250mm canons from thor unite (could shot air unites) that would be great buff for mech terran build... also nobady use canons agenst ground unites... so what you think ?
Mech Terran Discussion - Page 9
Forum Index > StarCraft 2 Strategy |
This thread was renamed from "Becomming a mech terran" | ||
bole
Serbia164 Posts
250mm canons from thor unite (could shot air unites) that would be great buff for mech terran build... also nobady use canons agenst ground unites... so what you think ? | ||
WarSame
Canada1950 Posts
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heyyouyesyou
United States323 Posts
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ledarsi
United States475 Posts
This push comes out at about 8:30, by which time it's impossible for protoss to have a large number of immortals, and if they only have a couple then strike cannon takes them out right away and the repaired thors clean up all the gateway units. The marines add a lot of damage, and also make it a lot more difficult for zealots to kill the scv's repairing the thors. If the stalkers or sentries target fire the thors they are wasting their time. I think this sort of thor timing push has a lot more potential than any sort of tank nonsense. | ||
TheWarbler
United States1659 Posts
I am tesing my mouse to see if it is working. I spilled pop on it like a moron so it stopped working but it started again so blah. http://www.teamliquid.net/video/streams/TheWarbler | ||
ledarsi
United States475 Posts
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TheWarbler
United States1659 Posts
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TheWarbler
United States1659 Posts
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GinDo
3327 Posts
On February 01 2011 12:28 TheWarbler wrote: My mech is definably being featured on the Day9 daily. Your on the Day9 daily ![]() Marines Tanks with air support. | ||
TheWarbler
United States1659 Posts
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GinDo
3327 Posts
Well my opponent was not very good. I dident even upgrade stim. Usually by the end of the game I just have Tanks Vikings ghosts and maybe some thors or hellions.[/QUOTE Since your here i have a suggestion. Suggestion: Get Ustream/Justin, whater your using o stream is laggy and poor quality. | ||
TheWarbler
United States1659 Posts
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heyyouyesyou
United States323 Posts
Also check out TLO vs Hyperdub for a neat TvT mech build. http://www.gomtv.net/2010gslopens1/vod/1114 Rough BO: 10Depot 12Rax 13Gas 15OC 2Marines Factory 2Marines Hellion Tech Lab on rax Armory Reaper Hellion Swap rax and fact Scout with the Rax Thor +1 Mech Attack CC Ebay Siege Mode 2Thor Turrets for cloaked banshee if they come. 3Tank PUSH!!! Try to set up a contain. Addon 2factories once your natural is up (1Tech, 1Reactor). Addon 2starports (1tech, 1Reactor). Hellion/Thor/Tank/Viking/Banshee army composition. Never stop getting Attack upgrades from armory. Take a 3rd. | ||
terranghost
United States980 Posts
On January 31 2011 16:57 Dhalphir wrote: The downside to mech is it lacks strong anti-air. Thors are good but only against light air units. This is a disadvantage that Brood War mech did not share thanks to Goliaths. Mixing Vikings into the mix may well work but they are expensive and relatively fragile and will cut into your tank count. You are only partially correct mutas are considered a small unit and goliaths did explosive damage meaning they did 50% damage with their AA attack against small targets. IMO the only reason they could fight mutas decently well was their range and high attack rate. So its not that thors do only good damage vs light that is the problem its more so the gas cost that is the problem. Meaning that vs zerg you suffer vs massmuta baneling compositions. Which leads me the normal biomech composition of tank/marine. Versus protoss you say that vikings hurt your tank count which is true. However building a couple early on does not hurt much they prevent you from dieing to the Surprise toss air. And if they go mass immortal then you won't have to build any more vikings and you can use them in conjunction with your hellions for harass. 10 supply of vikings won't hurt your amassment of tanks and hellions. So you will still be able to stand toe to toe with the toss's ground army but if you see them putting their supply into air or collosus then you can sacrafice supply into vikings without worry as the toss will have less ground troops too. | ||
QQmonster
Canada240 Posts
http://www.sc2replayed.com/replays/133833-1v1-terran-protoss-shakuras-plateau http://www.sc2replayed.com/replays/133834-1v1-terran-protoss-shakuras-plateau | ||
Enigmoid
United States48 Posts
I felt like I could expand anywhere on the map, but I didn't want to try to break the front. I went phoenix/void ray because I basically knew I would lose the ground battle once I saw how many tanks he was getting, and I thought it would be a good way to harass, but he had a ton of missile turrets around his bases. I took my third expansion before (I think) and felt way ahead, but I took my gold later so I ended up being behind. I tried my best to deny expansions but when I took my own, Warbler moved up his unstoppable tank ball and denied it easily. Again, missile turrets (and good building placement) prevented me from harassing, and I suddenly felt way behind. He also had a ton of vikings which along with turrets and some marines shut down my air pretty hard. Also I played TheWarbler previously and killed him with air because he didn't get vikings. Vikings:GOOD!!! Don't worry about your tank count, since the difference between 20 tanks and 25 tanks is nil when you could have 20 tanks and 6-8 vikings. So how it feels for a protoss to play a meching terran: Frustrating, misleading, feeling like I could beat it, absolutely cannot engage his army on the ground. So, yeah. The makings of a good strategy. Good luck! EDIT: Also, denying my scout was CRUCIAL. I didn't bother going heavy robo because I knew immortals would still die like anything else, so I only had one observer out at a time, and Warbler was really good about scanning that and killing it, fast. I often didn't know where his army was or how big it was (really really big). | ||
TheWarbler
United States1659 Posts
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Enigmoid
United States48 Posts
If I were to go up again I'd put more early pressure on, expand earlier, and get way more phoenixes to take air superiority, with voids only after the viking count was down. Also more aggressive harass. I've broken a few terrans who only put up one bunker just by rallying my first units to his base while I expanded. | ||
TheWarbler
United States1659 Posts
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TheWarbler
United States1659 Posts
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