good to see some zergs are going the right way I really love games when zerg starts to pressure and not only try to win the macro game. Now more harassment from the toss and i will be happy :3.
[G] Zergs Hydra/Ling vP FE Build - Page 3
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FeyFey
Germany10114 Posts
good to see some zergs are going the right way I really love games when zerg starts to pressure and not only try to win the macro game. Now more harassment from the toss and i will be happy :3. | ||
NeonFox
2373 Posts
Keep updating when you calculated! | ||
ClanRH.TV
United States462 Posts
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MageOfDead
United States26 Posts
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MarineKng_XPn
Korea (South)19 Posts
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MetalGhost
United States1 Post
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ClanRH.TV
United States462 Posts
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nanoscorp
United States1237 Posts
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ClanRH.TV
United States462 Posts
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Kevlar622
United States49 Posts
i mean this in the most respectful way possible, feel free to respond with giving me a better understanding of your economical situation at the time of attack ;D | ||
Douillos
France3195 Posts
I must say I really like this strat. you can really put a hurt on the protoss! But I encountered a few problems. Well one in particular.... First game I try it, im up a master (i think he was off racing, so he was probably equivalent to my 2K2 diamond level). I think my execution is pretty close to perfect (youll correct me on that). Scout a Forge FE, id say to myself, wow, bloody perfect :D And then... He goes for 2 base 2 stargate mass phenix. And my push gets raped worse than a kinky nurse in a prison riot (that's pretty bad). Any thoughts? Replay; http://www.sc2replayed.com/replays/146955-1v1-protoss-zerg-metalopolis | ||
bdair2002
Israel51 Posts
However, I end up droning like a mad man, around 45 drone with a lot of spines to hold off any early pressure (FE sentry push), and I don't have any problem since you will end up high in minirals, I get an expo before the push and it works really great. My question is: Will this stop a 6 gate timing push? I didn't check all the replies, but I would like to get an answer from you guys ![]() | ||
FreeUrMind
639 Posts
You will hit a wall with that build against any reasonably good protoss player ;p | ||
asmo.0
Norway318 Posts
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crazyweasel
607 Posts
ive been doing this for a while now, i have enterd masters league and such a build havent failed me yet. i sometimes avoid to get the lingspeed to get my lair even faster (been struggling alot with early phenoix pressure and found queens failing on that purpose) getting the lair earlier prevents any fast stargate harrass, allows a faster hydra den and range upgrade. nonspeedligns when used adequatly still do the job and you can push BEFORE any colosus is out. this can be done with a 15 pool 15 hatch opening then gaz, most toss will interpret this as a roach oriented build which will lead them into 3 gate robo or 3 gate expand most of the time. accurate toss will see hydraling coming if you take gaz too early(gaz before pool is too uncommon against toss, they will suspect). past the first push, if toss resist - he will struggle hard - (cause some do see it coming like i said) muta is an EXCELLENT tech switch and will give the finishing move. will post replays. | ||
ch33psh33p
7650 Posts
On March 07 2011 03:36 crazyweasel wrote: IM glad to finally see someone pst about this! ive been doing this for a while now, i have enterd masters league and such a build havent failed me yet. i sometimes avoid to get the lingspeed to get my lair even faster (been struggling alot with early phenoix pressure and found queens failing on that purpose) getting the lair earlier prevents any fast stargate harrass, allows a faster hydra den and range upgrade. nonspeedligns when used adequatly still do the job and you can push BEFORE any colosus is out. this can be done with a 15 pool 15 hatch opening then gaz, most toss will interpret this as a roach oriented build which will lead them into 3 gate robo or 3 gate expand most of the time. accurate toss will see hydraling coming if you take gaz too early(gaz before pool is too uncommon against toss, they will suspect). past the first push, if toss resist - he will struggle hard - (cause some do see it coming like i said) muta is an EXCELLENT tech switch and will give the finishing move. will post replays. I just want to point out, gas before pool as in 14gas/14pool is currently the standard in the pro-scene versus toss at the moment, as well as high masters. | ||
crazyweasel
607 Posts
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FMJ
United States169 Posts
Props for the South Park reference ![]() | ||
Valckrie
United Kingdom533 Posts
14 Extractor 14 Pool ---get ling speed with first 100 gas immediately 15 overlord 16 Queen ---get 4 lings and destroy scout/clear natural for expo ---scout for Protoss FE ~20-22 Expand to Natural ---with second 100 gas get Lair IMMEDIATELY ---when lair starts immediately put down 2nd gas and put 3 drones on it when finished ---when your 2nd hatchery finishes transfer half your drones to it from your main ---drone up your 2 bases to about 31-35 drones total From here on the build is extremely flexible, but you have to make sure you do a few KEY things: ---get hydra den right when lair finishes and get +1 TO HYDRA RANGE (**important**) ---try to keep scouts out as best you can ---you want to pump out about 14-15 hydras and 20-30 lings Watched first 2 of your replays - in both of them you did not get lair with your second 100 gas... you waited till about 150-200. You didn't get the hydra range either. I notice you cut at 30 drones in game 1 and 26 drones in game 2, it seemed to work ok but you do build alot of lings early on, which I think there's no need for since he's doing a 3gate expand he won't attack you till at least 8 mins (if earlier it will be just to poke). I feel, those larvae could have went into drones instead. But with hydra builds they are quite vulnerable before the lair finishes, so the extra lings aren't too bad of an idea. I'm going to try and refine/tweak it a bit and experiment with some timings, I feel with your current build the lair can be delayed a few secores to pump more drones before cutting and switching to hydra production, and also of course need to take into account the +1 range upgrade which you didn't research in your games. | ||
ClanRH.TV
United States462 Posts
@bdair2002: There is one replay, I believe, where I go up against a 6 gate and I win. I can't say I truly have enough experience with that to make the call for sure, as I don't know exactly when that timing push comes or what the consistency of the protoss army would be as far as his stalker:sentry:zealot ratio. I guess that would be entirely up to the protoss.....lemme see what I can find.... @FreeUrMind: I think the your missing the element there guy....the only point I intended to get across by including that replay is that it can reasonably be transitioned into off early pressure where you gain that upper hand and have to decide whether to sit back, expand and try to get further ahead or try to hastily and half-heatedly throw a push together to finish him off.....Easy way to do it is to do a build (this build)....that is absolutely sure to take the win for you. I've seen plenty of games where the zergs done some serious damage with lings and rushed to some roaches only to have the protoss even it out with a lucky couple of voidrays. I had a replay from that tournament for the 1st game I played against him and contrary to your all mighty and knowing knowledge from the single game you've seen him play, he's not a terrible player chief. ![]() @asmo.0: It works great vs. 3 gate expo.....watch one of the 4 replays I put up of them doing it..... @Valckrie: Many of the replays I was very far from perfect indeed. I glad you could point that out so I could point it out that it still worked very well. The ones that I put "textbook build" next too are the way it should be carried out. @crazyweasel: To each his own....but I love the mobility and map control you get early game with speed lings. I havent had too much trouble with early pheonix or ground pressure if they are expanding. @Douillos: Edit: Ok I watched your replay and I first want to say that you really carried the build out very nicely...Your timings and everything were almost exactly as I said but I have to say a few things: 1.) No biggie but you had 2 drones on first gas for a bit.....really not big but its the first thing I wrote on my piece of paper ![]() 2.) Although I've never actually played against a straight up forge into Nexus, I must say that you could have easily won this had you scouted him out a little more in the beginning. He had absolutely no defense to prevent you from running into his main base with 10 lings and killing all his probes for the longest time. You wouldn't have been able to get his expo but that's when you should have transitioned into this. Watch my Zerg vs Chicanery game. Your never really committed to this build and with a gaping chasm like that in his build you really could have exploited it. 3.) I mentioned in one of the replay comments that if you see a pheonix come out, your allowed to move out much earlier than you would otherwise....they invest so much in a unit that is practically worthless by itself and with the build your going, it completely (or in theory) counters low pheonix amounts (even high pheonix counts really.) You could have walked right over while rallying zerglings and gone straight into his main base to end the game 30 seconds earlier. 4.) Make sure you fly an overlord in to see what he's doing....you really lacked scouting that game (Yes, even with a build as strong as this we sometimes are forced to ![]() 5.) After your first attack you should always get a spire up ASAP with this build. I know he was going mass pheonix, but most protoss will be gunning for collosus and you must anticipate that instantly. Also, some corrupters really would have helped you out. 6.) That protoss should be a zerg player because he expanded like a wild fire. He had 4 bases with the gold when you were just getting your 3rd saturated. You did start out behind because you did get much in your attack-> gotta go for the main in a situation like that. ***Really though, you carried that build out more precise than I ever did but I think in the end that's what actually got you. You still need to be looking for those opportunities for easy ways to get ahead. Most of the time I guarantee you'll straight up win (he did a rare, really odd build) but you get those speedlings in the beginning to get map control and for putting some pressure on to get you more ahead.....Good job anyway and if you keep trying you won't regret....Good Luck | ||
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