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Belhangin
Profile Joined April 2011
Australia2 Posts
April 10 2011 13:47 GMT
#1661
Hi TL forums! Long time reader, first time poster.

I just finished reading Cecil's SC2 guide for 1v1 (http://www.teamliquid.net/forum/viewmessage.php?topic_id=208343) and he said this thread would be a good place to ask which 3 builds would be good to start practicing with for each match-up. I'm a platinum level Terran and I've already got a build for each match-up in mind but I wanted to post here to ask if there might be a build more suitable for learning/practicing with. I'm aiming to mostly improve my macro and hone my mechanics until im in high diamond/masters.

TvZ: biomech (marine/tank), ive been playing the 2 rax/2 fact blue flame hellion opening recently and having some success but im not sure if im better off just teching to tanks quicker.
TvP: MMM (with vikings/ghosts as required)
TvT: tank/viking (or maybe marine/tank/viking?)

Thanks for the help.
TibblesEvilCat
Profile Joined March 2010
United Kingdom766 Posts
April 10 2011 14:16 GMT
#1662
hello im having issues knowing when and the correct response to a 1 base allin and 2 base.

I can scout and pritty good, know what tech path is comming but struggle to know the differnce between making thoes units and fullon, everything inn.
Live Fast Die Young :D
Acridice
Profile Joined December 2010
United States298 Posts
April 10 2011 15:47 GMT
#1663
Hey guys, so I notice sometimes when pros pull probes for gas, if they select like 5/6 by accident, they somehow click the group down to 3? Am I seeing this correctly? Is there a trick to this? That is, if you select 5 probes, can you somehow ctrl or shift click the group in a way to get it to 3?
The superior man is modest in his speech, but exceeds in his actions. - Confucius
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
April 10 2011 17:16 GMT
#1664
On April 11 2011 00:47 Acridice wrote:
Hey guys, so I notice sometimes when pros pull probes for gas, if they select like 5/6 by accident, they somehow click the group down to 3? Am I seeing this correctly? Is there a trick to this? That is, if you select 5 probes, can you somehow ctrl or shift click the group in a way to get it to 3?

it's done with shift jsut shift and spam the worker icons till the optimal number remains that u want to move
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
Sweetness.751
Profile Joined April 2011
United States225 Posts
April 10 2011 17:27 GMT
#1665
Are there fast mineral patches compared to slower mineral patches? And I don't mean the difference between the gold and normal minerals. I'm talking about the distance the patch is from the CC/Nexus/Hatch. I hear from commentators and pros that claim you can mine minerals faster if you double up workers on these patches first.

Do you believe this, have you heard it before, and is it worth doing?
Elentos wrote: Do you think only 10 life points more for Viking is enough bObA wrote: 10 life points is all you need to send someone to the Shadow Realm.
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
April 10 2011 19:01 GMT
#1666
On April 11 2011 02:27 Sweetness.751 wrote:
Are there fast mineral patches compared to slower mineral patches? And I don't mean the difference between the gold and normal minerals. I'm talking about the distance the patch is from the CC/Nexus/Hatch. I hear from commentators and pros that claim you can mine minerals faster if you double up workers on these patches first.

Do you believe this, have you heard it before, and is it worth doing?


Yeah the first person I noticed do this was Jinro and it quickly spread through the rest of Liquid and eventually to a ton of top players. I cant imagine so many of the best players out there would put in a fair amount of effort doing something that doesnt really matter. Still, if you lose a game, its not going to be because you didnt double up on the close patches. ^^
brachester
Profile Blog Joined March 2011
Australia1786 Posts
April 10 2011 19:13 GMT
#1667
Hi, i'm new to TL, so can anyone tell me how to favourite or bookmark a good post? Thanks in advance. :D
I hate all this singing
Le BucheRON
Profile Joined May 2010
Canada619 Posts
April 10 2011 19:40 GMT
#1668
Does anyone know if there is a way to chrono boost all your gateways at once? or are people like Adelscott and Tyler just that quick?
Guess who`s special?!
wizzy09
Profile Joined March 2011
Brazil7 Posts
April 10 2011 19:42 GMT
#1669
How can i be agressive vs. protoss using zerglings? they are way too fragile to deal any kind of damage before zealots and forcefields rapes them ):
scottycopter
Profile Joined October 2010
United States46 Posts
April 10 2011 20:01 GMT
#1670
As Protoss, I see people get a pylon at 9 and some get it at 10. I've tried both ways and haven't seen a massive difference between either. Is there an advantage at dropping it at 9 or 10?
Mashes
Profile Blog Joined October 2010
Canada441 Posts
Last Edited: 2011-04-10 20:06:30
April 10 2011 20:06 GMT
#1671
I was told to work on mechanics I should pick one build and keep doing that one until it comes out really smoothly. If I really like Roach based play, whats a good standard opener for this that won't set me too far behind economically? (this is for ZvP btw)
"life of lively to live to life of full life thx to shield battery"
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
April 10 2011 20:16 GMT
#1672
On April 11 2011 05:01 scottycopter wrote:
As Protoss, I see people get a pylon at 9 and some get it at 10. I've tried both ways and haven't seen a massive difference between either. Is there an advantage at dropping it at 9 or 10?


Pylon usually goes on 9. Basically you only get the pylon on 10 if you plan on getting a gateway (or a forge I guess) on 10 as well. So for a cannon rush, fast zealots, or a korean 4 gate.
xxSK8rGUy277xx
Profile Joined September 2010
300 Posts
April 10 2011 20:28 GMT
#1673
I'm looking for replays of BitbyBitPrime or other terrans like him. Are their any other players with a similar style as him or any location where I can find his replays? (search only gives 2 closed fanclubs and a funny qxc post)
aneruok
Profile Joined July 2010
Canada122 Posts
April 10 2011 20:28 GMT
#1674
I always hear that you need 3 base to 2 base for zerg. Why if you have equal drones
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
April 10 2011 20:35 GMT
#1675
On April 11 2011 05:28 aneruok wrote:
I always hear that you need 3 base to 2 base for zerg. Why if you have equal drones


Well its not like you need to go up to 3 base the second they go up to 2. You can compete on even ground for a while on equal bases. But ultimately zerg units arent as cost effective as protoss/terran units so you need to make more money to swarm them down. Also you need more hatcheries to make more guys and often you should just put it at another base.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
April 10 2011 22:13 GMT
#1676
Does Mech work in TvT, at all?

Although old, here is an example of mech in TvT



Nada vs TLO, back when Nada was very new to SC2 (officially to the public at least)

I've read from places, and overall they say that Mech works lategame, but you get killed by Bio in the early game so it's hard to get to the lategame. However, considering that Mech units have high HP vs the more numeral but weak Bio units, shouldn't that allow them to abuse battles in small numbers enough for Mech to be viable? Perhaps players just need to focus a lot on saving Mech units so they can repair them?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
eunheeseung
Profile Joined April 2011
43 Posts
April 11 2011 00:27 GMT
#1677
Is this a great composition? : Hellion, Viking, and Thor?
eunheeseung
Profile Joined April 2011
43 Posts
April 11 2011 00:30 GMT
#1678
against zerg because hellions take care of the zerglins, the vikings take out the corruptors, broodlords, and the thor takes down mutalisks. And for protoss : reaper, viking, maurader, and marine because reapers take out immortals, mauraders for stalkers, viking for colossus and marine for zealot?
DuB phool
Profile Joined April 2011
United States1003 Posts
April 11 2011 01:17 GMT
#1679
On April 11 2011 09:30 eunheeseung wrote:
against zerg because hellions take care of the zerglins, the vikings take out the corruptors, broodlords, and the thor takes down mutalisks. And for protoss : reaper, viking, maurader, and marine because reapers take out immortals, mauraders for stalkers, viking for colossus and marine for zealot?


This is kind of a silly question. It's not that simple, not even close. You'd be better off looking for more general strategies than just straight-up choosing what units you will have for the whole game. It's all situational, and picking "strategies" the way you're trying to just doesn't really work.

You can't try to depend on having a hard-counter for everything.
"overwatch is jesus" - motbob 2016
Saracen
Profile Blog Joined December 2007
United States5139 Posts
April 11 2011 01:21 GMT
#1680
On April 11 2011 09:30 eunheeseung wrote:
against zerg because hellions take care of the zerglins, the vikings take out the corruptors, broodlords, and the thor takes down mutalisks. And for protoss : reaper, viking, maurader, and marine because reapers take out immortals, mauraders for stalkers, viking for colossus and marine for zealot?

How about marine/marauder/medivac/siege tank/hellion/thor/banshee/viking because marines take care of the zerglings, marauders take care of the roaches and ultralisks, medivacs heal, siege tanks take care of the banelings, infestors and hydralisks, hellions take care of even more zerglings, thors take care of the mutaslisks, banshees take care of the ground units, and vikings take care of the corruptors and broodlords?
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