[G] StimmedProbe’s Million Man Marine TvP Style - Page 18
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ZUR1CH
United States108 Posts
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RoseTempest
Canada196 Posts
On April 19 2011 16:36 ZUR1CH wrote: As Protoss, a heavy chargelot-collossus build should theoretically crush this type of unit composition. Even if the Terran transitions to hellion/thor, protoss can just respond with chargelot-stalker-immortal. Forcefields early to separate the army. I can see this being an effective build if it's not anticipated, but I wouldn't be too worried about it on the ladder if I saw it coming. Tell me specifically how you're supposed to get to chargelot colossus? Have you actually played against this before? Please, more theorycraft. | ||
Loonaii
Canada12 Posts
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cfestival
United States32 Posts
This is a 2v2 replay....well, a 2v1 (me being the 1), using this lean, mean, marine strategy vs a Protoss and Zerg. Diamond level (though I got promoted to Masters after this game). Scorched Haven. 23 mins. TZ v PZ, but my ally died due to a rush....and I almost died too, cause I didn't finish my wall =/ Due to the fast 2nd Orbital, I actually still was ahead econ-wise, and was able to pull it off. <3 Playing this strategy. | ||
jay236
29 Posts
Scouted 2 fast gases...so I had a feeling DTs were coming, looked for the dark shrine that's proxied. Saved like 6 scans to fight off DT's at his base lol ![]() | ||
Minigun
619 Posts
-containing -going super fast colossi -kiting you all the way to their base rootminigun 927 | ||
Tohrazer
United Kingdom75 Posts
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Afterstar
67 Posts
You can win if your enemy is caught off guard,if he scouts it though,he can just turtle up until 2-3collosus are out and push. I prefer going mass marines with either a lot vikings to 1shot collosus before engaging with marines or banshees.+1Raven if there are a lot of stalkers or DTs. Lets get a grandmaster Terran to try it vs Minigun,so micro/macro is more or less on the same level. Looking forward to the results. | ||
perser84
Germany399 Posts
because he need to harvest gas that means a 2 base terran vs 2 base toss toss is 12 worker behind when it comes to harvest minerals because they need gas | ||
Tallbus
39 Posts
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paradisefar
Canada20 Posts
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Tenks
United States3104 Posts
The build acknowledges that Sentries kick marine ass and if there is more than 1 Colossus you're going to have problems. It is not like you mass a bunch of marines for 12 minutes then attack, die and GG out. You flood in some marines after stim finishes to either kill the sentries or deplete their energy. Moments later you come with another flood of units; this time killing actual attacking units. After that wave you come again and hopefully overwhelm them at this point. With that said I've abandoned the build after the stim nerf a few patches back. The timing seems either absent or razor thin at the moment. | ||
crocodile
United States615 Posts
On May 20 2011 04:54 Tenks wrote: Many of the responses in this thread lead me to think very few read the OP and even fewer have used the build. The build acknowledges that Sentries kick marine ass and if there is more than 1 Colossus you're going to have problems. It is not like you mass a bunch of marines for 12 minutes then attack, die and GG out. You flood in some marines after stim finishes to either kill the sentries or deplete their energy. Moments later you come with another flood of units; this time killing actual attacking units. After that wave you come again and hopefully overwhelm them at this point. With that said I've abandoned the build after the stim nerf a few patches back. The timing seems either absent or razor thin at the moment. I don't play Terran or Protoss (I offrace sometimes for the lulz), but don't you think the Warp Gate nerf makes this build viable again? | ||
Tenks
United States3104 Posts
On May 20 2011 04:58 crocodile wrote: I don't play Terran or Protoss (I offrace sometimes for the lulz), but don't you think the Warp Gate nerf makes this build viable again? Good point. Possibly. I won't go back to this build because I felt like I was getting cheap wins in TvP and once the stim nerf occured and this build was not working for me anymore my TvP was abysmal. This is a good build to mix in for a bo3/bo5 but I won't be using it as my primary TvP. | ||
dakka
8 Posts
- Scouted with early zealot, spotted 1 rax fe w/ only 2 rines and harassed with 1 lot 2 stalker. - Forced multiple SCV pull to repair the wall/make bunker, while I went to standard 3 gate with 5 sentries. - Contained him until medivac timing because he hid most of his rines. - Scouted him shortly after with obs as my army leaves, and immediately canceled robo, and got double forge + twilight for blink - Was attacked before blink finishes but fully charged sentries + lots held off first wave no problems - 7 gate nonstop blink stalker matched his waves very economically while using excess gas for DT and denied his 3rd(he could not spare extra marines to hold it) - I expanded and finished game with archon-charge lot-blink stalker with 2-3 upgrades. I saw the day9 episide prior to this match and had an inkling it was coming since map was xelnaga caverns and T loves to be aggressive on it, but this build is weak to: > early ramp pressure > blink stalker transition (not rush) --> Robo transition is a bad idea since this build is meant to trade protoss gas units with high efficiency while abusing any and all timings where P is weak (ie waiting for collo to build in numbers) and relies heavily on sentry energy which is going to be very low. OP's response to blink stalker was highly unsatisfying: "Not 100% sure about the gas constraints that a build like that would pose for the Protoss. However if it is possible to get double forge + blink + 6 gate mass stalkers I still believe that it wouldn’t pose much problems. Stalkers only gain +1 dmg from each attack, and in terms of armor the +1 attack from the marines should negate that. In addition marines can instantly kill a stalker if they focus fire it, meaning blink micro is impossible." Blink stalker is not used to go toe to toe with full health marines. The idea is to bait stims the entire way back to your base then pick them off behind your cannons/extra zealots. If P sees stim, then mass blink back army and re engage. If T does not stim immediately, then blink back first row then mass blink back...nothing T can do about that. | ||
OSM.OneManArmy
United States509 Posts
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Clairval
France37 Posts
On May 11 2011 10:32 perser84 wrote: the advantage of the built is overtime you have more worker mining minerals then the toss because he need to harvest gas that means a 2 base terran vs 2 base toss toss is 12 worker behind when it comes to harvest minerals because they need gas I can't believe what I just read. So choosing to take gas in order to tech and form advanced units actually sets you behind, 'cause gas is some crap against unvaluable minerals ? Please, please comme to crush me with your marines/zealots/zerglings. Adding gas-intensive siege tanks to my forces will totally take me to a bad position. What's more, I don't mean to be disrespectful at all, but if you (and every other person) could please think before posting, that would certainly improve everyone's experience. Because you see, on two bases and around the same number of workers, the guy who's not mining gas is actually the one behind, not only because of tech or army composition, but because he's depleting one of his ressources faster. Thankfully, the objective of this build is NOT to be on the same number of bases, but to expand very agressively. | ||
Crytch
Germany135 Posts
On May 11 2011 10:35 Tallbus wrote: Oh good! Terran exploiting the best unit in the game, I waited until you guys realized that all you need is marines. Cheap as hell, unbelievable damage fast + stim, only T1 unit that can attack air (Stalkers are 1.5)... Oh good! All i see in your post is mimimi, QQ, i died to mass marine but wasnt my fault. Btw. why all cry about marines T1 AA? Stalkers are 1.5, yes. T1.5 is so behind in time then T1? Lolol | ||
fishyjoes
Germany644 Posts
Thanks to your build im now winning games again. | ||
crocodile
United States615 Posts
Would love to see Stimmed Probe perform this against Minigun! | ||
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