• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:20
CET 13:20
KST 21:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
Soulkey's decision to leave C9 BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea How much money terran looses from gas steal? mca64Launcher - New Version with StarCraft: Remast
Tourneys
[ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B 2026 Changsha Offline Cup
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
Cricket [SPORT] 2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1346 users

Mech Terran Discussion - Page 7

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 5 6 7 8 9 10 Next All
This thread was renamed from "Becomming a mech terran"
xciLe
Profile Joined October 2010
Norway213 Posts
January 29 2011 21:54 GMT
#121
i really love mech play. in TvZ 2-3 factories lategame TvP sometimes more than 1 factory and in TvT about 4-5 factories lategame with 1/2 barracks :p
so mech play is definatly BEAST
Protoss OP
Fruscainte
Profile Blog Joined December 2009
4596 Posts
January 29 2011 22:05 GMT
#122
On January 30 2011 02:33 QQmonster wrote:
Show nested quote +
On January 30 2011 02:06 Dente wrote:
On January 30 2011 01:52 BKSandland wrote:
On January 30 2011 01:27 Dente wrote:
On January 30 2011 00:15 Zacsafus wrote:

Is it just me or does it seem quite depressing that protoss late game seems so dominant that even protoss dont know what beats them aside from not letting them get to the late game.


Its very depressing. Not a single protoss could give me advice what to do. Some tried and these were the best (lol):
- drop more (while I am dropping the whole game, but they just defend with cannons and HT and some zealots while they make an unbeatable 200/200 army).

- go mech (believe me guys, mech is great in the lower levels, but around 3k master it's just not good enough. It only works if your opponent is stupid enough to run into your bunkers or after a fail 4gate (*cough* mc vs jinro *cough*).

Every toss knows that they are actually unbeatable, unless they fuck up very hard and if the terran is playing realy realy well (drops everywhere with alot of luck and alot of apm). An early allin or a mistake by the protoss (like a fail 4gate or a fail voidray bust) is the only way to win imo. Drops are great, but it's VERY lotto-style play.

I really would like to see a replay where a terran wins @ lategame where the toss didn't fuck up very hard... It's also funny that protoss players still claim that terran is OP. I understand that early game is hard for protoss, but it's very even when you make use of proper forcefields.


Sorry, but you shouldnt be allowed to post on these forums. Every post is about "uhh this is high level mech play, look how toss owns him herp derp"


Yeah, talking about the quality of someone's post while your post is even worse. This is a mech discussion. The purpose of it is to DISCUSS. Discuss = both positive points and negative points. I'm explaining why mech is NOT viable. So many people are theorycrafting. Do I really have to post about "uhh mech is so great, it's so viable, look to jinro vs mc herp derp"?


You didn't discuss anything, you just basically said mech wasn't viable when it clearly is.



And your evidence?

Replays, statistics, etc.?
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
January 29 2011 22:21 GMT
#123
Heavy mech TvP and TvT is very viable I have some of my replays posted in the main post.
if you can believe you can concieve
QQmonster
Profile Joined September 2010
Canada240 Posts
January 29 2011 22:25 GMT
#124
On January 30 2011 07:05 Fruscainte wrote:
Show nested quote +
On January 30 2011 02:33 QQmonster wrote:
On January 30 2011 02:06 Dente wrote:
On January 30 2011 01:52 BKSandland wrote:
On January 30 2011 01:27 Dente wrote:
On January 30 2011 00:15 Zacsafus wrote:

Is it just me or does it seem quite depressing that protoss late game seems so dominant that even protoss dont know what beats them aside from not letting them get to the late game.


Its very depressing. Not a single protoss could give me advice what to do. Some tried and these were the best (lol):
- drop more (while I am dropping the whole game, but they just defend with cannons and HT and some zealots while they make an unbeatable 200/200 army).

- go mech (believe me guys, mech is great in the lower levels, but around 3k master it's just not good enough. It only works if your opponent is stupid enough to run into your bunkers or after a fail 4gate (*cough* mc vs jinro *cough*).

Every toss knows that they are actually unbeatable, unless they fuck up very hard and if the terran is playing realy realy well (drops everywhere with alot of luck and alot of apm). An early allin or a mistake by the protoss (like a fail 4gate or a fail voidray bust) is the only way to win imo. Drops are great, but it's VERY lotto-style play.

I really would like to see a replay where a terran wins @ lategame where the toss didn't fuck up very hard... It's also funny that protoss players still claim that terran is OP. I understand that early game is hard for protoss, but it's very even when you make use of proper forcefields.


Sorry, but you shouldnt be allowed to post on these forums. Every post is about "uhh this is high level mech play, look how toss owns him herp derp"


Yeah, talking about the quality of someone's post while your post is even worse. This is a mech discussion. The purpose of it is to DISCUSS. Discuss = both positive points and negative points. I'm explaining why mech is NOT viable. So many people are theorycrafting. Do I really have to post about "uhh mech is so great, it's so viable, look to jinro vs mc herp derp"?


You didn't discuss anything, you just basically said mech wasn't viable when it clearly is.



And your evidence?

Replays, statistics, etc.?


there are lots of replays available, stop being lazy and do a search. The most popular example is jinro vs MC in the GSL
EX-top 10 guildwars player yeye XD
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
January 29 2011 22:40 GMT
#125
You guys are really starting to piss me off. I start the thread to dicuss about the style. But you turning this into a this will never work thing and that is not the point of the thread.
if you can believe you can concieve
heyyouyesyou
Profile Blog Joined November 2010
United States323 Posts
January 29 2011 22:56 GMT
#126
On January 30 2011 07:40 TheWarbler wrote:
You guys are really starting to piss me off. I start the thread to dicuss about the style. But you turning this into a this will never work thing and that is not the point of the thread.


Dont let them get you down man i think your thread is great and that mech has the possiblility of becoming a much more refined play style, stick to it and see where it goes.
Also im trying to get more tanks into my play but this cuts down on antiair so ive been trying out a sc bw slow push style with turrets and depot walls. Ill get some replays for you once i get down the gameflow and feel more comfortable with my pushing/positioning.
biomech!
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
January 29 2011 23:00 GMT
#127
Just PM me the replays and I will throw them into the thread.

I no1 will ever get me down mech is amazing.!
if you can believe you can concieve
Terranist
Profile Blog Joined March 2009
United States2496 Posts
January 29 2011 23:03 GMT
#128
good luck. the current meta is such a highly aggressive game that if you can manage to negate that and come out ahead, mech can certainly become the future.
The Show of a Lifetime
heyyouyesyou
Profile Blog Joined November 2010
United States323 Posts
January 29 2011 23:09 GMT
#129
Can do.
@Terranist: I agree the first step to playing a defensive style is to survive. 3Gate Robo with immortals and 3gate stargate with voidrays are going to be the hardest to stop.
biomech!
kNightLite
Profile Blog Joined December 2010
United States408 Posts
January 29 2011 23:11 GMT
#130
As a new Terran I'm looking for a play style that is viable in all 3 match ups...so I can focus on improving my mechanics moreso than my unit comp and decision making. Unfortunately I don't care much for MMM play.

Playing mech has been fun so far! But the biggest problem I've run into is that I never know how many factories I should make. Yes I can calculate the # of factories I can afford to continuously produce from very easily. However I've found that I often want extra production capacity because it takes so long for mech to remax. I feel this is the main thing holding me back in TvZ and TvT. TvP hasnt been too big of a problem because the only thing they can remax quickly with are gateway units, which get absolutely destroyed by my mech. How many "extra" factories do you make? And if none, how do you deal with 300 food pushes? (other than the obvious harass more, don't let the opponent get there)
Quotidian
Profile Joined August 2010
Norway1937 Posts
January 30 2011 00:14 GMT
#131
On January 30 2011 04:27 Blyadischa wrote:
Show nested quote +
On January 30 2011 04:18 TheWarbler wrote:
On January 30 2011 03:08 Blyadischa wrote:
The only thing that worries me is using recall from a mothership.


Sensor towers and vikings.


But you see, vikings are detrimental to the anti gateway force that you want to make, because you want the protoss to max out on gateway units, terran loses vs carriers/ht late game, so I proposed that to mech you must just not get anti air (except for turrets here and there for warp prisms) and focus on making protoss max on gateway units, and just roll over them.

Without vikings, then you can owned by motherships.



Maybe I'm misunderstanding your post, but you're assuming too much... Why would the protoss ever stick to gateway units when teching is in large part what beats mech? Turrets won't protect you from colossi or any serious stargate play. You want a ton of turrets, yes, but that's mostly to suppliment your vikings, deny observers and deter drops and DTs.
ledarsi
Profile Joined September 2010
United States475 Posts
Last Edited: 2011-01-30 01:39:35
January 30 2011 01:37 GMT
#132
Huge props to the warbler for seriously taking a crack at trying to work terran mech out systematically. I really want to play mech as a style, however it increasingly feels like even with a large harassment advantage from hellions it's an uphill battle.

At the moment mech is very strong once two things are true. Firstly, if your army will actually beat the enemy army. This is where mech is supposed to be most powerful, as it trades away mobility and strategic flexibility for raw power. Mech's issue is that it feels like it's not strong enough for all the advantages it trades away, and you actually need to do a lot of damage to the enemy economy to make this first condition happen. Also the sheer number of tanks needed for a critical mass is so large it precludes holding more than one, at most two locations in any way.

The second condition is when you can be defensive, and still win. There are a few ways to go about doing this, such as setting up a hard contain outside the enemy natural and taking many bases around the map, or being a passive macro player and simply out-macroing your opponent while they cannot hurt you. This should be the reason why mech is hard, since you have to play in an unshakably stable manner in order to make mech work. The enemy should be forced to drop you, to harass you, to chew on you a bite at a time since they can't just bumrush you or they will be crushed.

The problem is that this second condition is somewhat meaningless if game-equivalent supply of mech can actually just be overrun and destroyed outright (mech armies will be smaller somewhat). I've done it with marine marauder, protoss and zerg can do it with their low tech units. It is depressing to do, and equally depressing to have done to you. For all their weaknesses tanks deserve more straight up combat power. It shouldn't be an option to straight up assault a well entrenched tank line. In the Jinro vs MC game, + Show Spoiler +
MC showed it can actually work out alright for the protoss even if he's already far behind.
"First decide who you would be, then do what you must do."
iDoMiNaTe2.0
Profile Joined September 2010
288 Posts
Last Edited: 2011-01-30 01:56:10
January 30 2011 01:50 GMT
#133
I go mech every MU as T I mean pure mech no infantry at all

Mech works really good vs Zerg

Mech vs Terran is if man this is the hardest MU to mech imo but its still strong, but it seems like a small MMM drop can cause huge dgm cause how slow tanks are, but still good

mech vs Protoss is my favorite I personally like going Tank/Hellion/Viking heavy vs colo/gw units I add Thors if needed in certain things like carriers/vr with a mix of vikings of course

Mech does work imo it's just harder to execute properly right now, but nothing stronger to harrase with blue flame hellions 2 one shot all workers

BTW 3 gate robo or Star is easy to stop basically this is my build order

Same build order as 1-1-1

2 rines
Fact
add reactor
2 rines + hellion
exp around 28ish
Scout with Hellion most of the time you will be able to scout properly with a Hellion
Basically if they go exp no need for bunker if they going for 1 base play just mass rine from that 1 rax while pumping tanks make 2 bunkers + turret you will be able to hold 3 gate star / or robo builds placing your tanks properly matters a lot
that 3rd 50 energy if you scout with Hellion just use it for a Mule
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
January 30 2011 01:52 GMT
#134
Thank you ledarsi I really think mech can be as strong as it is in BW with the right play. I am gonna be using it in the Zeek tourney in 9min so wish me luck haha.

I play a defensive style of mech. It fits me well and allows my macro to win the game for me.
if you can believe you can concieve
Reptilia
Profile Joined June 2010
Chile913 Posts
Last Edited: 2011-01-30 02:12:34
January 30 2011 02:09 GMT
#135
On January 30 2011 07:25 QQmonster wrote:
Show nested quote +
On January 30 2011 07:05 Fruscainte wrote:
On January 30 2011 02:33 QQmonster wrote:
On January 30 2011 02:06 Dente wrote:
On January 30 2011 01:52 BKSandland wrote:
On January 30 2011 01:27 Dente wrote:
On January 30 2011 00:15 Zacsafus wrote:

Is it just me or does it seem quite depressing that protoss late game seems so dominant that even protoss dont know what beats them aside from not letting them get to the late game.


Its very depressing. Not a single protoss could give me advice what to do. Some tried and these were the best (lol):
- drop more (while I am dropping the whole game, but they just defend with cannons and HT and some zealots while they make an unbeatable 200/200 army).

- go mech (believe me guys, mech is great in the lower levels, but around 3k master it's just not good enough. It only works if your opponent is stupid enough to run into your bunkers or after a fail 4gate (*cough* mc vs jinro *cough*).

Every toss knows that they are actually unbeatable, unless they fuck up very hard and if the terran is playing realy realy well (drops everywhere with alot of luck and alot of apm). An early allin or a mistake by the protoss (like a fail 4gate or a fail voidray bust) is the only way to win imo. Drops are great, but it's VERY lotto-style play.

I really would like to see a replay where a terran wins @ lategame where the toss didn't fuck up very hard... It's also funny that protoss players still claim that terran is OP. I understand that early game is hard for protoss, but it's very even when you make use of proper forcefields.


Sorry, but you shouldnt be allowed to post on these forums. Every post is about "uhh this is high level mech play, look how toss owns him herp derp"


Yeah, talking about the quality of someone's post while your post is even worse. This is a mech discussion. The purpose of it is to DISCUSS. Discuss = both positive points and negative points. I'm explaining why mech is NOT viable. So many people are theorycrafting. Do I really have to post about "uhh mech is so great, it's so viable, look to jinro vs mc herp derp"?


You didn't discuss anything, you just basically said mech wasn't viable when it clearly is.



And your evidence?

Replays, statistics, etc.?


there are lots of replays available, stop being lazy and do a search. The most popular example is jinro vs MC in the GSL



First, there are not a lot of replays available of top level mech play.
Also, stop mentioning Jinro vs MC because thats not enough evidence. Also you could read
On January 30 2011 01:27 Dente wrote:

- go mech (believe me guys, mech is great in the lower levels, but around 3k master it's just not good enough. It only works if your opponent is stupid enough to run into your bunkers or after a fail 4gate (*cough* mc vs jinro *cough*).


Thats the only reason Jinro won. MC did'nt play nearly as good as Jinro did and made a ton of mistakes.
Why don't you do some research and give us some replays?
(im talking about many (because u said lots) of replays at very high lvl)
Because i can give u a replay of Goody, who is an extremely talented player that has been doing Mech since ever getting raped by Naniwa



I think Bio Mech has much more future in TvP. Mainly MarineTank.
Even tho marines are extremely fragile lategame vs Protoss. They can be massproduced and act as supports for the tanks.

The secret to creativity is knowing how to hide your sources
Raiznhell
Profile Joined January 2010
Canada786 Posts
Last Edited: 2011-01-30 02:18:23
January 30 2011 02:17 GMT
#136
I don't care what haters say, Mech is viable in TvP. Yeah MC didn't play exactly how he should have vs Mech or whatnot I don't care the simple fact it beat him is enough to prove it to me because winning at all in sc2 involves you doing X strategy and your opponent not reacting correctly to it or you doing X strategy and your opponent doing Y strategy and yours comes out on top.

Guess what nobody plays perfectly NOBODY. Flash still has idle SCVs in BW ffs. Yeah sc2 is a bit dumbed down but still nobody plays perfectly.
Cake or Death?
Raiznhell
Profile Joined January 2010
Canada786 Posts
January 30 2011 02:21 GMT
#137
On January 30 2011 11:09 Reptilia wrote:
Show nested quote +
On January 30 2011 07:25 QQmonster wrote:
On January 30 2011 07:05 Fruscainte wrote:
On January 30 2011 02:33 QQmonster wrote:
On January 30 2011 02:06 Dente wrote:
On January 30 2011 01:52 BKSandland wrote:
On January 30 2011 01:27 Dente wrote:
On January 30 2011 00:15 Zacsafus wrote:

Is it just me or does it seem quite depressing that protoss late game seems so dominant that even protoss dont know what beats them aside from not letting them get to the late game.


Its very depressing. Not a single protoss could give me advice what to do. Some tried and these were the best (lol):
- drop more (while I am dropping the whole game, but they just defend with cannons and HT and some zealots while they make an unbeatable 200/200 army).

- go mech (believe me guys, mech is great in the lower levels, but around 3k master it's just not good enough. It only works if your opponent is stupid enough to run into your bunkers or after a fail 4gate (*cough* mc vs jinro *cough*).

Every toss knows that they are actually unbeatable, unless they fuck up very hard and if the terran is playing realy realy well (drops everywhere with alot of luck and alot of apm). An early allin or a mistake by the protoss (like a fail 4gate or a fail voidray bust) is the only way to win imo. Drops are great, but it's VERY lotto-style play.

I really would like to see a replay where a terran wins @ lategame where the toss didn't fuck up very hard... It's also funny that protoss players still claim that terran is OP. I understand that early game is hard for protoss, but it's very even when you make use of proper forcefields.


Sorry, but you shouldnt be allowed to post on these forums. Every post is about "uhh this is high level mech play, look how toss owns him herp derp"


Yeah, talking about the quality of someone's post while your post is even worse. This is a mech discussion. The purpose of it is to DISCUSS. Discuss = both positive points and negative points. I'm explaining why mech is NOT viable. So many people are theorycrafting. Do I really have to post about "uhh mech is so great, it's so viable, look to jinro vs mc herp derp"?


You didn't discuss anything, you just basically said mech wasn't viable when it clearly is.



And your evidence?

Replays, statistics, etc.?


there are lots of replays available, stop being lazy and do a search. The most popular example is jinro vs MC in the GSL



First, there are not a lot of replays available of top level mech play.
Also, stop mentioning Jinro vs MC because thats not enough evidence. Also you could read
Show nested quote +
On January 30 2011 01:27 Dente wrote:

- go mech (believe me guys, mech is great in the lower levels, but around 3k master it's just not good enough. It only works if your opponent is stupid enough to run into your bunkers or after a fail 4gate (*cough* mc vs jinro *cough*).


Thats the only reason Jinro won. MC did'nt play nearly as good as Jinro did and made a ton of mistakes.
Why don't you do some research and give us some replays?
(im talking about many (because u said lots) of replays at very high lvl)
Because i can give u a replay of Goody, who is an extremely talented player that has been doing Mech since ever getting raped by Naniwa



I think Bio Mech has much more future in TvP. Mainly MarineTank.
Even tho marines are extremely fragile lategame vs Protoss. They can be massproduced and act as supports for the tanks.



Bio Mech I'd say is weaker than just Bio or just Mech because it's more costly plus you have the weaknesses of both without having all the strengths.
Cake or Death?
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
January 30 2011 02:53 GMT
#138
I agree. Bio mech is stronger in TvZ then opening right into mech.
if you can believe you can concieve
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
January 30 2011 02:58 GMT
#139
On January 30 2011 11:21 Raiznhell wrote:
Show nested quote +
On January 30 2011 11:09 Reptilia wrote:
On January 30 2011 07:25 QQmonster wrote:
On January 30 2011 07:05 Fruscainte wrote:
On January 30 2011 02:33 QQmonster wrote:
On January 30 2011 02:06 Dente wrote:
On January 30 2011 01:52 BKSandland wrote:
On January 30 2011 01:27 Dente wrote:
On January 30 2011 00:15 Zacsafus wrote:

Is it just me or does it seem quite depressing that protoss late game seems so dominant that even protoss dont know what beats them aside from not letting them get to the late game.


Its very depressing. Not a single protoss could give me advice what to do. Some tried and these were the best (lol):
- drop more (while I am dropping the whole game, but they just defend with cannons and HT and some zealots while they make an unbeatable 200/200 army).

- go mech (believe me guys, mech is great in the lower levels, but around 3k master it's just not good enough. It only works if your opponent is stupid enough to run into your bunkers or after a fail 4gate (*cough* mc vs jinro *cough*).

Every toss knows that they are actually unbeatable, unless they fuck up very hard and if the terran is playing realy realy well (drops everywhere with alot of luck and alot of apm). An early allin or a mistake by the protoss (like a fail 4gate or a fail voidray bust) is the only way to win imo. Drops are great, but it's VERY lotto-style play.

I really would like to see a replay where a terran wins @ lategame where the toss didn't fuck up very hard... It's also funny that protoss players still claim that terran is OP. I understand that early game is hard for protoss, but it's very even when you make use of proper forcefields.


Sorry, but you shouldnt be allowed to post on these forums. Every post is about "uhh this is high level mech play, look how toss owns him herp derp"


Yeah, talking about the quality of someone's post while your post is even worse. This is a mech discussion. The purpose of it is to DISCUSS. Discuss = both positive points and negative points. I'm explaining why mech is NOT viable. So many people are theorycrafting. Do I really have to post about "uhh mech is so great, it's so viable, look to jinro vs mc herp derp"?


You didn't discuss anything, you just basically said mech wasn't viable when it clearly is.



And your evidence?

Replays, statistics, etc.?


there are lots of replays available, stop being lazy and do a search. The most popular example is jinro vs MC in the GSL



First, there are not a lot of replays available of top level mech play.
Also, stop mentioning Jinro vs MC because thats not enough evidence. Also you could read
On January 30 2011 01:27 Dente wrote:

- go mech (believe me guys, mech is great in the lower levels, but around 3k master it's just not good enough. It only works if your opponent is stupid enough to run into your bunkers or after a fail 4gate (*cough* mc vs jinro *cough*).


Thats the only reason Jinro won. MC did'nt play nearly as good as Jinro did and made a ton of mistakes.
Why don't you do some research and give us some replays?
(im talking about many (because u said lots) of replays at very high lvl)
Because i can give u a replay of Goody, who is an extremely talented player that has been doing Mech since ever getting raped by Naniwa



I think Bio Mech has much more future in TvP. Mainly MarineTank.
Even tho marines are extremely fragile lategame vs Protoss. They can be massproduced and act as supports for the tanks.



Bio Mech I'd say is weaker than just Bio or just Mech because it's more costly plus you have the weaknesses of both without having all the strengths.



true, besides being able to outrange his army/cannons in a contain situation, biomech doesnt have significantly more firepower than pure bio, but all the bio severly suffers from the immobility that comes with tank play and also thors if u decide to go thor/bio.
"What am I supposed to do against this?" - "Lose!" :-]
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2011-01-30 10:07:05
January 30 2011 10:00 GMT
#140
On January 30 2011 11:17 Raiznhell wrote:
I don't care what haters say, Mech is viable in TvP at the lower levels where protoss players do not know how to destroy it.


I edited your post so it is a true one. And I'm not a mech hater. I'm a bio hater. I hate it that I have to use the boring MMM every time again and again. I tried to make mech work so hard. I played mech for months. I tried every combination (thor, tank, hellion, viking), I tried even pure thor, which worked great against tosses who didn't know how to beat it. I beated 3k+ masters with mech who reacted wrong. Some even said that mech is OP. The good tosses adviced me to stop meching. A top 100 protoss once said "if you go mech I just know 100% that I will win".
Prev 1 5 6 7 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
OSC
12:00
King of the Hill #242
Liquipedia
WardiTV Team League
12:00
Group A
BASILISK vs Team Liquid
WardiTV265
TKL 103
3DClanTV 31
Liquipedia
KCM Race Survival
10:00
Grand Final
Protoss vs Terran
Kim Chul Min (afreeca) 2219
LiquipediaDiscussion
The PondCast
10:00
Episode 87
CranKy Ducklings27
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech131
SortOf 116
TKL 92
Rex 64
IndyStarCraft 39
StarCraft: Brood War
Sea 2960
Bisu 1940
BeSt 1211
Mini 938
firebathero 594
Snow 422
EffOrt 360
Light 351
Rush 201
Last 169
[ Show more ]
Soulkey 135
Backho 115
Soma 102
Larva 97
ggaemo 95
Sharp 89
Pusan 76
ZerO 61
ToSsGirL 56
Sea.KH 44
sSak 37
Hm[arnc] 36
sorry 33
Bale 32
hero 31
Free 29
[sc1f]eonzerg 23
Barracks 22
Shine 22
Shinee 20
Nal_rA 16
Icarus 16
GoRush 12
soO 12
SilentControl 10
Terrorterran 3
eros_byul 0
Dota 2
BananaSlamJamma316
XcaliburYe219
Counter-Strike
olofmeister1573
kennyS1133
x6flipin299
edward97
markeloff58
Other Games
singsing1960
Liquid`RaSZi743
crisheroes244
Lowko224
Fuzer 166
Sick139
Livibee103
Mew2King93
hiko66
ZerO(Twitch)15
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH334
• CranKy Ducklings SOOP2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• TFBlade404
Upcoming Events
OSC
5h 40m
Replay Cast
11h 40m
WardiTV Team League
23h 40m
Big Brain Bouts
1d 4h
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RSL Revival
1d 21h
Cure vs Zoun
herO vs Rogue
WardiTV Team League
1d 23h
Platinum Heroes Events
2 days
BSL
2 days
RSL Revival
2 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
2 days
[ Show More ]
BSL
3 days
Replay Cast
3 days
Replay Cast
3 days
Afreeca Starleague
3 days
Light vs Calm
Royal vs Mind
Wardi Open
3 days
Monday Night Weeklies
4 days
OSC
4 days
Sparkling Tuna Cup
4 days
Afreeca Starleague
4 days
Rush vs PianO
Flash vs Speed
Replay Cast
5 days
Afreeca Starleague
5 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-03-25
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.