• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:21
CET 00:21
KST 08:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
[D] Hacker peak in sc2 ? No more SC2 streamers on team liquid? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
List of top players active on ShieldBattery [Megathread] Daily Funny Videos BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Rollback Netcode in Brood War
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Path of Exile Stratus: Battle for the sky now on steam Early acc Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Trading/Investing Thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9133 users

Mech Terran Discussion - Page 10

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 8 9 10 All
This thread was renamed from "Becomming a mech terran"
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
February 04 2011 00:50 GMT
#181
On February 04 2011 09:45 TheWarbler wrote:
I dont get how they say zerg is super hard compared to terran. As zerg all you need to do is make banelings and keep up spawn larva and you beat terran bio easy. I used to play zerg I know.

Make banelings and beat bio, bio mech, mech...I hate those things.

Does is happen to you with mech to trade armies of thors+a few marines/ tanks/ hellions with baneling/ speedling muta? I feel like when i have enough tanks/ thors/ hellions to move out Zerg already has the map.
Head Coach Park: "They should buff tanks!"
terranghost
Profile Joined May 2010
United States980 Posts
February 04 2011 22:02 GMT
#182
Is your stream still down I haven't seen it online recently...?
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
SecondShadow
Profile Joined November 2010
69 Posts
February 05 2011 06:07 GMT
#183
On February 04 2011 09:50 Sapphire.lux wrote:
Show nested quote +
On February 04 2011 09:45 TheWarbler wrote:
I dont get how they say zerg is super hard compared to terran. As zerg all you need to do is make banelings and keep up spawn larva and you beat terran bio easy. I used to play zerg I know.

Make banelings and beat bio, bio mech, mech...I hate those things.

Does is happen to you with mech to trade armies of thors+a few marines/ tanks/ hellions with baneling/ speedling muta? I feel like when i have enough tanks/ thors/ hellions to move out Zerg already has the map.



The difficulty i have with using mech vs zerg is the creep allowing them to see your army the instant you move out... plus with the maneuverability of ling/bling/muta its just so hard to keep all of your mech ball protected at once :S
YyapSsap
Profile Joined September 2010
New Zealand1511 Posts
February 05 2011 10:58 GMT
#184
Ive been meching in every TvZ/P matchup for awhile now. Currently 2.2k Masters. Here are my thoughts atm against z.

Against Z, you need a single raven at least before pushing. Incase they go burrow roaches (cant/dont want to really spam scans) and also get rid of those annoying maphax o i mean creep tumours. So against ling/bling/muta you really need to use the scan to see where they are. So it gives you an idea of how to position your tanks.

Usually the mech composition will be hellion/tank/thor and then later vikings incase they go broodlords which some do by gimping on their ground forces during mid game. Ive noticed that by adding maybe 10~12 vikings for a big death ball push, against Z comps like roach/hydra/ling, roach/infestor (anything without BLs) etc those vikings can be used to kill off OLs during the battle since those are always clumped up at the Z nat. Maybe supply block the Z for a short while. If your ground army dies, it buys you time to rebuild, if you barely win the battle then you can atleast take out one base.

Ive thought about getting more ravens with HSM since those would take out BLs and any Z air shenanigans but its too way too gas heavy (maybe on 4 bases might be worth trying instead of getting vikings).

Also id like to mention, just like the OP had emphasized.. HARASS is the key to all mech play. You gotta spam every harass possible from the T arsenal. Im talking hellion raids, cloaked banshees, tank cliff drops and if they mass spines get nukes (this ive yet to try since those Z players who adapted my mech style get 4 spines per base for obvious reasons). This is a must every game, and not just once, gotta do it the entire time. So basically even during the death ball push, sending 4 hellions to Z 4th base or 3rd is a good idea.


bsrealm
Profile Joined February 2011
United States29 Posts
Last Edited: 2011-02-24 19:50:11
February 24 2011 19:47 GMT
#185
What's the accepted definition of mech? Just something out from the factory? Minus hellions? When people talk mech they seem to use the term lightly. Most often it has a lot of air units (vikings, ravens?) and, bio (marines). The term mech feels like "not pure bio (MMM[V])" right now.

While this (MTV) might be an obvious way to beat the opponent and reacting to what they make in that game, it's not what I thought mech meant. I understand having support units thrown in here and there, but not more than a few (5? 10?) of those and *I* am not comfortable calling it mech.

When I read all 10 pages of this thread, I was under the assumption people we going to explore hardcore/pure mech (or if there is a better term, do let me know). Just hellions, tanks, thors. Explore that to its fullest. It's clear air is a weakness, but unless its carriers and perhaps BCs, I've seen/used higher thor counts decimate void rays and brood lords. And with constant scouting, you can jump the opponent when he is transitioning to these units because its a bump and not a smooth transition for thine enemy.

I still do appreciate this thread and the OP's efforts to move away from pure bio, but if its just that, perhaps mech isnt the right term. I guess its been around long in its current state (I'm not a BW player either, did it start way back then?), so perhaps we need to start using "pure mech" to mean "mech" and have "mech" mean "mechport"

Edit: Forgot to mention that I've observed that other people were only comfortable calling this "biomech". I guess I've just expanded their discomfort in this post.
I am a wise, old man
Rob28
Profile Joined November 2010
Canada705 Posts
February 24 2011 19:52 GMT
#186
^ I've always felt "mech" to mean any unit that can be repaired by an SCV, rather than healed by medivacs. Though I agree that a distinction should be made, especially when it comes to starport units.
"power overwhelming"... work, dammit, work!
Senorcuidado
Profile Joined May 2010
United States700 Posts
February 24 2011 20:58 GMT
#187
I've always liked Banshees as a good complement to Thors in TvP and TvZ. I don't really use them as harrassment as much as I probably should but they're high dps, mobile, and do well against the immortals and roaches people like to use against Thor-centric armies. I think you still want cloak so you can escape the mutas and stalkers if your thor ball gets eaten. I'm not sure that you want Banshees if you're getting a lot of tanks but if you are going for a more mobile composition they give you some balance, reach, and more harrassment potential.
Prev 1 8 9 10 All
Please log in or register to reply.
Live Events Refresh
BSL
05:00
RO24 Group E
JDConan vs Julia
UltrA vs hanniGan
ZZZero.O260
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 76
CosmosSc2 69
StarCraft: Brood War
ZZZero.O 260
Terrorterran 12
Dota 2
syndereN657
League of Legends
Doublelift3932
JimRising 637
Super Smash Bros
AZ_Axe54
Other Games
summit1g7431
Grubby2925
B2W.Neo1459
FrodaN776
Liquid`Hasu224
XaKoH 153
NeuroSwarm96
ViBE44
Mew2King34
Railgan25
Organizations
Other Games
gamesdonequick842
BasetradeTV171
Counter-Strike
PGL86
Other Games
angryscii15
[ Show 17 non-featured ]
StarCraft 2
• musti20045 62
• Adnapsc2 26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• FirePhoenix12
• Pr0nogo 8
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3650
• Jankos3264
• Scarra885
Other Games
• imaqtpie842
• Shiphtur188
Upcoming Events
IntoTheTV X SOOP
11h 39m
IPSL
17h 39m
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
23h 39m
Replay Cast
1d 23h
Sparkling Tuna Cup
2 days
WardiTV Invitational
2 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
3 days
The PondCast
4 days
KCM Race Survival
4 days
WardiTV Invitational
4 days
[ Show More ]
CranKy Ducklings
6 days
IPSL
6 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
Liquipedia Results

Completed

Proleague 2026-11-05
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.