[G] StimmedProbe’s Million Man Marine TvP Style - Page 19
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ContactKilla
United States194 Posts
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Clairval
France37 Posts
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willyallthewei
United States265 Posts
And didn't Puma do this exact strategy 6 months ago but with ghosts added in? And that was vs. MC who went phoenix every game and still took 7 games to kill him... | ||
TG Manny
United States325 Posts
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Cyro
United Kingdom20274 Posts
I think its pretty worthless when people actuly know how to play, sadly that might not happen until mid masters or so NA/EU. It seems like such a stupid opening that just kinda dies if he plays standard but slightly more conservatively | ||
Frozenhelfire
United States420 Posts
Even if the build didn't kill them it left the Terran at an advantage in most cases. Two bases for each player, but the Protoss army now lacked all of its sentries after the colossus transition. Replacing them would hurt colossus numbers. The Terran would have an upgrade advantage and the ability to start a third well before the Protoss in most cases. | ||
ButtCraft
United States114 Posts
A slightly better style than this, but similiar TvP is... mass unsupported marines + marauders. I do like 14 cc into 5 barracks, 3 with tech lab, 2 with reactor. It gives you some insane production and a huge bulky army, but it's kind of all in because you delay tech for so long (upgrades, medivacs). The trick is to hit the protoss as soon as all 5 of your barracks kick into full production. Send wave after wave of units and try to focus the sentries with your dying units (the initial army you had up to the moment you got full production). It's a lot like the pure marine TvZ playstyle, except just with... marauders lol. -1000 master | ||
Moosy
Canada396 Posts
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forevernerdy
England31 Posts
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Clairval
France37 Posts
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StimmedProbe
Hong Kong98 Posts
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TangSC
Canada1866 Posts
Pretty sick transition too ![]() | ||
Carrera26
United States29 Posts
Seems like if nothing else, you can keep them pinned with aggression and get a big eco advantage so you can tech to whatever behind it. | ||
CableSCES
United States367 Posts
Your guide really does a good job of addressing different protoss builds and how to handle them. The only two that really jack me up are DTs if I don't get a good scout, or a four-gate with someone who throws really really good forcefields. Gotta have enough marines early enough, and a couple bunkers. I find that the trick is to make sure you're in their base with the first batch of marines by around 9min, this way you'll pretty much always keep them down to 1 collosus. I've also played around with keeping the 3 scvs, or just 2, on gas for a bit longer, and doing 2-3 reactors slowly. I figure it costs 50 less overall resources (50m 50g vs 150m), it builds faster (50s v 65s), and doesn't take an extra scv off the line to build it. The only trick with reactor is that you miss production of 2 marines during its build time, so you can't do multiple reactors at once early, or else you won't have enough marines for a 4-gate pressure. But if you get two cycles before you push, it's more worth it. I'm curious about your renewed usage StimmedProbe ![]() | ||
heheman3000
United States4 Posts
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Doomball
United States26 Posts
On May 12 2012 05:18 heheman3000 wrote: How effective is this build still after the stim nerf last year? Diamond NA Protoss here. Mass marine has never been great. Koreans have had success with it because they have excellent control, but the fact is that marines move relatively slowly without stim, and stalkers can whittle them down without taking too much damage themselves. Protoss players can kite marines all the way from the terran base to their own with stalkers without taking any hull damage (stalkers will always take some damage when kiting, not very much though). stimmedprobe says that the build works because he can put on a lot of early pressure and delay colossus, but as you said, the stim nerf hurt early terran pressure significantly. I've seen marine heavy builds work decently in the mid game against gateway units, but as soon as 1 or 2 colossi pop out, marines get annihilated and don't have much of a chance at sniping colossi, even if the protoss doesn't have range. Gateway units and forcefields guard colossi very well against marines - it's very crucial that the 6 marauder range matches unupgraded, 6 range colossi. Marines have 5 range, and therefore have much more trouble than marauders in pushing back colossi and keeping them from firing (without being sniped). Again, with excellent control, one can split marines pretty well to ward off AOE, but even that only works up to a certain point. | ||
Janders
Mexico222 Posts
On May 12 2012 15:54 Doomball wrote: Diamond NA Protoss here. Mass marine has never been great. Koreans have had success with it because they have excellent control, but the fact is that marines move relatively slowly without stim, and stalkers can whittle them down without taking too much damage themselves. Protoss players can kite marines all the way from the terran base to their own with stalkers without taking any hull damage (stalkers will always take some damage when kiting, not very much though). stimmedprobe says that the build works because he can put on a lot of early pressure and delay colossus, but as you said, the stim nerf hurt early terran pressure significantly. I've seen marine heavy builds work decently in the mid game against gateway units, but as soon as 1 or 2 colossi pop out, marines get annihilated and don't have much of a chance at sniping colossi, even if the protoss doesn't have range. Gateway units and forcefields guard colossi very well against marines - it's very crucial that the 6 marauder range matches unupgraded, 6 range colossi. Marines have 5 range, and therefore have much more trouble than marauders in pushing back colossi and keeping them from firing (without being sniped). Again, with excellent control, one can split marines pretty well to ward off AOE, but even that only works up to a certain point. with the addition of more defensive maps and current metagame mass only marine is bad | ||
padfoota
Taiwan1571 Posts
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Doomball
United States26 Posts
stop posting here *hypocrite* | ||
Daedalus SEA
81 Posts
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