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On April 11 2011 10:21 Saracen wrote:Show nested quote +On April 11 2011 09:30 eunheeseung wrote: against zerg because hellions take care of the zerglins, the vikings take out the corruptors, broodlords, and the thor takes down mutalisks. And for protoss : reaper, viking, maurader, and marine because reapers take out immortals, mauraders for stalkers, viking for colossus and marine for zealot? How about marine/marauder/medivac/siege tank/hellion/thor/banshee/viking because marines take care of the zerglings, marauders take care of the roaches and ultralisks, medivacs heal, siege tanks take care of the banelings, infestors and hydralisks, hellions take care of even more zerglings, thors take care of the mutaslisks, banshees take care of the ground units, and vikings take care of the corruptors and broodlords?
That sounds pretty good I guess. Do you have a rough build order? When do I stop making scvs?
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On April 10 2011 22:47 Belhangin wrote: Hi TL forums! Long time reader, first time poster.
I just finished reading Cecil's SC2 guide for 1v1 (http://www.teamliquid.net/forum/viewmessage.php?topic_id=208343) and he said this thread would be a good place to ask which 3 builds would be good to start practicing with for each match-up. I'm a platinum level Terran and I've already got a build for each match-up in mind but I wanted to post here to ask if there might be a build more suitable for learning/practicing with. I'm aiming to mostly improve my macro and hone my mechanics until im in high diamond/masters.
TvZ: biomech (marine/tank), ive been playing the 2 rax/2 fact blue flame hellion opening recently and having some success but im not sure if im better off just teching to tanks quicker. TvP: MMM (with vikings/ghosts as required) TvT: tank/viking (or maybe marine/tank/viking?)
Thanks for the help.
Do people read thread OP's anymore? Let me answer your "simple question" with a simple answer. READ THE DAMN OP OR DON'T POST.
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On April 11 2011 04:40 Le BucheRON wrote: Does anyone know if there is a way to chrono boost all your gateways at once? or are people like Adelscott and Tyler just that quick?
There are no way no chronoboost all your gateways at once.
On April 11 2011 04:13 brachester wrote: Hi, i'm new to TL, so can anyone tell me how to favourite or bookmark a good post? Thanks in advance. :D
I believe this feature is still being implemented by the admins. For now you have to use the favourite page provided by your browser, ussually by pressing ctrl + D. Also if you have commented on the thread before, you could search your post to link back to the thread for easier viewing
+ Show Spoiler +On April 11 2011 10:21 Saracen wrote: [How about marine/marauder/medivac/siege tank/hellion/thor/banshee/viking because marines take care of the zerglings, marauders take care of the roaches and ultralisks, medivacs heal, siege tanks take care of the banelings, infestors and hydralisks, hellions take care of even more zerglings, thors take care of the mutaslisks, banshees take care of the ground units, and vikings take care of the corruptors and broodlords? There is no need for so many units , just marines could take care of all the units above :p ( kidding)
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Whats the correct response to mass zerglings when going the 3 gate sentry expand openning?
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On April 11 2011 10:21 Saracen wrote:Show nested quote +On April 11 2011 09:30 eunheeseung wrote: against zerg because hellions take care of the zerglins, the vikings take out the corruptors, broodlords, and the thor takes down mutalisks. And for protoss : reaper, viking, maurader, and marine because reapers take out immortals, mauraders for stalkers, viking for colossus and marine for zealot? How about marine/marauder/medivac/siege tank/hellion/thor/banshee/viking because marines take care of the zerglings, marauders take care of the roaches and ultralisks, medivacs heal, siege tanks take care of the banelings, infestors and hydralisks, hellions take care of even more zerglings, thors take care of the mutaslisks, banshees take care of the ground units, and vikings take care of the corruptors and broodlords? don't forget the ravens for creep tumors
to the original poaster, think about it from their perspective: their immortals take out your 'rauders, their stalkers counter the hell out of your vikings, zealots (at least with charge) beat thors: they can counter your stuff too. you can't actually have a build that hard counters a standard build, that's why they're standard. also generally don't make preemptive vikings against Z, because then they can avoid corruptors/BLs and now your vikings are a very expensive poor man's marauder that just looks silly.
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On April 11 2011 10:55 7sk wrote: Whats the correct response to mass zerglings when going the 3 gate sentry expand openning?
I think it goes without saying that you dont leave your base if he's churning out a ton of early lings. Force field as well as you can and make as many zealots as you can while continuing to make probes. You'll start building up money eventually since 3 gate zealot is pretty cheap. Then if hes going super all-in you can invest in cannons and if hes starting to relax, just continue play like normal.
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Are you supposed to send you probes to minerals and then build your first probe? Or build your first probe then send your probes to minerals?
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Is it true that broodlords counter thors?
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On April 11 2011 10:21 Saracen wrote:Show nested quote +On April 11 2011 09:30 eunheeseung wrote: against zerg because hellions take care of the zerglins, the vikings take out the corruptors, broodlords, and the thor takes down mutalisks. And for protoss : reaper, viking, maurader, and marine because reapers take out immortals, mauraders for stalkers, viking for colossus and marine for zealot? How about marine/marauder/medivac/siege tank/hellion/thor/banshee/viking because marines take care of the zerglings, marauders take care of the roaches and ultralisks, medivacs heal, siege tanks take care of the banelings, infestors and hydralisks, hellions take care of even more zerglings, thors take care of the mutaslisks, banshees take care of the ground units, and vikings take care of the corruptors and broodlords? Then for the zergs pov. Roaches take care of siege tanks(i guess)and hellions, broodlords take care of thors, mutalisks take care of vikings, more air units take care of banshees, infestors and banelings take care of marines.
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On April 11 2011 11:45 eunheeseung wrote:Show nested quote +On April 11 2011 10:21 Saracen wrote:On April 11 2011 09:30 eunheeseung wrote: against zerg because hellions take care of the zerglins, the vikings take out the corruptors, broodlords, and the thor takes down mutalisks. And for protoss : reaper, viking, maurader, and marine because reapers take out immortals, mauraders for stalkers, viking for colossus and marine for zealot? How about marine/marauder/medivac/siege tank/hellion/thor/banshee/viking because marines take care of the zerglings, marauders take care of the roaches and ultralisks, medivacs heal, siege tanks take care of the banelings, infestors and hydralisks, hellions take care of even more zerglings, thors take care of the mutaslisks, banshees take care of the ground units, and vikings take care of the corruptors and broodlords? Then for the zergs pov. Roaches take care of siege tanks(i guess)and hellions, broodlords take care of thors, mutalisks take care of vikings, more air units take care of banshees, infestors and banelings take care of marines. Also Ultralisks take care of siege tanks
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On April 11 2011 11:11 Drock wrote: Are you supposed to send you probes to minerals and then build your first probe? Or build your first probe then send your probes to minerals?
Build your probe first and then send your probes to the mineral line. And after that hotkey your nexus
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On April 11 2011 12:02 Steel wrote:Show nested quote +On April 11 2011 11:11 Drock wrote: Are you supposed to send you probes to minerals and then build your first probe? Or build your first probe then send your probes to minerals? Build your probe first and then send your probes to the mineral line. And after that hotkey your nexus 
Thank you sir! Been doing it the opposite forever lol
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Hey guys. This might be a bit of a longshot, but maybe you can help.
So, after reading post http://www.teamliquid.net/forum/viewmessage.php?topic_id=187808¤tpage=82#1629 , I realized I was almost 15 seconds behind an 'optimal' pvp 4-gate even when I thought I was doing everything right. So I found a recent replay of Naniwa 4-gating, and used that as a benchmark - with some practice, I got my 4-gate down to within 5-6 seconds of his, and even got to within 1 second once.
Now, I'd like to do the same for another build that I use. In PvT, I've been going 2-gate robo and going for a fast colossus with range. It would be really useful to find a pro doing that so I can see where I'm being slow and what I'm late on.
However, finding a 2-gate-robo-fast-colossus PvT is a lot harder than finding a PvP 4-gate!
So I have two questions. 1) Is this build actually unviable at higher levels for reasons I don't get? It seems solid to me, but I'm no pro. If that's the case, I should find a new one, such as the standard one listed in one of the threads here on TL. 2) If it's a viable build, does anyone remember a game or have a replay where some top pro does it, so I can try to time it?
Thanks!
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Why do pros like Ret and Haypro bind each of their queens individually instead of using the cycle method?
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On April 11 2011 12:31 StutteR wrote: Why do pros like Ret and Haypro bind each of their queens individually instead of using the cycle method? I think this is just a question of habit/style, this is pretty much like a ppl who get his army in ctrl 5,6 like tyler do
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Let me ask this in a simpler way-if I burrow my drones, can baneling splash still kill them? blue flame targetting hatch from an angle?
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On April 11 2011 13:21 Danger_Duck wrote: Let me ask this in a simpler way-if I burrow my drones, can baneling splash still kill them? blue flame targetting hatch from an angle?
I feel like the terran would have to get pretty damn lucky to pull it off by accident, but yes burrowed units can still be hit by hellion flames and I presume baneling splash too.
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On April 11 2011 13:21 Danger_Duck wrote: Let me ask this in a simpler way-if I burrow my drones, can baneling splash still kill them? blue flame targetting hatch from an angle?
Nobody answered you because its something that can (and should) test for yourself in about a minute. I know off hand that the banelings can hit burrowed drones but I dont know about the hellion. Try it out and tell us.
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On April 11 2011 05:28 xxSK8rGUy277xx wrote: I'm looking for replays of BitbyBitPrime or other terrans like him. Are their any other players with a similar style as him or any location where I can find his replays? (search only gives 2 closed fanclubs and a funny qxc post)
I'm not sure maybe someone will be nice enough to help out. good luck trying to find it bro
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On April 11 2011 13:28 Bibbit wrote:Show nested quote +On April 11 2011 13:21 Danger_Duck wrote: Let me ask this in a simpler way-if I burrow my drones, can baneling splash still kill them? blue flame targetting hatch from an angle? Nobody answered you because its something that can (and should) test for yourself in about a minute. I know off hand that the banelings can hit burrowed drones but I dont know about the hellion. Try it out and tell us. yes it can kill your drones, detecting it just help you target the drones themselves, but splash damage does damage to all the drones in rage still.
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