Perhaps I'm wrong, but I'd like to see a replay where you go against 3gate sentry/zealot=> expo => collo with range.
I play Terran.
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guN-viCe
United States687 Posts
Perhaps I'm wrong, but I'd like to see a replay where you go against 3gate sentry/zealot=> expo => collo with range. I play Terran. | ||
VEReHrT
Canada121 Posts
On April 17 2011 21:15 gazine wrote: Sovjet special tactics! ![]() Onward Comrades! | ||
Benjef
United Kingdom6921 Posts
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CatNzHat
United States1599 Posts
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Nemasyst.598
United States285 Posts
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Komsa
United States99 Posts
Opponent applies early pressure and expands. Does a nice push with 5 gates that damages my economy. MMM fight my way back into it, as opponent goes for 3rd and begins upgrades/colo. http://www.mediafire.com/?rb4snu3fldtsaed | ||
eXalt
United States71 Posts
On April 18 2011 12:35 Komsa wrote: Just thought i'd share a master level replay. Opponent applies early pressure and expands. Does a nice push with 5 gates that damages my economy. MMM fight my way back into it, as opponent goes for 3rd and begins upgrades/colo. http://www.mediafire.com/?rb4snu3fldtsaed Hey that's me! ^^ While I think the marine style is viable, I'm confident it can be countered with good microing. That game was a custom game in which I was configuring XSplit settings, so with <15 FPS I kinda A-Moved rather than FFing behind bunkers and winning right there. The counter to the build would definitely be getting colossi and getting some nice ForceFields off, if you're up for a rematch just message me! eXalt.554 That said, while I played quite horribly, good game! | ||
macrolisk
31 Posts
lets play star strikers!! | ||
Loonaii
Canada12 Posts
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Bigboss_26
United States49 Posts
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JustPassingBy
10776 Posts
now it makes sense, and I thought it was a contribution to Day9 Funday Monday monobattles... | ||
Toxi78
966 Posts
however i came up with it before you posted the thread(after i saw some mass marine replay on xel naga casted by day9), so i dunno how this would go now that it has become a bit more popular. | ||
StarBrift
Sweden1761 Posts
stalker pressure into 1 gate expand. You keep pressuring the terran. When you see many marines you pop a forge and get +1 armor chrono boosted. WHen forge is up you spend all your gas (after armor upgrade) on sentries and make 3-5 cannons (depending on how open the natural is). If he keeps going just marines then you keep spendingn gas on sentries and mienrals on cannons. After a while you will get to use gas for colo tech and then you will be far ahead on upgrades. You can push out with 2 armor and rape him with just about any composition. | ||
Knipchip
Netherlands11 Posts
On April 18 2011 21:59 StarBrift wrote:stalker pressure into 1 gate expand. You keep pressuring the terran. When you see many marines you pop a forge and get +1 armor chrono boosted. WHen forge is up you spend all your gas (after armor upgrade) on sentries and make 3-5 cannons (depending on how open the natural is). If he keeps going just marines then you keep spendingn gas on sentries and mienrals on cannons. After a while you will get to use gas for colo tech and then you will be far ahead on upgrades. You can push out with 2 armor and rape him with just about any composition. I've beaten this build 100% of the time in a very similar way! I'm not saying this build isn't viable, but it certainly can be countered. Pure gateway units just doesn't seem to be viable against this against better players because, given that both micro correctly, even though the initial waves will be killed off, protoss will have a hard time because sentry energy gets scarce. Protoss can't sustain this unit combo against mass marine on the long run because he will be overrun. I think, key to going up against this build is by defending your natural with cannons, sentries and some stalkers, while teching to colossi and/or getting +1 armor. I don't see how terran can kill protoss that way and terran is forced to transition out of mass marine. Once colossi start to pop out, terran will die otherwise. If the situation demands it, colossi without range do quite well against pure marine when microed correctly. I haven't played enough games against this style yet to judge properly, but it seems protoss can hold this off when terran can't comfortably trade his medium sized marine ball all the time (because of the cannons), which is the strength of this style. When terran is stalled long enough, mass marine dies to almost everything. I don't know how DT/HT/blinkstalker/mass upg play works out but I'd like to see this, although the latter 2 probably fail as terran can easily transition into something that works against these. I'm interested in terran's point of view/whether terran can beat this with mass marine against me anyway. tl;dr: Stall terran till colossi+armor seems to be very potent. | ||
Boyo
United States226 Posts
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TickTockBoom
Canada185 Posts
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cArn-
Korea (South)824 Posts
That way you can win even if protoss can get several colossus by abusing mobility and chipping at him | ||
BrTarolg
United Kingdom3574 Posts
The reason why 2 rax expo is strong is because you shove your first 12 units down the tosses throat and sacrafie 50 gas to kill 3 sentries or a couple of stalkers or something. Even though it costs you units overall, its technically a cost effective trade since your ultimate goal is to keep both army sizes small Then many terrans like to open into 5 rax before factory with e-bay, with the similar idea of utilising the cost effectiveness of small numbered terran armies in order to trade units in what seems to be cost ineffecient, but advantagous for terran Alternatively, the 2/3 rax medi build follows a similar plan - to attack with small groups of units to trade and keep armies small (which is obviously, very easy to do with medivacs!) --- I really think a lot of terrans need to take some lessons from this build though - it seems kind of silly, but it exactly emphasises exactly how you should play as a terran vs protoss with a bio composition. The fact this build works to a fair extent is just a proof of how powerful these kinds of strategies are Also, i'm pretty sure all protoss players absolutely lament the idea of having to trade units, rebuild and thus delay their colossi or templars. Every protoss hates it, and a lot of terrans don't realise this - its OK to lose 10 marauders and only kill 2 sentries and 4 stalkers, because you're cutting down on his army and gas! Its these kinds of strategies and mindset that differentiate a lot of the masters level terrans and protoss players that i play with. Its just just 2 raxFE into 5 rax into fact ebay etc.etc., its a mindset and a gameplan | ||
ZeroTalent
United States297 Posts
On April 18 2011 07:15 Benjef wrote: Any pros used this in any tournaments yet? I love the idea surrounding the build and would love to see it used. ROOTdrewbie used something similar at MLG several times. Check out his TvP replays from Dallas. It's not quite the same -- I think he gets tech other than stim/barracks/marine/attack+1 before 10 rax :D--but the centerpiece of the early game is definitely a stim with 20-25 marines push. The key thing I remember from watching his replays is that if you see a fairly early colossus you have to go for double starport to catch back up in vikings. | ||
DarKcS
Australia1237 Posts
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