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Drones per hatchery? - Page 2

Forum Index > StarCraft 2 Strategy
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MadJack
Profile Blog Joined March 2010
Peru357 Posts
February 05 2011 17:43 GMT
#21
On February 05 2011 18:43 Bayyne wrote:
How are 2 drones per mineral patch maximizing mineral income?


Its not maximizing, but its the most efficient saturation, with 2 workers per patch theres only like half a second that its not being mine, having a drone to cover half a second mining time its a complete waste. Try it urself, start a custom game and use only 3 drones and try to get them to mine the same patch, it doesnt work unless they are far from the hatch.

To OP, there is no rules set like that yet in this game, i guess you can do them urself with a little maths involve and a lot of testing. I found that 33 drones 16-6 8-3 is good enough to keep up 2 hatch constantly producing roaches, +1 attack and roach speed. Obviously strats like these are pretty all in since in order to do damage, your damaging ur economy by not getting more workers, yet if you dont grosely lose the battle and get to do some dmg like killing probes or something like that you can easily make a 10 drone round, and start recovering.
이제동 화이팅! / http://www.youtube.com/watch?v=26jjD3ro-Xk /
dejavue
Profile Joined September 2010
Germany47 Posts
February 07 2011 10:34 GMT
#22
On February 06 2011 01:36 ShatterZer0 wrote:
Show nested quote +
On February 05 2011 18:26 dejavue wrote:
30 per hatch. If there are drones zig-zagging between the mineral patches, you are ok. You can easily maynard them to the next expansion.
By the way, that's simply 3 drones per mineral patch and 3 per geyser, if you find you need to adjust the drone count for gold bases.

If you want to maximize income without overdroning, you can go 2 per mineral patch, 3 on gas, which adds up to 22 drones per hatchery.
However you will have no capacity for morphing buildings or maynarding drones to expansions without having to reproduce drones.

I think in the end it all comes down to personal preference. Just go with what you like best.


Zerg should never have fully saturated base after the 15 minute mark. Of the 24 drones on a 8 mineral patch base, 16 are mining at maximum efficiency the other 8 are not, not even close. Since a zerg should have at least 4 bases by late-mid game having 120 drones to "Fully saturate" would be preposterous and further weaken the already weak 200/200 zerg army (at least vs Protoss).

As a protoss player, if you keep your mineral "saturated" then you'll be hard pressed to get either an economic OR an army advantage! Keep the number of drones to be around 1.5-2.5 drones per patch, and have enough patches that doing so is cost efficient!

The way lategame PvZ is going nowadays the Zerg player ends up with a diminishing drone count after the 300 food push, and need their drones to be mining at maximum efficiency to compete with even a Protoss who is 1, or in some cases, 2 bases behind.


Sorry, I was not entirely clear on that. My point is not to rush to 30 drones asap, but if you produce 30 drones for your first two bases, you will not have to produce new ones for your third.
If you can, squeeze in some drones here and there and when your third is about to hatch you simply mainard the drones.
Sure you "lose" some minerals before that but you will be from "third base just morphing" to "fully saturated (mineral wise) base" in 1 second like this, giving the Zerg the sudden economy boost that everyone loves so much.


Maybe it's tech issues, maybe he's just exhausted, MAYBE, JUST MAYBE, he wanted to dress as spiderman and web the shit out of his girlfriend / boyfriend / donkeyfriend without having people watch. - wormintrude
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