1v1 Ladder Match Platinum:
http://www.sc2rep.com/replays/download?id=8220
I've included tanks.
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Mikelodeon
6 Posts
1v1 Ladder Match Platinum: http://www.sc2rep.com/replays/download?id=8220 I've included tanks. | ||
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Bleak
Turkey3059 Posts
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Xenocidersc2
United States237 Posts
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jrdn
United States132 Posts
On May 15 2011 23:00 Bleak wrote: How do you deal with cloak banshee with this style? I mean, it's ridiculous to find room for detection in the middle of getting 2x Fact and 2x Starport, while making blue flame helion upgrade, helions, banshees, and its just too expensive to get a turret or raven up. Any suggestions? OP addresses this: open raven and viking after medivac. | ||
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Puffstuff
United States75 Posts
I ran into the same situation as bleak banshee appeared at 6:40 mark (no cloak) and took out all my scvs though if the BO is executed properly (I messed up mine), you should have your first SP up and running before 6:40 (probably making medivac) so I guess instead of making a medivac, open with a viking first, then medivac for drops, then raven for detection if your opponent goes for cloak? | ||
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Kenpachi
United States9908 Posts
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Drive_
Canada35 Posts
First game is a standard game with a turtling opponent, I get some good hellion harass and eventually transition to battlecruisers to counter his thors. Second game I stomp all over a mid-game Marine/Tank push and proceed to kill him. Key thing to note in this game is the excellent map and tower control. I saw his push coming a mile away and managed to snipe his marines early on. http://www.mediafire.com/?51x1k17qsm4lqcx The file is a RAR file, there is 2 replays. | ||
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Blasz
Australia7 Posts
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Froadac
United States6733 Posts
On May 27 2011 08:47 Blasz wrote: How do you defend marine scv all in? Depends on the timing. If you scout it then build more marines and a bunker. And wall. If it's delayed and you can get hellions out you're generally safe. | ||
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TheLaddergoat
United Kingdom34 Posts
Marauders rip up helions and ghosts rip up banshees Cloak isn't a proble because of EMP | ||
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HwangjaeTerran
Finland5967 Posts
On May 28 2011 03:23 TheLaddergoat wrote: This build is countered by marauder/ghost Marauders rip up helions and ghosts rip up banshees Cloak isn't a proble because of EMP Actually ghosts rip through both, as both hellions and banshees are light. Haven't seen this build in a long time on EU server, not sure why although I never had that big problems with it. | ||
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NoisyNinja
United States991 Posts
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IzieBoy
United States865 Posts
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Eps
Canada240 Posts
It's also funny when you run into someone using the same strat. | ||
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GGTerran
4 Posts
i usually do some crazy all in when i see it though | ||
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Cube
Canada777 Posts
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bigwig123
163 Posts
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DusTerr
2520 Posts
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OSM.OneManArmy
United States509 Posts
A lot of the time the enemy will Stim forward with marauders and attempt to snipe of your CC and other important structures, and it also helps increase the lifespan of the hellions if you can kill the marauders with marines. | ||
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tastocis
Canada14 Posts
/sigh | ||
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