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Hey guys i know this might sound dumb, but i dunno why today i couldnt do this..
so i have my maurders + medivacs in hotkey 【1】, but the medivacs (right panel) healing ability kept on showing up whenever i pressed 【1】, and when i had to micro in fights its very incovinent to have to press 【tab】to get to the maurders and use stim...
whats the way to get maurders in the main choice of the subgroup and medivacs not the main?
im really confused lol
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On April 10 2011 01:22 jimbob615 wrote: what is *in general* the best reaction build, or builds, if you scout a zerg building a 14 hatch? offensively and economically? thanks
This is the most common build..means that he aint cheesing you with some 6/9 pool.
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I have a question about units Groups. While im playing i use Groupe 1 for : Zealots / Sentries / Immortal Groupe 2 : Stalkers / Air Units Groupe 3 : Collosus
Why its better to do that than a simply all units in Groupe 1 ? Is it really usefull to use multi units groups in sc2 ?
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On April 10 2011 05:21 wardou wrote: I have a question about units Groups. While im playing i use Groupe 1 for : Zealots / Sentries / Immortal Groupe 2 : Stalkers / Air Units Groupe 3 : Collosus
Why its better to do that than a simply all units in Groupe 1 ? Is it really usefull to use multi units groups in sc2 ?
Yes, it is useful, only if you have the multitasking required. If you feel like you are still missing a depot here and there, let your mineral go over 1k, it's okay to put all on one group and 1a forward.
You'll hit a ceiling with that eventually. Then you'll what separate groups, because:
Blink stalkers can be instantly used to snipe viking/corrupters Air units ignore terrain while the rest don't-- 1 a the whole thing will mess up your army position. Collosus can be instantly moved back to avoid viking/corrupters, or focus firing on the thickest part of bio mass.
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On April 10 2011 03:10 sermokala wrote: whats all this business with the RE in Terminis RE and the LT In Tal darium altar? I have no idea what those letters mean is this something I should notice in a map?
Can someone please answer this too? I've been wondering for the longest time...
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In the very beginning of the game, do you build a worker first or move the workers to mine first?
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On April 10 2011 05:33 Sir Snoopy wrote: In the very beginning of the game, do you build a worker first or move the workers to mine first?
Most high level replays I have watched, they make the worker first, then send the rest to mine. And this is what I do as well.
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Something which I see done really often in livestreams that I can't work out myself is; how do people select a bunch of units (i.e. Overlords) and then send individual ones to different locations without deselecting the entire group?
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On April 10 2011 07:04 Mastbos wrote: Something which I see done really often in livestreams that I can't work out myself is; how do people select a bunch of units (i.e. Overlords) and then send individual ones to different locations without deselecting the entire group?
You select all the units then you move them where you want then you instantly shift-click one unit (this will de-select that unit) and move the rest of the group back, or just press "S" or "H". Making the one unit from the group go where you want and having the rest stay.
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On April 10 2011 05:28 Quochobao wrote:Show nested quote +On April 10 2011 03:10 sermokala wrote: whats all this business with the RE in Terminis RE and the LT In Tal darium altar? I have no idea what those letters mean is this something I should notice in a map? Can someone please answer this too? I've been wondering for the longest time...
Renewed Edition, something Edition, and LE stands for Ladder Edition.
Terminus and Crossfire are originally Blizzard maps but they were modified by JackyPrime/LSPrime, so they renamed them to clarify it's a new version.
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I have a dumb question. In zvp if I open speedling expand and scout a 4gate, I stop droning and start pure ling production at 28 supply. That's when I have 22 drones, 4 lings, and 2 queens. I never have problem crushing a 4gate with this.
If I open hatch first and otherwise do the exact same thing I die and it's not close. Why? (I have speed in time and stop mining gas after that).
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[H]
So im 1 rax marauder pressure into expo and if they scout me I straight up get rolled, whats the best way to deal with teh timing on the 4 gate and what should I be doing?
Thanks.
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On April 10 2011 04:21 jHERO wrote: Hey guys i know this might sound dumb, but i dunno why today i couldnt do this..
so i have my maurders + medivacs in hotkey 【1】, but the medivacs (right panel) healing ability kept on showing up whenever i pressed 【1】, and when i had to micro in fights its very incovinent to have to press 【tab】to get to the maurders and use stim...
whats the way to get maurders in the main choice of the subgroup and medivacs not the main?
im really confused lol
It goes by what the first thing in the group you select. If you click a marauder first and then select the rest of your stuff (including medivacs), you'll be set with the marauder command card thing (so you can stim your guys).
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Delete, my post is at bottom wow i fucked that up lol drunk atm so srry TT
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Nvm please delete Bibbit answered this literally one minute while i was also asking/quoting the marauder/medivac control group question, thanks for answer Bibbit :-D
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On April 10 2011 05:27 Quochobao wrote:Show nested quote +On April 10 2011 05:21 wardou wrote: I have a question about units Groups. While im playing i use Groupe 1 for : Zealots / Sentries / Immortal Groupe 2 : Stalkers / Air Units Groupe 3 : Collosus
Why its better to do that than a simply all units in Groupe 1 ? Is it really usefull to use multi units groups in sc2 ? Yes, it is useful, only if you have the multitasking required. If you feel like you are still missing a depot here and there, let your mineral go over 1k, it's okay to put all on one group and 1a forward. You'll hit a ceiling with that eventually. Then you'll what separate groups, because: Blink stalkers can be instantly used to snipe viking/corrupters Air units ignore terrain while the rest don't-- 1 a the whole thing will mess up your army position. Collosus can be instantly moved back to avoid viking/corrupters, or focus firing on the thickest part of bio mass. is it ok to have whole army in one hotkey, and then certain units on others? for example, i like to put my whole army on 3, and tanks on 4, but sometimes this leads to me running my whole army away from banelings, instead of only running marines and not tanks/marauders. i have a feeling this only works somewhat for me because sieged tanks won't kite with the rest of your stuff.
should i just suck it up and learn how to 1a2a3a?
also q: why don't players emp and then run ghosts back home or behind their army so that they keep them alive, since they are expensive? a ghost or two doing regular attack isn't worth the risk of losing them, right?
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I think the best way to use hotkeys is to to regroup units by purpose, not type. E.g. if you are preparing for a huge blob on blob fight, then separate marines/medivacs from tanks. If you are dropping in 3 places at once, separate those 3 groups. Units you are not using right now don't need a hotkey as long as you don't lose track of them.
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Is it acceptable to have a bump in unit production (other than SCVs) to throw down an expand as Terran?
EXAMPLE: Using the 3 Rax build, after sending my first big push en route to the enemies base at ~8:00mins, slightly delaying Barracks production (again not sacrificing SCV production) to throw down my CC.
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On April 10 2011 08:38 BoneGrinder wrote: Is it acceptable to have a bump in unit production (other than SCVs) to throw down an expand as Terran?
EXAMPLE: Using the 3 Rax build, after sending my first big push en route to the enemies base at ~8:00mins, slightly delaying Barracks production (again not sacrificing SCV production) to throw down my CC.
It's an often unavoidable part of safer play, or aggressive play that gets stymied by your opponent somehow. In a lot of cases it might have been better to throw down the CC before getting extra production facilities, but that can be hard to sense out all the time.
You see it a lot PvP where both players go for a defensive 4gate and then throw down a robo after no rush comes.
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how can pros throw down FFs so fast is there a trick or something
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