And many other pro/tournament games. It's not as risky as most people think it is. But of course, it shouldn't be the norm
[D] Hidden Expansion - Page 3
Forum Index > StarCraft 2 Strategy |
bowserjratk
51 Posts
And many other pro/tournament games. It's not as risky as most people think it is. But of course, it shouldn't be the norm | ||
Chance55
United States55 Posts
But even then, I imagine the theme of "works well at low levels, not so well at higher levels" still applies. | ||
bowserjratk
51 Posts
But even then, I imagine the theme of "works well at low levels, not so well at higher levels" still applies Well, it is works well at low levels, your opponent has to make a mistake forit to work at high levels | ||
HighC
United States12 Posts
In a nutshell, if you CAN hide it and you know how to defend a standard FE build, you should win. If your hidden is scouted, we've got a whole nother game on our hands. | ||
tehemperorer
United States2183 Posts
At my level, if the opponent hasn't expanded to their natural after a certain amount of time, it is actually a dead giveaway that they have ninja'ed an expansion so it is up to a few probes to go find it, but usually there is like 1 really good hidden expo candidate that I go search right away. The benefit of a hidden is only if the opponent doesn't know about it, but after the opponent knows, it becomes too hard to defend and will most likely lose you the game. I believe this is something that is viable at lower levels but not so much the higher you get because the players know more "situational tells." | ||
| ||