• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:49
CET 20:49
KST 04:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (March 2-8): ByuN overcomes PvT block0GSL CK - New online series13BSL Season 224Vitality ends partnership with ONSYDE20Team Liquid Map Contest - Preparation Notice6
StarCraft 2
General
Blizzard - classic cup GSL CK - New online series Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE
Tourneys
Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion BSL 22 Map Contest — Submissions OPEN to March 10 BSL Season 22 battle.net problems
Tourneys
ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement [BSL22] Open Qualifier #1 - Sunday 21:00 CET
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Mexico's Drug War Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
Formula 1 Discussion General nutrition recommendations 2024 - 2026 Football Thread Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
ONE GREAT AMERICAN MARINE…
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2038 users

Simple Questions Simple Answers - Page 81

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 79 80 81 82 83 900 Next
jHERO
Profile Joined August 2010
China167 Posts
April 09 2011 19:21 GMT
#1601
Hey guys i know this might sound dumb, but i dunno why today i couldnt do this..

so i have my maurders + medivacs in hotkey 【1】, but the medivacs (right panel) healing ability kept on showing up whenever i pressed 【1】, and when i had to micro in fights its very incovinent to have to press 【tab】to get to the maurders and use stim...

whats the way to get maurders in the main choice of the subgroup and medivacs not the main?

im really confused lol
vahgar.r24
Profile Joined October 2010
India465 Posts
April 09 2011 19:30 GMT
#1602
On April 10 2011 01:22 jimbob615 wrote:
what is *in general* the best reaction build, or builds, if you scout a zerg building a 14 hatch? offensively and economically? thanks


This is the most common build..means that he aint cheesing you with some 6/9 pool.
Somethings are just worth fighting for
wardou
Profile Joined October 2010
France54 Posts
April 09 2011 20:21 GMT
#1603
I have a question about units Groups.
While im playing i use Groupe 1 for : Zealots / Sentries / Immortal
Groupe 2 : Stalkers / Air Units
Groupe 3 : Collosus

Why its better to do that than a simply all units in Groupe 1 ? Is it really usefull to use multi units groups in sc2 ?
HuK for the win.
Quochobao
Profile Joined October 2010
United States350 Posts
April 09 2011 20:27 GMT
#1604
On April 10 2011 05:21 wardou wrote:
I have a question about units Groups.
While im playing i use Groupe 1 for : Zealots / Sentries / Immortal
Groupe 2 : Stalkers / Air Units
Groupe 3 : Collosus

Why its better to do that than a simply all units in Groupe 1 ? Is it really usefull to use multi units groups in sc2 ?


Yes, it is useful, only if you have the multitasking required. If you feel like you are still missing a depot here and there, let your mineral go over 1k, it's okay to put all on one group and 1a forward.

You'll hit a ceiling with that eventually. Then you'll what separate groups, because:

Blink stalkers can be instantly used to snipe viking/corrupters
Air units ignore terrain while the rest don't-- 1 a the whole thing will mess up your army position.
Collosus can be instantly moved back to avoid viking/corrupters, or focus firing on the thickest part of bio mass.
Best or nothing.
Quochobao
Profile Joined October 2010
United States350 Posts
April 09 2011 20:28 GMT
#1605
On April 10 2011 03:10 sermokala wrote:
whats all this business with the RE in Terminis RE and the LT In Tal darium altar? I have no idea what those letters mean is this something I should notice in a map?


Can someone please answer this too? I've been wondering for the longest time...
Best or nothing.
Sir Snoopy
Profile Joined March 2011
United States57 Posts
April 09 2011 20:33 GMT
#1606
In the very beginning of the game, do you build a worker first or move the workers to mine first?
That's SIR Sir Snoopy to you!
BoneGrinder
Profile Joined January 2011
United States40 Posts
April 09 2011 20:50 GMT
#1607
On April 10 2011 05:33 Sir Snoopy wrote:
In the very beginning of the game, do you build a worker first or move the workers to mine first?


Most high level replays I have watched, they make the worker first, then send the rest to mine. And this is what I do as well.
I Shall Grind the Bones of Mine Enemies!!!!
Mastbos
Profile Joined January 2011
2 Posts
April 09 2011 22:04 GMT
#1608
Something which I see done really often in livestreams that I can't work out myself is; how do people select a bunch of units (i.e. Overlords) and then send individual ones to different locations without deselecting the entire group?
Roerik
Profile Joined August 2010
31 Posts
April 09 2011 22:16 GMT
#1609
On April 10 2011 07:04 Mastbos wrote:
Something which I see done really often in livestreams that I can't work out myself is; how do people select a bunch of units (i.e. Overlords) and then send individual ones to different locations without deselecting the entire group?


You select all the units then you move them where you want then you instantly shift-click one unit (this will de-select that unit) and move the rest of the group back, or just press "S" or "H". Making the one unit from the group go where you want and having the rest stay.
Public opinion has a way of changing.
Rean
Profile Joined February 2011
Netherlands808 Posts
April 09 2011 22:33 GMT
#1610
On April 10 2011 05:28 Quochobao wrote:
Show nested quote +
On April 10 2011 03:10 sermokala wrote:
whats all this business with the RE in Terminis RE and the LT In Tal darium altar? I have no idea what those letters mean is this something I should notice in a map?


Can someone please answer this too? I've been wondering for the longest time...


Renewed Edition, something Edition, and LE stands for Ladder Edition.

Terminus and Crossfire are originally Blizzard maps but they were modified by JackyPrime/LSPrime, so they renamed them to clarify it's a new version.
dementrio
Profile Joined November 2010
678 Posts
April 09 2011 22:40 GMT
#1611
I have a dumb question.
In zvp if I open speedling expand and scout a 4gate, I stop droning and start pure ling production at 28 supply. That's when I have 22 drones, 4 lings, and 2 queens. I never have problem crushing a 4gate with this.

If I open hatch first and otherwise do the exact same thing I die and it's not close. Why? (I have speed in time and stop mining gas after that).
wordd
Profile Joined March 2011
Australia190 Posts
April 09 2011 22:53 GMT
#1612
[H]

So im 1 rax marauder pressure into expo and if they scout me I straight up get rolled, whats the best way to deal with teh timing on the 4 gate and what should I be doing?

Thanks.
YA
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
April 09 2011 22:59 GMT
#1613
On April 10 2011 04:21 jHERO wrote:
Hey guys i know this might sound dumb, but i dunno why today i couldnt do this..

so i have my maurders + medivacs in hotkey 【1】, but the medivacs (right panel) healing ability kept on showing up whenever i pressed 【1】, and when i had to micro in fights its very incovinent to have to press 【tab】to get to the maurders and use stim...

whats the way to get maurders in the main choice of the subgroup and medivacs not the main?

im really confused lol


It goes by what the first thing in the group you select. If you click a marauder first and then select the rest of your stuff (including medivacs), you'll be set with the marauder command card thing (so you can stim your guys).
RaLakedaimon
Profile Joined August 2010
United States1564 Posts
Last Edited: 2011-04-09 23:02:05
April 09 2011 23:00 GMT
#1614
Delete, my post is at bottom wow i fucked that up lol drunk atm so srry TT
RaLakedaimon
Profile Joined August 2010
United States1564 Posts
April 09 2011 23:01 GMT
#1615
Nvm please delete Bibbit answered this literally one minute while i was also asking/quoting the marauder/medivac control group question, thanks for answer Bibbit :-D
sleigh bells
Profile Joined April 2011
United States358 Posts
April 09 2011 23:02 GMT
#1616
On April 10 2011 05:27 Quochobao wrote:
Show nested quote +
On April 10 2011 05:21 wardou wrote:
I have a question about units Groups.
While im playing i use Groupe 1 for : Zealots / Sentries / Immortal
Groupe 2 : Stalkers / Air Units
Groupe 3 : Collosus

Why its better to do that than a simply all units in Groupe 1 ? Is it really usefull to use multi units groups in sc2 ?


Yes, it is useful, only if you have the multitasking required. If you feel like you are still missing a depot here and there, let your mineral go over 1k, it's okay to put all on one group and 1a forward.

You'll hit a ceiling with that eventually. Then you'll what separate groups, because:

Blink stalkers can be instantly used to snipe viking/corrupters
Air units ignore terrain while the rest don't-- 1 a the whole thing will mess up your army position.
Collosus can be instantly moved back to avoid viking/corrupters, or focus firing on the thickest part of bio mass.

is it ok to have whole army in one hotkey, and then certain units on others? for example, i like to put my whole army on 3, and tanks on 4, but sometimes this leads to me running my whole army away from banelings, instead of only running marines and not tanks/marauders. i have a feeling this only works somewhat for me because sieged tanks won't kite with the rest of your stuff.

should i just suck it up and learn how to 1a2a3a?

also q: why don't players emp and then run ghosts back home or behind their army so that they keep them alive, since they are expensive? a ghost or two doing regular attack isn't worth the risk of losing them, right?
Sup son? ¯\__(ツ)__/¯
dementrio
Profile Joined November 2010
678 Posts
April 09 2011 23:36 GMT
#1617
I think the best way to use hotkeys is to to regroup units by purpose, not type. E.g. if you are preparing for a huge blob on blob fight, then separate marines/medivacs from tanks. If you are dropping in 3 places at once, separate those 3 groups. Units you are not using right now don't need a hotkey as long as you don't lose track of them.
BoneGrinder
Profile Joined January 2011
United States40 Posts
April 09 2011 23:38 GMT
#1618
Is it acceptable to have a bump in unit production (other than SCVs) to throw down an expand as Terran?

EXAMPLE: Using the 3 Rax build, after sending my first big push en route to the enemies base at ~8:00mins, slightly delaying Barracks production (again not sacrificing SCV production) to throw down my CC.
I Shall Grind the Bones of Mine Enemies!!!!
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
April 09 2011 23:52 GMT
#1619
On April 10 2011 08:38 BoneGrinder wrote:
Is it acceptable to have a bump in unit production (other than SCVs) to throw down an expand as Terran?

EXAMPLE: Using the 3 Rax build, after sending my first big push en route to the enemies base at ~8:00mins, slightly delaying Barracks production (again not sacrificing SCV production) to throw down my CC.


It's an often unavoidable part of safer play, or aggressive play that gets stymied by your opponent somehow. In a lot of cases it might have been better to throw down the CC before getting extra production facilities, but that can be hard to sense out all the time.

You see it a lot PvP where both players go for a defensive 4gate and then throw down a robo after no rush comes.
GetToDaChoppa
Profile Joined March 2011
Mexico10 Posts
April 09 2011 23:57 GMT
#1620
how can pros throw down FFs so fast is there a trick or something
Prev 1 79 80 81 82 83 900 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason168
MindelVK 35
StarCraft: Brood War
Calm 3139
ggaemo 200
Dewaltoss 102
hero 97
Shine 30
yabsab 12
Dota 2
monkeys_forever235
Counter-Strike
fl0m3116
byalli279
Heroes of the Storm
Liquid`Hasu266
Other Games
gofns34584
tarik_tv16180
Grubby2925
FrodaN1665
B2W.Neo877
Beastyqt674
ceh9569
C9.Mang0129
QueenE92
Hui .82
Trikslyr52
Organizations
Other Games
gamesdonequick2094
StarCraft 2
angryscii 207
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 93
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota249
League of Legends
• TFBlade1165
Other Games
• imaqtpie1229
• Shiphtur137
Upcoming Events
PiGosaur Cup
4h 11m
GSL
14h 11m
WardiTV Team League
16h 11m
The PondCast
1d 14h
WardiTV Team League
1d 16h
Replay Cast
2 days
Replay Cast
3 days
CranKy Ducklings
3 days
RSL Revival
3 days
WardiTV Team League
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
BSL
4 days
Sparkling Tuna Cup
4 days
RSL Revival
4 days
WardiTV Team League
4 days
BSL
5 days
Replay Cast
5 days
Replay Cast
5 days
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Team League
6 days
Liquipedia Results

Completed

ASL Season 21: Qualifier #2
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
Spring Cup 2026
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.