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[H] 3 roach+speedling all-in PvZ - Page 37

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ShindyK2
Profile Joined November 2010
Korea (South)19 Posts
February 04 2011 17:29 GMT
#721
Just wait until the zergs get better with this build. It didnt take long for the 4gate to get incorporated perfectly into toss players. Then we'll see, its too early to tell now.
"Zerg is sad"
CptnObvious
Profile Joined February 2011
United States54 Posts
February 04 2011 18:49 GMT
#722
Practiced this with my master's buddies and the only way they could hold it off was cannons. Although if you scout at the right time as zerg and see the forge you can cancel and expand and the cannons that they throw down put them behind.
RoboSnail
Profile Joined June 2010
United States59 Posts
February 04 2011 19:03 GMT
#723
On February 02 2011 14:26 perptuity wrote:
Show nested quote +
On February 02 2011 14:19 morimacil wrote:
Cannons would work to defend it, but really, if Z going 13 pool into roach warren on 1 base means you have to sink 600 minerals into static defense, the MU is unwinnable. They could just skip the units, double expand and they win.

hell, isn't it ridiculous to have to forge in this spot at all? "oh the only way to hold off this rush is to get cannons"

like if zerg was 1basing and had to get spine crawlers, it's the only way to live.


Somehow you guys seem to think that if you have to account for a possible all-in from zerg, it suddenly makes the matchup unwinnable
As the roach warren went down, it was 14 drones vs 19 probes. If you have to cut a few probes, and invest a bit in defense to defend the all-in, its really not the end of the world.
Zerg has to deal with this every match. Do you think its for fun that we invest in early ling speed, patrol a drone at the bottom of our ramp, or throw down a spine crawler as soon as we see any sign of a possible 2rax?

Seems like you are just used to the fact that zerg cant touch you. If it helps, think of it as a terran or toss cheese. Yes, you need to scout, and make an investment to hold it off, but you are ahead, if you can hold the cheese, you win.


HHAAH morimacil speaks the truth!!


Lol This is so true look at all the protoss desperately trying to deal with a simple all in, when we zergs deal with these types of allins from T and P 4 out of 5 matches. Try not being so greedy along with scoutting and cutting some probes like everyone else when faced with an allin.
ShindyK2
Profile Joined November 2010
Korea (South)19 Posts
February 04 2011 19:08 GMT
#724
Theyve just never seen a "WAAWAWAAWAAAT" zerg all-in and the average man we know today is afraid of the unknown.
"Zerg is sad"
resilve
Profile Blog Joined August 2010
United Kingdom678 Posts
February 04 2011 19:38 GMT
#725
Im no great player, but faced this 3 times today now (before reading this thread >_>), last time I knew what to look for and scouted it the second the roach warren was dropped.

It was cross-positions LT - cant think of many longer ground distances too...

Still got completely rimmed when I tried to transition from a 13gate->14gas->15core into flat out defence.

I dropped 2 additional gates after the first zealot, cut all probes, and chrono'd out stalkers and zealots.

It didnt go well. Although the person doing the rush was higher rated than me.

Im not really understanding how I could get more units out in a faster time as a response to this, and so I am thinking the only guarenteed way to hold it is cannons?


Replay: http://htlr.org/chelios-denvy

Second link to same replay: http://www.filefront.com/17894595/RR2.SC2Replay
Socke Fighting!!!!
K3Nyy
Profile Joined February 2010
United States1961 Posts
February 04 2011 20:42 GMT
#726
Lol This is so true look at all the protoss desperately trying to deal with a simple all in, when we zergs deal with these types of allins from T and P 4 out of 5 matches. Try not being so greedy along with scoutting and cutting some probes like everyone else when faced with an allin.


Uhh what? PvP is basically 4gate every game and all the PvTs I've been playing on ladder has been one base allins from Terran. PvZ is the only matchup where we usually don't see allins.

Toss has to deal with allins too. Please stop being so arrogant.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
February 04 2011 20:44 GMT
#727
Would someone please post a replay of the credence travis mentions in the updated op? If it has been posted I'm sorry I'm using the tl app on my phone and it's hard to search through a thread for a replay with it. Thanks :D also maybe travis can add a replay to the op if he reads this.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
MorNin
Profile Joined June 2010
United States443 Posts
February 04 2011 20:48 GMT
#728
This has happened a few times on the ladder all of them RAPING me (2600 Masters) I think this thread will make it more popular lol

Thanks for the input, ill be trying some of the suggestions
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
February 04 2011 23:09 GMT
#729
On February 02 2011 13:08 travis wrote:
this is the 3rd time i've played this guy. i even knew this was coming. yes of course i could get a forge and some cannons but let's be honest, if u have to blindly forge and put cannons on top of ur ramp there is something wrong with the matchup. I have never cried imbalance in pvz before because I never thought the matchup was imbalanced, but.. what the hell, come on.

could a player better than myself (3200 master) please tell me what im supposed to do? hell, could any player please tell me what to do to stop this?

http://www.2shared.com/file/FXZMev4q/how_do_i_beat_this_pvz.html


UPDATE:

someone wanted to know how to beat it

well, the best way to beat this by far (that i've found, im sure there's other ways but i really think this is the best way to maintain a huge advantage) is to

1.) scout the timing. scout for roach warren just after pool, keep probe scouting zerg base just until lings are coming out

2.) make a 2nd gateway to complete ur wall. ur wall should be 2gateways and a cyber

3.) make a sentry after zealot like normal, but then start chronoboosting stalkers out while getting warpgate tech

4.) use ur forcefield to delay while u get some more stalkers out

thanks for everyone's advice!


i hope this can add to the solution to this build:

for starters, you were working on your economy while he was working on his army - what i mean is, you got a 2nd gas before your 2nd gateway.

if you see a zerg isn't expanding early, there's no reason to get a 2nd gas..to deal with zerglings, a wall of zealots at the top of the ramp work just fine. to make that many zealots, you needed to spend that money (75 for the gas, 150 for the probes = 225 minerals for gas you can't spend) on at least another gateway after your cyber.

in general, it was a pretty early 2nd gas depending on what your plan was, but against a 1-base zerg, teching usually isn't the best choice.

i'd even be willing to say that if you scout the early roach warren, to pull probes from gas once warpgate starts and make zealots + cannons behind your wall in. focus down the roaches with the cannons, use the zealots to slice up the lings. the DPS for stalkers simply isn't worth spending your production time, gas, and minerals to stop a rush like this. cannons on the other hand are slightly more expensive, AND they don't eat up the production time/cooldown of your gateways.

finally, if the zerg was committing to this sort of rush, you can bet there will be plenty more units to follow up the initial push..2 sentries isn't gonna delay it long enough because the zerg will simply overwhelm you just like it did in the replay you linked.
LiquidDota Staff@BluemoonGG_
imbs
Profile Joined September 2010
United Kingdom320 Posts
February 04 2011 23:20 GMT
#730

Show nested quote +
Lol This is so true look at all the protoss desperately trying to deal with a simple all in, when we zergs deal with these types of allins from T and P 4 out of 5 matches. Try not being so greedy along with scoutting and cutting some probes like everyone else when faced with an allin.


Uhh what? PvP is basically 4gate every game and all the PvTs I've been playing on ladder has been one base allins from Terran. PvZ is the only matchup where we usually don't see allins.

Toss has to deal with allins too. Please stop being so arrogant.

not nearly as many as zerg. as protoss you can be pretty confident about the type of cheese if you will see any. if its zerg itll be 6pool or some kind of roach (sometimes with speed lings) all in. if its toss itll probly be 4gate. terran usually bio all in or sometimes a raven/banshee all in. as zerg there are a ridiculous amount of things that you need to be able to recognise and know the counter to.
Poopfeast
Profile Joined September 2010
160 Posts
February 04 2011 23:21 GMT
#731
Cannon rush or any other proxy stuff would work, because you cannot afford to scout.
Stream http://www.teamliquid.net/video/streams/Poopfeast
Provocateur
Profile Joined October 2010
Sweden1665 Posts
February 04 2011 23:25 GMT
#732
On February 05 2011 08:09 immortlone wrote:
Show nested quote +
On February 02 2011 13:08 travis wrote:
this is the 3rd time i've played this guy. i even knew this was coming. yes of course i could get a forge and some cannons but let's be honest, if u have to blindly forge and put cannons on top of ur ramp there is something wrong with the matchup. I have never cried imbalance in pvz before because I never thought the matchup was imbalanced, but.. what the hell, come on.

could a player better than myself (3200 master) please tell me what im supposed to do? hell, could any player please tell me what to do to stop this?

http://www.2shared.com/file/FXZMev4q/how_do_i_beat_this_pvz.html


UPDATE:

someone wanted to know how to beat it

well, the best way to beat this by far (that i've found, im sure there's other ways but i really think this is the best way to maintain a huge advantage) is to

1.) scout the timing. scout for roach warren just after pool, keep probe scouting zerg base just until lings are coming out

2.) make a 2nd gateway to complete ur wall. ur wall should be 2gateways and a cyber

3.) make a sentry after zealot like normal, but then start chronoboosting stalkers out while getting warpgate tech

4.) use ur forcefield to delay while u get some more stalkers out

thanks for everyone's advice!


+ Show Spoiler +
i hope this can add to the solution to this build:

for starters, you were working on your economy while he was working on his army - what i mean is, you got a 2nd gas before your 2nd gateway.

if you see a zerg isn't expanding early, there's no reason to get a 2nd gas..to deal with zerglings, a wall of zealots at the top of the ramp work just fine. to make that many zealots, you needed to spend that money (75 for the gas, 150 for the probes = 225 minerals for gas you can't spend) on at least another gateway after your cyber.

in general, it was a pretty early 2nd gas depending on what your plan was, but against a 1-base zerg, teching usually isn't the best choice.

i'd even be willing to say that if you scout the early roach warren, to pull probes from gas once warpgate starts and make zealots + cannons behind your wall in. focus down the roaches with the cannons, use the zealots to slice up the lings. the DPS for stalkers simply isn't worth spending your production time, gas, and minerals to stop a rush like this. cannons on the other hand are slightly more expensive, AND they don't eat up the production time/cooldown of your gateways.

finally, if the zerg was committing to this sort of rush, you can bet there will be plenty more units to follow up the initial push..2 sentries isn't gonna delay it long enough because the zerg will simply overwhelm you just like it did in the replay you linked.

This is terrible advice, making only zealots and cannons behind the wallin? Doing that will cripple your ability to do anything and the zerg can just drone up and expand. You will need the second gas since sentries are obviously the ultimate defensive unit early game. You pretty much suggested the worst possible way to deal with this.

I just played a 2700 Master's zerg doing this build on the ladder and the method that Travis suggested worked just fine. I walled in my ramp completely with my second gateway and chronoed out some stalkers and sentries to hold it off. The zerg then transitioned into a baneling allin which I killed with my sentries. If his first push doesn't work he's pretty much screwed, so just use your initial scouting probe wisely and you'll be superduper fine.
iChau
Profile Joined December 2010
United States1210 Posts
February 04 2011 23:53 GMT
#733
On February 05 2011 08:20 imbs wrote:
Show nested quote +

Lol This is so true look at all the protoss desperately trying to deal with a simple all in, when we zergs deal with these types of allins from T and P 4 out of 5 matches. Try not being so greedy along with scoutting and cutting some probes like everyone else when faced with an allin.


Uhh what? PvP is basically 4gate every game and all the PvTs I've been playing on ladder has been one base allins from Terran. PvZ is the only matchup where we usually don't see allins.

Toss has to deal with allins too. Please stop being so arrogant.

not nearly as many as zerg. as protoss you can be pretty confident about the type of cheese if you will see any. if its zerg itll be 6pool or some kind of roach (sometimes with speed lings) all in. if its toss itll probly be 4gate. terran usually bio all in or sometimes a raven/banshee all in. as zerg there are a ridiculous amount of things that you need to be able to recognise and know the counter to.


If we're dealing with one simple all-in, and you're dealing with "those" simple all-in's as well, shouldn't it be easy to recognize "simple" all-ins and be able to counter those "simple" all-ins?
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
iChau
Profile Joined December 2010
United States1210 Posts
February 04 2011 23:56 GMT
#734
On February 05 2011 04:03 RoboSnail wrote:
Show nested quote +
On February 02 2011 14:26 perptuity wrote:
On February 02 2011 14:19 morimacil wrote:
Cannons would work to defend it, but really, if Z going 13 pool into roach warren on 1 base means you have to sink 600 minerals into static defense, the MU is unwinnable. They could just skip the units, double expand and they win.

hell, isn't it ridiculous to have to forge in this spot at all? "oh the only way to hold off this rush is to get cannons"

like if zerg was 1basing and had to get spine crawlers, it's the only way to live.


Somehow you guys seem to think that if you have to account for a possible all-in from zerg, it suddenly makes the matchup unwinnable
As the roach warren went down, it was 14 drones vs 19 probes. If you have to cut a few probes, and invest a bit in defense to defend the all-in, its really not the end of the world.
Zerg has to deal with this every match. Do you think its for fun that we invest in early ling speed, patrol a drone at the bottom of our ramp, or throw down a spine crawler as soon as we see any sign of a possible 2rax?

Seems like you are just used to the fact that zerg cant touch you. If it helps, think of it as a terran or toss cheese. Yes, you need to scout, and make an investment to hold it off, but you are ahead, if you can hold the cheese, you win.


HHAAH morimacil speaks the truth!!


We scout for cannon rushes and we throw down cannons via 3 Gate Expo into forge.

We don't have to patrol our drone, but we have to scout for proxies just like zergs against terran or protoss because they're so strong. We have to invest in early ling speed + robotics/hallucination to scout you just like you use early ling speed to deny and scout as well.

Please don't try to make any race sound worse than the other, all has their own strengths and weaknesses.

Everything's fair imo excluding a few recognizable things such as colossi + chokes.
Lol This is so true look at all the protoss desperately trying to deal with a simple all in, when we zergs deal with these types of allins from T and P 4 out of 5 matches. Try not being so greedy along with scoutting and cutting some probes like everyone else when faced with an allin.

us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
x6.Chouji
Profile Joined February 2011
United States84 Posts
February 05 2011 01:00 GMT
#735
Someone has posted it before but after scouting the Roach Den you can easily track their progress with your scouting probe via Xel Naga. Once you see him coming with his 3 roaches+lings quickly block your ramp with the 1 zealot with Gateway and make stalkers. You can either hold on till your warp tech is up or you can chrono them out. 3 Roaches just simply isn't enough to take down 2 gateways. It buys you the time you need to get warp gates up or simply more units out. After defending the initial push your much larger critical mass 4-gate should simply maul him down. Stalkers have longer range than the roaches and can snipe down the lings/roaches without too much trouble. With this build you don't even have to focus on sentries too much (although 1-3 are always a good idea) and focus more on stalkers. Might even transition into blink stalkers to prevent having to break down that 4th or 5th gate.

This push was used against my friend last night and he successfully blocked it many times with this without a sweat. A few smirks. Props to him for figuring it out. This also works vs 5RR 7RR etc.

A pylon won't cut it. Don't try.
Be not afraid of growing slowly, be afraid only of standing still. - Chinese Proverb
Fierco
Profile Joined February 2011
United States31 Posts
February 05 2011 03:09 GMT
#736
My friend suggest throwing down the forge and cannons like some of you suggested. If they decide not to push because of the cannons you can easily get +1, expand and make a timing push.
eZ[]rashin.sama
Profile Joined October 2010
United States16 Posts
February 05 2011 03:25 GMT
#737
I GET TO FINALLY ENJOY THESE EZtoss players cry.

Ahh it's so nice. This is how zerg feels 90% of all ladder games. Stop QQing.
"If I lose, it was worth the match"
WoolySheep
Profile Blog Joined October 2010
Canada82 Posts
February 05 2011 03:55 GMT
#738
I beat this today on the ladder without knowing what it was. If a zerg does not take an expo, I find it more than likely that they are allin-ing and i just go for 2 gate stargate or 3 gate. forcefields work nicely on the ramp as well.
Heavenly
Profile Joined January 2011
2172 Posts
February 05 2011 04:03 GMT
#739
On February 05 2011 12:25 eZ[]rashin.sama wrote:
I GET TO FINALLY ENJOY THESE EZtoss players cry.

Ahh it's so nice. This is how zerg feels 90% of all ladder games. Stop QQing.


No one is crying, zergs basically found a more effective cheese than 6 pool and are using it constantly, and it's already been figured out. Now it's an instant loss if you do this to anyone who knows how to defend it, same as 6pool. If you want to go all-in to win instead of playing standard where protoss or terran have to stop the zerg from just droning up, maybe you should learn to play another race.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
DuncanIdaho
Profile Blog Joined April 2010
United States465 Posts
February 05 2011 04:11 GMT
#740
I was playing with a friend, doing a 7 roach rush, with an olord scout to the ramp, and was consistently kicking his ass, until he tried to do a 3 gate, with 2 gates at his ramp, so as to prevent a cyb core getting the snipe. I believe the build that worked was him just making a crap ton of stalkers via 3 gate, cutting probes at one point, with a priority on making units constantly, with a probe when he could afford it, rather than the other way around (also a single sentry and a zealot to plug his zealot-wide hole). I'm assuming that would hold this variation of a roach rush off as well, perhaps test it out with a friend and see how it works out, what timings, what triggers to scout for, etc.
The spice must flow... Grammar lesson: "than" is used for quantity comparisons, "then" is used for chronological statements. The next forum user who says, "I'd do such and such, THAN I'd do such and such else," is gonna make me cry...
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