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Simple Questions Simple Answers - Page 83

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 81 82 83 84 85 900 Next
eunheeseung
Profile Joined April 2011
43 Posts
April 10 2011 05:35 GMT
#1641
Can a BC win a MS 1 on 1? mothership (ms)
Aequos
Profile Joined October 2010
Canada606 Posts
April 10 2011 06:00 GMT
#1642
On April 10 2011 14:35 eunheeseung wrote:
Can a BC win a MS 1 on 1? mothership (ms)

The battlecruiser will win regardless of micro and upgrades from what I could determine in the unit tester.
I first realized Immortals were reincarnated Dragoons when I saw them dancing helplessly behind my Stalkers.
CecilSunkure
Profile Blog Joined May 2010
United States2829 Posts
April 10 2011 06:04 GMT
#1643
On April 10 2011 13:47 BossPlaya wrote:
Why do some players such as Jinro hotkey their CC to every number like that?

Personal preference. My guess is that he just doesn't like seeing empty hotkey numbers.
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
April 10 2011 06:07 GMT
#1644
On April 10 2011 15:00 Aequos wrote:
Show nested quote +
On April 10 2011 14:35 eunheeseung wrote:
Can a BC win a MS 1 on 1? mothership (ms)

The battlecruiser will win regardless of micro and upgrades from what I could determine in the unit tester.


Well its certainly not regardless of upgrades. If you give mothership 3/3/3 and BC 0/0, the mothership wins pretty easy. And for micro, you could fight until you lose shields, vortex, then flee and fight again when shields are recharged.

Neither are realistic in-game scenarios at all and I think the question is kinda dumb to begin with but meh.
Thaniri
Profile Blog Joined March 2011
1264 Posts
April 10 2011 06:11 GMT
#1645
Question:

How many Rax/Starports can I support on 3 base?
sleigh bells
Profile Joined April 2011
United States358 Posts
Last Edited: 2011-04-10 06:37:06
April 10 2011 06:32 GMT
#1646
On April 10 2011 12:19 MaximusMInd wrote:
What is a strong hotkey setup for terran. (I just mean the numbers for certain buildings and units not individually making new hotkeys for every unit)?

mostly preference IMO. but there may be an advantage is having hotkeys that are close to the keys that they use. like you shouldn't put your rax on 0, because you will be using the A and D keys 90% of the time. you should put CC close to the S key, so 0 is bad for that too. i use 0 for ebay/armory/techlab/ghost academy, because i won't have to use them too often, since 0 is far away from everything pretty much.

most ppl use 1/2/3 for army, 4/5/6/7 for CC, rax, fact, and port, i think. i use 1 for CC, 2 for all production (tab through them), 3-6 or so for army, and 0 for upgrades.

another thing is to put units in hotkeys that make sense. like against banelings, you'd want a key for marines (+ medis?) probably, since they are the things that have to run away, while marauders may want to hold their ground, and tanks need to siege up. against collosus, you'd want vikings on their own key to target fire. you can probably put MMM on one key bc they'll move together. ghosts should be on another. you'd want your tank hotkey to be close enough to E and D, MMM hotkey close to T, vikings can be anything really, i think. but whether you want tanks to be 2 or 3 or 4? i don't think it really matters.
Sup son? ¯\__(ツ)__/¯
theBOOCH
Profile Joined November 2010
United States832 Posts
April 10 2011 06:45 GMT
#1647
On April 10 2011 13:47 BossPlaya wrote:
Why do some players such as Jinro hotkey their CC to every number like that?

Personal preference. My guess is that he just doesn't like seeing empty hotkey numbers.

It's also fun to do an keeps your hands busy in the early early game. I saw TLO do it at MLG by holding ctrl with his left hand and running the back of his right hand down the number keys like a piano glissando. Interestingly, I remember Jinro NOT doing that, specifically because he and I happen to use the same hotkey setup.
If all you're offering is Dos Equis, I will stay thirsty thank you very much.
theBOOCH
Profile Joined November 2010
United States832 Posts
April 10 2011 06:46 GMT
#1648
Does anyone know if there is a viable ghost opening in TvP? There is one from the beta on liquipedia, but it is not what I'm looking for.
If all you're offering is Dos Equis, I will stay thirsty thank you very much.
theBOOCH
Profile Joined November 2010
United States832 Posts
April 10 2011 06:50 GMT
#1649
Question:

How many Rax/Starports can I support on 3 base?

Depends entirely on what you intend to produce.
The Real Cost of Units
If all you're offering is Dos Equis, I will stay thirsty thank you very much.
sleigh bells
Profile Joined April 2011
United States358 Posts
Last Edited: 2011-04-10 06:55:58
April 10 2011 06:55 GMT
#1650
why did MMA go mass marine against MVP's slightly more traditional unit comp? marauders are way better against tanks, no? since marines do beat marauders cost-for-cost, i usually go for around 50/50 marines and marauders...
Sup son? ¯\__(ツ)__/¯
Thaniri
Profile Blog Joined March 2011
1264 Posts
April 10 2011 06:55 GMT
#1651
On April 10 2011 15:46 theBOOCH wrote:
Does anyone know if there is a viable ghost opening in TvP? There is one from the beta on liquipedia, but it is not what I'm looking for.


The one I like to use is a 3 rax build:

10 Depot
12 Rax
13 Refinery
15 OC, 1 Marine
16 Supply Depot
17~ish refinery and tech lab
_________
Number discontinued
2 Reapers to scout and kill workers, they arrive before the stalker assuming hes gone Zealot first.
When you make the first reaper you should have enough money for a second rax.
By the time both reapers are out you should afford a ghost academy, then based on what you scout you can expand or throw down another rax.
Danger_Duck
Profile Blog Joined March 2008
Burkina Faso571 Posts
April 10 2011 07:00 GMT
#1652
can baneling manual explode hurt things they can't see? (burrowed/invisible units)
TBA
Aequos
Profile Joined October 2010
Canada606 Posts
April 10 2011 07:12 GMT
#1653
On April 10 2011 15:07 Bibbit wrote:
Show nested quote +
On April 10 2011 15:00 Aequos wrote:
On April 10 2011 14:35 eunheeseung wrote:
Can a BC win a MS 1 on 1? mothership (ms)

The battlecruiser will win regardless of micro and upgrades from what I could determine in the unit tester.


Well its certainly not regardless of upgrades. If you give mothership 3/3/3 and BC 0/0, the mothership wins pretty easy. And for micro, you could fight until you lose shields, vortex, then flee and fight again when shields are recharged.

Neither are realistic in-game scenarios at all and I think the question is kinda dumb to begin with but meh.

I tried the vortex thing - it didn't work out well.

By upgrades, I meant anything reasonable (like 1/1 difference).

Apologies I didn't make this clear.
I first realized Immortals were reincarnated Dragoons when I saw them dancing helplessly behind my Stalkers.
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
April 10 2011 07:35 GMT
#1654
On April 10 2011 16:12 Aequos wrote:
Show nested quote +
On April 10 2011 15:07 Bibbit wrote:
On April 10 2011 15:00 Aequos wrote:
On April 10 2011 14:35 eunheeseung wrote:
Can a BC win a MS 1 on 1? mothership (ms)

The battlecruiser will win regardless of micro and upgrades from what I could determine in the unit tester.


Well its certainly not regardless of upgrades. If you give mothership 3/3/3 and BC 0/0, the mothership wins pretty easy. And for micro, you could fight until you lose shields, vortex, then flee and fight again when shields are recharged.

Neither are realistic in-game scenarios at all and I think the question is kinda dumb to begin with but meh.

I tried the vortex thing - it didn't work out well.

By upgrades, I meant anything reasonable (like 1/1 difference).

Apologies I didn't make this clear.


Alright I tried it out and the mothership can indeed win with micro assuming absolutely zero micro from the BC. Realistic? No. Fun? Not really but eh.

And because I'm bored as all hell, I made a quick livestream recording that can be found here.
Mastbos
Profile Joined January 2011
2 Posts
April 10 2011 08:13 GMT
#1655
On April 10 2011 08:57 GetToDaChoppa wrote:
how can pros throw down FFs so fast is there a trick or something


No trick, they just know the FF range really well and shift click where they want it. a lot of the reasons why you're forcefields take a while to go down is because the sentry first has to move into range. Also be careful of movement shift FF commands as that slows down the time too.
EnderCraft
Profile Joined December 2010
United States1746 Posts
April 10 2011 08:30 GMT
#1656
What is the ideal unit composition as Protoss to deal with a mass marauder/viking unit composition?
SC:BW has a higher skill ceiling than SC2? SC 64 is where it's at brah.
Aequos
Profile Joined October 2010
Canada606 Posts
April 10 2011 08:34 GMT
#1657
On April 10 2011 16:35 Bibbit wrote:
Show nested quote +
On April 10 2011 16:12 Aequos wrote:
On April 10 2011 15:07 Bibbit wrote:
On April 10 2011 15:00 Aequos wrote:
On April 10 2011 14:35 eunheeseung wrote:
Can a BC win a MS 1 on 1? mothership (ms)

The battlecruiser will win regardless of micro and upgrades from what I could determine in the unit tester.


Well its certainly not regardless of upgrades. If you give mothership 3/3/3 and BC 0/0, the mothership wins pretty easy. And for micro, you could fight until you lose shields, vortex, then flee and fight again when shields are recharged.

Neither are realistic in-game scenarios at all and I think the question is kinda dumb to begin with but meh.

I tried the vortex thing - it didn't work out well.

By upgrades, I meant anything reasonable (like 1/1 difference).

Apologies I didn't make this clear.


Alright I tried it out and the mothership can indeed win with micro assuming absolutely zero micro from the BC. Realistic? No. Fun? Not really but eh.

And because I'm bored as all hell, I made a quick livestream recording that can be found here.

Ah, I see what you did - exploiting the move-while-shooting thing of the Mothership - I haven't used them in forever, I forgot they had that.

My apologies then, you can win with the mothership if you kite, and the battlecruiser player is a bit - well - non-functional.
I first realized Immortals were reincarnated Dragoons when I saw them dancing helplessly behind my Stalkers.
henreiman
Profile Blog Joined December 2010
United States407 Posts
April 10 2011 08:37 GMT
#1658
On April 10 2011 17:30 EnderCraft wrote:
What is the ideal unit composition as Protoss to deal with a mass marauder/viking unit composition?


Very, very situational and depends on tech path. Obviously the hard counter is going to be something like Phoenix/Chargelot/Immortal. Working in a few storms would do wonders as well.
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
April 10 2011 11:48 GMT
#1659
Is it considered going against the rules to use a friend's account? the terms of use suggest something like this, though it's not clear for me, and since tones of people do it, i wonder what's the case
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
timwac
Profile Joined October 2010
Scotland93 Posts
April 10 2011 12:07 GMT
#1660
Why at the end of replays does the APM change very slightly? For example the second before the replay finishes Player 1: 88 APM after replay ends Player 1: 84 APM. I've noticed this in almost every game I've played.
DeMusliM | NonY | ThorZaIN
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