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Forum Index > StarCraft 2 Strategy
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bowserjratk
Profile Joined January 2011
51 Posts
February 04 2011 00:32 GMT
#41
What i meant is that you usually forget to scout until its too late. Yes you will notice the amount of units, but what if they spend it on tech? If you find it they will lose only 400 for the expo 150 for gas 100 for pylon(since i'm toss) and about maybe about 800 from workers. That's a 1450-1650 loss when you got (usually) about 2000 minerals and 800 gas. It's a fair trade. I mean come on. You see a bit more units, you think they are a bit better than you. Most of that other money is on tech. And when you see tech(unless it's like all three tech trees or everything) you don't think OH hidden expo right away. And anyways, when they are attacking your expo, They are weaker, So counter attack and drop at the same time and they are pretty screwed till their units get back. And anyways, it's not that risky, even pros when they are hyped up don't think about it like:

And many other pro/tournament games. It's not as risky as most people think it is. But of course, it shouldn't be the norm
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Chance55
Profile Joined October 2010
United States55 Posts
Last Edited: 2011-02-04 11:17:32
February 04 2011 11:16 GMT
#42
I'm not a high level player, but I feel like this would be RELATIVELY viable as terran with one of those builds with spare OCs. You don't have to transfer workers over, just drop a bunch of mules on it (and therefore save minierals in your main / natural), so it doesn't need as big an investment or take as long to pay off. Maybe build a couple SCVs there just for gas. I would think that wouldn't have to stay unscouted for all that long to be worth it.

But even then, I imagine the theme of "works well at low levels, not so well at higher levels" still applies.
bowserjratk
Profile Joined January 2011
51 Posts
February 04 2011 14:50 GMT
#43
But even then, I imagine the theme of "works well at low levels, not so well at higher levels" still applies


Well, it is works well at low levels, your opponent has to make a mistake forit to work at high levels
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HighC
Profile Joined February 2011
United States12 Posts
February 04 2011 15:35 GMT
#44
Last night I used a hidded expo on DQ TvT. Standard FE after 1 racks but I moved it to another main after I had been scouted. It worked beautifully, as I defended his 1 base MMM drop into my main with equal units and had 2 bases running.

In a nutshell, if you CAN hide it and you know how to defend a standard FE build, you should win. If your hidden is scouted, we've got a whole nother game on our hands.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
February 04 2011 15:43 GMT
#45
In my PvTs (Master League) I know theres always a chance of the T building a CC and floating it to a hidden expansion, but it is very risky. 400 mineral investment that can be thwarted by a single zealot spotter is not the kind of thing you want to be betting on.

At my level, if the opponent hasn't expanded to their natural after a certain amount of time, it is actually a dead giveaway that they have ninja'ed an expansion so it is up to a few probes to go find it, but usually there is like 1 really good hidden expo candidate that I go search right away. The benefit of a hidden is only if the opponent doesn't know about it, but after the opponent knows, it becomes too hard to defend and will most likely lose you the game.

I believe this is something that is viable at lower levels but not so much the higher you get because the players know more "situational tells."
Knowing is half the battle... the other half is lasers.
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