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jHERO
Profile Joined August 2010
China167 Posts
April 09 2011 19:21 GMT
#1601
Hey guys i know this might sound dumb, but i dunno why today i couldnt do this..

so i have my maurders + medivacs in hotkey 【1】, but the medivacs (right panel) healing ability kept on showing up whenever i pressed 【1】, and when i had to micro in fights its very incovinent to have to press 【tab】to get to the maurders and use stim...

whats the way to get maurders in the main choice of the subgroup and medivacs not the main?

im really confused lol
vahgar.r24
Profile Joined October 2010
India465 Posts
April 09 2011 19:30 GMT
#1602
On April 10 2011 01:22 jimbob615 wrote:
what is *in general* the best reaction build, or builds, if you scout a zerg building a 14 hatch? offensively and economically? thanks


This is the most common build..means that he aint cheesing you with some 6/9 pool.
Somethings are just worth fighting for
wardou
Profile Joined October 2010
France54 Posts
April 09 2011 20:21 GMT
#1603
I have a question about units Groups.
While im playing i use Groupe 1 for : Zealots / Sentries / Immortal
Groupe 2 : Stalkers / Air Units
Groupe 3 : Collosus

Why its better to do that than a simply all units in Groupe 1 ? Is it really usefull to use multi units groups in sc2 ?
HuK for the win.
Quochobao
Profile Joined October 2010
United States350 Posts
April 09 2011 20:27 GMT
#1604
On April 10 2011 05:21 wardou wrote:
I have a question about units Groups.
While im playing i use Groupe 1 for : Zealots / Sentries / Immortal
Groupe 2 : Stalkers / Air Units
Groupe 3 : Collosus

Why its better to do that than a simply all units in Groupe 1 ? Is it really usefull to use multi units groups in sc2 ?


Yes, it is useful, only if you have the multitasking required. If you feel like you are still missing a depot here and there, let your mineral go over 1k, it's okay to put all on one group and 1a forward.

You'll hit a ceiling with that eventually. Then you'll what separate groups, because:

Blink stalkers can be instantly used to snipe viking/corrupters
Air units ignore terrain while the rest don't-- 1 a the whole thing will mess up your army position.
Collosus can be instantly moved back to avoid viking/corrupters, or focus firing on the thickest part of bio mass.
Best or nothing.
Quochobao
Profile Joined October 2010
United States350 Posts
April 09 2011 20:28 GMT
#1605
On April 10 2011 03:10 sermokala wrote:
whats all this business with the RE in Terminis RE and the LT In Tal darium altar? I have no idea what those letters mean is this something I should notice in a map?


Can someone please answer this too? I've been wondering for the longest time...
Best or nothing.
Sir Snoopy
Profile Joined March 2011
United States57 Posts
April 09 2011 20:33 GMT
#1606
In the very beginning of the game, do you build a worker first or move the workers to mine first?
That's SIR Sir Snoopy to you!
BoneGrinder
Profile Joined January 2011
United States40 Posts
April 09 2011 20:50 GMT
#1607
On April 10 2011 05:33 Sir Snoopy wrote:
In the very beginning of the game, do you build a worker first or move the workers to mine first?


Most high level replays I have watched, they make the worker first, then send the rest to mine. And this is what I do as well.
I Shall Grind the Bones of Mine Enemies!!!!
Mastbos
Profile Joined January 2011
2 Posts
April 09 2011 22:04 GMT
#1608
Something which I see done really often in livestreams that I can't work out myself is; how do people select a bunch of units (i.e. Overlords) and then send individual ones to different locations without deselecting the entire group?
Roerik
Profile Joined August 2010
31 Posts
April 09 2011 22:16 GMT
#1609
On April 10 2011 07:04 Mastbos wrote:
Something which I see done really often in livestreams that I can't work out myself is; how do people select a bunch of units (i.e. Overlords) and then send individual ones to different locations without deselecting the entire group?


You select all the units then you move them where you want then you instantly shift-click one unit (this will de-select that unit) and move the rest of the group back, or just press "S" or "H". Making the one unit from the group go where you want and having the rest stay.
Public opinion has a way of changing.
Rean
Profile Joined February 2011
Netherlands808 Posts
April 09 2011 22:33 GMT
#1610
On April 10 2011 05:28 Quochobao wrote:
Show nested quote +
On April 10 2011 03:10 sermokala wrote:
whats all this business with the RE in Terminis RE and the LT In Tal darium altar? I have no idea what those letters mean is this something I should notice in a map?


Can someone please answer this too? I've been wondering for the longest time...


Renewed Edition, something Edition, and LE stands for Ladder Edition.

Terminus and Crossfire are originally Blizzard maps but they were modified by JackyPrime/LSPrime, so they renamed them to clarify it's a new version.
dementrio
Profile Joined November 2010
678 Posts
April 09 2011 22:40 GMT
#1611
I have a dumb question.
In zvp if I open speedling expand and scout a 4gate, I stop droning and start pure ling production at 28 supply. That's when I have 22 drones, 4 lings, and 2 queens. I never have problem crushing a 4gate with this.

If I open hatch first and otherwise do the exact same thing I die and it's not close. Why? (I have speed in time and stop mining gas after that).
wordd
Profile Joined March 2011
Australia190 Posts
April 09 2011 22:53 GMT
#1612
[H]

So im 1 rax marauder pressure into expo and if they scout me I straight up get rolled, whats the best way to deal with teh timing on the 4 gate and what should I be doing?

Thanks.
YA
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
April 09 2011 22:59 GMT
#1613
On April 10 2011 04:21 jHERO wrote:
Hey guys i know this might sound dumb, but i dunno why today i couldnt do this..

so i have my maurders + medivacs in hotkey 【1】, but the medivacs (right panel) healing ability kept on showing up whenever i pressed 【1】, and when i had to micro in fights its very incovinent to have to press 【tab】to get to the maurders and use stim...

whats the way to get maurders in the main choice of the subgroup and medivacs not the main?

im really confused lol


It goes by what the first thing in the group you select. If you click a marauder first and then select the rest of your stuff (including medivacs), you'll be set with the marauder command card thing (so you can stim your guys).
RaLakedaimon
Profile Joined August 2010
United States1564 Posts
Last Edited: 2011-04-09 23:02:05
April 09 2011 23:00 GMT
#1614
Delete, my post is at bottom wow i fucked that up lol drunk atm so srry TT
RaLakedaimon
Profile Joined August 2010
United States1564 Posts
April 09 2011 23:01 GMT
#1615
Nvm please delete Bibbit answered this literally one minute while i was also asking/quoting the marauder/medivac control group question, thanks for answer Bibbit :-D
sleigh bells
Profile Joined April 2011
United States358 Posts
April 09 2011 23:02 GMT
#1616
On April 10 2011 05:27 Quochobao wrote:
Show nested quote +
On April 10 2011 05:21 wardou wrote:
I have a question about units Groups.
While im playing i use Groupe 1 for : Zealots / Sentries / Immortal
Groupe 2 : Stalkers / Air Units
Groupe 3 : Collosus

Why its better to do that than a simply all units in Groupe 1 ? Is it really usefull to use multi units groups in sc2 ?


Yes, it is useful, only if you have the multitasking required. If you feel like you are still missing a depot here and there, let your mineral go over 1k, it's okay to put all on one group and 1a forward.

You'll hit a ceiling with that eventually. Then you'll what separate groups, because:

Blink stalkers can be instantly used to snipe viking/corrupters
Air units ignore terrain while the rest don't-- 1 a the whole thing will mess up your army position.
Collosus can be instantly moved back to avoid viking/corrupters, or focus firing on the thickest part of bio mass.

is it ok to have whole army in one hotkey, and then certain units on others? for example, i like to put my whole army on 3, and tanks on 4, but sometimes this leads to me running my whole army away from banelings, instead of only running marines and not tanks/marauders. i have a feeling this only works somewhat for me because sieged tanks won't kite with the rest of your stuff.

should i just suck it up and learn how to 1a2a3a?

also q: why don't players emp and then run ghosts back home or behind their army so that they keep them alive, since they are expensive? a ghost or two doing regular attack isn't worth the risk of losing them, right?
Sup son? ¯\__(ツ)__/¯
dementrio
Profile Joined November 2010
678 Posts
April 09 2011 23:36 GMT
#1617
I think the best way to use hotkeys is to to regroup units by purpose, not type. E.g. if you are preparing for a huge blob on blob fight, then separate marines/medivacs from tanks. If you are dropping in 3 places at once, separate those 3 groups. Units you are not using right now don't need a hotkey as long as you don't lose track of them.
BoneGrinder
Profile Joined January 2011
United States40 Posts
April 09 2011 23:38 GMT
#1618
Is it acceptable to have a bump in unit production (other than SCVs) to throw down an expand as Terran?

EXAMPLE: Using the 3 Rax build, after sending my first big push en route to the enemies base at ~8:00mins, slightly delaying Barracks production (again not sacrificing SCV production) to throw down my CC.
I Shall Grind the Bones of Mine Enemies!!!!
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
April 09 2011 23:52 GMT
#1619
On April 10 2011 08:38 BoneGrinder wrote:
Is it acceptable to have a bump in unit production (other than SCVs) to throw down an expand as Terran?

EXAMPLE: Using the 3 Rax build, after sending my first big push en route to the enemies base at ~8:00mins, slightly delaying Barracks production (again not sacrificing SCV production) to throw down my CC.


It's an often unavoidable part of safer play, or aggressive play that gets stymied by your opponent somehow. In a lot of cases it might have been better to throw down the CC before getting extra production facilities, but that can be hard to sense out all the time.

You see it a lot PvP where both players go for a defensive 4gate and then throw down a robo after no rush comes.
GetToDaChoppa
Profile Joined March 2011
Mexico10 Posts
April 09 2011 23:57 GMT
#1620
how can pros throw down FFs so fast is there a trick or something
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