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Good job, its a good build if you do it right.
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MyNameIsAlex
Greece827 Posts
![]() Good job, its a good build if you do it right. | ||
hobo1
8 Posts
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Siberian_husky
2 Posts
But it doesn't work against a protoss player who knows how to place the sentry FF and if he properly microes his colo, then game over. | ||
The Touch
United Kingdom667 Posts
On March 05 2011 16:52 aliciakeyzz wrote: I think this push would be stronger and not as all in if you get roaches instead of hydras. Roaches dont do that less dps. Hydras actually do almost double roach dps (14.5 compared to 8.0 with no upgrades). The main reason roaches are generally preferred is because they have enough health and armor to survive long enough to do the same amount of damage before death against most ground units, cost around 25% less resources than hydras, and are available before lair. Ignoring the speed issue, if you have the resources to spare, hydras are more effective use of larva against a stalker-heavy composition than roaches are, because stalkers lose almost 30% of their dps against hydras (or gain 40% against roaches, whichever way round you prefer to think about it), and hydras have a greater range (50% greater if you get the upgrade!). The main thing this build shows is that hydras are far from a dead unit, especially if you can nullify whatever colossi threat exists (so even in the lategame, a hydra/ling mix with half a dozen corruptors could be quite strong). | ||
Advocado
Denmark994 Posts
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growl
United States203 Posts
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FinestHour
United States18466 Posts
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Siberian_husky
2 Posts
On March 23 2011 11:13 growl wrote: This has worked really well for me vs stargate expands, or expands into stargate play. Hasn't worked great whenever they get a colossus out though, since even though my hydras have equal range, the forcefields to worsen my concave combined with stalker/colossus often kills my push, especially if I didn't bring a lot of overlords for creep. Maybe I'm making too many drones -- I'll have to go back and check. Has anyone tried using an overseer to contaminate the robotics facility (effectively sacrificing 2 hydras for lings instead to make gas for overseer) if you suspect / know colossus tech is coming? Colossus are supposed to melt hydras and lings, But there are ways to catch him offguard. Infestors are good but take a long time to be effective. So try tunneling the roaches ( 8 aleast ) under the clossus and then focus fire. Hydras can get the rest of his army easily then. Btw try not to make too many lings. Instead use those resources to expand like crazy. You maynot be able to win against a good protoss army with one fight. So you need to be able to produce more units in time and weaken him by multiple attacks. Also a overseer is good as you are bound to have alot of gas at some point since you are playing zerg. So build it if possible. It is really useful and is only the reliable and multi purpose detector available to zerg. How you use it, depends totally upon the situation. and contamination works wonders sometimes. I even had an opponent rage quit as i was contaminating all his unit producing buildings using multiple overseers while keeping pressure with roach/hydra mix. Also try to keep the ratio of hydras to roaches in about 3:1 and always keep hydras in the back. | ||
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