• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:35
CEST 16:35
KST 23:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2912Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Reynor: GSL Loss Wasn't About Preparation Format12[IPSL] Spring 2026 Grand Finals - This Weekend!1Weekly Cups (July 6 - 12): Protoss strike back6BSL Season 22 Full Overview & Conclusion8BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Serral wins HomeStory Cup 29 Reynor: GSL Loss Wasn't About Preparation Format Weekly Cups (July 6 - 12): Protoss strike back Latest hotfix to Patch 5.0.16 Co-op Commander Guide: Kerrigan
Tourneys
WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) ASL 22 Proposed Map Pool screpdb: new Starcraft reporting tool BSL Season 22 Full Overview & Conclusion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Wildcard Qualifier [IPSL] Spring 2026 Grand Finals - This Weekend! [Megathread] Daily Proleagues IPSL Spring 2026 Top 4!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7758 users

[D] TvZ 1.3 - Page 12

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 10 11 12 13 Next All
I strongly suggest most, if not all participants in this thread reread the Starcraft 2 Strategy Forum Posting Guidelines at the top of the forum. Any further violations of said thread here and by these users elsewhere will result in moderation.
uSnAmplified
Profile Joined October 2010
United States1029 Posts
March 25 2011 17:45 GMT
#221
On March 26 2011 02:35 Bleak wrote:
Show nested quote +
On March 26 2011 02:28 uSnAmplified wrote:
On March 26 2011 02:06 Bleak wrote:
Since new fungal is so strong, what about going Mech?
Mech has to weak of AA, a zerg can literally make nothing but mutas and magic box your entire army.

Im personally haveing a lot of trouble getting marine/tank to work at all, every game the Z goes infestors my marines are wiped out and my tank line is overrun easily, once they have the gas to have mutas + a few infestors to take out the marines its over.


By no means I have tested this, but what about getting like 4-5 thor/siege tank/blue helion with double armory upgrading all game? You can always build turrets as you push to protect the tanks, and since helions are so fast, you can keep poking around the expansions.

Something like 4-5 thors, 10-14 siege tanks and good amount of helions should probably deal with anything in a straight up fight except broodlords or mass mass muta. The idea should be to prevent that muta count, but how? I think this is the crucial question. Perhaps with good harrassment or a good timing where your units can deal with anything, this could be possible?
I would imagine you would need extremely good drop harassment to keep yourself in the game if you are going mech TvZ.

My main problem with mech is you cant just move you your army to poke the zerg like marine/tank, you are to slow and its far to easy to get muta backstabbed and forcing engagements to keep the muta count low gets harder. It eventually gets to the point where Z has to many mutas for thors to handle.

I can see a turret push being a possible solution with a lot of patience, but good creep spread prevents turrets obviously, so it will get to a point where you have to scan, kill tumors, wait for creep to dissipate and build turrets, move again etc.

I have not played mech versus new infestors, but if a Z is going that path is opens up a quicker path to broodlords which is a real pain in the ass for tank/thor obviously, and +damage to armor fungal and neural would likely be a nightmare. Comparing the new fungal to storm, the Z can just fungal the mech and chip away at it like P could prepatch, which is also another roadblock.
~
Tracedragon
Profile Joined December 2010
United States948 Posts
Last Edited: 2011-03-25 18:39:27
March 25 2011 18:35 GMT
#222
Guess we'll be seeing more mech play in this matchup? Leapfrogging~?
Do the impossible, see the invisible. Row, row, fight the power!
weiliem
Profile Joined January 2008
2073 Posts
March 25 2011 18:42 GMT
#223
Its really hard dealing with infestors now.... even skipping mutas rushing into infestors work extremely well.... the new fungal seems to be a bit too much for T to handle....
Oppa feeding style
Mylkal
Profile Joined April 2010
United States47 Posts
March 25 2011 19:01 GMT
#224
Theres not going to be a 1 all strategy that counters everything the zerg throws at you, you have to be flexible. If there was a one strategy that terran could employ vs zerg that pretty much steam rolls them every single time, then the match up would be broken.

Just saying because most people in this thread seem to be looking for that golden composition where they always win with...
Boop?
SecretA5DC
Profile Joined December 2010
Korea (South)225 Posts
March 25 2011 19:03 GMT
#225
Tank/Marine/Medievac is still viable. However, if the Zerg is going heavy heavy lings I suggest bringing out some BF Hellions.
Moja
Profile Joined July 2010
United States313 Posts
March 25 2011 19:03 GMT
#226
On March 26 2011 04:01 Mylkal wrote:
Theres not going to be a 1 all strategy that counters everything the zerg throws at you, you have to be flexible. If there was a one strategy that terran could employ vs zerg that pretty much steam rolls them every single time, then the match up would be broken.

Just saying because most people in this thread seem to be looking for that golden composition where they always win with...


Actually Terran requires a versatile composition that can adapt to whatever a zerg thows at you, due to how your production is structured. Any large scale tech switch is unrealistic.
abominable
Profile Joined March 2011
101 Posts
Last Edited: 2011-03-25 20:38:29
March 25 2011 20:34 GMT
#227
On March 25 2011 22:03 Dalavita wrote:
Show nested quote +
On March 25 2011 21:29 Brocklyn wrote:
On March 25 2011 19:25 Dalavita wrote:
On March 23 2011 17:10 HitStarcraft wrote:
You do realize you're are *itching about how your teir one units are being killed by teir 1.5 and teir 2 units in your 1st two points. Its really sad. And You do know you have other units besides the marines and medivacs at your disposal.

User was warned for this post


First of all, terran doesn't have any tiers. Second, they have been outteching zerg since forever in this matchup, so gtfo.


LOL
sry dude, but terran HAVE tiers!
barracks = 1
Factory = 2
starport = 3
or how else you would describe the techtree for terran?


Not tier-based is how I'd describe the tech tree for Terran, and Protoss.

By your logic, a medivac is tier 3, the same as a raven and a battlecruiser, while a thor is t2.

The only race that has tiers is zerg, going by way of Hatchery -> Lair -> Hive, being required to open up new units and upgrades but doing nothing by themselves, on top of their building requirements. The factory and starport are unit producing buildings and nothing else.


that's only if you don't have any common sense.

you need a factory to get armoury. so thor is tier 3 as you need 1 more 'costly' (150/100) building after the tier 2 factory.

ghost is tier 2 because you need ghost academy (150/50) which comes after tier 1 rax. etc. make sense?

zerg tier tree is simplified into lair/hive, but in terms of money spent to tech the tiers are about the same race to race. this is due to terran/protoss being forced to make multiple production buildings.
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-03-25 20:56:54
March 25 2011 20:54 GMT
#228
Wouldn't it be funny if Terran skipped tanks, went for ghosts and mass nukes? That would amuse me greatly. I don't think anyone ever managed to get marine/medivac/ghost to the stage where nukes got thrown out but might be something to experiment with especially for monday. :p
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
SecretA5DC
Profile Joined December 2010
Korea (South)225 Posts
March 25 2011 21:46 GMT
#229
Repeat: there is no tier system in Starcraft 2...
Dalavita
Profile Joined August 2010
Sweden1113 Posts
Last Edited: 2011-03-25 22:02:09
March 25 2011 21:47 GMT
#230
On March 26 2011 05:34 abominable wrote:
that's only if you don't have any common sense.


People who have common sense don't pull the tier argument to begin with.
SecretA5DC
Profile Joined December 2010
Korea (South)225 Posts
March 25 2011 21:48 GMT
#231
On March 26 2011 06:47 Dalavita wrote:
Show nested quote +
On March 26 2011 05:34 abominable wrote:
that's only if you don't have any common sense.


Peopl whoe have common sense don't pull the tier argument to begin with.


^ This right here.
Ponyo
Profile Blog Joined January 2011
United States1231 Posts
March 25 2011 21:55 GMT
#232
at the current state of the infestor, why even bother making banelings, just double cast and kill huge bioballs in seconds. I believe this will bring out better play from Terrans who are used to 3 rax all ins 3 rax/expo into more rax, into expo into more rax. Against infestors that method will be hugely cost ineffective. Terran will need to start incoporating all its units, including ghosts and BCs.

Happy hunting 1.3!
ponyo.848
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
March 25 2011 22:08 GMT
#233
The gas required to support Marine,Tank,Medvac,Ghost is ridiculous. I have been using mech since infestors still dont affect it much.
if you can believe you can concieve
drqvist
Profile Joined March 2011
Sweden6 Posts
March 25 2011 22:16 GMT
#234
If you wanna go bio then get Ghosts.

Or just spread your bio into groups of 7-8 units at most.
SecretA5DC
Profile Joined December 2010
Korea (South)225 Posts
March 25 2011 22:38 GMT
#235
On March 26 2011 06:55 Ponyo wrote:
at the current state of the infestor, why even bother making banelings, just double cast and kill huge bioballs in seconds. I believe this will bring out better play from Terrans who are used to 3 rax all ins 3 rax/expo into more rax, into expo into more rax. Against infestors that method will be hugely cost ineffective. Terran will need to start incoporating all its units, including ghosts and BCs.

Happy hunting 1.3!


Cause nothing is more demoralizing than seeing 70 banes run through your entire bioball + tanks + into your base?
Nyovne
Profile Joined March 2006
Netherlands19141 Posts
March 28 2011 08:14 GMT
#236
I strongly suggest most, if not all participants in this thread reread the Starcraft 2 Strategy Forum Posting Guidelines at the top of the forum. Any further violations of said thread here and by these users elsewhere will result in moderation.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
emc
Profile Joined September 2010
United States3088 Posts
March 28 2011 09:11 GMT
#237
I was used to main Zerg a couple months ago, recently I have been playing terran and today I just switched back

I have to say a ling/infestor combo is really, really effective, all the gas going to all those fungals is extremely potent. I think the best combo for Terran is the regular marine/tank/medivac but with a few ghosts, maybe even think about getting the +25 energy upgrade for them so that you can EMP a couple times from each ghost (considering travel time, you might get about 125 energy which is close to a 2nd EMP). Leap frogging siege tanks are really important, send a stimmed marine a head of the pack to locate the zerg army or scan and siege your tanks appropriately.

Another unit comp I've been thinking of is BF hellions, marauders, siege tanks and thors, basically a mech build but utilizes marauders to deal with roaches however the gas requirements for that are pretty high, you'd have to somehow take a lot of bases which isn't easy. The whole premise of an infestor build is that you are relying on zerglings, so a BF hellion opening could be pretty potent and just transition normally into the marine/tank/medivac with ghosts once you know they are getting infestors.
Lurk
Profile Joined December 2010
Germany359 Posts
March 28 2011 09:29 GMT
#238
On March 28 2011 18:11 emc wrote:Another unit comp I've been thinking of is BF hellions, marauders, siege tanks and thors, basically a mech build but utilizes marauders to deal with roaches however the gas requirements for that are pretty high, you'd have to somehow take a lot of bases which isn't easy. The whole premise of an infestor build is that you are relying on zerglings, so a BF hellion opening could be pretty potent and just transition normally into the marine/tank/medivac with ghosts once you know they are getting infestors.


I usually get a lot of BF hellions against zerg and i can tell you that they are not the answer to ling/infestor. The nature of hellions makes them require hit and run micro to be really effective. Once surrounded, they die quite easily to lings. One good fungal on your hellion pack is all it takes for the lings to charge in and get a surround.

I will still build them as there is not really an alternative, but i just wanted to point out that they are not as deadly to ling/infestor as one might think. They still need marine/tank support to be really effective.
ixi.genocide
Profile Blog Joined June 2010
United States981 Posts
March 28 2011 09:30 GMT
#239

that's only if you don't have any common sense.

you need a factory to get armoury. so thor is tier 3 as you need 1 more 'costly' (150/100) building after the tier 2 factory.

ghost is tier 2 because you need ghost academy (150/50) which comes after tier 1 rax. etc. make sense?

zerg tier tree is simplified into lair/hive, but in terms of money spent to tech the tiers are about the same race to race. this is due to terran/protoss being forced to make multiple production buildings.[/QUOTE]

I would put it at

marine- Tier 1
Maurader- tier 1.25
reaper- tier 1.25
Ghost- tier 1.5
Hellion- tier 2
tank- tier 2
thor- 2.5
medivac-2
viking-2
banshee-2.25
battlecruiser-3

the reason why I would put air at tier 2 is because of it's timing and tech path. You get air reliably at mid game, you get thors a little later but you need the armory for upgrades anyways so it is relatively easy tech. Battlecruiser is really the only unit that T has to go out of their way for and it is almost strictly a late game tech.
Lurk
Profile Joined December 2010
Germany359 Posts
Last Edited: 2011-03-28 09:35:07
March 28 2011 09:34 GMT
#240
Why don't you go and make a "Tiers - a useful description for sc2 units ?" thread and keep the discussion out of here ? It has absolutely nothing to do with the topic at hand.
Prev 1 10 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
2026 Week 15
IntoTheiNu 1417
RotterdaM688
WardiTV620
Ryung 522
TKL 291
SteadfastSC172
IndyStarCraft 169
Rex141
CosmosSc2 64
EnkiAlexander 46
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 688
Ryung 522
TKL 291
SteadfastSC 172
IndyStarCraft 169
Rex 141
LamboSC2 120
ProTech115
CosmosSc2 64
StarCraft: Brood War
Calm 4500
Bisu 3555
Rain 2165
Shuttle 1806
Jaedong 1325
Horang2 1037
Soma 615
Light 471
Mini 424
actioN 317
[ Show more ]
ggaemo 278
Stork 274
EffOrt 273
firebathero 224
Soulkey 124
sorry 123
hero 119
Mong 116
Snow 100
Killer 81
Zeus 72
Pusan 63
Movie 61
Free 60
Last 54
Hyun 40
soO 36
910 34
scan(afreeca) 29
ToSsGirL 29
Barracks 27
Sacsri 18
GoRush 14
IntoTheRainbow 14
Yoon 13
Terrorterran 12
zelot 11
Rock 11
NotJumperer 9
Sexy 9
Dota 2
Gorgc8880
Dendi698
syndereN167
XcaliburYe95
League of Legends
Doublelift3052
KnowMe78
Counter-Strike
byalli360
x6flipin150
Heroes of the Storm
Khaldor12
Other Games
singsing1540
hiko718
Liquid`RaSZi600
B2W.Neo470
Lowko388
DeMusliM241
Liquid`VortiX138
Livibee112
XaKoH 101
amsayoshi26
ToD0
Organizations
Other Games
gamesdonequick2622
BasetradeTV205
StarCraft: Brood War
Kim Chul Min (afreeca) 7
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2589
• TFBlade993
Upcoming Events
Replay Cast
18h 25m
CrankTV Team League
20h 25m
Replay Cast
1d 18h
CrankTV Team League
1d 20h
Replay Cast
2 days
RSL Revival
2 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
2 days
IPSL
3 days
Dragon vs Hawk
RSL Revival
3 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
3 days
[ Show More ]
IPSL
4 days
Bonyth vs Ret
WardiTV Weekly
4 days
Monday Night Weeklies
5 days
PiGosaur Cup
6 days
The PondCast
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.