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[G] Zergs Hydra/Ling vP FE Build - Page 5

Forum Index > StarCraft 2 Strategy
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MyNameIsAlex
Profile Joined March 2011
Greece827 Posts
March 10 2011 16:08 GMT
#81
First Muck with the Ling/Bling/Inf build now you with this build... WTF you are destroying my secret builds !!!


Good job, its a good build if you do it right.
hobo1
Profile Joined November 2010
8 Posts
Last Edited: 2011-03-10 19:09:23
March 10 2011 19:09 GMT
#82
On close positions (for example close meta), I have found that accompanying this push with spines can make it much stronger. Here is idra doing this timing attack on steppes.
Siberian_husky
Profile Joined March 2011
2 Posts
Last Edited: 2011-03-12 14:38:52
March 11 2011 13:12 GMT
#83
You guys defenitely need to see a pro protoss play. It is not the colossus that matters, it is the use of the sentry forcefields. I myself play random and when a zerg I go for a similar build. 9 overlord, 10 gas, 14 pool, when the gas finishes I will have 100 or more gas. So onto lair. Then a queen with hydra den when the lair finishes. While waiting for the den to finish, another hatchery. Also +1 armour at this stage is useful for hydras. And keep on making zerglings with alternating drones. And then with some hydras in the mix, you can transition into whatever build you want smoothly. Btw your first hydra should pop up within 6 min mark if everything is done right.

But it doesn't work against a protoss player who knows how to place the sentry FF and if he properly microes his colo, then game over.
<a href="http://www.hordes.fr?ref=Crab"> <img style="border:0px;" src="http://data.hordes.fr/gfx/loc/fr/105x39.gif" alt=""/> </a>
The Touch
Profile Joined September 2010
United Kingdom667 Posts
Last Edited: 2011-03-12 10:37:49
March 12 2011 10:36 GMT
#84
On March 05 2011 16:52 aliciakeyzz wrote:
I think this push would be stronger and not as all in if you get roaches instead of hydras. Roaches dont do that less dps.


Hydras actually do almost double roach dps (14.5 compared to 8.0 with no upgrades). The main reason roaches are generally preferred is because they have enough health and armor to survive long enough to do the same amount of damage before death against most ground units, cost around 25% less resources than hydras, and are available before lair.

Ignoring the speed issue, if you have the resources to spare, hydras are more effective use of larva against a stalker-heavy composition than roaches are, because stalkers lose almost 30% of their dps against hydras (or gain 40% against roaches, whichever way round you prefer to think about it), and hydras have a greater range (50% greater if you get the upgrade!).

The main thing this build shows is that hydras are far from a dead unit, especially if you can nullify whatever colossi threat exists (so even in the lategame, a hydra/ling mix with half a dozen corruptors could be quite strong).
You Got The Touch
Advocado
Profile Blog Joined September 2010
Denmark994 Posts
March 23 2011 01:58 GMT
#85
I've been trying this out a lot on the ladder and it really seems to give the typical protoss that relies heavily on forcefields to survive till mid/lategame problems. It also deals very well with a warpgate timing+voidray rush. I really like this as an alternative strategy to the regular roach/hydra/corruptor endgame play.
http://www.twitch.tv/advocadosc2
growl
Profile Joined January 2010
United States203 Posts
Last Edited: 2011-03-23 02:14:01
March 23 2011 02:13 GMT
#86
This has worked really well for me vs stargate expands, or expands into stargate play. Hasn't worked great whenever they get a colossus out though, since even though my hydras have equal range, the forcefields to worsen my concave combined with stalker/colossus often kills my push, especially if I didn't bring a lot of overlords for creep. Maybe I'm making too many drones -- I'll have to go back and check. Has anyone tried using an overseer to contaminate the robotics facility (effectively sacrificing 2 hydras for lings instead to make gas for overseer) if you suspect / know colossus tech is coming?
FinestHour
Profile Joined August 2010
United States18466 Posts
March 23 2011 02:27 GMT
#87
Having the overlords making a creep highway and giraffe migration seems to make this a pretty strong build, pretty cool
thug life.                                                       MVP/ex-
Siberian_husky
Profile Joined March 2011
2 Posts
March 25 2011 10:26 GMT
#88
On March 23 2011 11:13 growl wrote:
This has worked really well for me vs stargate expands, or expands into stargate play. Hasn't worked great whenever they get a colossus out though, since even though my hydras have equal range, the forcefields to worsen my concave combined with stalker/colossus often kills my push, especially if I didn't bring a lot of overlords for creep. Maybe I'm making too many drones -- I'll have to go back and check. Has anyone tried using an overseer to contaminate the robotics facility (effectively sacrificing 2 hydras for lings instead to make gas for overseer) if you suspect / know colossus tech is coming?


Colossus are supposed to melt hydras and lings, But there are ways to catch him offguard.
Infestors are good but take a long time to be effective. So try tunneling the roaches ( 8 aleast ) under the clossus and then focus fire. Hydras can get the rest of his army easily then. Btw try not to make too many lings. Instead use those resources to expand like crazy. You maynot be able to win against a good protoss army with one fight. So you need to be able to produce more units in time and weaken him by multiple attacks.
Also a overseer is good as you are bound to have alot of gas at some point since you are playing zerg. So build it if possible. It is really useful and is only the reliable and multi purpose detector available to zerg. How you use it, depends totally upon the situation. and contamination works wonders sometimes. I even had an opponent rage quit as i was contaminating all his unit producing buildings using multiple overseers while keeping pressure with roach/hydra mix.

Also try to keep the ratio of hydras to roaches in about 3:1 and always keep hydras in the back.
<a href="http://www.hordes.fr?ref=Crab"> <img style="border:0px;" src="http://data.hordes.fr/gfx/loc/fr/105x39.gif" alt=""/> </a>
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