Though now the Stim Timing is delayed by thirty seconds, either you would have to cut marine production originally (if Toss expos) and get the early refinery, or simply delay the attack. Each has its own merits.
[G] StimmedProbe’s Million Man Marine TvP Style - Page 15
Forum Index > StarCraft 2 Strategy |
KaRath_
Australia245 Posts
Though now the Stim Timing is delayed by thirty seconds, either you would have to cut marine production originally (if Toss expos) and get the early refinery, or simply delay the attack. Each has its own merits. | ||
Tatari
United States1179 Posts
| ||
Jonas :)
United States511 Posts
@OP: don't act like you invented this build, lol | ||
jay236
29 Posts
1 Base Colossus should prompt the T to either go standard Viking Bioball macro game. This build is extremely timing and micro intensive...so it usually only works around the Master's level. I guess the main focus of this build is to prevent a 2 base timing attack with FF abuse (FF T's ramp, kill expo and be able to safely expand). | ||
Phobophile412
Canada3 Posts
Games: http://www.battlereports.com/viewreplays.php?replaynum=34211 | ||
kNightLite
United States408 Posts
It seems to me that this build's greatest weakness is sentry FF and guardian shield. An early ghost would be a great way to deal with that. You already have a barracks with a tech lab, and plenty of gas. | ||
Keilah
731 Posts
On March 31 2011 12:19 Jonas ![]() if you suspect that a terran is just going mass marines, I'd make 5 gateways and double forge and abuse guardian shield and +1 armor to makes marines do a joke damage. stay on 2 bases, get +2 +2 and get 2 or 3 collosus and move out. Leave 2 or 3 sentries behind to forcefield the ramp to your main if he tries to base trade. @OP: don't act like you invented this build, lol i'd think a single forge for +armor and a twilight for charge would be much more efficient and allow you to keep up with unit production +expanding all game long. The second forge (do you really need attack upgrades?) and the robo, support bay, and range upgrade could all be cut. In the (2) replays I watched, the protoss was slow to upgrade and replaced very few sentries after early game. Presumably because he was spending too much gas on other tech that, IMO, was less effective. Chrono out +2 armor, get charge, and keep building sentries. Colossus, templar, etc can come after that. also occurs to me that you probably don't want more than 2-3 sentries per engagement, as that's enough to GS + throw down 3-5 FFs without exposing your gas units to too much risk. | ||
BeastofManju
United States79 Posts
Video of this build being used in a pro match. I dont know if it has already been posted here. This is Pre 1.3. | ||
Hattori_Hanzo
Singapore1229 Posts
On March 29 2011 07:41 jay236 wrote: ![]() Tried this against a 3400+ masters on Xel Naga Caverns. I probably could've executed the build more smoothly, but he raged anyways which made me happy :D. You drank his delicious TEARS OF RAEG, congratulations. ![]() Most Protoss don't seem to like being constantly pressured every 30s. | ||
ZeGzoR
Sweden307 Posts
The thing is if u have 1 or 2 observers out u can see when hes going to push and prepare for it. Marines move slowly without stim and u can add the exact amont of units to defend the pushes. The push however is rly hard to defend on maps that doesnt have some sort of choke to your nat. | ||
SleeplessDad
Hong Kong2 Posts
I have done this build for 2 weeks now and it improved my TvP matchups dramatically. I used to hate protoss matchups and now I look forward to them. I am a very casual player in High Silver rank, so I won't say my opponents are good, nor am I a good player myself. I have adapted this build slightly differently for this particular reason. - Instead of expanding early, I take 100 minerals to build a bunker near expo before I through down the CC, that way I can fend off some early zealots - At all possible, I do wall off my choke so I won't have issues having early zealots running through the early bunker straight to my main - I do 2 to 3 bunkers around expo as I am not good microing marines against early set of gateway units. They delay my rax'es but gave me extra peace of mind. - I have had problems with DT build so now I throw down an engineering bay at around 4/5 rax and a turret at choke where my marines are rallied to. They are slowing down the build so there's a risk of your opponent building up more colo / HT, but hopefully this suits those lower ranked players who prefer security over aggressiveness. | ||
jay236
29 Posts
![]() Here's another one against a 3400+ Season 1 toss. THIS ONE IS EXTRA HILARIOUS. I tried to fake him out with an incomplete Gas refinery...but his probe just BARELY manages to sneak in and see my fast expo. He even knew it was coming...and raged at the end hard core after a fail 4 gate. I guess he didn't expect my stim timing You definitely need to have a open NAT otherwise the opponent can FF rape you. 3/3 Successfully raged decent Master's Protoss...this Season is too funny. | ||
jay236
29 Posts
![]() 3500+ Season 1, on Xel Naga Caverns. Pretty much fended off a 4WG all-in. I guess he couldn't make up his mind and eventually tried to expo/tech to Colossi. | ||
Keilah
731 Posts
On April 01 2011 05:45 jay236 wrote: ![]() Here's another one against a 3400+ Season 1 toss. THIS ONE IS EXTRA HILARIOUS. I tried to fake him out with an incomplete Gas refinery...but his probe just BARELY manages to sneak in and see my fast expo. He even knew it was coming...and raged at the end hard core after a fail 4 gate. I guess he didn't expect my stim timing You definitely need to have a open NAT otherwise the opponent can FF rape you. 3/3 Successfully raged decent Master's Protoss...this Season is too funny. gg, but you are a sad little man | ||
jay236
29 Posts
You mad bro? | ||
Keilah
731 Posts
| ||
tchan
Australia121 Posts
| ||
dmillz
Canada270 Posts
| ||
underdawg
United States399 Posts
On April 01 2011 05:45 jay236 wrote: ![]() Here's another one against a 3400+ Season 1 toss. THIS ONE IS EXTRA HILARIOUS. I tried to fake him out with an incomplete Gas refinery...but his probe just BARELY manages to sneak in and see my fast expo. He even knew it was coming...and raged at the end hard core after a fail 4 gate. I guess he didn't expect my stim timing You definitely need to have a open NAT otherwise the opponent can FF rape you. 3/3 Successfully raged decent Master's Protoss...this Season is too funny. ok i'm not masters but he didn't make probes after he saw your expo, while having plenty of minerals to do so... | ||
scrub96
United States76 Posts
On April 01 2011 16:10 underdawg wrote: ok i'm not masters but he didn't make probes after he saw your expo, while having plenty of minerals to do so... Yeah.. I like how he said "You have like 10 scvs" after you fended off the 4 gate but you actually had 29 scv to 22 probes AND you had double mules. | ||
| ||