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[G] StimmedProbe’s Million Man Marine TvP Style - Page 15

Forum Index > StarCraft 2 Strategy
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KaRath_
Profile Blog Joined March 2011
Australia245 Posts
March 31 2011 03:12 GMT
#281
Marines... are just awesome, awesome units.

Though now the Stim Timing is delayed by thirty seconds, either you would have to cut marine production originally (if Toss expos) and get the early refinery, or simply delay the attack. Each has its own merits.
I wasted my nights, you turned out the lights, now I'm paralysed, still stuck in that time...
Tatari
Profile Blog Joined January 2011
United States1179 Posts
March 31 2011 03:13 GMT
#282
I've seen a number of Terrans doing this to me, and honestly, it just doesn't work. Camping on a ramp while teching to Colossi and getting upgrades off 2 bases absolutely demolished this build. Doing a 3 gate counter attack after the initial wave of marines brings out the gg. Any decent Protoss scouting the expo through an obs/phoenix/probe will immediately drop down their own expo while teching up.
A fed jungler is no longer a jungler, but a terrorist.
Jonas :)
Profile Blog Joined September 2010
United States511 Posts
Last Edited: 2011-03-31 03:20:01
March 31 2011 03:19 GMT
#283
if you suspect that a terran is just going mass marines, I'd make 5 gateways and double forge and abuse guardian shield and +1 armor to makes marines do a joke damage. stay on 2 bases, get +2 +2 and get 2 or 3 collosus and move out. Leave 2 or 3 sentries behind to forcefield the ramp to your main if he tries to base trade.

@OP: don't act like you invented this build, lol
jay236
Profile Joined August 2010
29 Posts
March 31 2011 03:36 GMT
#284
^ Strictly following this build no matter what P does, does not mean auto win. Obviously you have to adapt to what the P is doing.

1 Base Colossus should prompt the T to either go standard Viking Bioball macro game.

This build is extremely timing and micro intensive...so it usually only works around the Master's level.

I guess the main focus of this build is to prevent a 2 base timing attack with FF abuse (FF T's ramp, kill expo and be able to safely expand).
Phobophile412
Profile Joined March 2011
Canada3 Posts
March 31 2011 03:48 GMT
#285
This strat shouldn't be done on map where a toss can camp out at a second base easily(I.E Shakuras) and get Forges/Robo tech safely. You do it on maps with really open nats like Slag Pits, Metapolis, Shatered Temple etc... so you can pressure like a Mofo as the build suggest. I've been trying it out seriously and have been having pretty decent sucess. 2-1 so far and I'm 3.3K Masters Random Player.

Games: http://www.battlereports.com/viewreplays.php?replaynum=34211

kNightLite
Profile Blog Joined December 2010
United States408 Posts
March 31 2011 04:02 GMT
#286
Have you tried adding one ghost to this strategy?

It seems to me that this build's greatest weakness is sentry FF and guardian shield. An early ghost would be a great way to deal with that. You already have a barracks with a tech lab, and plenty of gas.
Keilah
Profile Joined May 2010
731 Posts
Last Edited: 2011-03-31 06:07:42
March 31 2011 05:07 GMT
#287
On March 31 2011 12:19 Jonas wrote:
if you suspect that a terran is just going mass marines, I'd make 5 gateways and double forge and abuse guardian shield and +1 armor to makes marines do a joke damage. stay on 2 bases, get +2 +2 and get 2 or 3 collosus and move out. Leave 2 or 3 sentries behind to forcefield the ramp to your main if he tries to base trade.

@OP: don't act like you invented this build, lol



i'd think a single forge for +armor and a twilight for charge would be much more efficient and allow you to keep up with unit production +expanding all game long. The second forge (do you really need attack upgrades?) and the robo, support bay, and range upgrade could all be cut.


In the (2) replays I watched, the protoss was slow to upgrade and replaced very few sentries after early game. Presumably because he was spending too much gas on other tech that, IMO, was less effective. Chrono out +2 armor, get charge, and keep building sentries. Colossus, templar, etc can come after that.

also occurs to me that you probably don't want more than 2-3 sentries per engagement, as that's enough to GS + throw down 3-5 FFs without exposing your gas units to too much risk.
BeastofManju
Profile Blog Joined September 2010
United States79 Posts
March 31 2011 06:06 GMT
#288


Video of this build being used in a pro match. I dont know if it has already been posted here. This is Pre 1.3.
The raven nevermore.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
Last Edited: 2011-03-31 12:07:40
March 31 2011 12:03 GMT
#289
On March 29 2011 07:41 jay236 wrote:
[image loading]

Tried this against a 3400+ masters on Xel Naga Caverns.

I probably could've executed the build more smoothly, but he raged anyways which made me happy :D.


You drank his delicious TEARS OF RAEG, congratulations.
Most Protoss don't seem to like being constantly pressured every 30s.
Cauterize the area
ZeGzoR
Profile Joined April 2010
Sweden307 Posts
Last Edited: 2011-03-31 12:17:00
March 31 2011 12:15 GMT
#290
I played versus this build in 3k+ Master EU. I have yet to lost to it. Just go the standard 2gate robo into nexus. Add a third gateway when u scout it and pump out units. Hold his push and add a robo bay. Make some colossus, when u have 2 out its basicly a free win.

The thing is if u have 1 or 2 observers out u can see when hes going to push and prepare for it. Marines move slowly without stim and u can add the exact amont of units to defend the pushes.

The push however is rly hard to defend on maps that doesnt have some sort of choke to your nat.
yeah yeah im going
SleeplessDad
Profile Joined February 2011
Hong Kong2 Posts
March 31 2011 13:53 GMT
#291
Thanks StimmedProbe...

I have done this build for 2 weeks now and it improved my TvP matchups dramatically. I used to hate protoss matchups and now I look forward to them.

I am a very casual player in High Silver rank, so I won't say my opponents are good, nor am I a good player myself. I have adapted this build slightly differently for this particular reason.

- Instead of expanding early, I take 100 minerals to build a bunker near expo before I through down the CC, that way I can fend off some early zealots

- At all possible, I do wall off my choke so I won't have issues having early zealots running through the early bunker straight to my main

- I do 2 to 3 bunkers around expo as I am not good microing marines against early set of gateway units. They delay my rax'es but gave me extra peace of mind.

- I have had problems with DT build so now I throw down an engineering bay at around 4/5 rax and a turret at choke where my marines are rallied to.

They are slowing down the build so there's a risk of your opponent building up more colo / HT, but hopefully this suits those lower ranked players who prefer security over aggressiveness.
Thor Is Here!
jay236
Profile Joined August 2010
29 Posts
Last Edited: 2011-03-31 20:47:08
March 31 2011 20:45 GMT
#292
[image loading]

Here's another one against a 3400+ Season 1 toss.

THIS ONE IS EXTRA HILARIOUS. I tried to fake him out with an incomplete Gas refinery...but his probe just BARELY manages to sneak in and see my fast expo.

He even knew it was coming...and raged at the end hard core after a fail 4 gate. I guess he didn't expect my stim timing

You definitely need to have a open NAT otherwise the opponent can FF rape you.

3/3 Successfully raged decent Master's Protoss...this Season is too funny.
jay236
Profile Joined August 2010
29 Posts
April 01 2011 03:25 GMT
#293
[image loading]

3500+ Season 1, on Xel Naga Caverns.

Pretty much fended off a 4WG all-in. I guess he couldn't make up his mind and eventually tried to expo/tech to Colossi.
Keilah
Profile Joined May 2010
731 Posts
April 01 2011 03:40 GMT
#294
On April 01 2011 05:45 jay236 wrote:
[image loading]

Here's another one against a 3400+ Season 1 toss.

THIS ONE IS EXTRA HILARIOUS. I tried to fake him out with an incomplete Gas refinery...but his probe just BARELY manages to sneak in and see my fast expo.

He even knew it was coming...and raged at the end hard core after a fail 4 gate. I guess he didn't expect my stim timing

You definitely need to have a open NAT otherwise the opponent can FF rape you.

3/3 Successfully raged decent Master's Protoss...this Season is too funny.



gg, but you are a sad little man
jay236
Profile Joined August 2010
29 Posts
April 01 2011 03:51 GMT
#295
On April 01 2011 12:40 Keilah wrote:
Show nested quote +
On April 01 2011 05:45 jay236 wrote:
[image loading]

Here's another one against a 3400+ Season 1 toss.

THIS ONE IS EXTRA HILARIOUS. I tried to fake him out with an incomplete Gas refinery...but his probe just BARELY manages to sneak in and see my fast expo.

He even knew it was coming...and raged at the end hard core after a fail 4 gate. I guess he didn't expect my stim timing

You definitely need to have a open NAT otherwise the opponent can FF rape you.

3/3 Successfully raged decent Master's Protoss...this Season is too funny.



gg, but you are a sad little man


You mad bro?
Keilah
Profile Joined May 2010
731 Posts
April 01 2011 04:11 GMT
#296
i'm glad you grasped my point
tchan
Profile Joined August 2010
Australia121 Posts
April 01 2011 05:48 GMT
#297
Any replays against blink stalkers?
dmillz
Profile Joined November 2010
Canada270 Posts
April 01 2011 06:57 GMT
#298
Just tried this a bunch on ladder (gold league) and went 4/5 against protoss only losing once to colossi because my vikings were about 1 production cycle too late. Extremely effective, I plan on continuing to use and refine this build :D.
underdawg
Profile Joined January 2011
United States399 Posts
April 01 2011 07:10 GMT
#299
On April 01 2011 05:45 jay236 wrote:
[image loading]

Here's another one against a 3400+ Season 1 toss.

THIS ONE IS EXTRA HILARIOUS. I tried to fake him out with an incomplete Gas refinery...but his probe just BARELY manages to sneak in and see my fast expo.

He even knew it was coming...and raged at the end hard core after a fail 4 gate. I guess he didn't expect my stim timing

You definitely need to have a open NAT otherwise the opponent can FF rape you.

3/3 Successfully raged decent Master's Protoss...this Season is too funny.

ok i'm not masters but he didn't make probes after he saw your expo, while having plenty of minerals to do so...
scrub96
Profile Joined August 2010
United States76 Posts
April 01 2011 13:18 GMT
#300
On April 01 2011 16:10 underdawg wrote:
Show nested quote +
On April 01 2011 05:45 jay236 wrote:
[image loading]

Here's another one against a 3400+ Season 1 toss.

THIS ONE IS EXTRA HILARIOUS. I tried to fake him out with an incomplete Gas refinery...but his probe just BARELY manages to sneak in and see my fast expo.

He even knew it was coming...and raged at the end hard core after a fail 4 gate. I guess he didn't expect my stim timing

You definitely need to have a open NAT otherwise the opponent can FF rape you.

3/3 Successfully raged decent Master's Protoss...this Season is too funny.

ok i'm not masters but he didn't make probes after he saw your expo, while having plenty of minerals to do so...



Yeah.. I like how he said "You have like 10 scvs" after you fended off the 4 gate but you actually had 29 scv to 22 probes AND you had double mules.
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