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Mech Terran Discussion - Page 9

Forum Index > StarCraft 2 Strategy
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This thread was renamed from "Becomming a mech terran"
bole
Profile Joined January 2011
Serbia164 Posts
February 01 2011 00:16 GMT
#161
Hey ppl i finaly get something on my mind how terran mecha will be incredibly good...

250mm canons from thor unite (could shot air unites) that would be great buff for mech terran build... also nobady use canons agenst ground unites... so what you think ?
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
February 01 2011 00:45 GMT
#162
Cannons are used fairly effectively vs Protoss robotics units.
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
heyyouyesyou
Profile Blog Joined November 2010
United States323 Posts
February 01 2011 00:50 GMT
#163
Check out hyperdub vs TLO at gomtv.net for a decent TvT mech strategy.
biomech!
ledarsi
Profile Joined September 2010
United States475 Posts
Last Edited: 2011-02-01 01:17:43
February 01 2011 01:17 GMT
#164
There was a post a while back about the PvT 2 thor push with vehicle armor 1 and strike cannons. Open with a gas before rax, reactored barracks, quick factory, pump marines and get the armory instantly when the factory finishes. Start the first thor when the armory finishes and get the vehicle armor upgrade. Get the strike cannon upgrade when you can afford it while producing marines and thors. Push out when you have 2 thors and all the sauce, bring 6-10 scv's and whatever marines you have. It's pretty hard for a protoss to stop.

This push comes out at about 8:30, by which time it's impossible for protoss to have a large number of immortals, and if they only have a couple then strike cannon takes them out right away and the repaired thors clean up all the gateway units. The marines add a lot of damage, and also make it a lot more difficult for zealots to kill the scv's repairing the thors. If the stalkers or sentries target fire the thors they are wasting their time.

I think this sort of thor timing push has a lot more potential than any sort of tank nonsense.
"First decide who you would be, then do what you must do."
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
February 01 2011 01:25 GMT
#165
Hey i just started streaming but idk for how long.

I am tesing my mouse to see if it is working. I spilled pop on it like a moron so it stopped working but it started again so blah.
http://www.teamliquid.net/video/streams/TheWarbler
if you can believe you can concieve
ledarsi
Profile Joined September 2010
United States475 Posts
Last Edited: 2011-02-01 02:19:01
February 01 2011 02:13 GMT
#166
I think your stream cut out. If you're still playing we can't see it... not that you'll probably read this before you're done. I only post because it suddenly died in mid-game.
"First decide who you would be, then do what you must do."
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
February 01 2011 02:25 GMT
#167
I think its fixed
if you can believe you can concieve
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
February 01 2011 03:28 GMT
#168
My mech is definably being featured on the Day9 daily.
if you can believe you can concieve
GinDo
Profile Blog Joined September 2010
3327 Posts
February 01 2011 03:37 GMT
#169
On February 01 2011 12:28 TheWarbler wrote:
My mech is definably being featured on the Day9 daily.



Your on the Day9 daily. Your mech is more of a BioMech though. Something ive been advocating but nobody listens.

Marines Tanks with air support.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
Last Edited: 2011-02-01 03:38:49
February 01 2011 03:38 GMT
#170
Well my opponent was not very good. I dident even upgrade stim. Usually by the end of the game I just have Tanks Vikings ghosts and maybe some thors or hellions.
if you can believe you can concieve
GinDo
Profile Blog Joined September 2010
3327 Posts
February 01 2011 03:45 GMT
#171
[QUOTE]On February 01 2011 12:38 TheWarbler wrote:
Well my opponent was not very good. I dident even upgrade stim. Usually by the end of the game I just have Tanks Vikings ghosts and maybe some thors or hellions.[/QUOTE

Since your here i have a suggestion.
Suggestion: Get Ustream/Justin, whater your using o stream is laggy and poor quality.

ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
February 01 2011 03:47 GMT
#172
I dont know how to set that up.
if you can believe you can concieve
heyyouyesyou
Profile Blog Joined November 2010
United States323 Posts
February 01 2011 17:36 GMT
#173
Cool i cant wait for the daily.
Also check out TLO vs Hyperdub for a neat TvT mech build.
http://www.gomtv.net/2010gslopens1/vod/1114

Rough BO:
10Depot
12Rax
13Gas
15OC
2Marines
Factory
2Marines
Hellion
Tech Lab on rax
Armory
Reaper
Hellion
Swap rax and fact
Scout with the Rax
Thor
+1 Mech Attack
CC
Ebay
Siege Mode
2Thor
Turrets for cloaked banshee if they come.
3Tank
PUSH!!!
Try to set up a contain.
Addon 2factories once your natural is up (1Tech, 1Reactor).
Addon 2starports (1tech, 1Reactor).
Hellion/Thor/Tank/Viking/Banshee army composition.
Never stop getting Attack upgrades from armory.
Take a 3rd.
biomech!
terranghost
Profile Joined May 2010
United States980 Posts
Last Edited: 2011-02-02 03:44:05
February 02 2011 03:41 GMT
#174
On January 31 2011 16:57 Dhalphir wrote:
The downside to mech is it lacks strong anti-air. Thors are good but only against light air units. This is a disadvantage that Brood War mech did not share thanks to Goliaths. Mixing Vikings into the mix may well work but they are expensive and relatively fragile and will cut into your tank count.


You are only partially correct mutas are considered a small unit and goliaths did explosive damage meaning they did 50% damage with their AA attack against small targets. IMO the only reason they could fight mutas decently well was their range and high attack rate.
So its not that thors do only good damage vs light that is the problem its more so the gas cost that is the problem. Meaning that vs zerg you suffer vs massmuta baneling compositions. Which leads me the normal biomech composition of tank/marine.


Versus protoss you say that vikings hurt your tank count which is true. However building a couple early on does not hurt much they prevent you from dieing to the Surprise toss air. And if they go mass immortal then you won't have to build any more vikings and you can use them in conjunction with your hellions for harass. 10 supply of vikings won't hurt your amassment of tanks and hellions. So you will still be able to stand toe to toe with the toss's ground army but if you see them putting their supply into air or collosus then you can sacrafice supply into vikings without worry as the toss will have less ground troops too.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
QQmonster
Profile Joined September 2010
Canada240 Posts
February 02 2011 04:41 GMT
#175
Here's two epic master league games where I went mech tvp on shakuras plateau. I'm a pretty sloppy player so just imagine someone with better mechanics executing this style.

http://www.sc2replayed.com/replays/133833-1v1-terran-protoss-shakuras-plateau

http://www.sc2replayed.com/replays/133834-1v1-terran-protoss-shakuras-plateau
EX-top 10 guildwars player yeye XD
Enigmoid
Profile Joined July 2010
United States48 Posts
Last Edited: 2011-02-02 04:47:27
February 02 2011 04:43 GMT
#176
Having played TheWarbler in that game, I can say what it's like to play against a meching terran.

I felt like I could expand anywhere on the map, but I didn't want to try to break the front. I went phoenix/void ray because I basically knew I would lose the ground battle once I saw how many tanks he was getting, and I thought it would be a good way to harass, but he had a ton of missile turrets around his bases. I took my third expansion before (I think) and felt way ahead, but I took my gold later so I ended up being behind. I tried my best to deny expansions but when I took my own, Warbler moved up his unstoppable tank ball and denied it easily. Again, missile turrets (and good building placement) prevented me from harassing, and I suddenly felt way behind. He also had a ton of vikings which along with turrets and some marines shut down my air pretty hard.

Also I played TheWarbler previously and killed him with air because he didn't get vikings. Vikings:GOOD!!! Don't worry about your tank count, since the difference between 20 tanks and 25 tanks is nil when you could have 20 tanks and 6-8 vikings.

So how it feels for a protoss to play a meching terran: Frustrating, misleading, feeling like I could beat it, absolutely cannot engage his army on the ground. So, yeah. The makings of a good strategy. Good luck!

EDIT: Also, denying my scout was CRUCIAL. I didn't bother going heavy robo because I knew immortals would still die like anything else, so I only had one observer out at a time, and Warbler was really good about scanning that and killing it, fast. I often didn't know where his army was or how big it was (really really big).
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
February 02 2011 04:46 GMT
#177
Enig I would love to play u again cause you are a wicked sick protoss. A refined 4gate/2gate robo can be hard to deal with.
if you can believe you can concieve
Enigmoid
Profile Joined July 2010
United States48 Posts
February 02 2011 04:51 GMT
#178
Thanks, Warbler. I just hit diamond division rank 1 (2900) today on a huge win streak ^^ so I'm feeling pretty good about my play right now. My code is 513; add me, we'll play.

If I were to go up again I'd put more early pressure on, expand earlier, and get way more phoenixes to take air superiority, with voids only after the viking count was down. Also more aggressive harass. I've broken a few terrans who only put up one bunker just by rallying my first units to his base while I expanded.
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
February 03 2011 23:18 GMT
#179
My stream will be down until I can figure this new xsplit program out so the quality is much better.
if you can believe you can concieve
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
February 04 2011 00:45 GMT
#180
I dont get how they say zerg is super hard compared to terran. As zerg all you need to do is make banelings and keep up spawn larva and you beat terran bio easy. I used to play zerg I know.
if you can believe you can concieve
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