• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:23
CEST 14:23
KST 21:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-66SC4ALL II announced - $10,000 prize pool, Dec 5-63PIG STY FESTIVAL 8.0! (13 - 23 August)11Neeb returns to progaming; rejoins ONSYDE15
StarCraft 2
General
August World Ranking: Clem climbs to #2 Balance hotfix patch 5.0.16b (July 16) Daily SC2 Player Grid - feedback wanted Weekly Cups (July 27-Aug 2): SHIN's big week Life's Huge Gambling Spree After IEM Katowice 2014
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles #19 2-Days Event SC4ALL II announced - $10,000 prize pool, Dec 5-6
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
Making an Online Broodwar Manager Game BW General Discussion ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 ASL 22 Proposed Map Pool
Tourneys
2v2v2v2 Tournament [Megathread] Daily Proleagues SC4ALL II: Brood War - $2500 - Dec 5-6 Escore Tournament - Season 3
Strategy
Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread ZeroSpace Early Access is Now Live! Beyond All Reason Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Artificial Intelligence Thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
INnoVation Fan Club The Scarlett Fan Club The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
valeq
valeq
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5730 users

Simple Questions Simple Answers - Page 77

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 75 76 77 78 79 900 Next
Roerik
Profile Joined August 2010
31 Posts
April 08 2011 13:08 GMT
#1521
On April 08 2011 22:00 Ryuu2 wrote:
Why does t start with 11 supply?


Because SCV's has to stay at the building when he's constructing that building.
Public opinion has a way of changing.
Roerik
Profile Joined August 2010
31 Posts
April 08 2011 13:12 GMT
#1522
On April 08 2011 22:00 Ryuu2 wrote:
Why does t start with 11 supply?


Because SCV's has to stay at the building when he's constructing that building.
Public opinion has a way of changing.
VoirDire
Profile Joined February 2009
Sweden1923 Posts
April 08 2011 14:42 GMT
#1523
In zvp, what is the best/safest way to respond to forge-expand pylon + gateway block?
ALPINA
Profile Joined May 2010
3791 Posts
April 08 2011 15:05 GMT
#1524
On April 08 2011 23:42 VoirDire wrote:
In zvp, what is the best/safest way to respond to forge-expand pylon + gateway block?


You mean your ramp block or just he is blocking himself with buildings?
You should never underestimate the predictability of stupidity
VoirDire
Profile Joined February 2009
Sweden1923 Posts
April 08 2011 15:10 GMT
#1525
On April 09 2011 00:05 Alpina wrote:
Show nested quote +
On April 08 2011 23:42 VoirDire wrote:
In zvp, what is the best/safest way to respond to forge-expand pylon + gateway block?


You mean your ramp block or just he is blocking himself with buildings?

He blocks your expansion with a pylon and a follow-up gateway (gateway is later canceled).
Quochobao
Profile Joined October 2010
United States350 Posts
April 08 2011 15:19 GMT
#1526
On April 09 2011 00:10 VoirDire wrote:
Show nested quote +
On April 09 2011 00:05 Alpina wrote:
On April 08 2011 23:42 VoirDire wrote:
In zvp, what is the best/safest way to respond to forge-expand pylon + gateway block?


You mean your ramp block or just he is blocking himself with buildings?

He blocks your expansion with a pylon and a follow-up gateway (gateway is later canceled).


Wow that's smart--I'll try that out next time I PvZ

The response is to expand elsewhere. The zerg can't afford to build lings to take down the gate (which will be cancelled anw) at this point.
Best or nothing.
ALPINA
Profile Joined May 2010
3791 Posts
April 08 2011 15:21 GMT
#1527
On April 09 2011 00:10 VoirDire wrote:
Show nested quote +
On April 09 2011 00:05 Alpina wrote:
On April 08 2011 23:42 VoirDire wrote:
In zvp, what is the best/safest way to respond to forge-expand pylon + gateway block?


You mean your ramp block or just he is blocking himself with buildings?

He blocks your expansion with a pylon and a follow-up gateway (gateway is later canceled).


Well you can go for 15 pool and then make 4-6 lings and kill pylon/gateway and expand. If you know he is doing FE, then you might take fast 3rd as well.
You should never underestimate the predictability of stupidity
SigmaoctanusIV
Profile Blog Joined April 2010
United States3313 Posts
April 08 2011 15:23 GMT
#1528
On April 09 2011 00:10 VoirDire wrote:
Show nested quote +
On April 09 2011 00:05 Alpina wrote:
On April 08 2011 23:42 VoirDire wrote:
In zvp, what is the best/safest way to respond to forge-expand pylon + gateway block?


You mean your ramp block or just he is blocking himself with buildings?

He blocks your expansion with a pylon and a follow-up gateway (gateway is later canceled).


Attack with some lings put pressure on em. Putting in that much money to stop your expo he shouldn't be able to defend an all-in from the zerg at this point. Even if he cancels he puts himself really behind in the early game. If you were planning on going Hatch first just drop the spawning pool and a gas get ling speed or roaches. Good Luck
I am Godzilla You are Japan
archonOOid
Profile Blog Joined March 2011
1983 Posts
April 08 2011 15:38 GMT
#1529
Is it better to start the production of 2 queens simultaneously or is it better to create 1st queen at time XX:XX and 2nd at XX:XX? ( I have seen morrow wait for simultaneous double queen production )
I'm Quotable (IQ)
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
April 08 2011 15:52 GMT
#1530
On April 09 2011 00:38 archonOOid wrote:
Is it better to start the production of 2 queens simultaneously or is it better to create 1st queen at time XX:XX and 2nd at XX:XX? ( I have seen morrow wait for simultaneous double queen production )


I believe he waits for simultaneous production just because it makes the injection timings line up. I do play zerg from time to time, and it's a lot easier to macro when you don't have 1 queen getting 25 energy 10 seconds after your other queen gets 25.

Basically it just makes it so you can hit all of your injects at the same time, every time.

An alternative would be to queue up the queens at different times, but don't do the first inject until both are out and then do them at the same time
get rich or die mining
TL+ Member
BoneGrinder
Profile Joined January 2011
United States40 Posts
Last Edited: 2011-04-08 16:33:27
April 08 2011 16:27 GMT
#1531
As Terran, what is the optimal number of SCV's to saturate my main base?
I Shall Grind the Bones of Mine Enemies!!!!
Roerik
Profile Joined August 2010
31 Posts
April 08 2011 16:50 GMT
#1532
On April 09 2011 01:27 BoneGrinder wrote:
As Terran, what is the optimal number of SCV's to saturate my main base?


Optimal (or best) saturation is 16 workers (2 per mineral-patch) and 24 workers (3 per mineral-patch) is absolute max numbers of workers you would ever want on one base. Not counting the obvious 3 workers you want on each gas.

16 workers will mine ~640 minerals per minute any additional worker on that base will mine ~20 minerals per minute, so 24 workers will mine ~800 minerals per minute. Any additional worker after 24 workers will only mine about ~8 minerals per minute.
Public opinion has a way of changing.
Roerik
Profile Joined August 2010
31 Posts
April 08 2011 16:52 GMT
#1533
On April 09 2011 01:27 BoneGrinder wrote:
As Terran, what is the optimal number of SCV's to saturate my main base?


Optimal (or best) saturation is 16 workers (2 per mineral-patch) and 24 workers (3 per mineral-patch) is absolute max numbers of workers you would ever want on one base. Not counting the obvious 3 workers you want on each gas.

16 workers will mine ~640 minerals per minute any additional worker on that base will mine ~20 minerals per minute, so 24 workers will mine ~800 minerals per minute. Any additional worker after 24 workers will only mine about ~8 minerals per minute.
Public opinion has a way of changing.
Mythito
Profile Joined January 2011
Canada230 Posts
April 08 2011 16:52 GMT
#1534
On April 09 2011 01:27 BoneGrinder wrote:
As Terran, what is the optimal number of SCV's to saturate my main base?


6 in gas and 24 on minerals totalling 30 workers for full base saturation, with any race.
Did everything just taste purple for a second?
BoneGrinder
Profile Joined January 2011
United States40 Posts
Last Edited: 2011-04-08 17:11:43
April 08 2011 17:10 GMT
#1535
On April 09 2011 01:50 Roerik wrote:
Show nested quote +
On April 09 2011 01:27 BoneGrinder wrote:
As Terran, what is the optimal number of SCV's to saturate my main base?


Optimal (or best) saturation is 16 workers (2 per mineral-patch) and 24 workers (3 per mineral-patch) is absolute max numbers of workers you would ever want on one base. Not counting the obvious 3 workers you want on each gas.

16 workers will mine ~640 minerals per minute any additional worker on that base will mine ~20 minerals per minute, so 24 workers will mine ~800 minerals per minute. Any additional worker after 24 workers will only mine about ~8 minerals per minute.


Awesome thank you very much. Another question, will 24 workers efficiently support 2 bases when I expand? Pertaining to only mining minerals.
I Shall Grind the Bones of Mine Enemies!!!!
VoirDire
Profile Joined February 2009
Sweden1923 Posts
April 08 2011 17:30 GMT
#1536
On April 09 2011 00:23 SigmaoctanusIV wrote:
Show nested quote +
On April 09 2011 00:10 VoirDire wrote:
On April 09 2011 00:05 Alpina wrote:
On April 08 2011 23:42 VoirDire wrote:
In zvp, what is the best/safest way to respond to forge-expand pylon + gateway block?


You mean your ramp block or just he is blocking himself with buildings?

He blocks your expansion with a pylon and a follow-up gateway (gateway is later canceled).


Attack with some lings put pressure on em. Putting in that much money to stop your expo he shouldn't be able to defend an all-in from the zerg at this point. Even if he cancels he puts himself really behind in the early game. If you were planning on going Hatch first just drop the spawning pool and a gas get ling speed or roaches. Good Luck

Please don't answer questions with blind theory crafting that you don't know the answer to. That doesn't help anyone.

"Some lings" can't do anything vs a cannon wall and with 2 cannons he's safe from all types of all ins. Check game 2 of Morrow vs Ace in IEM:
ZeroTalent
Profile Joined December 2010
United States297 Posts
Last Edited: 2011-04-08 17:54:13
April 08 2011 17:53 GMT
#1537
On April 09 2011 02:10 BoneGrinder wrote:
Awesome thank you very much. Another question, will 24 workers efficiently support 2 bases when I expand? Pertaining to only mining minerals.


It's worth looking at http://wiki.teamliquid.net/starcraft2/Mining_Minerals and http://sc2calc.org/unit_production/terran.php to help answer questions about mining efficiency and production.

To answer the specific question, if you have 24 workers and then expand, then all of your workers will operate at full efficiency as long as both bases have 16 or fewer workers (so, a 16-8 split, or 12-12 split is fine, but a 20-4 split is less efficient). In general, though, if you plan on expanding (and you should!), it's best to keep building workers even if you oversaturate your main, so that you have higher income once the expansion is up.
Can we get an official definition of "all-in"? Please?
jimbob615
Profile Blog Joined September 2006
Uruguay455 Posts
April 08 2011 18:21 GMT
#1538
i have this theoretical strat for TvZ in my head:

i start out with quick 2 starport banshee production, and try to kill some queens and also to snipe any spires that are building. then after 3 banshees are out i swap the starport with tech lab for a factory and begin researching blue flame... then hellion harass and finally get out 1 thor. this is all off one base for the most part. would this work do you think? :S
Elothis
Profile Joined March 2011
111 Posts
April 08 2011 18:44 GMT
#1539
pretty all in style, but if youre control is good and the zerg doesnt react exactly in the right way you can win with it. maybe get youre expo instead of the thor, cause no quick mutas will come if you could snipe all spires.
BoneGrinder
Profile Joined January 2011
United States40 Posts
April 08 2011 20:01 GMT
#1540
Is it viable to have a bump in unit production (other than SCVs) to throw down an expand as Terran?

EXAMPLE: Using the 3 Rax build, after sending my first big push en route to the enemies base at ~8:00mins, slightly delaying Barracks production (again not sacrificing SCV production) to throw down my CC.
I Shall Grind the Bones of Mine Enemies!!!!
Prev 1 75 76 77 78 79 900 Next
Please log in or register to reply.
Live Events Refresh
INu's Battles
11:00
#19 - Day 1
ByuN vs ClassicLIVE!
Clem vs NightMare
IntoTheiNu 1345
WardiTV864
LiquipediaDiscussion
Sparkling Tuna Cup
10:00
Weekly #140
ByuN vs NicoractLIVE!
Classic vs Iba
CranKy Ducklings80
CranKy Ducklings SOOP8
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko361
StarCraft: Brood War
Calm 11435
Bisu 1419
Jaedong 1008
Shuttle 905
Horang2 730
BeSt 647
EffOrt 488
Leta 458
Mini 382
Stork 268
[ Show more ]
Larva 179
Zeus 170
ZerO 109
Killer 95
Mong 86
Pusan 85
Hyun 85
hero 72
Hm[arnc] 64
Sharp 63
Sea.KH 63
Mind 56
ToSsGirL 51
JYJ 36
sorry 32
Shine 31
soO 23
Icarus 23
Sexy 22
Barracks 19
Terrorterran 18
zelot 8
Noble 6
Dota 2
Gorgc12983
Dendi738
BananaSlamJamma159
Counter-Strike
byalli485
edward107
Other Games
singsing1660
B2W.Neo806
hiko323
Pyrionflax181
Liquid`LucifroN135
ZerO(Twitch)7
Organizations
Other Games
BasetradeTV74
StarCraft: Brood War
UltimateBattle 22
lovetv 18
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV77
Upcoming Events
PiGosaur Cup
11h 37m
Replay Cast
20h 37m
Kung Fu Cup
22h 37m
Replay Cast
1d 11h
The PondCast
1d 21h
INu's Battles
1d 22h
Percival vs Cure
Replay Cast
2 days
Escore
2 days
IntoTheTV X SOOP
2 days
RSL Revival
3 days
herO vs SHIN
Clem vs Solar
Serral vs Rogue
[ Show More ]
RSL Revival
4 days
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
PiG Sty Festival
6 days
Liquipedia Results

Completed

Proleague 2026-08-03
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.