Zerg counters for protoss air? - Page 2
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Philip2110
Scotland798 Posts
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Ziggitz
United States340 Posts
If you get hit with void rays and don't have enough queens thhe damagee is brutal even if you manage to hold it off in the end. You'll end up building more queens than if you had just built a couple more before hand, you'll miss injects and you'll lose drones. You absolutely CANNOT cry imba about protoss air if he caught you offhuard, raped your economy and then you couldn't macro up and fight it off. If you had had 4 queens when those voids showed up like you should have then it would have been completely different. If you could have got a few more corruptors up and then been able to transfuse them. Imagine how different the results would have been if you had been able to kill off more void rays before they charged up. I'll use this moment to plug how awesome queens are against protoss as well. They aren't armored so they tank better than roaches against stalkers, immortals(19 damage instead of 49, holy shit) and void rays. They hit air and colossi at range 7 and they transfuse and spread creep faster. If you get ahead in the early game or you spawned in close positions, lots of queens are a great way to not die. | ||
lilky
United States131 Posts
You should have sacced an ovie to scout what hes doing on 1 base....obviously the fact that he turtled up instead of expanding meant that he was doing some sort of a push... If you had seen the stargate with your ovie you could have had 4 queens by the time 2 voids and 2 phoenixes show up, and 4 queens > 2 void 2 phoenix Also, phoenixes do almost no damage to corruptors and have the same range, so its irrelevant that they can outrun you. Corruptors > Phoenix Corruptors > Carriers Mutalisks > Void Ray | ||
tmzu
58 Posts
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Hypemeup
Sweden2783 Posts
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Sek-Kuar
Czech Republic593 Posts
VR are much stronger than they should be - remember BW? We had scouts and wraiths, and it was ok - good anti air units totally useless against ground. Just like Vikings are. And we had capital ships. Just like we have now in SC2. However in SC2 we also have this "small capital ship" called Void Ray. And its problem, because no flying unit before BC or Carrier should be so versatile to deal same dmg to ground as to air. I dont think that before Blizzard realize this, remove VR and replace them with Banshee-like-VR and Viking-like-VR it cant be balanced. | ||
tmzu
58 Posts
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iChau
United States1210 Posts
On February 20 2011 11:33 Sek-Kuar wrote: IMO blizzard did a lot more mistakes in alfa version than what they believe - it wasnt just black hole, planet cracker and banshees with splash killing 20 marines in 3 seconds. VR are much stronger than they should be - remember BW? We had scouts and wraiths, and it was ok - good anti air units totally useless against ground. Just like Vikings are. And we had capital ships. Just like we have now in SC2. However in SC2 we also have this "small capital ship" called Void Ray. And its problem, because no flying unit before BC or Carrier should be so versatile to deal same dmg to ground as to air. I dont think that before Blizzard realize this, remove VR and replace them with Banshee-like-VR and Viking-like-VR it cant be balanced. The trade-off for the void ray's versatility and damage is its speed: that's why flux vanes was removed. There's a reason phoenix has graviton beam instead of AtG and a relatively low damage (twice, as well) unless fighting against light units such as the mutalisk. Mutalisks can kill a mineral line faster than phoenixes can (human limit). This makes phoenixes have to basically constantly micro the phoenixes to do "something" because of the energy bar. However, the "savior" property of the phoenix's general weakness is its speed, which allows it to kill mutalisks. This zerg, however, just FAILED to follow-up with the "counter". Now, he's raging for his loss simply because he did not respond/scout correctly, even though he had a huge lead. On February 20 2011 11:39 tmzu wrote: Ya its retarded, toss got all upgrades from BW while zerg gets shit units. Like basically we get slower hydras that cost more, a dumb replacement for the devour and mutas are the same. Makes total sense. Colossi or die? Forcefield or die? We are the tech/spell race, and therefore, the best tier 3 race and that's why we're also the worst tier 1 race (excluding sentries, but many people consider sentries the "tech" unit since they allow defensive tactics, which means free to tech and are always one of the mid/end-game unit (which includes stalkers, colossi, and voids now). | ||
Fouf
Canada34 Posts
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SlapMySalami
United States1060 Posts
On February 20 2011 11:48 iChau wrote: Colossi or die? Forcefield or die? We are the tech/spell race, and therefore, the best tier 3 race and that's why we're also the worst tier 1 race (excluding sentries, but many people consider sentries the "tech" unit since they allow defensive tactics, which means free to tech and are always one of the mid/end-game unit (which includes stalkers, colossi, and voids now). 4 gate and win? cannon rush and win? +1 timing push and win? your analogies are just as bogus you are the timing/timing push race which is why you have chronoboost. i doubt blizzard made protoss with the notion that they will always have superior t3 to either race no matter what if you can find me something from blizzard that says they are the t3 race and will always have superior t3 throughout the expansions i will eat your hat | ||
Feb
98 Posts
basically the situation you posted sounds like you didn't scout effectively though, a single changeling probably would have helped you a lot. | ||
SlapMySalami
United States1060 Posts
On February 20 2011 12:09 Feb wrote: mutas counter voids, corruptors counter everything else. you should get at least 2 queens per hatch while getting your tech. hydras are also an option, but imo they kinda lock you into your base and make it hard to expand and counter. i would think you can also go infestor which could at least stall if you catch his army out of position. basically the situation you posted sounds like you didn't scout effectively though, a single changeling probably would have helped you a lot. you got your units backwards queens keep you in your base | ||
Offhand
United States1869 Posts
On February 19 2011 21:43 Allscorpion wrote: Hydras, infestors, queens, mutas, corruptors All of the above and good against air. This is true. If you're getting one based with air, just pump queens. | ||
tmzu
58 Posts
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parn
France296 Posts
Hope it helped ![]() | ||
Fruscainte
4596 Posts
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