Edit: Btw I meant usually when you don't guard them since I'm toss and you won't get there fast enough
[D] Hidden Expansion
Forum Index > StarCraft 2 Strategy |
bowserjratk
51 Posts
Edit: Btw I meant usually when you don't guard them since I'm toss and you won't get there fast enough | ||
Evoshadow
United States88 Posts
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Railgan
Switzerland1507 Posts
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Mafs
Canada458 Posts
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Kyadytim
United States886 Posts
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infinity21
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Canada6683 Posts
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bowserjratk
51 Posts
And one ling at each expansion is a sort of costly when it is a map like lost temple or Kuhlau's Ravine. And, unless it's late game and they don't have an expansion, why would you bother to scout it unless you have nothing better to do? | ||
iChau
United States1210 Posts
On February 03 2011 08:08 bowserjratk wrote: I agree that at high level play it well, sucks but with protoss(which is my main race) it's really good. Most people don't realize that i have too much units, though it is mainly because i don't make that many all the time and also i focus on upgrades more. So anyways, if you focus more on upgrades/tech paths, they won't notice right? unless they scout you which you want to prevent. And one ling at each expansion is a sort of costly when it is a map like lost temple or Kuhlau's Ravine. And, unless it's late game and they don't have an expansion, why would you bother to scout it unless you have nothing better to do? He means there's 1 ling running between expansions if I interpreted it correctly. Such as if you have 2 bases, his ling would be patrolling the 3rd, 4th, and 5th. | ||
mizU
United States12125 Posts
Sometimes I'll do a four-gate, or early gate aggression, and it gets denied, thus giving Zerg a stronger army, meaning I can't expand. So I'll probably sneak an expo kind of near by until I can stabilize and tech/turtle. | ||
Gojira621
United States374 Posts
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Rodregeus
Australia126 Posts
Seriously though if it's on a big enough map and it's off the main attack path it might be worth it. Especially if you can intentionally hold their focus somewhere else. As for the scouting lings. Even considering having 1 ling per expo, it's not that expensive. 10 expos = 250 minerals and 5 supply worth of lings. Not to mention you would most likely only lose the 1 ling at the expo they want. Whats 25 minerals to deny an expo? | ||
Indrium
United States2236 Posts
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Arantir
United States53 Posts
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Wartortle
Australia504 Posts
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Indrium
United States2236 Posts
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Vladrac
United States4 Posts
Taking the secret expansion 2nd in lower level play is indeed viable, in my experience, particularly if you build an auxiliary hatch in your main giving off the impression of 1 base zerg play. While it's true you're taking a chance, the payoff could be (and usually is) worthwhile. Scouting certainly isn't great in lower tier ladder play and, in most of my replays, I rarely ever notice my opponent scouting the map in its entirety when viewed from the opponent's cam. | ||
VeryAverage
United States424 Posts
I actually just played a TvP on Shakuras where I felt pretty comfortable because I assumed my opponent was 1 basing. I saw 3 colossi and just a few too many stalkers. Needless to say, one drop ship found a nexus at the bottom left expo which was quickly taken care of. If you have the means and ability to defend it, go for it. | ||
Fugue
Australia253 Posts
Though I suppose if you're spending your money on something, expansions aren't a bad idea. Just remember to build more units! Income is only worth what it's spent on! | ||
Sablar
Sweden880 Posts
A lot of the time just taking an exp in the obvious place and letting them know you are doing it isn't such a bad thing. But I love when someone gets away with a hidden expansion. Mostly it would then be about playing a player, not ladder. | ||
Dhalphir
Australia1305 Posts
The thing is, in lower level play, if you have any ambitions to improve you should be focusing on doing things that work in higher level play because its much better to have a steady level of improvement rather than have to drop a tactic from your play entirely, and ultimately your core play should be about safe play, and hidden expansions are inherently a risky play. They can be a good thing to know for tournament games. When you're down a game or even sometimes when you're up a game, a risky play can be just what the doctor ordered. The opponent starts overthinking things, tournament jitters get to them and they forget to scout for hidden expansions. Happened to Hyperdub against MvP in GSL Jan. | ||
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