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Simple Questions Simple Answers - Page 80

Forum Index > StarCraft 2 Strategy
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Kyamo
Profile Joined March 2011
Canada129 Posts
April 09 2011 11:42 GMT
#1581
On April 09 2011 18:50 MockHamill wrote:
1) If you are in Master League in 1v1 about what percentage of your 1v1 ladder games are vs other Masters?
2) If you are in Master League in 1v1 how long do you have to wait on average before Quick Match finds you an opponent?



The answer to both questions depends on your MMR. A high masters player will almost always fight a masters, but a low masters might fight diamonds frequently.

wizzy09
Profile Joined March 2011
Brazil7 Posts
April 09 2011 15:16 GMT
#1582
What's the difference between 15hatch 14pool and 14hatch 14pool?
eunheeseung
Profile Joined April 2011
43 Posts
April 09 2011 15:32 GMT
#1583
1 on 1 can a stalker win a roach?
Do colossus beams harden immortal shield?
Quochobao
Profile Joined October 2010
United States350 Posts
April 09 2011 15:33 GMT
#1584
On April 10 2011 00:32 eunheeseung wrote:
1 on 1 can a stalker win a roach?
Do colossus beams harden immortal shield?


Obviously yes to both T_T
Best or nothing.
iChau
Profile Joined December 2010
United States1210 Posts
April 09 2011 15:48 GMT
#1585
On April 10 2011 00:16 wizzy09 wrote:
What's the difference between 15hatch 14pool and 14hatch 14pool?


You get an extra drone in 15 hatch, as well as getting more minerals since the drone you would normally use for the 14 hatch is mining for another 17 seconds.
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
jimbob615
Profile Blog Joined September 2006
Uruguay455 Posts
April 09 2011 16:22 GMT
#1586
what is *in general* the best reaction build, or builds, if you scout a zerg building a 14 hatch? offensively and economically? thanks
gods_basement
Profile Blog Joined August 2010
United States305 Posts
April 09 2011 16:31 GMT
#1587
i live in europe and play on the NA server on a (relatively fast) wireless network. However, my PvZ 3gate sentry expand always loses to zergling allins, as i cannot place force fields in the latency. are there any pressure based expand builds that are good PvZ, and dont rely on perfect forcefields? thanks
(TT~TT)
Exactable
Profile Joined April 2011
Australia263 Posts
April 09 2011 16:39 GMT
#1588
I always hear of overmade corrupters and undermade vikings costing games. What is a good number of vikings/collosi?
gods_basement
Profile Blog Joined August 2010
United States305 Posts
April 09 2011 16:43 GMT
#1589
On April 10 2011 01:39 Exactable wrote:
I always hear of overmade corrupters and undermade vikings costing games. What is a good number of vikings/collosi?


2 vikings per collosus is a good rule of thumb. You need to remain active with your vikings to look for opportunities to snipe one or two misplaced collsus; you cannot simply mass vikings and only use them at the time of battle.
(TT~TT)
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
April 09 2011 16:49 GMT
#1590
On April 10 2011 01:39 Exactable wrote:
I always hear of overmade corrupters and undermade vikings costing games. What is a good number of vikings/collosi?


I personally feel when I'm playing that 3 vikings per collosus is generally good considering the more you have of vikings the quicker their collosus goes down giving your (should be upgraded) MM a longer survival time and more chance to do damage, after I've killed his main collosus numbers I just use some vikings to scout and stop producing them.

I've got a question regarding Terran matchups in general. When you're maxed, is it perfectly acceptable to only ever scan and not to mule unless you need to flood with more units? I've been using scans a hell of a lot recently and I feel it helps, but what's better to do when you're maxed?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
wardou
Profile Joined October 2010
France54 Posts
April 09 2011 17:28 GMT
#1591
What's mean if a Terran is making a Tech Lab at first on his Barrack ?
HuK for the win.
ZeroTalent
Profile Joined December 2010
United States297 Posts
April 09 2011 17:50 GMT
#1592
On April 10 2011 02:28 wardou wrote:
What's mean if a Terran is making a Tech Lab at first on his Barrack ?


It depends on the matchup. In TvP it's usually marauders w/ either concussive shells or stim; TvT it's usually a reaper fast expand; and in TvZ it can mean a number of things but probably reaper FE.
Can we get an official definition of "all-in"? Please?
Skaggs
Profile Joined April 2011
United States57 Posts
April 09 2011 18:05 GMT
#1593
Why would a Terran get their gas before their rax versus Protoss? (what would it signify?)
zhengsta
Profile Joined February 2011
United States126 Posts
April 09 2011 18:06 GMT
#1594
On April 10 2011 02:50 ZeroTalent wrote:
Show nested quote +
On April 10 2011 02:28 wardou wrote:
What's mean if a Terran is making a Tech Lab at first on his Barrack ?


It depends on the matchup. In TvP it's usually marauders w/ either concussive shells or stim; TvT it's usually a reaper fast expand; and in TvZ it can mean a number of things but probably reaper FE.


I wouldn't assume its a FE unless you scout it tho. It could just be a fast stim timing push.
zhengsta
Profile Joined February 2011
United States126 Posts
April 09 2011 18:08 GMT
#1595
On April 10 2011 03:05 Skaggs wrote:
Why would a Terran get their gas before their rax versus Protoss? (what would it signify?)


If you get gas before rax as Terran, you can get your factory faster since you'll have 100 gas as soon as the barracks is done. Although, your cc energy will be lower due to the later barracks. Assume higher tech. Could mean a variety of things.
zhengsta
Profile Joined February 2011
United States126 Posts
April 09 2011 18:09 GMT
#1596
Why does TL forums not have separate strategy sections for each race?
Sermokala
Profile Blog Joined November 2010
United States14104 Posts
April 09 2011 18:10 GMT
#1597
whats all this business with the RE in Terminis RE and the LT In Tal darium altar? I have no idea what those letters mean is this something I should notice in a map?
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
eunheeseung
Profile Joined April 2011
43 Posts
April 09 2011 18:12 GMT
#1598
Who r better harassers? REapers or Banshees?
zhengsta
Profile Joined February 2011
United States126 Posts
April 09 2011 18:15 GMT
#1599
On April 10 2011 03:12 eunheeseung wrote:
Who r better harassers? REapers or Banshees?


If you already have the tech, Banshees are better because they can actually fight in your main army. Also they are much easier to escape with. Reapers simply cost too much gas, but it's usually the only option in the early game. I've seen people try and mass reaper harass but it ends up leaving you with a weak army. Short answer: Banshees.
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
April 09 2011 18:15 GMT
#1600
Banshees as they fly and can cloak.
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
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