• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:36
CEST 23:36
KST 06:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
RSL goes to London! 2026 Offline Finals Nov 21-225Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Serral wins HomeStory Cup 29 StarCraft 2 at SC4ALL II Invite #4/8 - Percival Protoss AoE skill expression 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 538 Media Blackout The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch
Brood War
General
Are you ready for ASL 22? NEW HYPE VIDEO BGH Auto Balance -> http://bghmmr.eu/ How FlaSh Nearly Forfeited MSL Finals being late BW General Discussion ASL22 General Discussion
Tourneys
KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues Escore Tournament - Season 3 SC4ALL II: Brood War - $2500 - Dec 5-6
Strategy
Odyssey Mineral Stack Saturation Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread Diablo 2 thread ZeroSpace Early Access is Now Live!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Iain M Banks Says He Has Cancer And Months To Live European Politico-economics QA Mega-thread The Games Industry And ATVI
Fan Clubs
The ShoWTimE Fan Club The herO Fan Club! The Clem Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
NBA General Discussion Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4095 users

Mech Terran Discussion - Page 8

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 6 7 8 9 10 Next All
This thread was renamed from "Becomming a mech terran"
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
January 30 2011 10:41 GMT
#141
On January 30 2011 19:00 Dente wrote:
Show nested quote +
On January 30 2011 11:17 Raiznhell wrote:
I don't care what haters say, Mech is viable in TvP at the lower levels where protoss players do not know how to destroy it.


I edited your post so it is a true one. And I'm not a mech hater. I'm a bio hater. I hate it that I have to use the boring MMM every time again and again. I tried to make mech work so hard. I played mech for months. I tried every combination (thor, tank, hellion, viking), I tried even pure thor, which worked great against tosses who didn't know how to beat it. I beated 3k+ masters with mech who reacted wrong. Some even said that mech is OP. The good tosses adviced me to stop meching. A top 100 protoss once said "if you go mech I just know 100% that I will win".




and he was wrong.....
Phadt
Profile Joined December 2010
Sweden92 Posts
January 30 2011 11:18 GMT
#142
Awesome initiative. As a zerg player I've been finding myself drawn to the mech style of play because I think the macro style is much better suited for my style than the bio all-ins or w/e that we've seen so much in the past. Definately gonna start messing around with terran as my off-race and also check out ur replays (the 1st link u posted on TvZ isn't working btw) and try and catch ur stream, however the time difference from europe might make that hard.

Anyway, just wanna encourage u to keep it up and thank you for this.
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
January 30 2011 19:36 GMT
#143
No problem man, I'm just glad I can actually help some people.
if you can believe you can concieve
WarSame
Profile Blog Joined February 2010
Canada1950 Posts
Last Edited: 2011-01-30 19:40:37
January 30 2011 19:39 GMT
#144
Your first TvZ replay link has oilers] in the middle of the link.

I downloaded the majority. I've been playing Mech but haven't been able to stop a Z from just mass expanding. This should be useful to watch.
Can it be I stayed away too long? Did you miss these rhymes while I was gone?
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
January 30 2011 20:32 GMT
#145
I just started using 2rax fe and moving into Reactor Hellions Stim marines tank and thors. Its been working well. Try push out before he takes his third or right when he dose it
if you can believe you can concieve
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
January 30 2011 20:50 GMT
#146
streaming
if you can believe you can concieve
heyyouyesyou
Profile Blog Joined November 2010
United States323 Posts
January 30 2011 22:54 GMT
#147
Yea remember that trying to get more tanks in my mech by slow pushing with turrets instead of thors/vikings as my anitair?
Protoss destroy that.
They see you massing tanks they either dt drop mass void rays/phenoix/immortals and they use the void rays range to keep you from making supply depots and such. So you do need thors and vikings to fight toss
biomech!
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
January 30 2011 23:47 GMT
#148
I don't see any reason to pure mech, I don't think it will ever be as good as biomech. Maybe in lategame TvZ on a small map. But on those maps you usually open some bio play anyway.

Hellions harrass is way too easy to shut down in any matchup, and T gets destroyed lategame TvZ and TvP. You need to do damage with hellions, and chances are big you won't. Biomech will make life easier for you

England will fight to the last American
how
Profile Blog Joined January 2011
United States538 Posts
January 31 2011 02:41 GMT
#149
Mech is way under used, just make sure you have medivacs to give you a huge boost in mobility, plus mech drops can take out key buildings very fast. Also you will need to have scvs around your army at all time.
http://twitter.com/howsc
Gomox
Profile Joined December 2010
32 Posts
January 31 2011 06:24 GMT
#150
How do you deal with mass expanding Zergs when playing mech? I always have problems with putting pressure on my opponent.
Dhalphir
Profile Blog Joined November 2010
Australia1305 Posts
January 31 2011 07:57 GMT
#151
The downside to mech is it lacks strong anti-air. Thors are good but only against light air units. This is a disadvantage that Brood War mech did not share thanks to Goliaths. Mixing Vikings into the mix may well work but they are expensive and relatively fragile and will cut into your tank count.
Supporting TypeII Gaming - www.typeii.net - TypeReaL, TypePhoeNix, TypeSuN, TypeDBS!!
blue001
Profile Joined January 2009
106 Posts
January 31 2011 08:08 GMT
#152
I use mech as well but the weak anti-air is an obvious downside. Carriers beat mech, VR beats mech, broodlords and mutalisks beat mech. I think mech needs a strong anti-air unit like the classic goliath with high range and damage, hope the expansion gives mech the goliath (I mean they're in campaign although they dont seem that strong in campaign). Ghosts and marines are a good supplement though.
TigerKarl
Profile Joined November 2010
1757 Posts
January 31 2011 10:57 GMT
#153
I don't really understand why most players don't think enough about the combination of playstyles. Terrans mostly have Bio and Mech, so why not combine them effectively?
At the moment i'm having a lot of fun and success in upper Diamond/lower Master with Marine/Thor/Medivac Stim Timing Pushes from 2 bases, mostly against Protoss, though not really being a Terran player.
Against Zerg i like to add some more Marauders to the mix, as they're better against Baneling or Roach.
TheWarbler
Profile Blog Joined April 2010
United States1659 Posts
January 31 2011 17:00 GMT
#154
In TvZ I open 2rax fe. Once i get about 7-8 Marines I put some pressure on forceing the zerg to use larva on lings and not drones. Then I drop 2 factories in base 1 reactor 1 tech. Also drop another barracks and add reactor and tech lab to other barracks. Then mech a make with marines tank and hellions while I take my third.
if you can believe you can concieve
bole
Profile Joined January 2011
Serbia164 Posts
January 31 2011 17:30 GMT
#155
ye if you go pure mecha its problem AA ...agenst zerg you can pull out some thors but you also need at leest one starport for vikings...to conter brodlords...

when you go pure mecha one of best things is hellions harasment but you can build group of 6 .7 heliions and burn all workers.. of oponent...

one more thing you can build sensor tovers and misle turets wholl over map for case of oponent have some air unites..

sensor tower are great becous it give you a vision where you can see everything (what hepens on map) i dont see plenty ppl using them but they are great if you go mecha build...
Raiznhell
Profile Joined January 2010
Canada786 Posts
Last Edited: 2011-01-31 18:15:03
January 31 2011 18:06 GMT
#156
On January 30 2011 07:40 TheWarbler wrote:
You guys are really starting to piss me off. I start the thread to dicuss about the style. But you turning this into a this will never work thing and that is not the point of the thread.


lol dude this happened to me too in my Mech Replay thread XD

So many people are just non-believers.
Cake or Death?
Raiznhell
Profile Joined January 2010
Canada786 Posts
January 31 2011 20:06 GMT
#157
On January 30 2011 19:00 Dente wrote:
Show nested quote +
On January 30 2011 11:17 Raiznhell wrote:
I don't care what haters say, Mech is viable in TvP at the lower levels where protoss players do not know how to destroy it.


I edited your post so it is a true one. And I'm not a mech hater. I'm a bio hater. I hate it that I have to use the boring MMM every time again and again. I tried to make mech work so hard. I played mech for months. I tried every combination (thor, tank, hellion, viking), I tried even pure thor, which worked great against tosses who didn't know how to beat it. I beated 3k+ masters with mech who reacted wrong. Some even said that mech is OP. The good tosses adviced me to stop meching. A top 100 protoss once said "if you go mech I just know 100% that I will win".


So your saying the Top Koreans don't know how to destroy it? Because Jinro said he was using Mech in his ladders against the top 200 Koreans and was coming out victorious more often than not.
You say things like it's as simple as just mass expanding and getting this and that unit but I'm pretty sure if it's that simple for you to think up a countermeasure that wins 100% I'm pretty sure a top korean pro could to.

Even if it was in-game and he scouted with his observer a bunch of tanks, the top korean pro is not gunna be like OMG I've never seen this before what ever shall I do!!??

1) because Mech is not a new strategy it's been around since beginning of beta.
2) Mech is immobile giving him plenty of time to whip out his auto-win counter measure you seem to think exists.

Just because you lose a lot with Mech doesn't mean it's a bad strategy maybe you should be posting reps and asking for help instead of saying it's impossible. All the proof I've seen of it not working from you is Goody and Strelock vs Nani but Nani is really friggin good and better than those players and he just outplays them in all aspects.

If the maps were bigger which they will be THEN Mech will probably not be viable at all however I'm sure once the maps get bigger there's gunna be more patches as I doubt anyone would disagree that Zerg would be damn unstoppable on huge maps what with everything being balanced so that Zerg can withstand rushes on small maps and mass expand. Blizzard would be out of their minds not to buff Factory units once the bigger maps are out.
Cake or Death?
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
January 31 2011 20:27 GMT
#158
I've been watching some BW nowadays, it is really much more fun to watch because of longer maps..Hope GSL gets better with bigger maps.

Anyway, from what I can see from BW games, tanks are protected by vulture spider mines from zealots, while dragoons are dealt by tanks. What can protect tanks in SC2 from zealots? I'm thinking helions, but even though they deal great damage to zealots, they die like flies before doing anything. I have thought Auto Turrets, but they don't seem to deal enough damage to fend off zealots in that way.

Perhaps a pack of Marauders with Concussive Shells to slow down the units in front line and demolish Stalkers should be the best option. Or Thors in front of Tanks. Thors can take quite a beating.

There is also the problem of Blink Stalkers, but for that I think Raven PDDs with energy upgrade should be good, but in any case you need to reposition your tanks when they blink on top of you, which is really a not good situation for the tanks.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
snadmonkey
Profile Joined September 2010
United States26 Posts
Last Edited: 2011-01-31 22:03:44
January 31 2011 22:01 GMT
#159
I have a serious idea of a mech build against toss. Typically you will end up with lots of tanks/vikings for this matchup mixing in bio/helion/thors to try and buy time for your tanks and vikings.

I propose an idea for the situation where u are 2-3 bases and toss is roughly the same. We all know mech has more mins and to little gas, hence bio and helion in the mix. Why not when you plan to move out with ur 15 tanks or whatever you lead with 2 floating rax. The idea is you land the rax to form a new choke, maybe block off a direction, maybe to decrease the approach side. If you can get 2 rax infront then chargelots are way less effective. If they decide to go around, it takes quite a while with immortals. Realize 2 rax are only 300 mins, meaning if this new choke lets you kill 3 extra zealots, or 2 stalkers, or 1 immortal, they have basically paid for themselves.

With your viking range you should be able to stop them poking at the rax with VR's or collosi without having stalkers get shelled. Tanks left alone are very dangerous, if this strat can allow 1 extra salvo from all 15 tanks, they have more than paid for themselves. It seems very effective for sieging up an expansion. I would even purpose this idea for zerg, but alas creep is op XD.

I hope to get some feedback on this idea, or have some people try it out in customs or something. I myself alreadyhave a hard time macro/micro'n my army and I typically go Thors/helion/bio myself. Good or bad let me know what you think, it doesn't seem like it could hurt you in any situation.

Edit* obviously this strat would have considerably different effectiveness based on map. and note if it works you could cut out some tank buffers like marines or helions for more tanks or vikings.
ledarsi
Profile Joined September 2010
United States475 Posts
January 31 2011 23:50 GMT
#160
Raiznhell you make a good point. While generally speaking I feel tanks are gimp, you make a good point that I do think they are possibly overpowered on a map like, say, Steppes of War. The current map pool is a huge factor. At the moment all the maps, with a few exceptions, are relatively small and with short rush distances so tanks may be balanced as they are currently considering the map pool as a whole. Once maps get bigger they will need a buff badly, but then many things will also need to change as the map pool experiences significant changes.

The issue is that on the larger maps tanks suck (as do thors to a less serious extent), and mech should be a macro style which is BEST on large maps with many bases. This may be a source of terran's late game troubles against zerg and protoss, as tiny maps don't become macro games as often, and then selection bias causes this possibility to be ignored.

However I feel the game should be map-agnostic in its balance. Blizzard seems to disagree, or they are getting around to it and will patch as maps are added until the map pool is so large and diverse that eventually the game is balanced on all (reasonable) possible maps.
"First decide who you would be, then do what you must do."
Prev 1 6 7 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech118
StarCraft: Brood War
Artosis 639
Dota 2
NeuroSwarm121
League of Legends
Doublelift4513
JimRising 537
Super Smash Bros
C9.Mang02097
Mew2King113
Chillindude50
Heroes of the Storm
Khaldor225
Other Games
gofns12844
Grubby2682
FrodaN1682
Liquid`RaSZi1145
Mlord686
PiGStarcraft478
IndyStarCraft 180
JuggernautJason157
Organizations
Other Games
gamesdonequick890
WardiTV888
BasetradeTV35
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 74
• musti20045 40
• RyuSc2 22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 7
• Michael_bg 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21304
League of Legends
• Shiphtur889
Upcoming Events
OSC
2h 24m
WardiTV Weekly
13h 24m
The Patches Monday
18h 24m
Sparkling Tuna Cup
1d 12h
PiG Sty Festival
1d 14h
PiGosaur Cup
2 days
Replay Cast
2 days
Kung Fu Cup
2 days
Replay Cast
3 days
The PondCast
3 days
[ Show More ]
Replay Cast
4 days
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-08-08
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
META DYMY #4
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.