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[G] Marine Splitting Trick - Page 6

Forum Index > StarCraft 2 Strategy
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saaaa
Profile Joined November 2010
Germany419 Posts
March 30 2011 15:21 GMT
#101
i'm just blind or why i can't find a download link?

b0urne420
Profile Joined December 2010
Canada112 Posts
March 30 2011 18:28 GMT
#102
this technique has a downside, me thinks.

if you react a bit too late it can actually cost you your whole army, because if the banes are close your initial patrol will cause a large portion of your marines to stand and shoot
Evoshadow
Profile Joined December 2010
United States88 Posts
March 30 2011 18:36 GMT
#103
I think its good vs pure bling, but if there are a few speedling tehy will close with the marines really fast and make them all stop moving to attack
Griffith`
Profile Joined September 2010
714 Posts
March 30 2011 18:40 GMT
#104
There is a mode that has slings enabled ffs - just type "sling" in the game and it enables slings
griffith.583 (NA)
QueueQueue
Profile Joined July 2009
Canada1000 Posts
March 30 2011 22:48 GMT
#105
On March 31 2011 00:21 saaaa wrote:
i'm just blind or why i can't find a download link?




Just create a custom game on battle.net. Type "Marine Split" into the search. You will find a map called "Marine Split Challenge" as the top result. When you click on it, the description is "Thread in teamliquid".

No need to download.
ROOTIllusion
Profile Blog Joined August 2010
United States1060 Posts
March 31 2011 01:30 GMT
#106
level 20
www.twitter.com/rootillusion & www.facebook.com/illusionsc2
tQWannaBe
Profile Joined November 2010
Canada133 Posts
March 31 2011 07:40 GMT
#107
This works only when Zerglings all died, or only banelings r there,

so it will actually not that useful in real game, but still I can find some efficiency from this
NO MERCY IN ENGINEERING
MonkeyNews
Profile Joined March 2011
14 Posts
March 31 2011 09:21 GMT
#108
On March 31 2011 00:21 saaaa wrote:
i'm just blind or why i can't find a download link?




i see your probably on the EU server, but I know this game is on the NA server and not the SEA server, well it wasn't two days ago.. so this might be why you can't find it if it is only available on NA
mage3
Profile Joined September 2010
Bulgaria43 Posts
Last Edited: 2011-03-31 10:52:58
March 31 2011 10:49 GMT
#109
This map is called "Marine Split EU" its published by littlenemo and is awefully bugged. Theres only 1 level in which you have normal marines vs speed banelings. Fix this, please.
Obviously there is something horribly wrong with the EU publishing of this map.
cuoongwhomy
Profile Joined March 2011
102 Posts
March 31 2011 14:27 GMT
#110
Question: Can zerg do this sort of split with banneling?
If it works for marines, definitely will work for banneling too right
IzieBoy
Profile Blog Joined November 2010
United States865 Posts
March 31 2011 14:50 GMT
#111
what happens if you patrol-move the banelings?

stimmed marines can already kite rolling banes i thought 2.25*1.5=3.375 vs the 2.95 of rolling banes. it is very different on creep though.

a variant of the patrol+run manuever would be to send a marine or scv into the banelings to tank the damage. also splitting your units would be what the Z player wants in the first place... it allows for better surround with the speedlings. i think the best thing is just to perform the split before going into Z base.
Let's Do This! Leeeeeeeeeeeeeroy Jenkins!
Moja
Profile Joined July 2010
United States313 Posts
March 31 2011 15:02 GMT
#112
On March 31 2011 23:27 cuoongwhomy wrote:
Question: Can zerg do this sort of split with banneling?
If it works for marines, definitely will work for banneling too right


Banelings are typically going towards the enemy, not away. I'm not sure how this technique would be useful for banelings. Maybe speedlings vs banelings in zvz? You'd have to run at a much more perpendicular angle though since banelings are slower than speedlings, whereas they're faster than marines.
cutler
Profile Joined March 2010
Germany609 Posts
April 01 2011 05:54 GMT
#113
Goodbye mass baneling abuse on ladder against me :-)
That really helped me...thank u
MuTT
Profile Joined July 2010
United States398 Posts
April 01 2011 13:26 GMT
#114
hmmm perhaps this could be useful for workers vs blue flame herrions
MC's strength: confidence weakness: over confidence
RainMaker
Profile Joined January 2011
United States2 Posts
April 01 2011 14:08 GMT
#115
this is extremely helpful. thanks tc
Dalavita
Profile Joined August 2010
Sweden1113 Posts
April 04 2011 20:13 GMT
#116
I understand that the technique discussed is patrol splitting, but what is manual splitting? Is it a-click splitting your marines instead of p-splitting them?

I was always under the impression that you had to right click your marines far back and start manually spreading them out by right clicking individual areas, but once I tried a-clicking instead of right-clicking it became 500 times easier. Is right clicking the manual split way, or a-clicking?

I can see why one would p-click rather than a-click since the marines sort of magic box, and I might keep the patrol hotkey as Q from now on just for that, but a-clicking seems to work fine.
manicshock
Profile Joined November 2010
Canada741 Posts
April 04 2011 20:18 GMT
#117
I think it's a real neat thing, I haven't made it past 14 on the map with normal splitting. I'm surprised I can even split at all to be effective on creep.
Never argue with an idiot. They will just drag you down to their level and beat you with experience.
Angelo Corsino
Profile Joined April 2011
Canada16 Posts
April 04 2011 20:29 GMT
#118
Well, with the new patch, infestors kill marines almost faster then banelings do... lol infestor + baneling = gg
Malminos
Profile Joined July 2010
United States321 Posts
April 04 2011 20:41 GMT
#119
It seems like a wise zerg player would bring just enough banelings to scare the marines into a split, then go heavy lings with good upgrades to punish the split.
"To dream of because become happiness "
Dalavita
Profile Joined August 2010
Sweden1113 Posts
April 04 2011 20:59 GMT
#120
On April 05 2011 05:41 Malminos wrote:
It seems like a wise zerg player would bring just enough banelings to scare the marines into a split, then go heavy lings with good upgrades to punish the split.


Mass marines with medivacs will rape speedlings regardless of if they're split or not, and stacking up again is as simple as 1a-ing.

Not to mention tanks makes any engagement a do or die for the zerg, he can't bait any units, if he goes in, he needs to go in.
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