buildings.


-> Neat trick, but box-splitting the marines seems to be something you need to know how to do anyways, since patrol is so situational. So it won't save you the learning process, just a bit of attention ingame (which actually is really good, don't get me wrong)
A backwards poet writes inverse.
Hider
Profile Blog Joined May 2010
Denmark9376 Posts
March 29 2011 07:45 GMT
#51
On March 29 2011 16:09 Tonem wrote:
Show nested quote +
On March 29 2011 15:21 Hider wrote:
I dont understand how you do this trick. YOu patrol click your marines back. But when the banelings comes, the marines start attacking them and dont run away.


you need to have a fast reaction time as so that doesn't happen.

stim + patrol click back as soon as you seen the banelings and then start splitting

Also, I can't get passed level 12

Has anyone else got stuck on level 12 of the map?


Why use patrol then?. Why not just move back and split? Dont see the benefits.
nitdkim
Profile Blog Joined March 2010
1264 Posts
March 29 2011 07:50 GMT
#52
really nice trick I wish it was spotlighted!
PM me if you want random korean images translated.
Tonem
Profile Joined January 2011
Australia91 Posts
March 29 2011 07:57 GMT
#53
On March 29 2011 16:45 Hider wrote:
Show nested quote +
On March 29 2011 16:09 Tonem wrote:
On March 29 2011 15:21 Hider wrote:
I dont understand how you do this trick. YOu patrol click your marines back. But when the banelings comes, the marines start attacking them and dont run away.


you need to have a fast reaction time as so that doesn't happen.

stim + patrol click back as soon as you seen the banelings and then start splitting

Also, I can't get passed level 12

Has anyone else got stuck on level 12 of the map?


Why use patrol then?. Why not just move back and split? Dont see the benefits.


Tried it again and got up to level 15 before having difficulty.

I've also tried it doing a normal split, and I can guarantee unless you have boxer marine micro you will NOT be able to get anywhere near level 15 on this map.

The key is using patrol AND splitting small marine groups all over the map.

tbh there seems to be a little bit of lag/delay when you try a normal split on this map though. Either way I think this method is a lot more effective in the right situation.

If you don't see the benefits search "Marine split challenge" in the custom games and try the map, you'll find it gets pretty much impossible to use a normal split once you start getting around level 10+.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
March 29 2011 07:58 GMT
#54
To any zergs out there looking to counter this. run 4-8 zerglings along side the marines, they will all stop and shoot giving banelings enough time to catch up and kill the clump of marines.


to any terrans out there looking to counter the counter. use your mouse.
FaZ-
Profile Blog Joined April 2008
United States187 Posts
March 29 2011 08:06 GMT
#55
This might be big. =o
Elean
Profile Joined October 2010
689 Posts
March 29 2011 08:07 GMT
#56
Does it work if the zerg doesnt A move, but just move his bannelings ?
Ecliptium
Profile Joined January 2011
Canada147 Posts
March 29 2011 08:12 GMT
#57
Wow this is awesome... Got to level 19. Pretty hard there regardless. good stuff
Marksman
Profile Blog Joined May 2009
Malaysia523 Posts
March 29 2011 09:33 GMT
#58
I got to level 13 only but I can see the strengths of the splitting technique. How do you guys get beyond level 13? So far i'm trying to make more smaller Y Patrol branches after the first pull back.
I live by the LoL
Thurines
Profile Joined March 2011
Sweden1 Post
March 29 2011 11:41 GMT
#59
Hi, Im thurines. Im a platinum level player and new to this forum.

In combination with this trick, or in marine vs baneling in general, what would be the best order to apply upgrades? I guess that stim comes first and then combat shiled, but after that is +1 attack or +1 armor the more favourable upgrade?

Or is it just a matter of taste and style?
Jimmeh
Profile Blog Joined January 2010
United Kingdom908 Posts
March 29 2011 11:47 GMT
#60
On March 29 2011 20:41 Thurines wrote:
Hi, Im thurines. Im a platinum level player and new to this forum.

In combination with this trick, or in marine vs baneling in general, what would be the best order to apply upgrades? I guess that stim comes first and then combat shiled, but after that is +1 attack or +1 armor the more favourable upgrade?

Or is it just a matter of taste and style?


Banelings are the thing that are going to kill marines and armour upgrade is useless vs them so think about it.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
March 29 2011 12:02 GMT
#61
On March 29 2011 10:06 Genome852 wrote:
Show nested quote +
On March 29 2011 10:03 Kar98 wrote:
On March 29 2011 09:47 Pepe- wrote:
Mix in some speedlings and this gets useless?


No because the real damage hitters are the banelings, and since the terran will have tanks the zerglings will get crushed sooner than the marines


No... the thing is the patrol will make the marines auto attack the nearest target, in this case speedlings which will be everywhere.

In normal splitting your marines will only start shooting after they have reached their destination, keeping them "safe" from baneling splash.

You need to do this patrol split preemptively or risk huge disasters.


Speedings pin. The reason why its better to use something like attack move is that it keeps the marines clumped as they run which makes it harder for speedlings to surround. Also speedlings themselves are quite good against marines especially if they can do a 4 v 1 because all the marines are not next to each other.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Bumblebees
Profile Joined August 2010
United States328 Posts
March 29 2011 13:25 GMT
#62
I actually did a video on this a few days ago.

http://www.youtube.com/dvgsc2#p/a/u/2/D8yliKQKQ2M
http://www.youtube.com/dvgsc2#p/a/u/1/XqfpWjcmTVQ
xZiGGY
Profile Joined August 2010
United Kingdom801 Posts
March 29 2011 13:27 GMT
#63
sweet tip, will copy even though the p key is ALL THE WAY OVER THERE QQ
Meh.
iChau
Profile Joined December 2010
United States1210 Posts
Last Edited: 2011-03-29 13:30:12
March 29 2011 13:30 GMT
#64
On March 29 2011 22:27 xZiGGY wrote:
sweet tip, will copy even though the p key is ALL THE WAY OVER THERE QQ


custom hotkeys, try putting it on caps.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
dukem
Profile Joined January 2011
Norway189 Posts
March 29 2011 13:48 GMT
#65
Not published for EU...
"Flash just accidentally killed grubby lol" - MangoMountain
Griffith`
Profile Joined September 2010
714 Posts
March 29 2011 15:04 GMT
#66
added sling mode for NA, type "sling" before lvl 6 (vanilla version is published for EU) cuts number of blings by half, increases number of slings by 3x the number of remaining blings.
griffith.583 (NA)
Teliko
Profile Joined January 2011
Ireland1044 Posts
March 29 2011 16:17 GMT
#67
We need this on EEEEUUUUU :<
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
Griffith`
Profile Joined September 2010
714 Posts
March 29 2011 16:27 GMT
#68
it is on EU
griffith.583 (NA)
castled
Profile Joined March 2011
United States322 Posts
March 29 2011 17:15 GMT
#69
This is definitely cool but most good zergs will send in lots of zerglings to surround at the same time, which causes the marines to stop any patrol route and target the lings (which due to their speed quickly catch up to the whole group of marines).
Bumblebees
Profile Joined August 2010
United States328 Posts
March 29 2011 20:22 GMT
#70
On March 30 2011 02:15 castled wrote:
This is definitely cool but most good zergs will send in lots of zerglings to surround at the same time, which causes the marines to stop any patrol route and target the lings (which due to their speed quickly catch up to the whole group of marines).


If you patrol move the marines before the zerglings arrive, you will still 'auto-split' on the zerglings.

If you pre-split like I show in the video above, it's even less of an issue.
DestroManiak
Profile Joined December 2010
257 Posts
March 29 2011 20:28 GMT
#71
I cant get past level 1
3700 master terran...
T_T
oPPRoBe
Profile Blog Joined April 2010
United States199 Posts
March 29 2011 21:12 GMT
#72
lol ima get carpal tunnel from this map

got to level 19 so far...
lmlm
The.Doctor
Profile Joined February 2010
Canada333 Posts
March 29 2011 21:14 GMT
#73
On March 29 2011 09:40 Vanchen wrote:
Wow this works great, the only thing is if you patrol too late, all your marines will stand still and shoot.


^^

I think this method sucks. I can make it so no banelings connect in an ideal situation. It doesn't take that much more APM to learn splitting / slicing small groups.
The Boss.
Moja
Profile Joined July 2010
United States313 Posts
March 29 2011 21:26 GMT
#74
On March 30 2011 06:14 The.Doctor wrote:
Show nested quote +
On March 29 2011 09:40 Vanchen wrote:
Wow this works great, the only thing is if you patrol too late, all your marines will stand still and shoot.


^^

I think this method sucks. I can make it so no banelings connect in an ideal situation. It doesn't take that much more APM to learn splitting / slicing small groups.


See how far you get in Griffith's map doing it manually and let us know.
nitdkim
Profile Blog Joined March 2010
1264 Posts
March 29 2011 21:33 GMT
#75
On March 29 2011 10:03 Kar98 wrote:
Show nested quote +
On March 29 2011 09:47 Pepe- wrote:
Mix in some speedlings and this gets useless?


No because the real damage hitters are the banelings, and since the terran will have tanks the zerglings will get crushed sooner than the marines


real players will surround the marine army...
PM me if you want random korean images translated.
Allenssmart
Profile Joined March 2011
19 Posts
March 29 2011 22:07 GMT
#76
can someone tell me how to remap the patrol key? i've looked through hotkeys but i can't seem to find the damn patrol key. where is it? thanks!
Nimic
Profile Joined September 2010
Norway1360 Posts
March 29 2011 22:14 GMT
#77
Seems like this map isn't on EU server.
tekwiN
Profile Joined April 2010
Canada29 Posts
March 29 2011 22:49 GMT
#78
How do you remap your patrol key to a different key? I'd like to use caps lock.
Additional supply depots required.
Griffith`
Profile Joined September 2010
714 Posts
March 29 2011 23:11 GMT
#79
On March 30 2011 07:14 Nimic wrote:
Seems like this map isn't on EU server.


should be EU
griffith.583 (NA)
Allenssmart
Profile Joined March 2011
19 Posts
March 29 2011 23:19 GMT
#80
On March 30 2011 07:49 tekwiN wrote:
How do you remap your patrol key to a different key? I'd like to use caps lock.

yes, can someone please show us how to remap the patrol key. it is not in the hotkeys section, i've spent time finding it unless I may have somehow missed it. Thanks in advance.
Genome852
Profile Blog Joined August 2010
United States979 Posts
March 30 2011 00:15 GMT
#81
Click on a Terran unit, then remap the patrol key (it gives you the unit card).

Same if you want to change lift off and landing.
The.Doctor
Profile Joined February 2010
Canada333 Posts
Last Edited: 2011-03-30 00:26:38
March 30 2011 00:25 GMT
#82
On March 30 2011 06:26 Moja wrote:
Show nested quote +
On March 30 2011 06:14 The.Doctor wrote:
On March 29 2011 09:40 Vanchen wrote:
Wow this works great, the only thing is if you patrol too late, all your marines will stand still and shoot.


^^

I think this method sucks. I can make it so no banelings connect in an ideal situation. It doesn't take that much more APM to learn splitting / slicing small groups.


See how far you get in Griffith's map doing it manually and let us know.


14 before I quit

Eventually it gets to a point where, if there are as many banelings as there are on lvl 14 in a real game situation (and you're on creep), you've kinda fucked up.
The Boss.
DougJDempsey
Profile Joined April 2010
747 Posts
March 30 2011 01:12 GMT
#83
On March 29 2011 16:57 Tonem wrote:
Show nested quote +
On March 29 2011 16:45 Hider wrote:
On March 29 2011 16:09 Tonem wrote:
On March 29 2011 15:21 Hider wrote:
I dont understand how you do this trick. YOu patrol click your marines back. But when the banelings comes, the marines start attacking them and dont run away.


you need to have a fast reaction time as so that doesn't happen.

stim + patrol click back as soon as you seen the banelings and then start splitting

Also, I can't get passed level 12

Has anyone else got stuck on level 12 of the map?


Why use patrol then?. Why not just move back and split? Dont see the benefits.


Tried it again and got up to level 15 before having difficulty.

I've also tried it doing a normal split, and I can guarantee unless you have boxer marine micro you will NOT be able to get anywhere near level 15 on this map.

The key is using patrol AND splitting small marine groups all over the map.

tbh there seems to be a little bit of lag/delay when you try a normal split on this map though. Either way I think this method is a lot more effective in the right situation.

If you don't see the benefits search "Marine split challenge" in the custom games and try the map, you'll find it gets pretty much impossible to use a normal split once you start getting around level 10+.


..... I think he means in a REAL situation not in a custom map thats just marine vs baneling.
Griffith`
Profile Joined September 2010
714 Posts
March 30 2011 01:46 GMT
#84
note there is a "sling" command you can type to enable speedlings - which should be a bit more realistic - i've never gotten past lvl 11
griffith.583 (NA)
Healedyou
Profile Joined May 2010
United States47 Posts
March 30 2011 01:47 GMT
#85
Good post OP, got to 19.

This is also nearly worst case scenario too, speed banes ON creep. A huge help to normal games played.
D to the umbass, Dumbass.
lilky
Profile Joined January 2011
United States131 Posts
March 30 2011 02:40 GMT
#86
On March 30 2011 06:12 oPPRoBe wrote:
lol ima get carpal tunnel from this map

got to level 19 so far...


wow you got to level 19?!
im stuck on 11 >.<
QueueQueue
Profile Joined July 2009
Canada1000 Posts
March 30 2011 03:30 GMT
#87
I got to level 15 pretty easily. Had to head to bed, so I didn't get to put many attempts into it after that.
ForkieLifter
Profile Joined December 2010
United States18 Posts
March 30 2011 03:38 GMT
#88
this trick won't work in a real game though cause most zerg players come in with speedlings along with banelings so when you are trying the patrol trick since speedlings are so fast they cause most of you marines to start auto attacking making a bad split.
Afterstar
Profile Joined November 2010
67 Posts
March 30 2011 05:05 GMT
#89
Another method I find nice,is to pick up your marines with the medivacs,which are flying above them as soon as you see the ling/banes coming and start carpet bombing them immediately.

Load Marines -> Issue Medivacs, command to move somewhere -> Click "D"(Drop) on themselves while moving.-> Perfect scatter.
The only disadvantage is that it's susceptible to large group of mutalisks.
Don't cry because it's over,smile because it happened.
bMn30
Profile Joined January 2011
United States113 Posts
March 30 2011 05:21 GMT
#90
I fail at level 14. I do not use patrol but rather attack move as in a "real" game situation I don't know if it is efficient to move my hand to t/p.

I would appreciate it if someone who has gotten past level 14 would post a video of their play.
Blasts
Profile Joined September 2010
Netherlands99 Posts
March 30 2011 08:39 GMT
#91
The interesting part about this is ofc, that it is a lot easier to split your marines beforehand. Slicing everytime is a lot of work, and this seems a lot easier. I'm gonna expirement with splitting my marines beforehand this way.
My worst MU is me vs my cat. I always try to 2 rax him, but he 4 claws me :(
Teliko
Profile Joined January 2011
Ireland1044 Posts
March 30 2011 08:48 GMT
#92
On March 30 2011 17:39 Blasts wrote:
The interesting part about this is ofc, that it is a lot easier to split your marines beforehand. Slicing everytime is a lot of work, and this seems a lot easier. I'm gonna expirement with splitting my marines beforehand this way.

Pre-emptively splitting your marines isn't a common thing to happen in game though. Every time you want to move around your marines, you're not going to split them up every time they stop moving. The point of this is to be able to split your marines at the heat of the moment with little or no warning.
Add a drop of lavender to milk, leave town with an orange and pretend you're laughing at it.
ALPINA
Profile Joined May 2010
3791 Posts
March 30 2011 08:51 GMT
#93
The effect is that the marines nearest the banelings will turn and fire, while the rest continue to run


That's bad. You want nearest marines run from banelings and those more far away attack, but now closest marines are dieing and marines which are far away are just runing..^^
You should never underestimate the predictability of stupidity
Yacashui
Profile Joined March 2011
United States13 Posts
March 30 2011 08:53 GMT
#94
NOOOOOOOOOOooooooOOOOOooooo, but then us zergs will get angry T.T
haro everynyan
GertHeart
Profile Blog Joined February 2011
United States631 Posts
March 30 2011 08:57 GMT
#95
Would love a blue post for this to see how efficient it really is from a professional stand point.
He who conquers the past rules the future, He who conquers the future rules the past. - C&C Red Alert
MagicGunner
Profile Joined January 2011
United States78 Posts
March 30 2011 09:11 GMT
#96
On March 30 2011 14:05 Afterstar wrote:
Another method I find nice,is to pick up your marines with the medivacs,which are flying above them as soon as you see the ling/banes coming and start carpet bombing them immediately.

Load Marines -> Issue Medivacs, command to move somewhere -> Click "D"(Drop) on themselves while moving.-> Perfect scatter.
The only disadvantage is that it's susceptible to large group of mutalisks.


Depends on the player. I personally don't attack move with my banelings. I regular move them into the fray and when I've got a solid ling surround I set them to attack (Unless I'm sure I'll win, in which case I'll A move and be doing other things).
saaaa
Profile Joined November 2010
Germany419 Posts
March 30 2011 12:15 GMT
#97
Hi Guys,

very interesting map. Where i can get this map?

Maybe a dl-link ?


Best regards
Phibonnachee
Profile Joined January 2011
Canada5 Posts
March 30 2011 13:29 GMT
#98
I can safely say that this is a very effective technique that is simple to use. I set patrol to Q so i have no idea what the problems are. And i dont really see what the difference between this and attack-moving is (can someone clarify this), but it is nonetheless a very effective tactic. I can now safely say Marine > Baneling XD.

The way i do it is patrol away along the x-axis which makes additional splitting in the y-direction easy.
Ghost Reporting
Moja
Profile Joined July 2010
United States313 Posts
March 30 2011 13:56 GMT
#99
Updated the original post to answer some frequent questions/criticisms, including a map link, hotkey setup, and a speedling/baneling combination.
Valckrie
Profile Joined August 2010
United Kingdom533 Posts
March 30 2011 14:23 GMT
#100
Good post, but as jimmeh pointed out, it's been posted already. Doesn't hurt to bring it back to light since many people weren't around in november ;p
Fear is a 4 letter word. Why be afraid?
saaaa
Profile Joined November 2010
Germany419 Posts
March 30 2011 15:21 GMT
#101
i'm just blind or why i can't find a download link?

b0urne420
Profile Joined December 2010
Canada112 Posts
March 30 2011 18:28 GMT
#102
this technique has a downside, me thinks.

if you react a bit too late it can actually cost you your whole army, because if the banes are close your initial patrol will cause a large portion of your marines to stand and shoot
Evoshadow
Profile Joined December 2010
United States88 Posts
March 30 2011 18:36 GMT
#103
I think its good vs pure bling, but if there are a few speedling tehy will close with the marines really fast and make them all stop moving to attack
Griffith`
Profile Joined September 2010
714 Posts
March 30 2011 18:40 GMT
#104
There is a mode that has slings enabled ffs - just type "sling" in the game and it enables slings
griffith.583 (NA)
QueueQueue
Profile Joined July 2009
Canada1000 Posts
March 30 2011 22:48 GMT
#105
On March 31 2011 00:21 saaaa wrote:
i'm just blind or why i can't find a download link?




Just create a custom game on battle.net. Type "Marine Split" into the search. You will find a map called "Marine Split Challenge" as the top result. When you click on it, the description is "Thread in teamliquid".

No need to download.
ROOTIllusion
Profile Blog Joined August 2010
United States1060 Posts
March 31 2011 01:30 GMT
#106
level 20
www.twitter.com/rootillusion & www.facebook.com/illusionsc2
tQWannaBe
Profile Joined November 2010
Canada133 Posts
March 31 2011 07:40 GMT
#107
This works only when Zerglings all died, or only banelings r there,

so it will actually not that useful in real game, but still I can find some efficiency from this
NO MERCY IN ENGINEERING
MonkeyNews
Profile Joined March 2011
14 Posts
March 31 2011 09:21 GMT
#108
On March 31 2011 00:21 saaaa wrote:
i'm just blind or why i can't find a download link?




i see your probably on the EU server, but I know this game is on the NA server and not the SEA server, well it wasn't two days ago.. so this might be why you can't find it if it is only available on NA
mage3
Profile Joined September 2010
Bulgaria43 Posts
Last Edited: 2011-03-31 10:52:58
March 31 2011 10:49 GMT
#109
This map is called "Marine Split EU" its published by littlenemo and is awefully bugged. Theres only 1 level in which you have normal marines vs speed banelings. Fix this, please.
Obviously there is something horribly wrong with the EU publishing of this map.
cuoongwhomy
Profile Joined March 2011
102 Posts
March 31 2011 14:27 GMT
#110
Question: Can zerg do this sort of split with banneling?
If it works for marines, definitely will work for banneling too right
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
March 31 2011 14:50 GMT
#111
what happens if you patrol-move the banelings?

stimmed marines can already kite rolling banes i thought 2.25*1.5=3.375 vs the 2.95 of rolling banes. it is very different on creep though.

a variant of the patrol+run manuever would be to send a marine or scv into the banelings to tank the damage. also splitting your units would be what the Z player wants in the first place... it allows for better surround with the speedlings. i think the best thing is just to perform the split before going into Z base.
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
Moja
Profile Joined July 2010
United States313 Posts
March 31 2011 15:02 GMT
#112
On March 31 2011 23:27 cuoongwhomy wrote:
Question: Can zerg do this sort of split with banneling?
If it works for marines, definitely will work for banneling too right


Banelings are typically going towards the enemy, not away. I'm not sure how this technique would be useful for banelings. Maybe speedlings vs banelings in zvz? You'd have to run at a much more perpendicular angle though since banelings are slower than speedlings, whereas they're faster than marines.
cutler
Profile Joined March 2010
Germany609 Posts
April 01 2011 05:54 GMT
#113
Goodbye mass baneling abuse on ladder against me :-)
That really helped me...thank u
MuTT
Profile Joined July 2010
United States398 Posts
April 01 2011 13:26 GMT
#114
hmmm perhaps this could be useful for workers vs blue flame herrions
MC's strength: confidence weakness: over confidence
RainMaker
Profile Joined January 2011
United States2 Posts
April 01 2011 14:08 GMT
#115
this is extremely helpful. thanks tc
Dalavita
Profile Joined August 2010
Sweden1113 Posts
April 04 2011 20:13 GMT
#116
I understand that the technique discussed is patrol splitting, but what is manual splitting? Is it a-click splitting your marines instead of p-splitting them?

I was always under the impression that you had to right click your marines far back and start manually spreading them out by right clicking individual areas, but once I tried a-clicking instead of right-clicking it became 500 times easier. Is right clicking the manual split way, or a-clicking?

I can see why one would p-click rather than a-click since the marines sort of magic box, and I might keep the patrol hotkey as Q from now on just for that, but a-clicking seems to work fine.
manicshock
Profile Joined November 2010
Canada741 Posts
April 04 2011 20:18 GMT
#117
I think it's a real neat thing, I haven't made it past 14 on the map with normal splitting. I'm surprised I can even split at all to be effective on creep.
Never argue with an idiot. They will just drag you down to their level and beat you with experience.
Angelo Corsino
Profile Joined April 2011
Canada16 Posts
April 04 2011 20:29 GMT
#118
Well, with the new patch, infestors kill marines almost faster then banelings do... lol infestor + baneling = gg
Malminos
Profile Joined July 2010
United States321 Posts
April 04 2011 20:41 GMT
#119
It seems like a wise zerg player would bring just enough banelings to scare the marines into a split, then go heavy lings with good upgrades to punish the split.
"To dream of because become happiness "
Dalavita
Profile Joined August 2010
Sweden1113 Posts
April 04 2011 20:59 GMT
#120
On April 05 2011 05:41 Malminos wrote:
It seems like a wise zerg player would bring just enough banelings to scare the marines into a split, then go heavy lings with good upgrades to punish the split.


Mass marines with medivacs will rape speedlings regardless of if they're split or not, and stacking up again is as simple as 1a-ing.

Not to mention tanks makes any engagement a do or die for the zerg, he can't bait any units, if he goes in, he needs to go in.
droit
Profile Joined January 2011
United States67 Posts
April 04 2011 21:06 GMT
#121
On March 29 2011 10:17 renaissanceMAN wrote:
i just split my marines up individually into a giant field, much like a minefield and then just have them stand there

:B


I think you need 3000 apm to pull that off . Unless immobile marines are your thing.
http://www.razerzone.com/talon
http://us.battle.net/sc2/en/profile/581701/1/Adroit/
rmAmnesiac
Profile Joined January 2011
United Kingdom185 Posts
April 04 2011 21:24 GMT
#122
any chance of this custom map coming to eu? would be great to try it out.

edit: i can see you've said it should be available but it's not
Moja
Profile Joined July 2010
United States313 Posts
April 04 2011 21:51 GMT
#123
On April 05 2011 05:13 Dalavita wrote:
I understand that the technique discussed is patrol splitting, but what is manual splitting? Is it a-click splitting your marines instead of p-splitting them?

I was always under the impression that you had to right click your marines far back and start manually spreading them out by right clicking individual areas, but once I tried a-clicking instead of right-clicking it became 500 times easier. Is right clicking the manual split way, or a-clicking?

I can see why one would p-click rather than a-click since the marines sort of magic box, and I might keep the patrol hotkey as Q from now on just for that, but a-clicking seems to work fine.


Manual splitting is move-command or right click.

On April 05 2011 06:24 rmAmnesiac wrote:
any chance of this custom map coming to eu? would be great to try it out.

edit: i can see you've said it should be available but it's not


Take it up in Griffith's thread (linked in OP). He's the author and manager of the map
The.Doctor
Profile Joined February 2010
Canada333 Posts
April 04 2011 22:50 GMT
#124
Got to level 19. Did it on my stream and it's recorded
The Boss.
Trakky
Profile Joined February 2011
95 Posts
April 05 2011 03:28 GMT
#125
doct, did you do the patrol trick? or just slicing.
The.Doctor
Profile Joined February 2010
Canada333 Posts
April 05 2011 05:17 GMT
#126
slicing
The Boss.
2v2SNAX
Profile Joined October 2010
Canada97 Posts
April 05 2011 05:31 GMT
#127
oh wow. this is extremely effective and so easy to do. I feel it undermines some of the micro of the game...

Lets remember you almost always have to hit clumps of marines with banes or you lose the exchange economically... i wonder what patrol attack with banelings does.. of anything
n3ac3y
Profile Blog Joined January 2011
United States108 Posts
April 05 2011 07:48 GMT
#128
sorry doc I don't believe you. post or it doesn't exist.

could not pass 15.
BINGEGAMING.TV coming soon 2013 - WE DEDICATE OUR LIVES TO GAMING!
n3ac3y
Profile Blog Joined January 2011
United States108 Posts
April 05 2011 08:21 GMT
#129
premature statement, it's definitely possible to get up there higher then 15 :D ... hmm, this Patrol + slice = efficient
BINGEGAMING.TV coming soon 2013 - WE DEDICATE OUR LIVES TO GAMING!
Zax19
Profile Blog Joined August 2010
Czech Republic1136 Posts
April 05 2011 08:24 GMT
#130
Hi, I haven't tried the map yet but how about having your main group of marines split into 2-3 control groups before the battle? I guess it wouldn't work for me as I have a small hand and I'm not very good at quick "keyboard hand panning" but it seems faster to use hotkeys.

I'm not sure at which level of play you need to split well and my personal opinion is that in large numbers banelings are a waste of gas but I'd expect that having 3 control groups of marines in one cluster is a good start.
Really Blizz, really? - Darnell
kor0na
Profile Joined August 2010
Sweden28 Posts
April 05 2011 08:35 GMT
#131
Why is it that you would need to use patrol and not a-move? I thought units behaved the same on patrol and a-move? I'd rather not stretch to P for this, and I'd prefer not to have to change the hotkeys. But if there's a difference between p-move and a-move, then I'll have to.
SpaceGhost
Profile Joined October 2010
United States61 Posts
April 05 2011 08:39 GMT
#132
Beautifully microed units are so sexy ^^ pro-tip, OP

I wonder if the same concept of patrolling could work with protoss units? or not because of the subtleties of each matchup. Sexy nonetheless.
mit der dummheit kampfen die gotter selbst vergebens
Kazzabiss
Profile Joined December 2010
1006 Posts
April 10 2011 22:05 GMT
#133
On April 05 2011 16:48 n3ac3y wrote:
sorry doc I don't believe you. post or it doesn't exist.

could not pass 15.

sorry n3ac I don't believe you. post or it doesn't exist.

see what I did there?
ALL ABOARD THE INTERNET BANDWAGON
Sv1
Profile Joined June 2010
United States204 Posts
April 11 2011 00:44 GMT
#134
has anyone rebounded their Patrol hotkey to another key other than P? it's just so far away for what could be a relatively critical ability.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
April 11 2011 01:09 GMT
#135
Yes mines on Q so it's right above A. I patrol split for a while now whenever I see incoming balls of death, or need a quick concave.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Shucks!
Profile Joined November 2010
United States118 Posts
April 14 2011 05:03 GMT
#136
I got to 21 bitches. Used patrol, going back now and trying it the hard way.
"Do not look into the eyes of a horse, for the void there will swallow your soul" - LiquidTyler on SotG 12.14.10
Speckled Jim
Profile Joined October 2010
Australia26 Posts
April 14 2011 09:45 GMT
#137
managed to get to 15 with patrol >< makes me realise why i suck so much vs zerg
Sebast1aan
Profile Joined March 2011
Belgium163 Posts
April 14 2011 10:19 GMT
#138
Seems like a nice trick
Acritter
Profile Joined August 2010
Syria7637 Posts
April 14 2011 10:45 GMT
#139
This is a cool trick, props to you for figuring it out, but isn't the way ZvT is won by having a Speedling surround while the Banelings run in to finish things off?
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
m4thje
Profile Joined December 2010
208 Posts
April 14 2011 11:07 GMT
#140
Thanks for sharing this info. :D This really helped me a lot (got me to 15)
Empire.kas | LGIMMvp | Slayers_Boxer | Liquid'Jinro
Maenander
Profile Joined November 2002
Germany4926 Posts
Last Edited: 2011-04-14 11:47:43
April 14 2011 11:45 GMT
#141
Ups wrong thread.
pyaar
Profile Blog Joined August 2010
United States423 Posts
Last Edited: 2011-04-14 12:47:39
April 14 2011 12:46 GMT
#142
nevermind
Savern101
Profile Blog Joined March 2011
United Kingdom859 Posts
April 14 2011 13:05 GMT
#143
On April 14 2011 19:45 Acritter wrote:
This is a cool trick, props to you for figuring it out, but isn't the way ZvT is won by having a Speedling surround while the Banelings run in to finish things off?


Sure, if you let a big group of marines get isolated like that. In reality you're gonna have tank coverage. This just gives you a really quick way of getting a decent split to maximise your effieciency.
EG.DeMusliM/d.BlinG/UK Fighting!
Cano
Profile Joined July 2010
Poland200 Posts
Last Edited: 2011-04-14 14:51:28
April 14 2011 14:23 GMT
#144
That could prove quite gamebreaking. :O
rmAmnesiac
Profile Joined January 2011
United Kingdom185 Posts
April 14 2011 14:48 GMT
#145
maps on eu! woo. just got a few questions, got to lvl 12 only myslef but then i'm not very good. are you only using patrol spltis for your first few groups of marines or are using them for each sub divide? it seems when the banelings are close a move command is better than a patrol command? also how faw away are you clicking with your original patrol commands?edge of map of screen or closer ?
Elothis
Profile Joined March 2011
111 Posts
April 14 2011 14:58 GMT
#146
now marines will have to be nerfed again xD
lurkin99
Profile Joined March 2011
3 Posts
April 15 2011 10:26 GMT
#147
What's the difference between using patrol and attack move ?
Nemasyst.598
Profile Joined February 2011
United States285 Posts
April 15 2011 14:24 GMT
#148
Great find!
Thanks for posting :D
We require additional young Masters....
Moja
Profile Joined July 2010
United States313 Posts
April 15 2011 15:54 GMT
#149
On April 14 2011 19:45 Acritter wrote:
This is a cool trick, props to you for figuring it out, but isn't the way ZvT is won by having a Speedling surround while the Banelings run in to finish things off?


Considering even the top zergs in the world rarely do this (multidirectional flanking), it's not something you'll see often. Patrol splitting is more effective than just kiting on creep if a speedling/baneling mix is coming at you from 1 direction.

On April 14 2011 23:48 rmAmnesiac wrote:
maps on eu! woo. just got a few questions, got to lvl 12 only myslef but then i'm not very good. are you only using patrol spltis for your first few groups of marines or are using them for each sub divide? it seems when the banelings are close a move command is better than a patrol command? also how faw away are you clicking with your original patrol commands?edge of map of screen or closer ?


I use patrol command for the first 3 branches of the Y, and sometimes after that. However, once banelings are close you need to move command to continue splitting if you still have a big cluster.
The pictures should give you a decent idea of how far I'm clicking. In general, farther is better.
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
April 15 2011 16:01 GMT
#150
On April 15 2011 19:26 lurkin99 wrote:
What's the difference between using patrol and attack move ?


Patrol will shuffle marines at the back because they need to return to where the patrol originated. This helps a lot in spreading marines.
Yargh
rmAmnesiac
Profile Joined January 2011
United Kingdom185 Posts
April 18 2011 11:38 GMT
#151
how can you continue patrol splitting once lings are involved? because they catch them so fast patrol command will just behave like an attack command and marines will bunch up and stop moving almost immediately
Darren~
Profile Joined April 2011
Scotland4 Posts
April 18 2011 14:13 GMT
#152
This technique seems flawless, going to try it out right now, thankyou!
-miDnight-
Profile Joined September 2010
Taiwan455 Posts
April 20 2011 19:58 GMT
#153
I try this on the costum map, it work great with pure baneling. However with sling, marine will just turn around and get own by baneling
http://www.facebook.com/midnightsc Chinese caster from TW (go SEn)
Leraw
Profile Joined April 2011
Germany7 Posts
Last Edited: 2011-04-20 20:23:19
April 20 2011 20:20 GMT
#154
i got to level 27 without stim and that trick:
[url blocked]
Erzz
Profile Blog Joined August 2010
Canada184 Posts
April 21 2011 01:31 GMT
#155
Am I doing something wrong? If you react to late (ie see red on minimap, click, see that it's banelings, react) all the marines just stay and shoot.
If this is normal, this technique would probably only work when you are staring at your marines.
Leraw
Profile Joined April 2011
Germany7 Posts
April 21 2011 11:12 GMT
#156
On April 21 2011 10:31 Erzz wrote:
Am I doing something wrong? If you react to late (ie see red on minimap, click, see that it's banelings, react) all the marines just stay and shoot.
If this is normal, this technique would probably only work when you are staring at your marines.

thats true. The marines are going to shoot at the Banes automatically when they are patroling.
But if you for example have a Xel'Naga Watch Tower under control and you see those Banelings rolling earlier, u should be able to react in Time.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
Last Edited: 2011-04-21 13:34:41
April 21 2011 13:34 GMT
#157
On April 21 2011 10:31 Erzz wrote:
Am I doing something wrong? If you react to late (ie see red on minimap, click, see that it's banelings, react) all the marines just stay and shoot.
If this is normal, this technique would probably only work when you are staring at your marines.

well think a little. in Patrol, Attack is first priority, thats why the marines stand there shooting, if not, theyd just call it move
Nada's body is South Korea's greatest weapon.
Eleaven
Profile Joined September 2010
772 Posts
April 22 2011 22:35 GMT
#158
On April 21 2011 05:20 Leraw wrote:
i got to level 27 without stim and that trick:
[url blocked]



Sure is nice botwork 0_o

Unless you're really operating at over 1000 real apm.

Almost looks feasible, but not from a 5 post guy i've never heard of, and from the land of cheating itself
Keilah
Profile Joined May 2010
731 Posts
April 23 2011 07:47 GMT
#159
is there any difference between patrolling and a-moving?
ZogaAUS
Profile Joined January 2011
27 Posts
April 23 2011 10:44 GMT
#160
Not really, the only difference is that the patrolling units come back.
MHT
Profile Joined August 2010
Sweden1026 Posts
April 23 2011 13:15 GMT
#161
Got to lvl 21 before i quit, so when the day comes i go mass marine and meet a pure baneling zerg im gonna make him cry acid lol!
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2011-04-23 13:48:08
April 23 2011 13:35 GMT
#162
OP should make more clear why this whole thing is even possible. That when banelings are going after you faster than your marines run away some of the patrolled marines will stop to shoot while others will go on running untill baneling go into their range. This also opens up some interesting problems: what if zerg has no creep? will the marines outrun the banelings? should you not stim in that case? Other point is it is beneficial to keep your marines not in a ball at the start but in kind of line with one of the sides in the direction the attack is coming from, this way marines will stop more 1by1 and not 3-4 at a time. Also turning around is a great option against this technique leaving the terran with stim damage delt and no benefits (and since you have to stim prematurely this is often possible, unless you are commited by tanks shooting). Anyway a very nice trick to know.
Beneather
Profile Joined March 2010
Canada451 Posts
April 23 2011 14:15 GMT
#163
This would probably only work if there is only blings going towards your marines. So Large scale battles would most likely just put your marines behind your rauders or behind your tanks. Spreading your marines in ling+bling is also useful unless they have something that can flank your rines.
¯\_(ツ)_/¯ Day[9} <3
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
April 23 2011 14:25 GMT
#164
Sick dude! One of the best [G] threads to date even though I'm not a terran!
Artosis : Clide. idrA : Shut up.
Moja
Profile Joined July 2010
United States313 Posts
April 23 2011 17:54 GMT
#165
On April 23 2011 22:35 Cheerio wrote:
OP should make more clear why this whole thing is even possible. That when banelings are going after you faster than your marines run away some of the patrolled marines will stop to shoot while others will go on running untill baneling go into their range. This also opens up some interesting problems: what if zerg has no creep? will the marines outrun the banelings? should you not stim in that case? Other point is it is beneficial to keep your marines not in a ball at the start but in kind of line with one of the sides in the direction the attack is coming from, this way marines will stop more 1by1 and not 3-4 at a time. Also turning around is a great option against this technique leaving the terran with stim damage delt and no benefits (and since you have to stim prematurely this is often possible, unless you are commited by tanks shooting). Anyway a very nice trick to know.


If you want to continue to use the trick in those circumstances, you'll just need to run at a sharper angle. However it's often better to just kite in those situations, since the opponent can't catch you unless you mess up.
Crescend1
Profile Joined November 2010
Poland108 Posts
April 24 2011 17:25 GMT
#166
I got to lvl 17, but its so impossible to pass further:S
CakeOrI)eath
Profile Blog Joined September 2009
United States327 Posts
April 24 2011 22:38 GMT
#167
Got to 19 with a little bit of luck. Past lvl17 I started just blindly picked a corner to run away from, 1/4 of the time it failed miserably, 1/2 of the time it did ok, and 1/4 of the time i actually had a shot at passing the level. Thanks so much to Moja and Griffith!
Opportunities multiply as they are seized.
grizzlyking
Profile Joined April 2011
United States2 Posts
April 25 2011 06:48 GMT
#168
Can someone please explain why patrol moving is better than a-moving? If you a-move, the marines wont come back into the blings.
the nuke coming down on his entire armEEE!!! - moletrap
Raysalis
Profile Joined July 2010
Malaysia1034 Posts
April 25 2011 12:35 GMT
#169
Thanks for sharing the information! Started out as a noob who can't even get pass level 2 and now manage to reach level 21 with the patrol trick and some improve splitting apm. Now I am able to reach level 16 most of the time with the patrol trick and level 9 by manual.

Definitely a good training for terran players. This has improve my winrate against zerg as before, I have lost countless game where zerg just cost efficiently baneling me to death.
:)
Wolverick
Profile Joined November 2010
Canada13 Posts
April 26 2011 14:50 GMT
#170
On April 25 2011 15:48 grizzlyking wrote:
Can someone please explain why patrol moving is better than a-moving? If you a-move, the marines wont come back into the blings.



im not sure mabye both ways are good, but when they patrol they come back with stim to kill the banelings faster?
shut'er down
MHT
Profile Joined August 2010
Sweden1026 Posts
April 26 2011 15:38 GMT
#171
On April 26 2011 23:50 Wolverick wrote:
Show nested quote +
On April 25 2011 15:48 grizzlyking wrote:
Can someone please explain why patrol moving is better than a-moving? If you a-move, the marines wont come back into the blings.



im not sure mabye both ways are good, but when they patrol they come back with stim to kill the banelings faster?

If you have it on attack command they will turn back to assist the marines in the back who start shooting, so if one marine starts shooting at the banelings the marine next to him will go help even though the banelings arent in his aggro-range.
watwat
Profile Joined January 2011
48 Posts
April 26 2011 16:17 GMT
#172
On April 27 2011 00:38 MHT wrote:
Show nested quote +
On April 26 2011 23:50 Wolverick wrote:
On April 25 2011 15:48 grizzlyking wrote:
Can someone please explain why patrol moving is better than a-moving? If you a-move, the marines wont come back into the blings.



im not sure mabye both ways are good, but when they patrol they come back with stim to kill the banelings faster?

If you have it on attack command they will turn back to assist the marines in the back who start shooting, so if one marine starts shooting at the banelings the marine next to him will go help even though the banelings arent in his aggro-range.
Do you have any evidence of this? I don't think it's correct and I think the only reason patrol was used in the OP is to ensure that all the marines eventually come back and shoot the banelings
Leraw
Profile Joined April 2011
Germany7 Posts
April 26 2011 16:22 GMT
#173
On April 23 2011 07:35 Eleaven wrote:
Show nested quote +
On April 21 2011 05:20 Leraw wrote:
i got to level 27 without stim and that trick:
[url blocked]



Sure is nice botwork 0_o

Unless you're really operating at over 1000 real apm.

Almost looks feasible, but not from a 5 post guy i've never heard of, and from the land of cheating itself


its actually NOT botwork. I made it in the slower speed....
Azzur
Profile Blog Joined July 2010
Australia6259 Posts
May 03 2011 16:31 GMT
#174
Btw, during set1 of sC vs Losira, GSL May code S ro8, I'm pretty sure sC used the patrol split technique at certain points.
Moja
Profile Joined July 2010
United States313 Posts
May 03 2011 17:29 GMT
#175
On May 04 2011 01:31 Azzur wrote:
Btw, during set1 of sC vs Losira, GSL May code S ro8, I'm pretty sure sC used the patrol split technique at certain points.


Sweet! I didn't catch that game but I'll definitely check it out.
Carson
Profile Joined September 2010
Canada820 Posts
May 09 2011 00:12 GMT
#176
I got to lvl 10 with stim how are you guys doing better than that?
"You have to remember something: Everybody pities the weak; jealousy you have to earn." Arnold Schwarzenegger
JerKy
Profile Blog Joined January 2011
Korea (South)3013 Posts
May 09 2011 00:15 GMT
#177
Pretty sick!
Nice find
You can type "StarCraft" with just your left hand.
TelAvivXJoeX
Profile Joined May 2011
United States29 Posts
May 09 2011 01:25 GMT
#178
As a Zerg player, what is to stop me from just pulling back into the Fog of War and burrowing? Chasing marines with banelings never seems to work out for me since tanks are usually awaiting my arrival, so my first reaction is rarely to chase. During a large fight/final push this would be very difficult to execute while maintaining micro across your other units.

Aside from this, it seems like for the effort, the APM is roughly the same as box clicking.

Not trolling or trying to be a downer just thought I would bring up the questions. Educate me where I am wrong.
Snatching defeat from the bosom of victory every day
Moja
Profile Joined July 2010
United States313 Posts
May 09 2011 02:04 GMT
#179
On May 09 2011 10:25 TelAvivXJoeX wrote:
As a Zerg player, what is to stop me from just pulling back into the Fog of War and burrowing? Chasing marines with banelings never seems to work out for me since tanks are usually awaiting my arrival, so my first reaction is rarely to chase. During a large fight/final push this would be very difficult to execute while maintaining micro across your other units.

Aside from this, it seems like for the effort, the APM is roughly the same as box clicking.

Not trolling or trying to be a downer just thought I would bring up the questions. Educate me where I am wrong.


The primary use of this will be in small engagements in the early and midgame when you have zero tanks or a low tank count. In large fights with tanks it's better to just run away.

As for APM, it is SIGNIFICANTLY better to use patrol split than move command box splitting when you just have pure marines vs a one direction ling/baneling attack. As I noted in the OP, I got to around level 13 with box clicking and level 21 with patrol splitting. The difference is massive.

This isn't "the one micro trick to rule them all". It's a tool that should be used in conjunction with other micro techniques such as move command for optimal results.
Angueo
Profile Joined March 2011
Korea (South)53 Posts
May 09 2011 02:16 GMT
#180
It was done on Creep...with Centrifgual Hooks...
*Begins praying to Blizzard for Nerf*
The Baneling is a Zergling with it's fart gases so dense they're an acidic liquid.
TelAvivXJoeX
Profile Joined May 2011
United States29 Posts
May 09 2011 02:26 GMT
#181
On May 09 2011 11:04 Moja wrote:
Show nested quote +
On May 09 2011 10:25 TelAvivXJoeX wrote:
As a Zerg player, what is to stop me from just pulling back into the Fog of War and burrowing? Chasing marines with banelings never seems to work out for me since tanks are usually awaiting my arrival, so my first reaction is rarely to chase. During a large fight/final push this would be very difficult to execute while maintaining micro across your other units.

Aside from this, it seems like for the effort, the APM is roughly the same as box clicking.

Not trolling or trying to be a downer just thought I would bring up the questions. Educate me where I am wrong.


The primary use of this will be in small engagements in the early and midgame when you have zero tanks or a low tank count. In large fights with tanks it's better to just run away.

As for APM, it is SIGNIFICANTLY better to use patrol split than move command box splitting when you just have pure marines vs a one direction ling/baneling attack. As I noted in the OP, I got to around level 13 with box clicking and level 21 with patrol splitting. The difference is massive.

This isn't "the one micro trick to rule them all". It's a tool that should be used in conjunction with other micro techniques such as move command for optimal results.



Ah I see. I should really give it a try myself before bashing it honestly ha-ha. But I wasn't intentionally bashing it, just had questions. I'm glad someone can actually admit that their idea isn't totally flawless in every possible way.
Snatching defeat from the bosom of victory every day
Marinechan
Profile Joined May 2011
Sweden71 Posts
May 09 2011 02:29 GMT
#182
I just used this in a tournament game, worked amazingly well. The banelings wasn't on creep and didn't have speed. I didn't use stim.
Marinesplit, how do I do it?
LiquiidTAP
Profile Joined May 2011
Australia12 Posts
May 27 2011 09:59 GMT
#183
Do you click patrol once? then split the marines after normally? or do u keep using patrol?
Drone: When I grow up, I want to be a spawning pool!!!
mardi
Profile Blog Joined August 2010
United States1164 Posts
May 28 2011 23:21 GMT
#184
wow this is sick. i play zerg but i definitely want to practice this just to say that i know how to marine split :D
Zaixer
Profile Joined June 2010
Sweden82 Posts
May 28 2011 23:49 GMT
#185
hmm i dont think the explanation and pictures are very clear.

1. stim and patrol all marines away from the banelings before they get into attack range
2. box some marines and patrol in a new angle away from the banelings
3. repeat 2 until all marines or banelings are dead

am I understanding it correctly?
yiodee
Profile Joined February 2011
United States137 Posts
June 26 2011 01:03 GMT
#186
question for the OP, you said that after level five you are being cost efficient. Is this with or without stim? what about vs slings?

Also I was wondering if there was some sort of first person VOD of anybody doing this with the slice technique. Not many people have micro good enough for it, and replays can't really show how it is done. Closest thing i've seen is Jinro's marine split which is pretty sick :D
BlackPanther
Profile Blog Joined April 2011
United States872 Posts
June 28 2011 01:48 GMT
#187
I got to level 11 with sling mode on. I turned stim on at 5 or 6 dont remember which.
Moja
Profile Joined July 2010
United States313 Posts
June 28 2011 03:23 GMT
#188
On June 26 2011 10:03 yiodee wrote:
question for the OP, you said that after level five you are being cost efficient. Is this with or without stim? what about vs slings?

Also I was wondering if there was some sort of first person VOD of anybody doing this with the slice technique. Not many people have micro good enough for it, and replays can't really show how it is done. Closest thing i've seen is Jinro's marine split which is pretty sick :D


After 5 levels, the zerg ai has more resources than you, so passing that level and any future levels means you are being cost efficient. This applies to both normal and sling mode. Stim is a one time cost so it doesn't make sense to factor it in for gameplay situations.

I think you can find some decent VOD's on youtube. Look up Marine Split.
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
June 28 2011 04:51 GMT
#189
wow, this is indeed a HUGE bonus, especially if the Terrn has Marauders in his Army... Just keep them in the front and you can micro them very easily to slow Blings and absorb a vast amount of them.
https://soundcloud.com/thesamplethief
micjmac
Profile Joined September 2010
42 Posts
June 28 2011 05:55 GMT
#190
Cool trick. Limited application. Throw some slings into the mix, and it doesn't work because they come within attack range too quickly.
Rosaria
Profile Joined May 2011
Sweden23 Posts
July 03 2011 13:17 GMT
#191
I have tried it myself but I can't see the difference between patrolling and A-moving backwards.
Can someone explain to me in detail?
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
July 03 2011 15:47 GMT
#192
On July 03 2011 22:17 Rosaria wrote:
I have tried it myself but I can't see the difference between patrolling and A-moving backwards.
Can someone explain to me in detail?


You need to begin the patrol before they are in auto-attack range, or else they will just stand there.
Die tomorrow - Live today
SolidPyre
Profile Joined April 2011
United States19 Posts
July 03 2011 18:08 GMT
#193
That's great, but here's the reality. Marinekingprime and all other pros don't use this trick. Most zerg armys consist of not only banlinegs, but *gasp*, speedlings as well. When you attempt to patrol your marines with lings inbetween your marines, guess what? Yeah, it doesn't work. You have to either manually move your marines, or as I like to do it, use the "move command" key and constantly left click.
Don't gg until it's gg.
Semtext
Profile Blog Joined September 2010
Germany287 Posts
Last Edited: 2011-07-20 13:17:26
July 20 2011 13:16 GMT
#194
thats why until midgame in TvZ, i always have a few rauders to buffer damage. if you individually hotkey the rines and put the rauders on hold position as you pull the marines back (with or without patrol doesnt matter much) a lot of damage will get absorbed by the big guys, as rauders have 125 hp and unupgraded banelings only do 20 dmg against them.
http://de.twitch.tv/semtext | FBH, Socke, WhiteRa, GoOdy, TLO
FoFo
Profile Joined April 2010
Netherlands207 Posts
July 20 2011 14:17 GMT
#195
On July 04 2011 03:08 SolidPyre wrote:
That's great, but here's the reality. Marinekingprime and all other pros don't use this trick. Most zerg armys consist of not only banlinegs, but *gasp*, speedlings as well. When you attempt to patrol your marines with lings inbetween your marines, guess what? Yeah, it doesn't work. You have to either manually move your marines, or as I like to do it, use the "move command" key and constantly left click.


patrol still has some use to pre split but idd, once any unit is in range of the marine they'll stop to fire until everything in sight is dead so speed lings ruin this trick, it's way better to split manually.
see this guide:
"we must avoid balancing SC2 by making everything suck equally hard."
kenkou
Profile Joined September 2010
United States235 Posts
July 20 2011 15:20 GMT
#196
So one nice thing I noticed about the patrol split was that, when I patrol backwards with my marines, the marines closest to the banelings would stop, fire, and tank a shot. Obviously, this doesn't work with the speedlings mixed in, which pretty much makes this trick very limited in use.

So I was practicing splitting manually, but my hand speed is just not that quick, as I have to move my mouse back and forth. I actually noticed something that might be of use, its like mixing the patrol trick with the manual move trick.

1. Move your marines back, far away preferably
2. Select 1 or 2 marines
3. Stop command (hold could be used too)
4. repeat step 2.

Now what this does, is actually replicate the patrol command, albeit, alot less efficient, but it seems to work against a speedling mix, as it doesn't stop all your marines in place. Also, I find this MUCH easier to do than a manual split as you can just, "click, S, click, S, click, S".

Of course, IF you can do a manual move split, that would be alot better, as you have more marines shooting at once, but for people with lesser hand speed or less accuracy, it might be alot easier, and practical.

Rosaria
Profile Joined May 2011
Sweden23 Posts
July 21 2011 22:31 GMT
#197
On July 21 2011 00:20 kenkou wrote:
So one nice thing I noticed about the patrol split was that, when I patrol backwards with my marines, the marines closest to the banelings would stop, fire, and tank a shot. Obviously, this doesn't work with the speedlings mixed in, which pretty much makes this trick very limited in use.



So attack-moving backwards doesn't do the same? Looks like it to me.
kenkou
Profile Joined September 2010
United States235 Posts
July 21 2011 23:11 GMT
#198
On July 22 2011 07:31 Rosaria wrote:
Show nested quote +
On July 21 2011 00:20 kenkou wrote:
So one nice thing I noticed about the patrol split was that, when I patrol backwards with my marines, the marines closest to the banelings would stop, fire, and tank a shot. Obviously, this doesn't work with the speedlings mixed in, which pretty much makes this trick very limited in use.



So attack-moving backwards doesn't do the same? Looks like it to me.


It doesn't if there are speedlings in the mix, all the marines will turn around and attack them.
sas911
Profile Joined November 2010
Canada113 Posts
July 21 2011 23:36 GMT
#199
Um just wondering. Doesn't ANY pure rine split lose to sling/bling? Considering slings can wrap around rines and stop movement in the first place?
Crescend1
Profile Joined November 2010
Poland108 Posts
July 21 2011 23:56 GMT
#200
I would also like to ask it, i think it's strongly affected by upgrades/medivacs. I'm zerg, but as terran i find splittling vs speedling bane still a bit efficient (losing 50 marines to 5 banes is never good trade), but i would like to see some pro terran opinion too.
-Strobe-
Profile Joined July 2011
Ireland3 Posts
July 22 2011 04:57 GMT
#201
On July 21 2011 00:20 kenkou wrote:
So one nice thing I noticed about the patrol split was that, when I patrol backwards with my marines, the marines closest to the banelings would stop, fire, and tank a shot. Obviously, this doesn't work with the speedlings mixed in, which pretty much makes this trick very limited in use.

So I was practicing splitting manually, but my hand speed is just not that quick, as I have to move my mouse back and forth. I actually noticed something that might be of use, its like mixing the patrol trick with the manual move trick.

1. Move your marines back, far away preferably
2. Select 1 or 2 marines
3. Stop command (hold could be used too)
4. repeat step 2.

Now what this does, is actually replicate the patrol command, albeit, alot less efficient, but it seems to work against a speedling mix, as it doesn't stop all your marines in place. Also, I find this MUCH easier to do than a manual split as you can just, "click, S, click, S, click, S".

Of course, IF you can do a manual move split, that would be alot better, as you have more marines shooting at once, but for people with lesser hand speed or less accuracy, it might be alot easier, and practical.



I've been trying just box selecting little clumps of marines and sending them in different directions.

Going to give what you said a try now.
PiLoKo
Profile Joined January 2011
Mexico144 Posts
July 22 2011 19:05 GMT
#202
I dont think this will really work agains a Zerg who knows to run the zlings behind the marines to make splits harder, is quite a find, but still very situational, I´d rather use the manual split.
I like to troll in-game :)
Kiaro
Profile Joined July 2011
United States75 Posts
July 22 2011 23:36 GMT
#203
I've tried it and it seems very gimmicky, I think I'll stick to the old fashioned manual way. Maybe if I saw a high-level pro do it, then I'll join in.
IIIOmegaIII
Profile Joined May 2011
Sweden319 Posts
July 22 2011 23:41 GMT
#204
haha cool trick, been trying that marines split game. so damn hard lol
Adventurekid
Profile Blog Joined April 2011
Sweden505 Posts
August 18 2011 20:09 GMT
#205
Thanks!
You should build a turtle fence!
Sp4cem4nSpiff
Profile Joined September 2011
United States46 Posts
October 01 2011 08:42 GMT
#206
Extremely Helpful!! Thanx
Professionals are predictable, but the world is full of Amateurs.
haaz
Profile Joined May 2010
157 Posts
February 16 2012 11:38 GMT
#207
I played marine split challenge few moments ago, and this trick doesn't work anymore WTF? O.o
When I patrol away, marines just stay where they stayed and dont move.

Anyone got same problem?
temp banned: 2 warnings: 8, my little achievments 8), last update: 23-05-2013
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
February 16 2012 11:48 GMT
#208
On February 16 2012 20:38 haaz wrote:
I played marine split challenge few moments ago, and this trick doesn't work anymore WTF? O.o
When I patrol away, marines just stay where they stayed and dont move.

Anyone got same problem?


you're patrolling too late, if the units are in attack range, it won't work.
Normal
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