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Mech Terran Discussion - Page 10

Forum Index > StarCraft 2 Strategy
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This thread was renamed from "Becomming a mech terran"
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
February 04 2011 00:50 GMT
#181
On February 04 2011 09:45 TheWarbler wrote:
I dont get how they say zerg is super hard compared to terran. As zerg all you need to do is make banelings and keep up spawn larva and you beat terran bio easy. I used to play zerg I know.

Make banelings and beat bio, bio mech, mech...I hate those things.

Does is happen to you with mech to trade armies of thors+a few marines/ tanks/ hellions with baneling/ speedling muta? I feel like when i have enough tanks/ thors/ hellions to move out Zerg already has the map.
Head Coach Park: "They should buff tanks!"
terranghost
Profile Joined May 2010
United States980 Posts
February 04 2011 22:02 GMT
#182
Is your stream still down I haven't seen it online recently...?
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
SecondShadow
Profile Joined November 2010
69 Posts
February 05 2011 06:07 GMT
#183
On February 04 2011 09:50 Sapphire.lux wrote:
Show nested quote +
On February 04 2011 09:45 TheWarbler wrote:
I dont get how they say zerg is super hard compared to terran. As zerg all you need to do is make banelings and keep up spawn larva and you beat terran bio easy. I used to play zerg I know.

Make banelings and beat bio, bio mech, mech...I hate those things.

Does is happen to you with mech to trade armies of thors+a few marines/ tanks/ hellions with baneling/ speedling muta? I feel like when i have enough tanks/ thors/ hellions to move out Zerg already has the map.



The difficulty i have with using mech vs zerg is the creep allowing them to see your army the instant you move out... plus with the maneuverability of ling/bling/muta its just so hard to keep all of your mech ball protected at once :S
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
February 05 2011 10:58 GMT
#184
Ive been meching in every TvZ/P matchup for awhile now. Currently 2.2k Masters. Here are my thoughts atm against z.

Against Z, you need a single raven at least before pushing. Incase they go burrow roaches (cant/dont want to really spam scans) and also get rid of those annoying maphax o i mean creep tumours. So against ling/bling/muta you really need to use the scan to see where they are. So it gives you an idea of how to position your tanks.

Usually the mech composition will be hellion/tank/thor and then later vikings incase they go broodlords which some do by gimping on their ground forces during mid game. Ive noticed that by adding maybe 10~12 vikings for a big death ball push, against Z comps like roach/hydra/ling, roach/infestor (anything without BLs) etc those vikings can be used to kill off OLs during the battle since those are always clumped up at the Z nat. Maybe supply block the Z for a short while. If your ground army dies, it buys you time to rebuild, if you barely win the battle then you can atleast take out one base.

Ive thought about getting more ravens with HSM since those would take out BLs and any Z air shenanigans but its too way too gas heavy (maybe on 4 bases might be worth trying instead of getting vikings).

Also id like to mention, just like the OP had emphasized.. HARASS is the key to all mech play. You gotta spam every harass possible from the T arsenal. Im talking hellion raids, cloaked banshees, tank cliff drops and if they mass spines get nukes (this ive yet to try since those Z players who adapted my mech style get 4 spines per base for obvious reasons). This is a must every game, and not just once, gotta do it the entire time. So basically even during the death ball push, sending 4 hellions to Z 4th base or 3rd is a good idea.


bsrealm
Profile Joined February 2011
United States29 Posts
Last Edited: 2011-02-24 19:50:11
February 24 2011 19:47 GMT
#185
What's the accepted definition of mech? Just something out from the factory? Minus hellions? When people talk mech they seem to use the term lightly. Most often it has a lot of air units (vikings, ravens?) and, bio (marines). The term mech feels like "not pure bio (MMM[V])" right now.

While this (MTV) might be an obvious way to beat the opponent and reacting to what they make in that game, it's not what I thought mech meant. I understand having support units thrown in here and there, but not more than a few (5? 10?) of those and *I* am not comfortable calling it mech.

When I read all 10 pages of this thread, I was under the assumption people we going to explore hardcore/pure mech (or if there is a better term, do let me know). Just hellions, tanks, thors. Explore that to its fullest. It's clear air is a weakness, but unless its carriers and perhaps BCs, I've seen/used higher thor counts decimate void rays and brood lords. And with constant scouting, you can jump the opponent when he is transitioning to these units because its a bump and not a smooth transition for thine enemy.

I still do appreciate this thread and the OP's efforts to move away from pure bio, but if its just that, perhaps mech isnt the right term. I guess its been around long in its current state (I'm not a BW player either, did it start way back then?), so perhaps we need to start using "pure mech" to mean "mech" and have "mech" mean "mechport"

Edit: Forgot to mention that I've observed that other people were only comfortable calling this "biomech". I guess I've just expanded their discomfort in this post.
I am a wise, old man
Rob28
Profile Joined November 2010
Canada705 Posts
February 24 2011 19:52 GMT
#186
^ I've always felt "mech" to mean any unit that can be repaired by an SCV, rather than healed by medivacs. Though I agree that a distinction should be made, especially when it comes to starport units.
"power overwhelming"... work, dammit, work!
Senorcuidado
Profile Joined May 2010
United States700 Posts
February 24 2011 20:58 GMT
#187
I've always liked Banshees as a good complement to Thors in TvP and TvZ. I don't really use them as harrassment as much as I probably should but they're high dps, mobile, and do well against the immortals and roaches people like to use against Thor-centric armies. I think you still want cloak so you can escape the mutas and stalkers if your thor ball gets eaten. I'm not sure that you want Banshees if you're getting a lot of tanks but if you are going for a more mobile composition they give you some balance, reach, and more harrassment potential.
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