• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:50
CEST 05:50
KST 12:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
RSL goes to London! 2026 Offline Finals Nov 21-227Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14
StarCraft 2
General
Protoss AoE skill expression Balance hotfix patch 5.0.16b (July 16) Serral wins HomeStory Cup 29 StarCraft 2 at SC4ALL II Invite #4/8 - Percival 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Are you ready for ASL 22? NEW HYPE VIDEO How FlaSh Nearly Forfeited MSL Finals being late BW General Discussion ASL22 General Discussion
Tourneys
2v2v2v2 Tournament KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues Escore Tournament - Season 3
Strategy
Odyssey Mineral Stack Saturation Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Diablo 2 thread ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread BCA KCP Kramat Jaya 📞Telp|wa:0821-8171-891 Russo-Ukrainian War Thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
NBA General Discussion Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4293 users

Mech Terran Discussion - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 7 8 10 Next All
This thread was renamed from "Becomming a mech terran"
bole
Profile Joined January 2011
Serbia164 Posts
January 29 2011 15:27 GMT
#101
Hi in this rep pro terran player go mech build..

http://sc2rep.net/replays/starcraft-2-replay-p-onecruncher-vs-t-fnaticfenix-xelnaga-caverns-01-27-2011

problem is when he get all his siege tanks he bulild some banshy ravens all caind of unites...simply he couldnt conter zealots and imortall shilld....

if he haved 12+ hellions insted of some unites there he would rape those imortalls and zealots...try it ppl belive me... i am toss player but i know the hellions will work on killing toss army easy !!!

zealots and imortallso pass to his siege tanks and after that tanks dont work...like it shoul.. you should build hellions and burn zealtos and imortalls shilld then siege tanks destroy bouth coloss and imortalls and stalkers...

thx for reading i truly whon help terran mech ppl
Autunno
Profile Joined January 2011
Brazil147 Posts
Last Edited: 2011-01-29 15:38:36
January 29 2011 15:32 GMT
#102
On January 29 2011 18:35 QQmonster wrote:
Show nested quote +
On January 29 2011 11:33 Autunno wrote:
On January 29 2011 09:14 bole wrote:
Hey m8 who play terran try to use SIEGE TANKS + HELLIONS agenst protoss and also afective agenst zerg... Mass up siege tanks and mass hellions...(mass meens 10 and more) you will devestate protoss or zerg (zerglings and beinglings) try this mecha strategy ... alos agenst zerg try build some thors as well (zerg can go on mutas.)

one more thing be cerfull if toss go air.... that is only cance to win agenst seige + hellions...but try this strategy its great...


Actually if you go mainly siege tank + hellion you may be a little vunerable for mass blink stalkers, but I guess that b. stalkers are so rearely used against terran that it`s not much of a threat.


This post is infactual. Where is your reasoning or evidence or replays?

There is some merit, where if the protoss has a much better economy and can afford to send in "stalker bombs" blinking into your siege ball, or if he for some reason was able to destroy a chunk of your tanks and you aren't able to blow the stalkers all away before they can blink in and kill all your crap.

Why would blink stalkers be bad vs a strongly macrod tank/hellions force?

First of all, tanks destroy stalkers very easily, second of all, when they blink in they get automatically balled together. Guess what? Tanks and hellions both do very nice area of effect damage. You might do some cute damage from the tanks hitting each other, but your entire army is going to die very fast as well.

If you're interested in having tanks work against the terran, do zealot warp prism drops (in the tank line so they shoot each other, or in the mineral line so the tanks kill SCVS)


Stalkers may be good if the tanks are close together, but I agree with you that if that`s not the case, zealot drop is a better option (or even immortal flanking drop, genius did this against Rainbow and it was quite effective).
bole
Profile Joined January 2011
Serbia164 Posts
Last Edited: 2011-01-29 16:11:48
January 29 2011 16:10 GMT
#103
hire is one more great rep when terran go mecha...

http://sc2rep.net/replays/starcraft-2-replay-mouzhasu-vs-escgoody-shakuras-plateau-01-29-2011-0

One more thing to note you need to upgread Hellion dps to 24 vs light...you can alweys have group of hellions if oponent do some caind of drops of something to difend from it...but you need to have upgread if you dont then you cant difend like it should...

also if you go to expend alweys put some siege tanks 2-3 and some hellions to diffend from drops(warp in...)

the main thing is that you need hellios to protect siege tanks from male unites.. and than tank work great..
junemermaid
Profile Joined September 2006
United States981 Posts
January 29 2011 16:18 GMT
#104
On January 30 2011 00:15 Zacsafus wrote:
Just played around 5 games vs protoss in which i went bio and got flattened late game and everysingle one suggested that i try out mech as its "super good". After discussion more about what protoss does that counter mech every single one concluded its either attempt mech in a late game environment and possibly win or all in before they get storm or collossi.

Is it just me or does it seem quite depressing that protoss late game seems so dominant that even protoss dont know what beats them aside from not letting them get to the late game.

I am hoping to try and find a way of getting to mech safely while staying competative in a game, though it just seems like there is too much going against mech for it to work :S

Some low masters replays incoming after i work out a way of making mech work... hopefully ^^ any suggestions?


I think its party in fact because most opponents (PvT) don't stop using MMM and transition into something else. I don't think I've played a PvT where my opponent transitioned out of MMM so I don't rightly know what kind of composition beats the death ball.

Although, I would suspect mech/ghost would be pretty effective.
the UMP says YER OUT
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2011-01-29 16:28:25
January 29 2011 16:27 GMT
#105
On January 30 2011 00:15 Zacsafus wrote:

Is it just me or does it seem quite depressing that protoss late game seems so dominant that even protoss dont know what beats them aside from not letting them get to the late game.


Its very depressing. Not a single protoss could give me advice what to do. Some tried and these were the best (lol):
- drop more (while I am dropping the whole game, but they just defend with cannons and HT and some zealots while they make an unbeatable 200/200 army).

- go mech (believe me guys, mech is great in the lower levels, but around 3k master it's just not good enough. It only works if your opponent is stupid enough to run into your bunkers or after a fail 4gate (*cough* mc vs jinro *cough*).

Every toss knows that they are actually unbeatable, unless they fuck up very hard and if the terran is playing realy realy well (drops everywhere with alot of luck and alot of apm). An early allin or a mistake by the protoss (like a fail 4gate or a fail voidray bust) is the only way to win imo. Drops are great, but it's VERY lotto-style play.

I really would like to see a replay where a terran wins @ lategame where the toss didn't fuck up very hard... It's also funny that protoss players still claim that terran is OP. I understand that early game is hard for protoss, but it's very even when you make use of proper forcefields.
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
Last Edited: 2011-01-29 17:03:00
January 29 2011 16:40 GMT
#106
On January 30 2011 01:27 Dente wrote:
Show nested quote +
On January 30 2011 00:15 Zacsafus wrote:

Is it just me or does it seem quite depressing that protoss late game seems so dominant that even protoss dont know what beats them aside from not letting them get to the late game.


Its very depressing. Not a single protoss could give me advice what to do. Some tried and these were the best (lol):
- drop more (while I am dropping the whole game, but they just defend with cannons and HT and some zealots while they make an unbeatable 200/200 army).

- go mech (believe me guys, mech is great in the lower levels, but around 3k master it's just not good enough. It only works if your opponent is stupid enough to run into your bunkers or after a fail 4gate (*cough* mc vs jinro *cough*).

Every toss knows that they are actually unbeatable, unless they fuck up very hard and if the terran is playing realy realy well (drops everywhere with alot of luck and alot of apm). An early allin or a mistake by the protoss (like a fail 4gate or a fail voidray bust) is the only way to win imo. Drops are great, but it's VERY lotto-style play.

I really would like to see a replay where a terran wins @ lategame where the toss didn't fuck up very hard... It's also funny that protoss players still claim that terran is OP. I understand that early game is hard for protoss, but it's very even when you make use of proper forcefields.


There should be a rule that forbids talking in absolutes when it concerns abstract concepts like "winnability" and "balance". I hate it when people say "It's unwinnable if race X doesn't screw up", whether it's a Zerg, a Terran or a Protoss ... it's just immensely annoying.
I think esports is pretty nice.
BKSandland
Profile Joined October 2010
Denmark79 Posts
January 29 2011 16:52 GMT
#107
On January 30 2011 01:27 Dente wrote:
Show nested quote +
On January 30 2011 00:15 Zacsafus wrote:

Is it just me or does it seem quite depressing that protoss late game seems so dominant that even protoss dont know what beats them aside from not letting them get to the late game.


Its very depressing. Not a single protoss could give me advice what to do. Some tried and these were the best (lol):
- drop more (while I am dropping the whole game, but they just defend with cannons and HT and some zealots while they make an unbeatable 200/200 army).

- go mech (believe me guys, mech is great in the lower levels, but around 3k master it's just not good enough. It only works if your opponent is stupid enough to run into your bunkers or after a fail 4gate (*cough* mc vs jinro *cough*).

Every toss knows that they are actually unbeatable, unless they fuck up very hard and if the terran is playing realy realy well (drops everywhere with alot of luck and alot of apm). An early allin or a mistake by the protoss (like a fail 4gate or a fail voidray bust) is the only way to win imo. Drops are great, but it's VERY lotto-style play.

I really would like to see a replay where a terran wins @ lategame where the toss didn't fuck up very hard... It's also funny that protoss players still claim that terran is OP. I understand that early game is hard for protoss, but it's very even when you make use of proper forcefields.


Sorry, but you shouldnt be allowed to post on these forums. Every post is about "uhh this is high level mech play, look how toss owns him herp derp"
;););)
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2011-01-29 17:12:41
January 29 2011 17:06 GMT
#108
On January 30 2011 01:52 BKSandland wrote:
Show nested quote +
On January 30 2011 01:27 Dente wrote:
On January 30 2011 00:15 Zacsafus wrote:

Is it just me or does it seem quite depressing that protoss late game seems so dominant that even protoss dont know what beats them aside from not letting them get to the late game.


Its very depressing. Not a single protoss could give me advice what to do. Some tried and these were the best (lol):
- drop more (while I am dropping the whole game, but they just defend with cannons and HT and some zealots while they make an unbeatable 200/200 army).

- go mech (believe me guys, mech is great in the lower levels, but around 3k master it's just not good enough. It only works if your opponent is stupid enough to run into your bunkers or after a fail 4gate (*cough* mc vs jinro *cough*).

Every toss knows that they are actually unbeatable, unless they fuck up very hard and if the terran is playing realy realy well (drops everywhere with alot of luck and alot of apm). An early allin or a mistake by the protoss (like a fail 4gate or a fail voidray bust) is the only way to win imo. Drops are great, but it's VERY lotto-style play.

I really would like to see a replay where a terran wins @ lategame where the toss didn't fuck up very hard... It's also funny that protoss players still claim that terran is OP. I understand that early game is hard for protoss, but it's very even when you make use of proper forcefields.


Sorry, but you shouldnt be allowed to post on these forums. Every post is about "uhh this is high level mech play, look how toss owns him herp derp"


Yeah, talking about the quality of someone's post while your post is even worse. This is a mech discussion. The purpose of it is to DISCUSS. Discuss = both positive points and negative points. I'm explaining why mech is NOT viable. So many people are theorycrafting. Do I really have to post about "uhh mech is so great, it's so viable, look to jinro vs mc herp derp"?
terranghost
Profile Joined May 2010
United States980 Posts
January 29 2011 17:19 GMT
#109
On January 29 2011 18:39 ledarsi wrote:
QQMonster: I agree the hellions are part of the strategy. However any strategy where you depend on a single lucky event is a weak strategy, no matter how much it works right now.

Against good players you will not get to sneak 5 blue flame hellions into his worker line and roast 20+ probes. There are tons of replays out there of mech terrans killing far more than that even with their hellion harass.

Even in the Jinro vs MC game on Lost Temple, + Show Spoiler +
Jinro cleaned out MC's natural wholesale, and his massive tank line with bunkered marines crumpled almost completely when MC assaulted it.


+ Show Spoiler +

Watch the game at the 13:40 mark this is the first time that MC and Jinro engage after Jinro's harrasment. Jinro manages to get what looked like about 15 probes via his hellions dunno its kind of a bad quality video. Right after the hellion drop Jinro does a ledge drop with 2 tanks 3 vikings and 6 marines that basically kill a geyser and stop MC from mining for a little bit. MC takes out that drop with relative ease. I would say that almost puts the net gain from Jinro's harrass almost back to 0. Then comes the epic battle at 13:40 MC pushes out while Jinro is still contructing bunkers and most of the marines die to collosus fire before the battle even starts the basis behind Jinro's defense looks like it is use bunkers to defend the marines from the collosus usr vikings to kill collosus using hellions to kill zealots and tanks to kill everything else and splash things on the ground. I think this fell apart because he pushed for the watch tower too fast is all. But this rumor of you need a lucky mass kill of probes is only partly true because the game is still even after the battle at 13:40 and as I said earlier his harrassment almost returned to 0 return because the units that he now could build due to his worker advantage basically just died with little resistance.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
QQmonster
Profile Joined September 2010
Canada240 Posts
January 29 2011 17:33 GMT
#110
On January 30 2011 02:06 Dente wrote:
Show nested quote +
On January 30 2011 01:52 BKSandland wrote:
On January 30 2011 01:27 Dente wrote:
On January 30 2011 00:15 Zacsafus wrote:

Is it just me or does it seem quite depressing that protoss late game seems so dominant that even protoss dont know what beats them aside from not letting them get to the late game.


Its very depressing. Not a single protoss could give me advice what to do. Some tried and these were the best (lol):
- drop more (while I am dropping the whole game, but they just defend with cannons and HT and some zealots while they make an unbeatable 200/200 army).

- go mech (believe me guys, mech is great in the lower levels, but around 3k master it's just not good enough. It only works if your opponent is stupid enough to run into your bunkers or after a fail 4gate (*cough* mc vs jinro *cough*).

Every toss knows that they are actually unbeatable, unless they fuck up very hard and if the terran is playing realy realy well (drops everywhere with alot of luck and alot of apm). An early allin or a mistake by the protoss (like a fail 4gate or a fail voidray bust) is the only way to win imo. Drops are great, but it's VERY lotto-style play.

I really would like to see a replay where a terran wins @ lategame where the toss didn't fuck up very hard... It's also funny that protoss players still claim that terran is OP. I understand that early game is hard for protoss, but it's very even when you make use of proper forcefields.


Sorry, but you shouldnt be allowed to post on these forums. Every post is about "uhh this is high level mech play, look how toss owns him herp derp"


Yeah, talking about the quality of someone's post while your post is even worse. This is a mech discussion. The purpose of it is to DISCUSS. Discuss = both positive points and negative points. I'm explaining why mech is NOT viable. So many people are theorycrafting. Do I really have to post about "uhh mech is so great, it's so viable, look to jinro vs mc herp derp"?


You didn't discuss anything, you just basically said mech wasn't viable when it clearly is.

Drops are NOT a lotto-style play, and if you think that, it just shows your misunderstanding of the purpose of doing drops. The goal is to keep his army in his base first and foremost allowing you safe powering up.
EX-top 10 guildwars player yeye XD
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2011-01-29 17:57:41
January 29 2011 17:56 GMT
#111
On January 30 2011 02:33 QQmonster wrote:

You didn't discuss anything, you just basically said mech wasn't viable when it clearly is.


It's not.. Show me 1 high level replay where T beats a toss with mech. I meched for months...
TALegion
Profile Joined October 2010
United States1187 Posts
January 29 2011 18:00 GMT
#112
On January 27 2011 09:10 GrassEater wrote:
I am starting a stream where i will make only immortals and voidrays. Do you want to play some games?

I'm guessing that your least favorite units are hydras and marines?
A person willing to die for a cause is a hero. A person willing to kill for a cause is a madman
Blyadischa
Profile Joined April 2010
419 Posts
Last Edited: 2011-01-29 18:10:15
January 29 2011 18:08 GMT
#113
I have come across an interesting revelation, which is that while playing mech, you must stay on the maximum amount of "safe" bases, which is 2-3 depending on the map, and you MUST make the protoss max on gateway units. I doesn't matter if the protoss has 6 bases to your 2 or 3, if you max out on mech, and he maxes out on gateway units, you will probably win if you have sensor/xel naga tower control and position your army in time for the usually singular game ending battle.

The most viable way to beat mech is HT/Carrier, and to disallow the protoss from doing so, you simply don't attack him, but threaten to attack him. However, you because you cannot attack him, you, to some extent, cannot make ANY bio at all aside from the couple marines that you use in the beginning to hold of pressure.

Ways for the protoss to release supply are to suicide his army, blink stalkers, or warp prism harass.
Suiciding an army allows terran to win the game straight up because siege tanks roll everything. Blink stalkers are a somewhat easy to stop, and same with warp prism harass. Blink stalkers are stopped by the fact that you do not overexpand (2-3 base only), and warp prisms are stopped by mass turrets. The only thing that worries me is using recall from a mothership.
bole
Profile Joined January 2011
Serbia164 Posts
January 29 2011 18:50 GMT
#114
http://sc2rep.net/replays/starcraft-2-replay-beastyqt-vs-underdark-metalopolis-01-19-2011

http://sc2rep.net/replays/starcraft-2-replay-siw-vs-beastyqt-jungle-basin-01-19-2011

hire is 2 pro games wher terran win with mech build (he needed more hellions in my opinion but he win without them)....
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
January 29 2011 19:16 GMT
#115
I am mid diamond but My replay vs Engimoid on the thread starter replay section can help you. GIves you a solid opening.
if you can believe you can concieve
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
January 29 2011 19:18 GMT
#116
On January 30 2011 03:08 Blyadischa wrote:
The only thing that worries me is using recall from a mothership.


Sensor towers and vikings.
if you can believe you can concieve
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
January 29 2011 19:20 GMT
#117
I have been struggling TvZ even doing the hellion opening so I moved I theory crafted a build. Its gonna be 2rax FE, no pressure with the 2 rax. Take gases at right time to allow you to be at a even mineral count and gas count.
if you can believe you can concieve
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
January 29 2011 19:20 GMT
#118
I am streaming as of now also

http://www.xfire.com/live_video/thewarbler/
if you can believe you can concieve
Blyadischa
Profile Joined April 2010
419 Posts
January 29 2011 19:27 GMT
#119
On January 30 2011 04:18 TheWarbler wrote:
Show nested quote +
On January 30 2011 03:08 Blyadischa wrote:
The only thing that worries me is using recall from a mothership.


Sensor towers and vikings.


But you see, vikings are detrimental to the anti gateway force that you want to make, because you want the protoss to max out on gateway units, terran loses vs carriers/ht late game, so I proposed that to mech you must just not get anti air (except for turrets here and there for warp prisms) and focus on making protoss max on gateway units, and just roll over them.

Without vikings, then you can owned by motherships.
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
January 29 2011 21:54 GMT
#120
Carrier HT? Your crazy if u let him do that. Even if hes on 3 base that is insanley gas heavy. Vikings will destory anyway. tanks are good vs HT tbh
if you can believe you can concieve
Prev 1 4 5 6 7 8 10 Next All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #20
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft529
RuFF_SC2 246
StarCraft: Brood War
Rain 3683
GuemChi 2554
Leta 76
Dota 2
NeuroSwarm187
LuMiX1
League of Legends
JimRising 668
Counter-Strike
summit1g8470
taco 444
Super Smash Bros
Mew2King77
Heroes of the Storm
Khaldor95
Other Games
ROOTCatZ38
Organizations
Other Games
gamesdonequick848
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush958
• Lourlo529
• Stunt210
Upcoming Events
WardiTV Weekly
7h 10m
The Patches Monday
12h 10m
Sparkling Tuna Cup
1d 6h
PiG Sty Festival
1d 8h
PiGosaur Cup
1d 20h
Replay Cast
2 days
Kung Fu Cup
2 days
Replay Cast
2 days
The PondCast
3 days
Replay Cast
3 days
[ Show More ]
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-08-08
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.