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[D] Hidden Expansion

Forum Index > StarCraft 2 Strategy
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bowserjratk
Profile Joined January 2011
51 Posts
Last Edited: 2011-02-04 00:33:39
February 02 2011 22:57 GMT
#1
Hidden Expansions are usually not used in League/Ladder Games, but why? In lower level play(I'm a silver league) they usually don't scout it until it's A) either almost mined out and already gave you an advantage that losing it doesn't really matter, or B)They don't find it at all, or if they're lucky C) They found it, you lost minerals. But in lower level play, whats wrong with a hidden expo? When I get mine I usually leave it unprotected and just mine it with workers i made there. I won't Transfer any so it leaves the risk of them seeing "Oh wonder why a bunch of workers are going toward the other side of the Map" THis is of course in lower level play and if you keep units on the watchtowers, you will be fine. The benefits seem to outweigh the risks. Discuss this below

Edit: Btw I meant usually when you don't guard them since I'm toss and you won't get there fast enough
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Evoshadow
Profile Joined December 2010
United States88 Posts
February 02 2011 22:59 GMT
#2
Hidden expos are fine, even the pros use them, the thing you see lower level players do which is foolish is making a hidden expansion instead of constructing at an easy to defend natural. It is almost never a better idea to take a hidden second instead of your natural
Railgan
Profile Joined August 2010
Switzerland1507 Posts
February 02 2011 22:59 GMT
#3
i as zerg always have one ling patroling each expanson
Grandmaster Zerg from Switzerland!!! www.twitch.tv/railgan // www.twitter.com/railgansc // www.youtube.com/c/railgansc
Mafs
Profile Joined January 2011
Canada458 Posts
February 02 2011 23:02 GMT
#4
lower level play they are very good. But even in diamond league, if you do some 1 base all in and the opponent notices that you have more units then you should, they will scout all the expansions and probably kill yours. As zerg its easier to sneak in a third without the enemy noticing, but its so risky because they can just attack your main and you lose right there. With terran/protoss you will still be creating units.
Kyadytim
Profile Joined March 2009
United States886 Posts
February 02 2011 23:03 GMT
#5
Taking a "hidden" expo is basically hoping that your opponent doesn't scout it, because if you can't defend it. If you can defend it, it's not "hidden," just a normal expansion. It may work, but a game plan that relies on your opponent making a mistake isn't really sound strategy.
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
February 02 2011 23:06 GMT
#6
If you think you're better than your opponent, there's no reason to try risky plays like hidden expos, especially in ladder games where you don't know your opponent's style.
Official Entusman #21
bowserjratk
Profile Joined January 2011
51 Posts
February 02 2011 23:08 GMT
#7
I agree that at high level play it well, sucks but with protoss(which is my main race) it's really good. Most people don't realize that i have too much units, though it is mainly because i don't make that many all the time and also i focus on upgrades more. So anyways, if you focus more on upgrades/tech paths, they won't notice right? unless they scout you which you want to prevent.

And one ling at each expansion is a sort of costly when it is a map like lost temple or Kuhlau's Ravine.

And, unless it's late game and they don't have an expansion, why would you bother to scout it unless you have nothing better to do?
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iChau
Profile Joined December 2010
United States1210 Posts
February 02 2011 23:44 GMT
#8
On February 03 2011 08:08 bowserjratk wrote:
I agree that at high level play it well, sucks but with protoss(which is my main race) it's really good. Most people don't realize that i have too much units, though it is mainly because i don't make that many all the time and also i focus on upgrades more. So anyways, if you focus more on upgrades/tech paths, they won't notice right? unless they scout you which you want to prevent.

And one ling at each expansion is a sort of costly when it is a map like lost temple or Kuhlau's Ravine.

And, unless it's late game and they don't have an expansion, why would you bother to scout it unless you have nothing better to do?


He means there's 1 ling running between expansions if I interpreted it correctly. Such as if you have 2 bases, his ling would be patrolling the 3rd, 4th, and 5th.
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mizU
Profile Blog Joined April 2010
United States12125 Posts
February 03 2011 00:01 GMT
#9
It depends.
Sometimes I'll do a four-gate, or early gate aggression, and it gets denied, thus giving Zerg a stronger army, meaning I can't expand. So I'll probably sneak an expo kind of near by until I can stabilize and tech/turtle.
if happy ever afters did exist <3 @watamizu_
Gojira621
Profile Joined October 2010
United States374 Posts
February 03 2011 00:10 GMT
#10
Hmm I'm in the lower leagues, and this is actually kind of true. There's plenty of times where I could have thrown up a random expansion and the opponent may have never found it. As terran after seizing the natural i usually make other expos PF to give them some defense if help isn't nearby. Then again if you're playing against like zerg then yeah all they need to do is have a zergling patrol expos to find out if something's up
www.twitch.tv/Gojira621
Rodregeus
Profile Joined August 2010
Australia126 Posts
February 03 2011 00:58 GMT
#11
Since I play terran I don't need to expand! >.>

Seriously though if it's on a big enough map and it's off the main attack path it might be worth it. Especially if you can intentionally hold their focus somewhere else. As for the scouting lings. Even considering having 1 ling per expo, it's not that expensive. 10 expos = 250 minerals and 5 supply worth of lings.

Not to mention you would most likely only lose the 1 ling at the expo they want. Whats 25 minerals to deny an expo?
Fear the reaper. // lol never mind.
Indrium
Profile Joined November 2010
United States2236 Posts
February 03 2011 01:01 GMT
#12
It can be. MarineKing pulled this off really well against Jinro by taking a hidden gold expansion when Jinro was being aggressive on one base. It's just usually really difficult if you're getting one-based to afford that 400 if the opponent is good enough to contain you.
Arantir
Profile Joined December 2010
United States53 Posts
February 03 2011 01:02 GMT
#13
When Kulas was still in the map pool my strategy there revolved around taking distant gold expos in ZvP. Especially against toss, you can really abuse the limited mobility of their army. If you played stalker/coll against muta/ling, you could wipe out their economy if they ever went for your expo on the other side of the map, then still get back to your base in time to defend. And if they didn't scout your expo, or didn't attack it, well you won anyway because you had a gold expo they didn't attack. The only real danger would come if the P responded with something like a few DTs.
Wartortle
Profile Joined August 2010
Australia504 Posts
February 03 2011 01:05 GMT
#14
a lot of people aren't thinking about the fact that putting up an extra base leaves u vulnerable simply just because of the investment in that base. If you double expand in early game, or expand to a place that you cannot maynard probes too, you will be behind in units if your opponent plays a 1 or even 2 base strong push. Stealing a hidden expo in mid-late game is more fee sable imo.
Indrium
Profile Joined November 2010
United States2236 Posts
Last Edited: 2011-02-03 01:10:39
February 03 2011 01:07 GMT
#15
Whoops, how did I post that twice?
Vladrac
Profile Joined February 2011
United States4 Posts
February 03 2011 01:28 GMT
#16
A pretty solid way to take my 3rd (if I have the resources available to me) is to simultaneously take the obvious third expo and another expo in a land far, far away. In lower level play, I almost always get away with it and it helps give me a significant lead over my opponent, mining that "secret" 3rd solely for gas and to stockpile larvae. Combine this with Nydus play and it becomes quite defendable if discovered.

Taking the secret expansion 2nd in lower level play is indeed viable, in my experience, particularly if you build an auxiliary hatch in your main giving off the impression of 1 base zerg play. While it's true you're taking a chance, the payoff could be (and usually is) worthwhile. Scouting certainly isn't great in lower tier ladder play and, in most of my replays, I rarely ever notice my opponent scouting the map in its entirety when viewed from the opponent's cam.
I <3 alien bugs
VeryAverage
Profile Joined January 2011
United States424 Posts
February 03 2011 01:33 GMT
#17
Being a silver, when I see no natural being taken and I see an interestingly large amount of units, I get very suspicious.

I actually just played a TvP on Shakuras where I felt pretty comfortable because I assumed my opponent was 1 basing. I saw 3 colossi and just a few too many stalkers. Needless to say, one drop ship found a nexus at the bottom left expo which was quickly taken care of.

If you have the means and ability to defend it, go for it.
Fugue
Profile Blog Joined August 2010
Australia253 Posts
February 03 2011 01:42 GMT
#18
Scouting generally isn't great in lower level play, but neither is macro. Just being solid with your opening can get you a strong enough position to take a third and onwards comfortably. Taking sneaky expansions when you're floating 1.5k minerals and gas into the hundreds regularly just isn't helping unless there's a really scrappy base trade and you get to spend it all because your income is shot.
Though I suppose if you're spending your money on something, expansions aren't a bad idea. Just remember to build more units! Income is only worth what it's spent on!
Sablar
Profile Blog Joined December 2010
Sweden880 Posts
February 03 2011 01:58 GMT
#19
Hidden expansions are just risky. Especially in ladder play and you have no idea who you are facing. People get suspicious early, even if they don't scout it.

A lot of the time just taking an exp in the obvious place and letting them know you are doing it isn't such a bad thing.

But I love when someone gets away with a hidden expansion. Mostly it would then be about playing a player, not ladder.
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
February 03 2011 02:16 GMT
#20
Its not so much that people say that hidden expansions are bad overall. They can help you win games in the lower levels for sure.
The thing is, in lower level play, if you have any ambitions to improve you should be focusing on doing things that work in higher level play because its much better to have a steady level of improvement rather than have to drop a tactic from your play entirely, and ultimately your core play should be about safe play, and hidden expansions are inherently a risky play.

They can be a good thing to know for tournament games. When you're down a game or even sometimes when you're up a game, a risky play can be just what the doctor ordered. The opponent starts overthinking things, tournament jitters get to them and they forget to scout for hidden expansions. Happened to Hyperdub against MvP in GSL Jan.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
Terminator(471)
Profile Joined December 2010
United States243 Posts
February 03 2011 02:26 GMT
#21
I don't recommend hidden expansions because I think it only works at lower levels of play. I keep ovies dropping creep at all the expansions on the map and hidden expansions are extremely difficult to defend. Taking your natural or an easy to defend expansion is just a better choice because if you don't want it scouted, then it should be far away from your main base. That basically makes it impossible to defend, and makes it very open to 2 pronged attacks and mobile armies such as pheonix void harass, muta rape, blink stalkers, ling run bys, an drops. That was just a few a examples.
How I feel when I play the against Protoss deathball: This is the worst day of my life! "Homer: the worst day of your life so far"
antz0r
Profile Joined September 2010
Australia168 Posts
February 03 2011 03:36 GMT
#22
A hidden expansion won't kick in until it starts to pay off, so provided that you can avoid dying during this timing window it can be very good.
Toxigen
Profile Joined July 2010
United States390 Posts
February 03 2011 17:15 GMT
#23
Being a silver, when I see no natural being taken and I see an interestingly large amount of units, I get very suspicious.

This is usually too late. This means he's already recouped his investment from the expansion (400 minerals + workers, probably built up over time without maynarding if there was a contain). Also, if he has an "interesting large amount of units," you probably can't stop the expo head-on and are now behind and need to get back in the game through harassment/drops.

You should be checking expansions much more often. As a Zerg, most of how I respond depends on when I see my opponent expand.

Denying expansions is the surest way to win macro games. Think about it this way -- for the cost of a zergling/marine/probe, you could set yourself up for a huge advantage. All you need to do is scout it. Conversely, not scouting it could lead to a macro loss. Small price to pay for an opportunity for such a huge advantage, in my opinion, and all it requires is ~50 minerals and a couple extra APM.
Cel.erity
Profile Blog Joined September 2010
United States4890 Posts
February 03 2011 17:32 GMT
#24
Hidden 2nds are way too hard to defend and way too obvious when your opponent is smart and notices your production is too high. Hidden thirds-fourths+ though are fine, and if you have the mobility advantage, it can actually be easier to defend a far-away base than a close one. Example: vs terran mech, if your bases are all spread out, they have to either use drops or crawl with unsieged tanks across the map every time they want to attack one of your bases. You can abuse this by counterattacking.
We found Dove in a soapless place.
Kakisho
Profile Joined January 2010
United States240 Posts
February 03 2011 17:42 GMT
#25
On maps like Scrap Station, and Jungle Basin, the thirds are very close to each other, so if the game is close, securing your third while he secures his third create a very fragile situation, where someone is just bound to hit the other person, unless it's something like TvT where there are tank lines.

In similar situations, I often use "hidden expansions" not to hopefully get an advantage before he kills it, but to force him to go kill it, allowing you to move in. It would equivalent to putting a nydus worm in one end of his base and attacking at his front. The worm doesn't neccesarily have to have guys in it (like a command center without workers mining) but if the opponent sees it capable of giving you the advantage (guys could come out of a nydus at any time, workers can be sent to the minerals at anytime) then he has to kill it before it gives you the advantage.

Especially as Zerg, if you're putting a lot of agro on a 4 person map (with plenty or resources) I slowly keep adding on expansions. After my third, i put one on the other end of the map, on his side, that's somewhat far from the main area of fighting. If he goes to take it out, then I pressure him further, at the front. In a way, by putting a expo far away, it puts a contain on him, since it causes him to have to travel a longer distance to take it out, and that distance is in the opposite direction of you main and natural.
Cold wind, chilling.
Mimic
Profile Joined June 2010
Russian Federation76 Posts
February 03 2011 17:49 GMT
#26
The reason people take their natural exp is that its closer and much easyer to defend. if your hidden is found it could cost you the game in having to set up another one
Only The Dead See The End Of War
Piledriver
Profile Blog Joined August 2010
United States1697 Posts
February 03 2011 17:55 GMT
#27
I cant believe, no one has said this yet, but its almost impossible to do a probe transfer to hidden expansions (if you do the probe transfer, most likely you will get caught), causing them to be horribly saturated, and so they take much longer than normal expansions to reach even a decent amount of saturation, and so generally you are left with an oversaturated main and an anemic expansion, which pays for itself much later than normal.
Envy fan since NTH.
Ender79
Profile Joined December 2010
United States8 Posts
February 03 2011 18:03 GMT
#28
On February 03 2011 10:33 VeryAverage wrote:
Being a silver, when I see no natural being taken and I see an interestingly large amount of units, I get very suspicious.

I actually just played a TvP on Shakuras where I felt pretty comfortable because I assumed my opponent was 1 basing. I saw 3 colossi and just a few too many stalkers. Needless to say, one drop ship found a nexus at the bottom left expo which was quickly taken care of.

If you have the means and ability to defend it, go for it.


And did you win?

If you felt comfortable one-basing because you thought he was as well, and he had the base long enough that you got suspicious just seeing his unit count was bigger than expected for a single base, it could have been the case in the OP where even though you killed the hidden expansion, it had already paid for itself...
dUTtrOACh
Profile Joined December 2010
Canada2339 Posts
Last Edited: 2011-02-03 18:08:20
February 03 2011 18:07 GMT
#29
It comes back to the question: Do you want to be a low-level player throughout your time playing Starcraft?

Relying on hidden expos too often can be pretty dangerous. If you're denying your opponent the ability to scout, you're safe to expand anywhere. Hidden or not, they still have to scout to know what's happening. Denying the scouting is easier when the base is in an easier to defend location. To me, it's a form of gambling on this shittiness of your opponent. Basically, if they're bad, you win, they complain your race is imba, and nobody improves. If they're good, they scout it, kill it and you're left wishing you'd have expanded to an easier to defend location. Anything your opponent doesn't see is hidden. Inconveniencing yourself on a gamble which only works on people who don't scout is a recipe for long-term fail as you get to higher leagues.
twitch.tv/duttroach
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
February 03 2011 18:10 GMT
#30
Hidden expansions can win you games and if you are in a losing position, it's better than just macroing up. Another idea is to use hidden expansions in correlation with early aggression.
Developer for http://mtgfiddle.com
Tekst
Profile Joined December 2010
United States14 Posts
February 03 2011 18:11 GMT
#31
On February 04 2011 02:55 Piledriver wrote:
I cant believe, no one has said this yet, but its almost impossible to do a probe transfer to hidden expansions (if you do the probe transfer, most likely you will get caught), causing them to be horribly saturated, and so they take much longer than normal expansions to reach even a decent amount of saturation, and so generally you are left with an oversaturated main and an anemic expansion, which pays for itself much later than normal.

I feel like it can work out pretty well with Terran though. Mules are wonderful friends. [: Of course, still later than usual, but with the power of mules, it isn't too bad. Especially with hidden golds.
flyingbangus
Profile Joined December 2010
United States121 Posts
February 03 2011 18:42 GMT
#32
A hidden second base tends to not be hidden long enough in Platinum and higher. Overlords, speedlings, SCV's, and probes will almost always be scouting the map. Just put that hatch/cc/nex on your natural so you can defend it.

You can get away with it in bronze, silver, and gold.....but consistent scouting and decent macro is enough to get you out of those leagues anyway.

I do remember, though, my good 'ol silver league days when Scrap Station is almost an auto-win for me. 14 hatching onto the gold base was so much fun! Z opponents were rare back then and easily dealt with ling-bling. Protoss was easily dealt with mass speedling into muta-ling into ultra-ling. Terrans didn't even know what an expansion was LOL. It was all a matter of crushing their first wave of MM, then you can pretty easily contain them on that one base, and even use THEIR nat as your 3rd!

55v66v77v88v99v4sffffuuuuzzzzzzzzzzzzz
TrinitySC
Profile Joined December 2010
101 Posts
February 03 2011 19:00 GMT
#33
Here's what's wrong with a hidden expo:
It's an unnecessary risk.

The only occasions that I can think of where they would be a good idea is:
1. You're really far behind and you need whatever chance you can get of coming back
2. You're doing some early-game super-aggressive contain and throw up an expo close to his base if you're zerg

Even still, they sound like losing strategies. What flyingbangus said a post above is pretty much all true. Hidden expos are hard to defend and won't hidden stay for very long if your opponent isn't terrible; you're better off just taking your nat.
Tantaburs
Profile Joined August 2010
Canada1825 Posts
February 03 2011 19:17 GMT
#34
i hidden expo in pvp. lets me get an expo and just perma FF my ramps through a 4 gate.
"One cannot play StarCraft with clenched fish.." ~Nick "Confucius" Plott
bramapanzer
Profile Joined December 2010
83 Posts
February 03 2011 20:07 GMT
#35
I do it ZvT/P on Shakuras with close by rocks positions. I'll do a 14/15 hatch to cross position main. I have to admit, I lose pretty often with this strat, but I lose less than a nat expand on close by rocks positions.
Shado.
Profile Joined February 2008
United States187 Posts
February 03 2011 20:20 GMT
#36
At higher levels, scout timings are much more precise. I'll send a scv to the front door and scan the main. If I see something odd, I'll be very suspicious and start scouting everywhere.
Proto_Protoss
Profile Joined September 2010
United States495 Posts
February 03 2011 20:23 GMT
#37
Hidden expansions are to risky if you play any race but Zerg IMO, unless you are somehow always maintain map control good zerg places overlord and lings everywhere, if they catch 20 probes transferring good luck defending. If you dont survive the hidden your going to be way behind now.
"Our greatest glory is not in never falling, but in getting up everytime we do." - Confucius
sjschmidt93
Profile Joined April 2010
United States2518 Posts
February 03 2011 20:39 GMT
#38
I've been playing on GSL maps lately and they're super effective there since the maps are enormous.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
P0ckets
Profile Joined January 2011
United States430 Posts
February 03 2011 21:20 GMT
#39
As a zerg I believe we have the most opportunities and ability to pull this tactic off. I find that I use hidden expos the most when I play ZvZ and I use fast lair tech roach/mta/overseer and my opponent masses lings. My opponent typically attacks me when I am just starting or made my batch of mutas and have the minimal amount of roaches blocking my ramp. The overwhelming numbers in many cases beats my small number of roaches, which allows him to usually break it and kill my queen and some drones. To defend I use all remaining larva for roaches, which typically allow me to save myself. At this point my production is low because of the lack of a queen and I tend to generate a lot of money. I proceed to re-block the ramp, morph a overseer and use it and the mutas to harass, while building a queen and hidden expanding. It works well for me because I don’t have the number of units to properly protect my main and the natural from a mass ling attack. So instead of building a hatch right where he will attempt to poke again I build it somewhere else and try to regain some advantage because I am kind of behind. The harass gives me sometime usually since he has limited anti-air and the overseer cuts hit production ability in half. The hiddenexpansion usually allow me to catch back up most of the time but this is all bronze, silver, and gold league players I am up against.
santoki
Profile Blog Joined April 2010
United States107 Posts
February 03 2011 22:02 GMT
#40
i feel like if i go hidden expo. im putting the game in their hands (like cheese) but also like cheese, theres a place for it in the game. but should not be part of standard play.

usually ladder = standard play for me. and really should be
bowserjratk
Profile Joined January 2011
51 Posts
February 04 2011 00:32 GMT
#41
What i meant is that you usually forget to scout until its too late. Yes you will notice the amount of units, but what if they spend it on tech? If you find it they will lose only 400 for the expo 150 for gas 100 for pylon(since i'm toss) and about maybe about 800 from workers. That's a 1450-1650 loss when you got (usually) about 2000 minerals and 800 gas. It's a fair trade. I mean come on. You see a bit more units, you think they are a bit better than you. Most of that other money is on tech. And when you see tech(unless it's like all three tech trees or everything) you don't think OH hidden expo right away. And anyways, when they are attacking your expo, They are weaker, So counter attack and drop at the same time and they are pretty screwed till their units get back. And anyways, it's not that risky, even pros when they are hyped up don't think about it like:

And many other pro/tournament games. It's not as risky as most people think it is. But of course, it shouldn't be the norm
FOR AIUR
Chance55
Profile Joined October 2010
United States55 Posts
Last Edited: 2011-02-04 11:17:32
February 04 2011 11:16 GMT
#42
I'm not a high level player, but I feel like this would be RELATIVELY viable as terran with one of those builds with spare OCs. You don't have to transfer workers over, just drop a bunch of mules on it (and therefore save minierals in your main / natural), so it doesn't need as big an investment or take as long to pay off. Maybe build a couple SCVs there just for gas. I would think that wouldn't have to stay unscouted for all that long to be worth it.

But even then, I imagine the theme of "works well at low levels, not so well at higher levels" still applies.
bowserjratk
Profile Joined January 2011
51 Posts
February 04 2011 14:50 GMT
#43
But even then, I imagine the theme of "works well at low levels, not so well at higher levels" still applies


Well, it is works well at low levels, your opponent has to make a mistake forit to work at high levels
FOR AIUR
HighC
Profile Joined February 2011
United States12 Posts
February 04 2011 15:35 GMT
#44
Last night I used a hidded expo on DQ TvT. Standard FE after 1 racks but I moved it to another main after I had been scouted. It worked beautifully, as I defended his 1 base MMM drop into my main with equal units and had 2 bases running.

In a nutshell, if you CAN hide it and you know how to defend a standard FE build, you should win. If your hidden is scouted, we've got a whole nother game on our hands.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
February 04 2011 15:43 GMT
#45
In my PvTs (Master League) I know theres always a chance of the T building a CC and floating it to a hidden expansion, but it is very risky. 400 mineral investment that can be thwarted by a single zealot spotter is not the kind of thing you want to be betting on.

At my level, if the opponent hasn't expanded to their natural after a certain amount of time, it is actually a dead giveaway that they have ninja'ed an expansion so it is up to a few probes to go find it, but usually there is like 1 really good hidden expo candidate that I go search right away. The benefit of a hidden is only if the opponent doesn't know about it, but after the opponent knows, it becomes too hard to defend and will most likely lose you the game.

I believe this is something that is viable at lower levels but not so much the higher you get because the players know more "situational tells."
Knowing is half the battle... the other half is lasers.
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