• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:29
CEST 20:29
KST 03:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting6[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 6-12): Four star herO65.0.15 Patch Balance Hotfix (2025-10-8)78Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition325.0.15 Balance Patch Notes (Live version)119
StarCraft 2
General
How to Block Australia, Brazil, Singapore Servers 5.0.15 Patch Balance Hotfix (2025-10-8) Revisiting the game after10 years and wow it's bad TL.net Map Contest #21: Voting The New Patch Killed Mech!
Tourneys
Crank Gathers Season 2: SC II Pro Teams LiuLi Cup - September 2025 Tournaments SC4ALL $6,000 Open LAN in Philadelphia Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
[Interview] Grrrr... 2024 BW caster Sayle BW General Discussion Map with fog of war removed for one player? Pros React To: BarrackS + FlaSh Coaching vs SnOw
Tourneys
[ASL20] Semifinal B [ASL20] Semifinal A SC4ALL $1,500 Open Bracket LAN [Megathread] Daily Proleagues
Strategy
Relatively freeroll strategies Current Meta BW - ajfirecracker Strategy & Training Siegecraft - a new perspective
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Series you have seen recently... Anime Discussion Thread Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Inbreeding: Why Do We Do It…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1884 users

[G] iEchoic's 2fact2port TvT - Page 49

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 47 48 49 50 51 56 Next
Jon Jern
Profile Joined May 2011
United States1 Post
May 31 2011 04:38 GMT
#961
I tried this strat three times on ladder and I just get owned every single time by Biomech, Marines/Marauders/Tanks. I've only won once with this strat and I feel I'm doing something incredibly wrong. TvT is my weakest matchup and I'm a low (SUPPPPEEERRRR) Gold. Here's the replays.

http://filesmelt.com/dl/TvT_1.SC2Replay
http://filesmelt.com/dl/TvT_2.SC2Replay

My macro is extremely horrendous in both games so I know thats what I really gotta work with... But I think the main problem I have executing this build is that it just seems that I don't have enough for anything. I know that the supply drop at one point of the game helps from using up 100 mins, but other than that I feel like I can never afford anything right on time.

Again, I'm a low level gold Terran player trying to execute this build, but losing to standard marine/tank/marauder most of the time.
Rexar123
Profile Joined April 2011
Croatia49 Posts
May 31 2011 05:28 GMT
#962
it sucks IMO and really sucks
no way to play midgame with this opening and its basically 1 base allin hoping u kill every scv he has so u can win
diamond terran rank 1 soon master
Birnie
Profile Joined November 2010
Taiwan5 Posts
May 31 2011 14:41 GMT
#963
On May 31 2011 13:38 Jon Jern wrote:
I tried this strat three times on ladder and I just get owned every single time by Biomech, Marines/Marauders/Tanks. I've only won once with this strat and I feel I'm doing something incredibly wrong. TvT is my weakest matchup and I'm a low (SUPPPPEEERRRR) Gold. Here's the replays.

http://filesmelt.com/dl/TvT_1.SC2Replay
http://filesmelt.com/dl/TvT_2.SC2Replay

My macro is extremely horrendous in both games so I know thats what I really gotta work with... But I think the main problem I have executing this build is that it just seems that I don't have enough for anything. I know that the supply drop at one point of the game helps from using up 100 mins, but other than that I feel like I can never afford anything right on time.

Again, I'm a low level gold Terran player trying to execute this build, but losing to standard marine/tank/marauder most of the time.


I've read these two replays.

In the first replay, your oppnent opens with marine/tank. You should have controlled the xel'naga tower to react promptly when his army moves out.
Your first drop rewards significantly, but after that, no more drops.
You just rally your force and prepare for a battle in the front.
But in this build, you should act like a zerg.
Scout! Harrass! Air control!
You should not make more vikings as you see no vikings in his army.
Keep harrassing by your hellions and banshees, like zergs use zerglings and mutas to restrain terrans army.
Attack his army when his tanks are moving. That's what zergs do, isn't it?

In the second replay, your oppent opens with marine/marauder/mediac.
Please see the "reacting to the terran's opening" part,
You should 2x produce banshees.
You have better to add on your factories with reactors to 2x produce hellions.
And also, you just harrass once which still works well but you should keep doing it.
In this game, you actually have economic advantage, and tech as well.
You'd have won this game.
However, you have too much vikings.
If you get 2X banshees, you should have reached like 14 banshees.
If you are a zerg, with 14 banshees, would you be afraid of those missle torrets?
Have you seen zergs facing terrans MMM ball with zerglings and mutas but wins the battle?

So, you could win these two games if you use right strategies and harrass them properly.
Your concept of this build is not appropriate so that you lost in the front line even though you are way ahead in economy.

Try to use it against a computer player till you are mature in using this build.
Attack!Attack!Attack! Terrans, offense is the best defense.
Puffstuff
Profile Joined May 2011
United States75 Posts
June 03 2011 03:46 GMT
#964
my major problem in using this build is air control..
how do you hit the balance between vikings and banshees?
once you lose air control it's a guaranteed lost
but if you overmake vikings you don't have enough banshees to defend/attack...
genius_man16
Profile Joined February 2011
United States749 Posts
June 03 2011 07:28 GMT
#965
On June 03 2011 12:46 Puffstuff wrote:
my major problem in using this build is air control..
how do you hit the balance between vikings and banshees?
once you lose air control it's a guaranteed lost
but if you overmake vikings you don't have enough banshees to defend/attack...



Scouting is key. One thing I've found is that since you start rolling in minerals once you get your second base up, make sure to keep scanning his base to keep an eye on his viking count.

Normally you don't need more than about 5 b/c most terrans focus on tanks so if you have problems scouting that's a good number to start.

just make sure to keep an eye on his army comp and if you see him pumping out lots of vikings do the same. remember you can make more at a time than him (if you can't you're also doing something wrong)
Dyrus | Vooby | Balls | Meteos | WildTurtle | Bjergsen | Cop | sexPeke | Xpecial | Aphromoo | Scarra |
aksfjh
Profile Joined November 2010
United States4853 Posts
June 10 2011 09:47 GMT
#966
Maybe I'm wrong, but I've never seen this build performed in such a way where a few thors added into a normal marine/tank/viking make-up didn't wreck it.
rebotfc
Profile Joined March 2011
United Kingdom144 Posts
June 10 2011 12:36 GMT
#967
Maybe I'm wrong, but I've never seen this build performed in such a way where a few thors added into a normal marine/tank/viking make-up didn't wreck it.


It's an early to mid-game build to punish T as long as he sticks to only Marine Tank Viking. As soon as he adds thors to the mix, i.e. when you scout an armory, you need to transition out maybe to a third bass and battle cruisers.
JonB
Profile Joined February 2011
Sweden325 Posts
June 10 2011 12:53 GMT
#968
I actually think it's a lot better just to stick with the standard Marine/Tank/Viking. Yes it's boring sometimes and not very "original", but it's the easiest way to win. So sure if you want an extreme challenge, go 3 rax bio or whatever. But just stick normal imo if you just want to improve and get higher up in the ladder. Same goes with iEchoic's build. At the moment I don't really think it fairs well vs. an equally skilled player.

It's easy to scout and once scouted easy to adapt against. And going marine tank doesn't always have to mean long boring macro games. You can still do stuff like 3 drops at the same time, drops on tanks, and much more.
hacker and programmer - the2me4u on skype
OkidokiSEA
Profile Joined June 2011
Malaysia4 Posts
June 12 2011 07:19 GMT
#969
I can see how this build works. Combat is very strict, and you can't take a-move for granted because you'd want specific units to only attack specific enemy units. Here's me kinda following the build.

Replay here. (mediocre mechanics )

What I realize is that this build is highly reliant on getting units based off your opponents, so there's no guessing or setting the pace (except hellions I guess) when you decide to go with this build.

It's a fun build to play, but definitely not friendly, which is why a lot of people have been complaining about this build in this thread I guess. But I like it.

Mactator
Profile Joined March 2011
109 Posts
Last Edited: 2011-06-13 08:27:26
June 13 2011 08:23 GMT
#970
On May 10 2011 09:39 RuFF(TR) wrote:
So like I did this build against you Echoic, why you stealing it, I have reps dating in november with it and I recall using it against u. -.-


All rights reserved! Learn to publish your results.

This build seems pretty down to earth though.
Voltaire
Profile Joined September 2010
United States1485 Posts
Last Edited: 2011-06-13 09:13:06
June 13 2011 09:12 GMT
#971
All I can say is I've never done this build, but I've never lost to it either. And it has been done to me many times. It's ridiculously easy to hold, honestly it only punishes terrans who don't know how to fight against it.
As long as people believe in absurdities they will continue to commit atrocities.
Salts
Profile Joined October 2010
Canada32 Posts
Last Edited: 2011-06-15 22:09:44
June 15 2011 22:05 GMT
#972
I've been using this build with great results. Even in the games where I lost I feel I had no one to blame but myself, but there was one game I played against someone who opened BF hellion as well (presumably because my ramp wasn't blocked off and he scouted early 2nd gas with his SCV - he wasn't doing iEchoic) and FEd. The problem with this was that after he saw I was going iEchoic he just built two more factories, got 3 siege tanks, and then proceeded to outproduce me in the hellion race.

I couldn't drop because he'd always have enough hellions to deal with it, and I couldn't run into his nat because he had 3 tanks guarding it (not to mention he could just retaliate with a hellion runby of his own). By the time I had enough banshees to do any sort of damage to his tanks, he had missile turrets up (and more than enough hellions to kill all my hellions and SCVs). I also couldn't expand because it would have been completely vulnerable to his superior number of hellions. All I felt I could do was keep pumping hellions and vikings (which went straight to ground mode) off one base and eventually try to secure an expo with that. That obviously didn't work well though because he was on 2 bases to my one, outproducing me in the hellion race, and getting vehicle upgrades (and, though he never did, he could've kept expanding safely). I was trapped in one base, was only getting further and further behind in supply, and couldn't slow his economy down at all.

After watching the replay I realized that the second starport will always go down before you can scout that your opponent is opening with BF hellion (unless you scout with your rax on close air spawns), and so in order to be able to outproduce him in hellion count you would have to either cancel your starport for a late 3rd fact (off one base) and go hellion/raven (harassing/defending with auto-turrets), or just try for mass viking while blocking off your ramp (and then use your vikings to do the economic damage instead of hellion dropping his main), but I worry that smart tank placement and/or thors could deal with this pretty handily as well.

I made some bad decisions that game, and my micro wasn't good at all, but even if I played it better I'm not sure I would've won with this build. The BF hellion -> FE really did force me to use iEchoic in a gimmicky way in order to stand any chance of winning, and with hellions becoming increasingly more popular in TvT, I'm not sure I feel all that safe using this build anymore.
Kritzkrieg
Profile Joined October 2010
United States57 Posts
June 16 2011 21:40 GMT
#973
this build is brilliant, but I feel one issue bears mentioning: Your complete poo pooing of ghosts. on paper, they're an ideal counter.

hellions do not receive bonus damage.
ghost do bonus vs light (hellion, banshee)
if you do tech cloak, ghosts have emp.

a ghost marauder ball would stun/ pwn your hellions (zerglings) and be unadressable by your banshees.

essentially a thorazain style pure marauder/ ghost army should break this. I wonder what your thoughts are. also, Im going to playtest this and post it one way or another, but I feel its a hard counter.
"Check 4 check 5 check 6 check 7 check money check map" -Day9, aka the voice in my head.
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
June 16 2011 21:49 GMT
#974
On June 17 2011 06:40 Kritzkrieg wrote:
this build is brilliant, but I feel one issue bears mentioning: Your complete poo pooing of ghosts. on paper, they're an ideal counter.

hellions do not receive bonus damage.
ghost do bonus vs light (hellion, banshee)
if you do tech cloak, ghosts have emp.

a ghost marauder ball would stun/ pwn your hellions (zerglings) and be unadressable by your banshees.

essentially a thorazain style pure marauder/ ghost army should break this. I wonder what your thoughts are. also, Im going to playtest this and post it one way or another, but I feel its a hard counter.

Any build can be completely hard countered. But going marauder/ghost leaves you incredibly vulnerable to other types of play. If you're 100% without a doubt sure that the opponent is going 2fact2port, by all means go marauder/ghost. Otherwise it might not be worth the risk.

Also, once a single BC comes out you'll have a bit of trouble.
Sup.
Kritzkrieg
Profile Joined October 2010
United States57 Posts
June 16 2011 22:22 GMT
#975
On June 17 2011 06:49 dudeman001 wrote:
Show nested quote +
On June 17 2011 06:40 Kritzkrieg wrote:
this build is brilliant, but I feel one issue bears mentioning: Your complete poo pooing of ghosts. on paper, they're an ideal counter.

hellions do not receive bonus damage.
ghost do bonus vs light (hellion, banshee)
if you do tech cloak, ghosts have emp.

a ghost marauder ball would stun/ pwn your hellions (zerglings) and be unadressable by your banshees.

essentially a thorazain style pure marauder/ ghost army should break this. I wonder what your thoughts are. also, Im going to playtest this and post it one way or another, but I feel its a hard counter.

Any build can be completely hard countered. But going marauder/ghost leaves you incredibly vulnerable to other types of play. If you're 100% without a doubt sure that the opponent is going 2fact2port, by all means go marauder/ghost. Otherwise it might not be worth the risk.

Also, once a single BC comes out you'll have a bit of trouble.

agreed, the counter is cumbersome and risky if your opponent takes a BO switch. I merely comment that iEchoic said "ghosts are terrible" when they could definently pose a threat.
"Check 4 check 5 check 6 check 7 check money check map" -Day9, aka the voice in my head.
Original exxo
Profile Joined April 2011
United States257 Posts
June 23 2011 05:20 GMT
#976
How is it best to engage,
All hellions then move in with the air force?
Or all at once?
if its vs masssss bio(marine heavy)
sylverfyre
Profile Joined May 2010
United States8298 Posts
June 23 2011 05:56 GMT
#977
Ghosts don't fight against banshees cost for cost, even if they're uncloaked. Any marines in your comp will still get melted by hellions. Ghosts are pretty terrible indeed. IEchoic doesn't even advocate cloak usage (additional banshees are preferable) - what's EMP going to do? Ghosts do the same DPS as stimmed marines. To light units. They have a minor range advantage, this is true, and can cloak, but banshees don't need to fear ghosts. Ghosts also don't have the mobility to cover multiple locations at once.

I think if you play this style solid, vs solid marine tank, it really comes down to looking a TON like ZVT. Hellions are banelings - a few good shots wrecks the entire marine ball, but they can't go crashing into tanks. Banshees try to pick off tanks, threaten counterattacks, and secure map control so the echoic player can have third and further expos faster. Expanding faster is CRITICAL for this build to work - if you don't have enough gas available, Thors DO shut you down because you can't afford a strong enough BC transition.
antz0r
Profile Joined September 2010
Australia168 Posts
June 23 2011 07:15 GMT
#978
If you are low gold, this strat won't work because you need a combination of micro and macro together to make it happen. Someone going marine tank viking is going to have an easy time against you because while you are trying to micro your shit, you're getting outmacroed and while you try to macro your stuff, you're not microing. Not just this, but you also need to know where and when to engage because this strat is about using the speed of your units to put the biomech player OUT of position so you can capitalise on it.

It's definitely a good strat to encourage multi-tasking but you're definitely taking too much on as a 'low gold' player.
Whitewing
Profile Joined October 2010
United States7483 Posts
June 23 2011 07:24 GMT
#979
On June 23 2011 14:56 sylverfyre wrote:
Ghosts don't fight against banshees cost for cost, even if they're uncloaked. Any marines in your comp will still get melted by hellions. Ghosts are pretty terrible indeed. IEchoic doesn't even advocate cloak usage (additional banshees are preferable) - what's EMP going to do? Ghosts do the same DPS as stimmed marines. To light units. They have a minor range advantage, this is true, and can cloak, but banshees don't need to fear ghosts. Ghosts also don't have the mobility to cover multiple locations at once.

I think if you play this style solid, vs solid marine tank, it really comes down to looking a TON like ZVT. Hellions are banelings - a few good shots wrecks the entire marine ball, but they can't go crashing into tanks. Banshees try to pick off tanks, threaten counterattacks, and secure map control so the echoic player can have third and further expos faster. Expanding faster is CRITICAL for this build to work - if you don't have enough gas available, Thors DO shut you down because you can't afford a strong enough BC transition.


Actually, one ghost straight up beats one banshee, and the ghost is only 50 minerals more. Get a few ghosts, and they'll kill the banshees pretty damn quick, especially if you cloak, go in, pick a couple off before scan goes off, then bail. They also maul hellions.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
June 23 2011 07:24 GMT
#980
Doesnt this get raped by mech? Every time ive played against this ive won fairly easy with Thor/hellion/viking/Tank
Prev 1 47 48 49 50 51 56 Next
Please log in or register to reply.
Live Events Refresh
Next event in 16h 31m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
UpATreeSC 244
BRAT_OK 102
JuggernautJason64
Railgan 39
MindelVK 14
ForJumy 13
StarCraft: Brood War
Britney 23843
Calm 3715
Rain 1714
Larva 437
firebathero 233
Hyun 95
Barracks 61
scan(afreeca) 21
Movie 14
NaDa 7
Dota 2
qojqva3872
canceldota12
Counter-Strike
fl0m1122
Foxcn172
Heroes of the Storm
XaKoH 113
Other Games
Grubby1185
Beastyqt623
ceh9542
B2W.Neo213
crisheroes178
KnowMe165
C9.Mang0146
Hui .103
ArmadaUGS93
ToD85
Pyrionflax27
Dewaltoss23
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• intothetv
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 39
• 80smullet 11
• Michael_bg 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3349
League of Legends
• TFBlade987
Other Games
• imaqtpie1435
• Shiphtur308
Upcoming Events
Wardi Open
16h 31m
CranKy Ducklings
1d 15h
Safe House 2
1d 22h
Sparkling Tuna Cup
2 days
Safe House 2
2 days
Tenacious Turtle Tussle
6 days
The PondCast
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.